Lightspeedflashb14_ESO wrote: »Templars have had an AOE stun before?
universal_wrath wrote: »Lightspeedflashb14_ESO wrote: »Templars have had an AOE stun before?
Yes, if I remmeber correctly, the spear shard had eaither 1 of tge morph us basic skill stun in it. Whenever you cast it, it stuns only one enemy, but it was very effective nonetheless when it comes to catching NBs
Blazing Spear: Send your spear into the heavens to bring down a shower of divine wrath, dealing [1069 / 1081 / 1093 / 1104] Magic Damage to enemies in the target area and an additional 235 Magic Damage each second. Also stuns one enemy for 2 seconds. While active, an ally can activate the Blessed Shards synergy, restoring 25% Stamina plus an additional 1700 Stamina over 10 seconds.
Templar tanks could really use an aoe snare or root on one morph of shards.
Lightspeedflashb14_ESO wrote: »looks like they took that away at the start of 2017, i dont think it is coming back, especially with the damage increase to the skill since then,.
I loved that skill, but it slowed the group due to the fact that the tank couldn't chain adds that had been stunned.
Lightspeedflashb14_ESO wrote: »Templars have had an AOE stun before?
IzzyStardust wrote: »Lightspeedflashb14_ESO wrote: »Templars have had an AOE stun before?
Yes. and they screwed all of us by removing it. Shards used to.
Lightspeedflashb14_ESO wrote: »IzzyStardust wrote: »Lightspeedflashb14_ESO wrote: »Templars have had an AOE stun before?
Yes. and they screwed all of us by removing it. Shards used to.
not really an aoe stun, it stunned one mob. we have that right now with javelin.
Lightspeedflashb14_ESO wrote: »IzzyStardust wrote: »Lightspeedflashb14_ESO wrote: »Templars have had an AOE stun before?
Yes. and they screwed all of us by removing it. Shards used to.
not really an aoe stun, it stunned one mob. we have that right now with javelin.
Do you realize that javeline itself is much less useful than Shards? In the game with 10 barslots no one wants to have abilities with 1 effect, in particular abilities without synergy between class skills (jav kicks target out of sweeeps)
Lightspeedflashb14_ESO wrote: »Templars have had an AOE stun before?
Trinity_Is_My_Name wrote: »Lightspeedflashb14_ESO wrote: »Templars have had an AOE stun before?
Oh yeah. It was great! I used it in PVE but I can see it's use in PVP as well. You could stun a mob and then mow em down.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »IzzyStardust wrote: »Lightspeedflashb14_ESO wrote: »Templars have had an AOE stun before?
Yes. and they screwed all of us by removing it. Shards used to.
not really an aoe stun, it stunned one mob. we have that right now with javelin.
Do you realize that javeline itself is much less useful than Shards? In the game with 10 barslots no one wants to have abilities with 1 effect, in particular abilities without synergy between class skills (jav kicks target out of sweeeps)
Are we talking PvP here? Why not just ask for the knockback from Aurora javelin be removed? Or just use the Stam version, that already doesn't have a knockback
Kidgangster101 wrote: »If I remember correctly it was a aoe stun then nerfed to single target stun then nerfed to no stun. Templar tanks are hurting badly they lack CC and imo they are the worst tank in the game. They also need a better heal as breath of life/honor of the dead might not even heal the tank where most other classes have a % based heal that at least guarantees the tank gets what they need. (Maybe make honor of the dead morph only a single target heal for yourself and keep breath of life the way it is)