Ok, worst news I have ever read when I heard that my DK's Wings is being nerfed into uselessness.
As a stamDK, this is literally my number 1 survival tool against ranged spam, which if the devs had even spent one minute in a BG, would know the game is saturated with.
This would make us just as vulnerable as Templars, without any of the utility.
I really don't understand how having a survival tool for stamDK is such a bad idea. Did I kill too many devs running tryhard magblade builds in BGs?
Honestly, Wardens have ice shield, NBs can teleport out or stealth out. Now I'll just be a sitting duck.
How about making the reflect morph a stamina morph? That way it can't be spammed by magDK, which I assume where the problem lay.
Yours truly,
A salty stamDK
P.S.
Seriously, don't take my Wings, I'll love you forever and ever.
except this is a buff as the number of enemies increase...
No
only reduces the dmg of (some) ranged enemies, you can still be wrecked by any melee build. For what I understand, beams and AoE ranged skills still do dmg
Ok, worst news I have ever read when I heard that my DK's Wings is being nerfed into uselessness.
As a stamDK, this is literally my number 1 survival tool against ranged spam, which if the devs had even spent one minute in a BG, would know the game is saturated with.
This would make us just as vulnerable as Templars, without any of the utility.
I really don't understand how having a survival tool for stamDK is such a bad idea. Did I kill too many devs running tryhard magblade builds in BGs?
Honestly, Wardens have ice shield, NBs can teleport out or stealth out. Now I'll just be a sitting duck.
How about making the reflect morph a stamina morph? That way it can't be spammed by magDK, which I assume where the problem lay.
Yours truly,
A salty stamDK
P.S.
Seriously, don't take my Wings, I'll love you forever and ever.
except this is a buff as the number of enemies increase...
No
only reduces the dmg of (some) ranged enemies, you can still be wrecked by any melee build. For what I understand, beams and AoE ranged skills still do dmg
It still is a buff as the enemies increase, he’s not wrong. If you have 3-4 ranged builds pinging projectiles at you, the reflect barely lasts a second. Unless you can keep spamming it on GCD. If you can’t, new Scales is better.
ESO_Nightingale wrote: »Ragnarock41 wrote: »if someone is mindlessly spamming something like cliff racer at you.
not like Magden has much else to use TBH XD
Again, the reduction is just for projectiles. Not all ranged skills are projectiles. Not all players try to burn a DK from 41 mts using projectiles.
Side solutions:
1- In the case of NBs, improve melee mageblade, making Concealed a more appealing skill
2- In the case of mSorcs, Giving sorcs a magicka/stamina based spammable that goes through wings.
But you are happy with the current state on msorcs and mageblades, so, let's nerf wings. Then don't forget to ask for a nerf in Stance and Spell Wall.
Nerftheforums wrote: »joseayalac wrote: »Trancestor wrote: »Oh no your crutch is getting reworked, wings are the biggest carry in BGs right now so you will just have to l2p like every other class now (besides magsorcs).
Wings carry? ROFL!
Stam DK is one of the hardest classes to master in PVP.
Never played any other class, did you?
Toc de Malsvi wrote: »
Again, the reduction is just for projectiles. Not all ranged skills are projectiles. Not all players try to burn a DK from 41 mts using projectiles.
Side solutions:
1- In the case of NBs, improve melee mageblade, making Concealed a more appealing skill
2- In the case of mSorcs, Giving sorcs a magicka/stamina based spammable that goes through wings.
But you are happy with the current state on msorcs and mageblades, so, let's nerf wings. Then don't forget to ask for a nerf in Stance and Spell Wall.
Yes but that is still true regardless of the change or not, Wings doesn't help against the "non-projectiles" now. Currently you spend much more mag trying to keep them up, but can implode if they drop. The change will mean no need to try to keep them up, and you gain significant mitigation against them. This means no more immunity to projectiles 1v1, but you can actually do more in 1vX.
It's still not going to carry anyone to win, but will allow for more aggressive gameplay instead of having to constantly go back for wings. I think its a bigger buff for stam than for mag DK, but I think its likely a buff for both overall. If you want or need to stay defensive, you can cast a heal or a shield instead of having to spam wings hoping they don't pop due to projectile number.
The only thing that really hurts is that ranged players will be less reticent to cast into wings. Despite the posturing on these forums I'm really uncertain the new wings is not actually a buff.
While a player like myself has to worry about casting into wings on live, I can and have worked around wings by selectively light attacking to set up an ult dump>CC with one more light attack to drop the wings. With the rumored change it will be easier for DK's to keep up wings, I cannot force them to drop it with my own actions and my heavy hitters are still greatly mitigated. I may feel less direct punishment for casting into wings, but I may as well just be fighting a losing battle either way.
The current iteration of Wings is just silly. Look at the sword & shield reflect by comparison, wings is essentially 4 times as effective. And the new 50% damage reduction without a cap is hardly useless.
In what part it says is a 50% damage reduction ON ALL ATTACKS? Is just 50% dmg reduction against projectiles. Force pulse, Soul Assaut and even elemental ring/Bombard will still do 100% dmg against DK. Melee skills? Just the same.
