Tan9oSuccka wrote: »
Wifeaggro13 wrote: »Tan9oSuccka wrote: »
O wont play anymore big studio IP mmos. All the talented veterans of the genre started their own companies or went crowd funded indie projects. The genre is now a corporate McDonalds franchise . Appeal to the easy money churn population throw up a cash shop and produce big macs and happy meals for all to eat.
tinythinker wrote: »
ESO will stay open as long as it makes a minimal profit and helps draw players in to other Bethesda/ZOS content, no matter which staff stays or moves on to other projects over time.
There's no reason to expect a successful game to shut down at a studio that is doing well enough to start yet another project.
https://www.telegraph.co.uk/gaming/what-to-play/bethesdas-pete-hines-another-publisher-would-be-spitting-out-skyrim-2-a-year-later/
“It’s rare to have franchises like the ones we have and to have people joking about “when is Skyrim 2 coming out?” says Hines. “The reason they say that is because generally speaking that’s what you’d be getting with another publisher in charge. They’d be spitting out a Skyrim 2 the year after or two years later. That’s just not how we view it. We’re not the sort of publisher that focusses on 'what’s our 25 titles for 2015'.
"We do smaller stuff, we don’t publish to scale, we try to publish to quality. Make sure everything we do is noteworthy. Our approach to that hasn’t differed. Here and there we might change our approach to how it’s presented but we’ve still stuck to who we are.”
RinaldoGandolphi wrote: »Of Course ZOS is working on a new game.
They have been working on ESO since 2007 (11 years now) I am sure they are getting sick and tired of it by now.
How would all of you like to be stuck at the same job working and doing the same exact thing for 11 years?
Yeah, I already see pilots dumping their planes mid air, doctors doing seppuku to their patients, bakers baking rocks instead of dough... - they all got sick of doing same job for 30-40 years! Same airlines, same problems, same pastries...
Pffft, millenials and their 1-2yr work attention span.
Oh sweet Mother Earth....
https://www.businessnewsdaily.com/8144-workers-burned-out.html
A new study from Kronos Incorporated revealed that employee burnout is a huge factor in why many organizations struggle to hold on to their top workers. Specifically, 46 percent of human resources leaders blamed employee burnout for up to half of their annual workforce turnover, with nearly 10 percent saying burnout causes more than 50 percent of their yearly turnover.
Too much work and not enough money are the leading contributors to employee burnout. The study found that 41 percent of the people surveyed attribute burnout, in part, to unfair compensation, while 32 percent blame it on unreasonable workloads. Another 32 percent said a huge cause is too much overtime and having to work after-hours.
As the economy continues to improve and employees have more job options, companies will have to provide more compensation, expand benefits and improve their employee experience," Schawbel said. "Managers should promote flexibility and ensure that employees aren't overworked, in order to prevent employee burnout that leads to turnover."
https://www.vg247.com/2013/06/13/todd-howards-next-game-looking-awesome-dont-expect-news-on-it-anytime-soon/
Todd Howard, at this point, has earned the right to do what the hell he wants; nobody gets to tell him different and nobody gets to dictate to him what he gets to do. “You’re laughing because you know it’s true. - Pete Hines VP PR Bethesda
https://www.vg247.com/2017/09/29/bethesda-fan-criticisms-wont-define-what-we-do/
“We’re aware of it, but we’re not going to let it define what we do,” “Ultimately, we’re going to try and do the things that we think are the best for the games that we’re making, because that’s, honestly, all I can really control. - Pete Hines VP PR Bethesda
Hines made it clear that his development teams “aren’t just a vending machine where you press for the soda and they just go back and forth – they want to be able to stretch their legs creatively, or try a new idea, or do something different and not just fall into the same pattern.” - Pete Hines VP PR Bethesda
He pointed to an example of another development team’s success this year, praising Guerilla Games’ for stepping away from Killzone to create Horizon Zero Dawn. “It might be my favorite game this year,” he said. Pete Hines VP PR Bethesda
“I think you see a lot of developers do that, and quite honestly, if we didn’t have folks break from it then you don’t get Horizon Zero Dawn. Like, how unbelievable is that game? And if [Guerrilla] just stayed on that path for what they were known for, you’d never get that game.
“I think that’s true of a lot of studios, right? You don’t get The Last of Us if [Naughty Dog] just kept churning out Uncharted games.
TequilaFire wrote: »A Doom MMO with voice overs from Dwayne Johnson. lol
Tan9oSuccka wrote: »Wifeaggro13 wrote: »Tan9oSuccka wrote: »
O wont play anymore big studio IP mmos. All the talented veterans of the genre started their own companies or went crowd funded indie projects. The genre is now a corporate McDonalds franchise . Appeal to the easy money churn population throw up a cash shop and produce big macs and happy meals for all to eat.
So, six people love their Happy meal MMO’s?
I’m not sure why you’d want to split your player base. Not only that, but split across different mega servers and three platforms.
leepalmer95 wrote: »SydneyGrey wrote: »I don't know what that job listing is for, but I know they've started working on the next Elder Scrolls single-player game.
Zos won't be working on the new elder scrolls, Bethesda will.
Different companies.
Elder Scrolls - Single player
Elder Scrolls Online - MMO
Elder Scrolls Legends - CCG
There is something missing...
Elder scrolls BATTLE ROYAL - Welcome to CYRODILL! 40 players battle it out to be last one standing and crowned emperor! The map shrinks down with time so watch out! Grab your swords, spells, and armor. There can be only one true emperor!