Once I've played the new tutorial I will have a thread about this (again)Pre-Morrowind characters are still missing a skill point because they were only ever able to do one tutorial instead of 2 as is the case with newer characters.
Please either:
a) Allow all characters to complete 2/all tutorials and receive associated rewards (preferred option).
or
b) Give pre-morrowind characters the extra skillpoint retroactively, and whenever someone buys the first chapter/DLC with a new tutorial.
I encountered a cute little kitty and was in awe at the size of this lad.ZOS_GinaBruno wrote: »[*] Did you see any new types of Khajiit? What did you think?
Taleof2Cities wrote: »The Zone looks amazing by the way!
Another 10 out of 10 for the Art Team and Zone Design Team.
Many thanks for the awesome work!
Brodart12367 wrote: »Also I find it strange that the game never seems to mention the different types of khajiit when you encounter them. Your character can't ask about it and find out new neat tidbits. Hopefully I just missed the characters who address that but so far, nothing.
I encountered a cute little kitty and was in awe at the size of this lad.ZOS_GinaBruno wrote: »[*] Did you see any new types of Khajiit? What did you think?
YesDid you play through the new tutorial?
I thought it was a bit vague. I couldn't understand a lot of the spoken instructions because the trainer's accent was too think.What did you think about the combat trainer segment? Was it more or less informative than previous tutorials? Is there something you wish it would have taught you that it didn't?
I've no idea what "called out clearly enough in the staging and propping" means. I didn't find a healing staff, and I looked pretty hard. I only found one cuirass, and no greaves. I didn't find a sash. If you only follow the left hand route you miss out on some things, like the cuirass and the locked door.Did you find sufficient items to loot in the Catacombs section? Did you feel these were called out clearly enough in the staging and propping?
I did find it, although it seemed a bit too well hidden for a beginner's tutorial. There was a reward?Did you encounter the optional lockpicking tutorial? Did you feel rewarded for completing it?
Entirely pointless. Zero difficulty. Considering that this will be many peoples' first encounter with a dragon it was also totally lacking in awesomeness.What did you think about the tutorial dragon encounter? How was the difficulty?
Brodart12367 wrote: »Also I find it strange that the game never seems to mention the different types of khajiit when you encounter them. Your character can't ask about it and find out new neat tidbits. Hopefully I just missed the characters who address that but so far, nothing.
MLGProPlayer wrote: »Brodart12367 wrote: »Also I find it strange that the game never seems to mention the different types of khajiit when you encounter them. Your character can't ask about it and find out new neat tidbits. Hopefully I just missed the characters who address that but so far, nothing.
They do. There is a band of mixed Khajiit just outside of Rimmen. When you talk to the giant one, he says something like "you're acting like you've never seen a *whatever the giant breed is called*".
Brodart12367 wrote: »Very disappointed that Orcrest is a public dungeon. This is the second time an important city in lore in a chapter zone has been wasted on being a public dungeon that you only go to once and never return again. First being Sunhold in Summerset.
Basically the first thing I did in PTS was hunting them. Different breeds of khajiit is the most anticipated thing I wanted in an Elder Scrolls game.
- Did you see any new types of Khajiit? What did you think?
Combat training was a bit messier than previous ones, and it's a bit odd that the guy is able to speak perfectly normally while you're attacking him. More informative I think but a bit repetitive too, as you have to do everything three times.
- Tutorial
- Did you play through the new tutorial?
- What did you think about the combat trainer segment? Was it more or less informative than previous tutorials? Is there something you wish it would have taught you that it didn't?
- Did you find sufficient items to loot in the Catacombs section? Did you feel these were called out clearly enough in the staging and propping?
- Did you encounter the optional lockpicking tutorial? Did you feel rewarded for completing it?
- What did you think about the tutorial dragon encounter? How was the difficulty?
Brodart12367 wrote: »I do find it a bit odd that Elsweyr has so few unique animals. Like there are terror birds (which are awesome by the way) and Jerboas. Nothing else in the zone is a unique animal unless you count Senche-raht which are technically khajiit.
Why exactly are there gryphons in elsweyr? Weren't those supposed to be unique to summerset, making that area feel more special? This is just like how direwolves have been added in basically every new area since the gold coast (yes including elsweyr) despite them being supposedly important and unique to the gold coast culturally during this time period. Then there's the haj mota, yet another creature that seems to be literally everywhere in Tamriel, also in Elsweyr. Where are all the unique creatures?
MLGProPlayer wrote: »Brodart12367 wrote: »I do find it a bit odd that Elsweyr has so few unique animals. Like there are terror birds (which are awesome by the way) and Jerboas. Nothing else in the zone is a unique animal unless you count Senche-raht which are technically khajiit.
Why exactly are there gryphons in elsweyr? Weren't those supposed to be unique to summerset, making that area feel more special? This is just like how direwolves have been added in basically every new area since the gold coast (yes including elsweyr) despite them being supposedly important and unique to the gold coast culturally during this time period. Then there's the haj mota, yet another creature that seems to be literally everywhere in Tamriel, also in Elsweyr. Where are all the unique creatures?
I'd rather they reduce the population of overland mobs (they serve zero purpose) and then just replace all the redundant *** (like alits) with terror birds. There are about 200 alits in the northern part of the zone. They're literally everywhere.