People read what they want to read
I am not sure why they wanna change it to 50% damage reduction from ranged attacks.
I play as main magsorc ( which is pure ranged class) and sure, i hate this skill but there is nothing bad on it. Just removing reflection (getting back your own skills to your face isnt nice) part while giving 100% ranged damage immunity for 6s is good enought.
And no, i don't play DK at all for more than 3 years.

Ok, worst news I have ever read when I heard that my DK's Wings is being nerfed into uselessness.
As a stamDK, this is literally my number 1 survival tool against ranged spam, which if the devs had even spent one minute in a BG, would know the game is saturated with.
This would make us just as vulnerable as Templars, without any of the utility.
I really don't understand how having a survival tool for stamDK is such a bad idea. Did I kill too many devs running tryhard magblade builds in BGs?
Honestly, Wardens have ice shield, NBs can teleport out or stealth out. Now I'll just be a sitting duck.
How about making the reflect morph a stamina morph? That way it can't be spammed by magDK, which I assume where the problem lay.
Yours truly,
A salty stamDK
P.S.
Seriously, don't take my Wings, I'll love you forever and ever.
except this is a buff as the number of enemies increase...
No
only reduces the dmg of (some) ranged enemies, you can still be wrecked by any melee build. For what I understand, beams and AoE ranged skills still do dmg
It still is a buff as the enemies increase, he’s not wrong. If you have 3-4 ranged builds pinging projectiles at you, the reflect barely lasts a second. Unless you can keep spamming it on GCD. If you can’t, new Scales is better.
Not all ranged attacks are projectiles. It takes a half a second to swap from snipe to bombard or from strife to force pulse. People learns how to face an enemy. The differece is that they will careless use light attacks, when now they have to put attention to what they are doing.
Ok, worst news I have ever read when I heard that my DK's Wings is being nerfed into uselessness.
As a stamDK, this is literally my number 1 survival tool against ranged spam, which if the devs had even spent one minute in a BG, would know the game is saturated with.
This would make us just as vulnerable as Templars, without any of the utility.
I really don't understand how having a survival tool for stamDK is such a bad idea. Did I kill too many devs running tryhard magblade builds in BGs?
Honestly, Wardens have ice shield, NBs can teleport out or stealth out. Now I'll just be a sitting duck.
How about making the reflect morph a stamina morph? That way it can't be spammed by magDK, which I assume where the problem lay.
Yours truly,
A salty stamDK
P.S.
Seriously, don't take my Wings, I'll love you forever and ever.
except this is a buff as the number of enemies increase...
No
only reduces the dmg of (some) ranged enemies, you can still be wrecked by any melee build. For what I understand, beams and AoE ranged skills still do dmg
It still is a buff as the enemies increase, he’s not wrong. If you have 3-4 ranged builds pinging projectiles at you, the reflect barely lasts a second. Unless you can keep spamming it on GCD. If you can’t, new Scales is better.
Not all ranged attacks are projectiles. It takes a half a second to swap from snipe to bombard or from strife to force pulse. People learns how to face an enemy. The differece is that they will careless use light attacks, when now they have to put attention to what they are doing.
The best idea I've heard is to keep the current four projectile reflect at long distances, but projectiles cast at melee range (say, ten to fifteen meters?) go through. That solves the problem of 41 meter Snipes, and magblade being completely countered.
You still have great heals, whip, and fossilize to deal with anyone that close.
I am not sure why they wanna change it to 50% damage reduction from ranged attacks.
I play as main magsorc ( which is pure ranged class) and sure, i hate this skill but there is nothing bad on it. Just removing reflection (getting back your own skills to your face isnt nice) part while giving 100% ranged damage immunity for 6s is good enought.
And no, i don't play DK at all for more than 3 years.
Ok, worst news I have ever read when I heard that my DK's Wings is being nerfed into uselessness.
As a stamDK, this is literally my number 1 survival tool against ranged spam, which if the devs had even spent one minute in a BG, would know the game is saturated with.
This would make us just as vulnerable as Templars, without any of the utility.
I really don't understand how having a survival tool for stamDK is such a bad idea. Did I kill too many devs running tryhard magblade builds in BGs?
Honestly, Wardens have ice shield, NBs can teleport out or stealth out. Now I'll just be a sitting duck.
How about making the reflect morph a stamina morph? That way it can't be spammed by magDK, which I assume where the problem lay.
Yours truly,
A salty stamDK
P.S.
Seriously, don't take my Wings, I'll love you forever and ever.
except this is a buff as the number of enemies increase...
No
only reduces the dmg of (some) ranged enemies, you can still be wrecked by any melee build. For what I understand, beams and AoE ranged skills still do dmg
Ok, worst news I have ever read when I heard that my DK's Wings is being nerfed into uselessness.
As a stamDK, this is literally my number 1 survival tool against ranged spam, which if the devs had even spent one minute in a BG, would know the game is saturated with.
This would make us just as vulnerable as Templars, without any of the utility.
I really don't understand how having a survival tool for stamDK is such a bad idea. Did I kill too many devs running tryhard magblade builds in BGs?
