ZOS_GinaBruno wrote: »
- Tutorial
- Did you play through the new tutorial?
- What did you think about the combat trainer segment? Was it more or less informative than previous tutorials? Is there something you wish it would have taught you that it didn't?
- Did you find sufficient items to loot in the Catacombs section? Did you feel these were called out clearly enough in the staging and propping?
- Did you encounter the optional lockpicking tutorial? Did you feel rewarded for completing it?
- What did you think about the tutorial dragon encounter? How was the difficulty?
Do you have any other general feedback?
Imperial Mettle III: Increase your Max Stamina by 2000.
Imperial Specialist III: Increase your Max Stamina or Max Magicka by 2000, depending of which one is higher. If the value is equal, both receive a increase of 1250 each.
How is the map size wise? I’ve read contradictory things, some saying it smaller than Summerset and others saying it sake size or larger?
Brodart12367 wrote: »I think more houses should be opened to break into and steal from. It's pretty disheartening to see so many houses have random chains in front of their doors and be inaccessible, especially in Rimmen of all places. Half of Alinor isn't blocked off, so why is Rimmen, this chapters equivalent "main" city?
This is also an issue in basically every other settlement in the zone, too. The weirdest part is I found a house out in the middle of the wilderness that was chained off. Why is that house even there then?
Colecovision wrote: »The world bosses are considerably easier than Summerset. It felt more like a base game world boss tour than a dlc tour. I'm not sure if that's good or bad for most of the playerbase, but for me it's disappointing. Most of the summerset world bosses are still fun a year later, in part because sometimes I actually die.
I'm guessing a small group of new players will have no problems with these and by 360 cp, they are solo content for sure.
I got cooked by a dragon solo and zerged another. I only had 6% health off of him when I was soloing, so I suspect there's a challenge there for most of us if we reduce the group.
I very much like map indicator showing the boss is active. High claw to whoever added that. Ideally this would be everywhere. The map should show if bosses are absent, spawned and idle or in combat.
How is the map size wise? I’ve read contradictory things, some saying it smaller than Summerset and others saying it sake size or larger?
It's larger than Summerset.
With a fully leveled mount and rapid maneuver it took me 5 minutes and 4 seconds to ride the way marked in red:
In Summerset it was 3 minutes 32 seconds in yellow and 3 minutes 59 seconds in blue:
But more importantly, Elsweyr doesn't have any impassable mountains in the middle of the zone. In Summerset they make up almost half of the map.
MLGProPlayer wrote: »How is the map size wise? I’ve read contradictory things, some saying it smaller than Summerset and others saying it sake size or larger?
It's larger than Summerset.
With a fully leveled mount and rapid maneuver it took me 5 minutes and 4 seconds to ride the way marked in red:
In Summerset it was 3 minutes 32 seconds in yellow and 3 minutes 59 seconds in blue:
But more importantly, Elsweyr doesn't have any impassable mountains in the middle of the zone. In Summerset they make up almost half of the map.
Agreed. I didn't time it, but it feels noticeably bigger than Summerset and Vvardenfell. There are very few inaccessible areas. You can go almost anywhere on the map.
A shame to see this issue again. Vvardenfell had (has) the same problem.Taleof2Cities wrote: »After a couple different gameplay sessions, I found this to be a prevalent too. There are so many “chained off” doors.Brodart12367 wrote: »I think more houses should be opened to break into and steal from. It's pretty disheartening to see so many houses have random chains in front of their doors and be inaccessible, especially in Rimmen of all places. Half of Alinor isn't blocked off, so why is Rimmen, this chapters equivalent "main" city?
This is also an issue in basically every other settlement in the zone, too. The weirdest part is I found a house out in the middle of the wilderness that was chained off. Why is that house even there then?
Sure, it’s an issue for thieves ... but it’s also an issue with explorers too.
I realize the dev time is limited. But not fleshing out some of these details gives players an unfinished or incomplete feeling.
Saw the map of Rimmen and can already say you need to squeeze in a TON more structures in there. Its supposed to be a major city, make it look like Sunhold.
Does she show up in Vivec and Alinor Outlaws Refuges? If so, I imagine it's just an oversight that she doesn't show up in Rimmen, and could easily be fixed. How about Amelie Crowe (Dark Brotherhood)?Dracheimflug wrote: »Would like to add that the Thieve's Guild intro quest npc (Quen) does not show up in the outlaws refuge, despite the quest saying that she can be found in any outlaws refuge.
Minimum there should be a note in the refuge saying where to find her (only for those who have that content, of course).
Does she show up in Vivec and Alinor Outlaws Refuges? If so, I imagine it's just an oversight that she doesn't show up in Rimmen, and could easily be fixed. How about Amelie Crowe (Dark Brotherhood)?Dracheimflug wrote: »Would like to add that the Thieve's Guild intro quest npc (Quen) does not show up in the outlaws refuge, despite the quest saying that she can be found in any outlaws refuge.
Minimum there should be a note in the refuge saying where to find her (only for those who have that content, of course).
ZOS_GinaBruno wrote: »
- Did you see any new types of Khajiit? What did you think?