You have no idea what you are talking about. Empowering chains is the gap closer morph, it doesn't pull the enemy it pulls you to the target and gives you 2 empower stacks. You can follow it up with fossilize without any issue. I do it constantly.
I just opened this thread to get opinions from those who tried the magicka DK on PTS and not to have silly comments.
You have no idea what you are talking about. Empowering chains is the gap closer morph, it doesn't pull the enemy it pulls you to the target and gives you 2 empower stacks. You can follow it up with fossilize without any issue. I do it constantly.
MartiniDaniels wrote: »
You have no idea what you are talking about. Empowering chains is the gap closer morph, it doesn't pull the enemy it pulls you to the target and gives you 2 empower stacks. You can follow it up with fossilize without any issue. I do it constantly.
In case it's 1v1 or similar. If not, previously you could come closer clapping wings and start dealing damage from optimal position, using 7m range advantage. Yes, sorc's curse, restostaves etc, but still much of incoming firepower was disabled. Now empowering chains will deliver your unprotected body in crosshair of several people and they will just throw cc and melt you in second, if they are not some random guys in PVE gear who just came to BG/Cyro for some AP.
I would like to have an opinion from someone like me who has tried magicka DK against other players on PTS.
I think the 50% reduction of projectiles damage is not enough to compensate for the wings nerf.
Magicka DK has no effective class ranged skills and his gap closer (Fiery Grip) is unusable because it gives cc immunity to the opponent.
Every ranged class abble to stay distant now puts the magicka DK in great difficulty.
You have no idea what you are talking about. Empowering chains is the gap closer morph, it doesn't pull the enemy it pulls you to the target and gives you 2 empower stacks. You can follow it up with fossilize without any issue. I do it constantly.
I would like to have an opinion from someone like me who has tried magicka DK against other players on PTS.
I think the 50% reduction of projectiles damage is not enough to compensate for the wings nerf.
Magicka DK has no effective class ranged skills and his gap closer (Fiery Grip) is unusable because it gives cc immunity to the opponent.
Every ranged class abble to stay distant now puts the magicka DK in great difficulty.
No other class in this game has an ability that completely negates 50% of all ranged damage. This is an incredibly strong skill. Before it was a cheap ability that if kept up completely negated all ranged damage. If you have a nerfed sniper spamming you:
1: Empowering Chains to them
2: They'll try to cloak away, break their cloak with spiked armor
3: Fossilize
4: Burn them down
If you can't adapt to taking any ranged damage that's a big fat L2P.
I would like to have an opinion from someone like me who has tried magicka DK against other players on PTS.
I think the 50% reduction of projectiles damage is not enough to compensate for the wings nerf.
Magicka DK has no effective class ranged skills and his gap closer (Fiery Grip) is unusable because it gives cc immunity to the opponent.
Every ranged class abble to stay distant now puts the magicka DK in great difficulty.
No other class in this game has an ability that completely negates 50% of all ranged damage. This is an incredibly strong skill. Before it was a cheap ability that if kept up completely negated all ranged damage. If you have a nerfed sniper spamming you:
1: Empowering Chains to them Out of range
2: They'll try to cloak away, break their cloak with spiked armor Out of range
3: Fossilize Out of range
4: Burn them down Yep, still out of range
If you can't adapt to taking any ranged damage that's a big fat L2P.
asuzab16_ESO wrote: »I would like to have an opinion from someone like me who has tried magicka DK against other players on PTS.
I think the 50% reduction of projectiles damage is not enough to compensate for the wings nerf.
Magicka DK has no effective class ranged skills and his gap closer (Fiery Grip) is unusable because it gives cc immunity to the opponent.
Every ranged class abble to stay distant now puts the magicka DK in great difficulty.
No other class in this game has an ability that completely negates 50% of all ranged damage. This is an incredibly strong skill. Before it was a cheap ability that if kept up completely negated all ranged damage. If you have a nerfed sniper spamming you:
1: Empowering Chains to them Out of range
2: They'll try to cloak away, break their cloak with spiked armor Out of range
3: Fossilize Out of range
4: Burn them down Yep, still out of range
If you can't adapt to taking any ranged damage that's a big fat L2P.
Your example works only for fights in close environments. In open spaces, not a single skill you mentioned can reach a ranged attacker and if it does, then that ranged player really sucks hard... 50% is a lot and it might be difficult to kill DKs but you now have the tools to really easily make sure that they can't kill you either. If you die versus a mDK on PTS, then it means that you have huge positioning issues and that's also a big fat L2P.
theshockcable wrote: »I think honestly if you rely on wings, which I call "training wheels" you're not using your class abilities and other abilities to their full potential.
Empowering Chains is the morph you want for this particular gap closer you're looking for.
Empowering Chains, Fossilize, Flame Lash, Power Lash
Rinse & Repeat
the End
Then what would be the point of trying to play ranged? The "advantage" of having abilities with 28m range vs 22m on gap closers is mostly an illusion - no one is going to be able to actively do anything to you while keeping that necessary 6m distance to prevent being gap closed. All it really means is that they get a cast or two off before you can gap close, then spend the rest of the fight where their "advantage" is completely nullified. Kiting in ESO just doesn't exist in the way that it does in other games, and spammable gap closers ensure that it never will (unless they had a extreme cost increase implemented).Savos_Saren wrote: »The Empowering Chains gap closer needs to stretch out to be 28 meters (as an exception to most gap closers) because a DK only has one class ability that reaches 28 meters. Every other class has a gap closer AND abilities that hit at 28 meters.
Do that, and everything evens out.
Then what would be the point of trying to play ranged? The "advantage" of having abilities with 28m range vs 22m on gap closers is mostly an illusion - no one is going to be able to actively do anything to you while keeping that necessary 6m distance to prevent being gap closed. All it really means is that they get a cast or two off before you can gap close, then spend the rest of the fight where their "advantage" is completely nullified. Kiting in ESO just doesn't exist in the way that it does in other games, and spammable gap closers ensure that it never will (unless they had a extreme cost increase implemented).Savos_Saren wrote: »The Empowering Chains gap closer needs to stretch out to be 28 meters (as an exception to most gap closers) because a DK only has one class ability that reaches 28 meters. Every other class has a gap closer AND abilities that hit at 28 meters.
Do that, and everything evens out.