Honestly, Wardens have ice shield, NBs can teleport out or stealth out. Now I'll just be a sitting duck.
How about making the reflect morph a stamina morph? That way it can't be spammed by magDK, which I assume where the problem lay.
Yours truly,
A salty stamDK
P.S.
Seriously, don't take my Wings, I'll love you forever and ever.
I pulled my Chrystal Ball out and here is what I saw:
ZOS reads feedback here and see people (some) are very happy with 50% reduction and even call it a buff.
>ZOS puts Wings on PTS at 40%.
>DK haters start screaming they can't put a dent on DK's and 40% is too much.
>ZOS puts new Wings on Live at 30%.
After a while DK haters continue winning they can't kill a good DK and that it's Wing's fault.
>ZOS nerfs Wings to 15% - or reworks the way the damage reduction is calculated to make the 30% on paper be effectively 15%.
Meanwhile, in the next-next patch, ZOS reworks weapon skill line abilities and removes Reflect from SnB altogether.
>The game now loses yet another universal and fun mechanic without anything to replace it.
And no, I don't have a DK main, although I do have all classes max leveled, I just play Templar and Sorc more.
I'm just concerned when I look at the list of mechanics lost and I barely see anything new added, at least not anything universal - basically the only new mechanic introduced in Years(!) is the time reverse thing from Psijiic.
It's sad to see the game I used to love just become a sad shadow of itself, combat wise.
But this statement is false. You can adjust your playstyle... the same way I have to slot Expert Hunter or additional AoEs to fight nbs.cpuScientist wrote: »A full counter to a certain playstyle is just not healthy when their are no other counters like it in game.
Again, the reduction is just for projectiles. Not all ranged skills are projectiles. Not all players try to burn a DK from 41 mts using projectiles.
Side solutions:
1- In the case of NBs, improve melee mageblade, making Concealed a more appealing skill
2- In the case of mSorcs, Giving sorcs a magicka/stamina based spammable that goes through wings.
But you are happy with the current state on msorcs and mageblades, so, let's nerf wings. Then don't forget to ask for a nerf in Stance and Spell Wall.
The justification that is often given for why DKs need wings is that they need to force ranged players into melee range. That is UTTER BS. Know why? You have access to:
- Take Flight/Ferocious Leap
- Empowering Chains/Unrelenting Grip
- Silver Leash
- Stampede/Crit Rush
- Invasion/Shielded Assault
Want to get a ranged player into melee range? Gap close to them or pull them to you. The idea that you need wings to force ranged players into melee range is BS, and you know it.
Sanguinor2 wrote: »
The justification that is often given for why DKs need wings is that they need to force ranged players into melee range. That is UTTER BS. Know why? You have access to:
- Take Flight/Ferocious Leap
- Empowering Chains/Unrelenting Grip
- Silver Leash
- Stampede/Crit Rush
- Invasion/Shielded Assault
Want to get a ranged player into melee range? Gap close to them or pull them to you. The idea that you need wings to force ranged players into melee range is BS, and you know it.
Lets talk you through all those abilities to get People close range on mdk.
Leap: Nice joke, first of all if you use it from range the Damage and cc can simply be outrun so you waste up to 500 ult for exactly Nothing. Second, why dont you disable your resource recovery tool and execute for at Minimum 30 seconds to start a fight? Doesnt Sound reasonable? But for dk its an appropiate Option? Also is easily outranged by any ranged ability.
Unrelenting grip: doesnt work on cc immune Targets, Shorter range than ranged abilities, bugged to hell and back, if you pull your target you make it immune to your main burst and to your main cc. Also "your target is too high or too low because it is Standing on an ant hill but good luck with your amazing pull".
Empowering Chains: doesnt work 50ish% off the time, when you cast it but your Opponent walks out of its range it wont fire, if you cast it and Opponent cloaks it wont fire, if you cast it and Opponent blocks it occasionaly doesnt fire, if you cast it and opponent dodgerolls it occasionaly doesnt fire. Also " your target is too high or too low because it is Standing on an ant hill good luck with your amazing gap Closer". Shorter range than ranged abilities and the only speedbuff in the entire dk kit requires you to land this ability which does not land the majority of the time.
Rest of your listed Options are stam abilities so not mentioning those since they are not intended to be used by mdk.
Issue for me with dk mobility is that outside of the 2 second snare immunity in wings, which you are not supposed to spam cast anymore after the Change, dks only help with Speed is tied to Landing an ability for which you Need Speed to land it in the first place. Leaving them open to be kited by ranged builds which mostly have Access to Major Expedition without needing to land a 22m gap Closer and an additional ability to kite aka shade (when it works), cloak or streak.
The current iteration of Wings is just silly. Look at the sword & shield reflect by comparison, wings is essentially 4 times as effective. And the new 50% damage reduction without a cap is hardly useless.
In what part it says is a 50% damage reduction ON ALL ATTACKS? Is just 50% dmg reduction against projectiles. Force pulse, Soul Assaut and even elemental ring/Bombard will still do 100% dmg against DK. Melee skills? Just the same.
People read what they want to read