DreadDaedroth wrote: »
The best idea I've heard is to keep the current four projectile reflect at long distances, but projectiles cast at melee range (say, ten to fifteen meters?) go through. That solves the problem of 41 meter Snipes, and magblade being completely countered.
You still have great heals, whip, and fossilize to deal with anyone that close.
Ok, worst news I have ever read when I heard that my DK's Wings is being nerfed into uselessness.
As a stamDK, this is literally my number 1 survival tool against ranged spam, which if the devs had even spent one minute in a BG, would know the game is saturated with.
This would make us just as vulnerable as Templars, without any of the utility.
I really don't understand how having a survival tool for stamDK is such a bad idea. Did I kill too many devs running tryhard magblade builds in BGs?
Honestly, Wardens have ice shield, NBs can teleport out or stealth out. Now I'll just be a sitting duck.
How about making the reflect morph a stamina morph? That way it can't be spammed by magDK, which I assume where the problem lay.
Yours truly,
A salty stamDK
P.S.
Seriously, don't take my Wings, I'll love you forever and ever.
except this is a buff as the number of enemies increase...
No
only reduces the dmg of (some) ranged enemies, you can still be wrecked by any melee build. For what I understand, beams and AoE ranged skills still do dmg
It still is a buff as the enemies increase, he’s not wrong. If you have 3-4 ranged builds pinging projectiles at you, the reflect barely lasts a second. Unless you can keep spamming it on GCD. If you can’t, new Scales is better.
Not all ranged attacks are projectiles. It takes a half a second to swap from snipe to bombard or from strife to force pulse. People learns how to face an enemy. The differece is that they will careless use light attacks, when now they have to put attention to what they are doing.
Mate, really no offence meant but you’re talking nonsense.
First off, you are confusing projectiles with reflectable attacks. Reflectables are a subset of projectiles. Force Pulse, Cliffracer... they are still projectiles just not reflectable. How do I know? They get absorbed by Shimmering Shield. If new Scales reduces the damage of projectiles it means taking less dmg from them too.
Also, Bombard is not the answer to not being able to land a snipe. It has neither the range nor the damage. And while Force Pulse ignores reflects, somehow Flame Reach is still far far more common. Not everyone builds to counter a magDK and they shouldn’t anyway. That’s the reality.
6” of 50% less dmg from projectiles will lead to more mitigation than 1” of reflects which is what happens right now when you get pelted by ranged attacks and can’t afford spam wings. The statement I made was correct given those parameters. I don’t know why that’s the hill you choose to die on.
DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
But this statement is false. You can adjust your playstyle... the same way I have to slot Expert Hunter or additional AoEs to fight nbs.cpuScientist wrote: »A full counter to a certain playstyle is just not healthy when their are no other counters like it in game.
But who am I to speak, not doing PvP anymore. PvE is my haven.
DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
When you play every class, it’s easier to see what skills are objectively overperforming. Wings is one of those skills.
Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Regarding reach, the only thing that prevents mindless spamming of flame, shock and frost reach are wings. After wings are nerfed the complaints will be against that skill that will not have any counter play. So we will move from a skill with "few" counterplay, to several skills with just 2 counters (spell wall and Posture in the S/B line)
Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Plethora of melee abilities? Concealed Weapon and what? Ults?
Aye fam. I'll spam Concealed in melee range against a class with 3 targeted dots and snare removal, while I have no means of removing the (actual) plethora of snares and roots that DK does puts on me.
Statements like that are a quick way to lose credibility. Play more classes.
EDIT:
"Wings doesn't COMPLETELY shut down ranged MagBlades".
"It's a MagBlade's choice to ONLY slot ranged abilities"
Mate, that's what a ranged magblade is.
Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
i really do love how ppl consider that "only magblades ares countered by wings" while wings also counters a very large part of ranged CC because of the light part of direct dmg they deal, or some set procs and so on.
beside, if it only was a ranged dmg "umbrella" it would be fine, just like Warden's skill, but it is doing dmg and cc back to the oponent. + all the calculation needed to interact correctly.
be happy DKs, you wont autokill yourself under eclipse anymore, and this is something you should be glad for!
ps: cut wings for the sake of latency!
Savos_Saren wrote: »Savos_Saren wrote: »Ragnarock41 wrote: »DreadDaedroth wrote: »
Translation:
“I main a DK and am too biased to understand why a percent-based damage reduction is more balanced than completely shrugging off ranged projectiles AND turning them back on my enemies.”
You yourself are biased as hell. Go and try som sDK with wings. Youre pretending like its some omnipotent skill that ultimately oneshots everyone.
If you disagree, then you are biased
Sure, we're all biased for saying magicka shuffle sounds really boring compared to what wings do right now.
Okay. So if you think the proposed wings rework is “boring”, would you prefer it if there were stricter parameters for what counts as a “projectile”, so that magNBs and (to a lesser extent) magsorcs can actually deal SOME damage to DKs with their class skills, and not have to rely on comparatively weaker weapon skills like Force Pulse?
@Aurielle
I don't see you advocating for DKs to have more ranged abilities or executes or better mobility to counter MagBlades and MagSorcs once wings gets clipped. It's almost as if you don't really care about "balance" and you just want easier kills on DKs.
I’m not advocating for more ranged abilities because I personally manage just fine with gap-closing to ranged players on my own DK. Could DKs do with a class execute? Sure! That has NOTHING to do with the way that wings completely shuts down magNBs, though, and is something separate entirely. If you don’t want wings altered, then more skills need to bypass wings. Simple. It’s not right that ranged magNBs are completely useless against DKs. When I see a magNB on the other team on my DK, I know immediately that it’s an easy kill at best, and a minor annoyance at worst. I don’t want to be able to kill DKs easily, I just want a better shot at killing them when I’m on my NB. As things currently stand, it’s pointless to even try taking out a DK on a ranged magNB build. Force pulse spam and resto/lightning heavy attacks will only kill a DK if said DK is outnumbered. 1v1? Forget about it. If a DK dies 1v1 to a Force Pulse/HA spamming NB, they need to delete the game and download Hello Kitty Online.
Wings doesn't COMPLETELY shut down ranged MagBlades. It's a MagBlade's choice to ONLY slot ranged abilities. There's a plethora of melee abilities that MagBlades have... including a very broken Mass Hysteria- which allows time to burst down a DK. Also, how well does your DK gap-closer (22m range) work against ranged attackers in PVP... considering that they can hit you from 28-40+ meters? I'm thinking that you main a NB and have a DK that's collecting dust on the shelf.
Sanguinor2 wrote: »
Closing remark: If wings get changed I would welcome them getting some properties of shimmering Shield like having a Damage cap for "counterplay" which cannot be reached by any means that is not hacking, Major heroism and 60% cost restore for doing what it is supposed to do.