Join the team at ZOS and work on an exciting new IP!
Responsibilities:
- Implement core engine tech
- Turn engine architectural goals into reality
- Develop core engine components (threading, object system, memory management, file system, etc.)
- Work with engineers, artists, designers, world builders, and producers to match core engine features and performance to the game’s vision
SydneyGrey wrote: »I don't know what that job listing is for, but I know they've started working on the next Elder Scrolls single-player game.
leepalmer95 wrote: »SydneyGrey wrote: »I don't know what that job listing is for, but I know they've started working on the next Elder Scrolls single-player game.
Zos won't be working on the new elder scrolls, Bethesda will.
Different companies.
MisterBigglesworth wrote: »https://jobs.zenimax.com/requisitions/view/1998Join the team at ZOS and work on an exciting new IP!
Responsibilities:
- Implement core engine tech
- Turn engine architectural goals into reality
- Develop core engine components (threading, object system, memory management, file system, etc.)
- Work with engineers, artists, designers, world builders, and producers to match core engine features and performance to the game’s vision
SydneyGrey wrote: »I don't know what that job listing is for, but I know they've started working on the next Elder Scrolls single-player game.
MisterBigglesworth wrote: »https://jobs.zenimax.com/requisitions/view/1998Join the team at ZOS and work on an exciting new IP!
Responsibilities:
- Implement core engine tech
- Turn engine architectural goals into reality
- Develop core engine components (threading, object system, memory management, file system, etc.)
- Work with engineers, artists, designers, world builders, and producers to match core engine features and performance to the game’s vision
Not sure why you got an awesome; does someone think this is good news? I noticed the same thing a while back when perusing their careers section.
To those who don't know, when a dev team starts working on a new product their other products get put in "maintenance" mode. This means only defect fixes and small improvement opportunities. This is also often a time when more dev and testing gets moved "offshore" (ie contractors in India), since all the good company devs and architects are moving to the new product.
So expect new releases to be focused on re-use - of assets, logic, etc. Less new development requiring code changes. And those changes that do come through will be low quality, which will be made manifest in 1-3 years when the mess of code becomes unmaintainable.
It's really been obvious for a while that they're moving in this direction though.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MisterBigglesworth wrote: »https://jobs.zenimax.com/requisitions/view/1998Join the team at ZOS and work on an exciting new IP!
Responsibilities:
- Implement core engine tech
- Turn engine architectural goals into reality
- Develop core engine components (threading, object system, memory management, file system, etc.)
- Work with engineers, artists, designers, world builders, and producers to match core engine features and performance to the game’s vision
Yeah different companies under Zenimaxleepalmer95 wrote: »Zos won't be working on the new elder scrolls, Bethesda will.SydneyGrey wrote: »I don't know what that job listing is for, but I know they've started working on the next Elder Scrolls single-player game.
Different companies.
MisterBigglesworth wrote: »https://jobs.zenimax.com/requisitions/view/1998Join the team at ZOS and work on an exciting new IP!
Responsibilities:
- Implement core engine tech
- Turn engine architectural goals into reality
- Develop core engine components (threading, object system, memory management, file system, etc.)
- Work with engineers, artists, designers, world builders, and producers to match core engine features and performance to the game’s vision
I bet they are looking for new ppl to try to fix ESO
But it's impossible XD
Oooor ... Possible... The are looking some ppl to work with Fallout 76
considering they have a massive studio and they are actually owned by a larger publisher / company that owns a buttload of successful and recognizable IP's as well as their own MMO engine and server architecture. . .
this is not surprising in the least, I would be more surprised If they NEVER expanded to more games
a lot of the work is already done (engine, servers, man power) im sure the will expand to handle two games at once (usually you hire a buttload of people for initial development then let a lot of them go post launch)
I would have suggested a fallout MMO about a year ago but with 76 I don't know if that would be too close even though they will be radically different games, and would still love to see a fallout mmo.
other IP's are (but not limited to)
-dishonored (love these games)
-doom (BFG division anyone?)
-elder scrolls (obviously)
-fallout
-the evil within
-prey
-quake
-rage
-starfield
-Wolfenstein
it could be a completely new IP but the cash is in MMO versions of existing IP's (easy to market and established audience / lore / gameplay / etc.)
im still leaning towards fallout, especially because mainline fallout games use the same engine as elder scrolls games, so the mmo versions could use the same to keep the consistency off "this is what the mmo version looks like" and fallout has massive appeal (iirc fallout 4 is Bethesda's best selling game) and it would not completely bite into 76's audience as they are very different games.
in fact you would have a spectrum between single player experience all the way up to full blown MMO.
so im still betting on fallout, what do you all think?
ESO_Nightingale wrote: »considering they have a massive studio and they are actually owned by a larger publisher / company that owns a buttload of successful and recognizable IP's as well as their own MMO engine and server architecture. . .
this is not surprising in the least, I would be more surprised If they NEVER expanded to more games
a lot of the work is already done (engine, servers, man power) im sure the will expand to handle two games at once (usually you hire a buttload of people for initial development then let a lot of them go post launch)
I would have suggested a fallout MMO about a year ago but with 76 I don't know if that would be too close even though they will be radically different games, and would still love to see a fallout mmo.
other IP's are (but not limited to)
-dishonored (love these games)
-doom (BFG division anyone?)
-elder scrolls (obviously)
-fallout
-the evil within
-prey
-quake
-rage
-starfield
-Wolfenstein
it could be a completely new IP but the cash is in MMO versions of existing IP's (easy to market and established audience / lore / gameplay / etc.)
im still leaning towards fallout, especially because mainline fallout games use the same engine as elder scrolls games, so the mmo versions could use the same to keep the consistency off "this is what the mmo version looks like" and fallout has massive appeal (iirc fallout 4 is Bethesda's best selling game) and it would not completely bite into 76's audience as they are very different games.
in fact you would have a spectrum between single player experience all the way up to full blown MMO.
so im still betting on fallout, what do you all think?
Dishonured MMO would be awesome.
Elder Scrolls - Single player
Elder Scrolls Online - MMO
Elder Scrolls Legends - CCG
There is something missing...
Elder scrolls BATTLE ROYAL - Welcome to CYRODILL! 40 players battle it out to be last one standing and crowned emperor! The map shrinks down with time so watch out! Grab your swords, spells, and armor. There can be only one true emperor!
MisterBigglesworth wrote: »https://jobs.zenimax.com/requisitions/view/1998Join the team at ZOS and work on an exciting new IP!
Responsibilities:
- Implement core engine tech
- Turn engine architectural goals into reality
- Develop core engine components (threading, object system, memory management, file system, etc.)
- Work with engineers, artists, designers, world builders, and producers to match core engine features and performance to the game’s vision
MisterBigglesworth wrote: »https://jobs.zenimax.com/requisitions/view/1998Join the team at ZOS and work on an exciting new IP!
Responsibilities:
- Implement core engine tech
- Turn engine architectural goals into reality
- Develop core engine components (threading, object system, memory management, file system, etc.)
- Work with engineers, artists, designers, world builders, and producers to match core engine features and performance to the game’s vision
Calm down. They are just hiring people to fix sprint lock.
MisterBigglesworth wrote: »https://jobs.zenimax.com/requisitions/view/1998Join the team at ZOS and work on an exciting new IP!
Responsibilities:
- Implement core engine tech
- Turn engine architectural goals into reality
- Develop core engine components (threading, object system, memory management, file system, etc.)
- Work with engineers, artists, designers, world builders, and producers to match core engine features and performance to the game’s vision
Calm down. They are just hiring people to fix sprint lock.