Fluke.Slywalker wrote: »I started a thread similar to this today, before noticing this thread.
It's an ongoing issue, it's more for the DLC dungeons IMO, if you're queuing for vanilla vet dungeons, even the II's, you should be able to compete.
The problem is with DLC, they are much harder and mechanic driven.
Not too sure what can be done, as I said in my thread, it's just as annoying for the guy who's dragging behind I'm sure, having been plonked down on his daily XP dungeon, into vet Fang lair or something.
I think imposing a DPS test ahead of each queue is quite ridiculous. But I can't think of much else that would stop this.
Maybe the queue for DLC content should be separate from vanilla content. Even the older DLC stuff, Cradle, ICP is F'ing hard on vet hm.
Queue for normal, queue for vet, queue for normal DLC, queue for vet DLC. If this was the case then the only person to blame for this happening would be the person queuing for that which he is not able to do, and then should be kicked.
That - or they make the queue lobby visible to players, so you can at least leave the lobby before forming group.
LadySinflower wrote: »Here we go again. Too many people have no tolerance or patience to play with others in a game designed to be played with others. You don't get to tell that CP200 that he has no right to try vet content. Don't you realize that everybody has to have a chance to learn the mechanics before they just KNOW? So by your account if I join a pug in a vet dungeon as a first-timer I'm just a leech? If I don't have a guild house equipped with a parsing dummy I'm a leech? If my build doesn't live up to your standards I'm a leech? You get any variety and quality of people in pug situations. Not everyone has guildies or an awesome teaching buddy to run with. The only way they can learn is to get in there and try. Then we get threads like this which do intimidate players who are already self-conscious about their skills in the first place. It's a video game. Can't stand to run with anyone lower than your elitist standards? Don't pug. If you insist on continuing to pug with an attitude like that, take a valium. Have some fun and give noobs the benefit of that superior knowledge you're so smug about. If you teach instead of complain, maybe the quality of skills will improve in your average pug. Just sayin.
Players should need to be cp350+400 { arbitrary requirement } to queue for vets.
SidraWillowsky wrote: »[snip] skilled players ... ... willing to help
Players should need to be cp350+400 { arbitrary requirement } to queue for vets.
vsSidraWillowsky wrote: »[snip] skilled players ... ... willing to help
This is the crux of the whole discussion in my mind.
Players should need to be cp350+400 { arbitrary requirement } to queue for vets.
vsSidraWillowsky wrote: »[snip] skilled players ... ... willing to help
This is the crux of the whole discussion in my mind.
Skilled players are willing to help. There are guilds that cross all sorts of skill levels and that is where most learn more about the game, if they are actually interested. I know because I am in a couple raiding guilds, what is called a training guild and a more casual guild.
In each guild there are player there to help. Even, and especially, in the raiding guilds there are players there to help. But there are also player not really interested in the help and not wiling to change.
So improvement start with oneself and earnestly seeking it. Zos, nor any of us, can make it happen ourselves.
That 350-400 is unnecessary and way too high. 300CP means that character can pretty much do every content well if geared right and with enough skill/experience. It's because at 300CP your stats will have been boosted by 20% in total (which doesn't continue beyond 300CP). All the DLC dungeons are already locked on vet for people below 160CP if I remember correctly, so all the dungeons that are left really shouldn't be an issue. If there is at least one competent player around, you'll make it regardless which one it is.
Also, you do realize that putting that lock there means banning Monster sets from everyone below 300CP? What do you even start doing undaunted pledges since lvl45 for if the rewards only become worth it at 300CP (as opposed to 160). You've essentially more than doubled the wait time there as each new CP takes more XP than the last one to get.
Lower CP dps isn't the problem. It's survivability, those defensive boosts are where the real CP power is. My CP315 magplar dps on pc is pulling 30k, but is far squishier than my near identical build CP810 on xbox - - dps differs by ~5-6k; and that is likely mostly contributed to by vma staff + Grothdarr which I haven't got for my lower yet.
That said, increased survivability == more consistency and higher performance. But that wasn't the core of the argument presented.
That 350-400 is unnecessary and way too high. 300CP means that character can pretty much do every content well if geared right and with enough skill/experience. It's because at 300CP your stats will have been boosted by 20% in total (which doesn't continue beyond 300CP). All the DLC dungeons are already locked on vet for people below 160CP if I remember correctly, so all the dungeons that are left really shouldn't be an issue. If there is at least one competent player around, you'll make it regardless which one it is.
Also, you do realize that putting that lock there means banning Monster sets from everyone below 300CP? What do you even start doing undaunted pledges since lvl45 for if the rewards only become worth it at 300CP (as opposed to 160). You've essentially more than doubled the wait time there as each new CP takes more XP than the last one to get.
Getting to cp 300 isnt a huge problem, we all grinded for our cp, new players can do it as well, this game is elder scrolls, not entitlement. There are plenty of base monster sets that will carry you well into those DLC dungeons
And no, one person is not gonna carry 3 bad people, if that were the case, the good player could just solo it, and a bad tank is not gonna get through most of the vet DLC dungeonsLower CP dps isn't the problem. It's survivability, those defensive boosts are where the real CP power is. My CP315 magplar dps on pc is pulling 30k, but is far squishier than my near identical build CP810 on xbox - - dps differs by ~5-6k; and that is likely mostly contributed to by vma staff + Grothdarr which I haven't got for my lower yet.
That said, increased survivability == more consistency and higher performance. But that wasn't the core of the argument presented.
Low cp players can survive fine. Its mechanics, dont stand in stupid. If you properly place your red cp, you will be fine. Assuming at least 300 cp. So either slot a self heal or bring a healer
And better dps will involve less mechanics, so more dps makes things easier. You could follow mechanics all day but if your damage is crap, that just means more opportunities for you and your group to die. A lot of pugs who have low dps usually also have bad awareness, I hardly ever see just one of the problems, it's usually both
MartiniDaniels wrote: »LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
I feel sorry for you that you are speaking nonsense, not related to topic. Added to ignore list.
That 350-400 is unnecessary and way too high. 300CP means that character can pretty much do every content well if geared right and with enough skill/experience. It's because at 300CP your stats will have been boosted by 20% in total (which doesn't continue beyond 300CP). All the DLC dungeons are already locked on vet for people below 160CP if I remember correctly, so all the dungeons that are left really shouldn't be an issue. If there is at least one competent player around, you'll make it regardless which one it is.
Also, you do realize that putting that lock there means banning Monster sets from everyone below 300CP? What do you even start doing undaunted pledges since lvl45 for if the rewards only become worth it at 300CP (as opposed to 160). You've essentially more than doubled the wait time there as each new CP takes more XP than the last one to get.
Getting to cp 300 isnt a huge problem, we all grinded for our cp, new players can do it as well, this game is elder scrolls, not entitlement. There are plenty of base monster sets that will carry you well into those DLC dungeons
And no, one person is not gonna carry 3 bad people, if that were the case, the good player could just solo it, and a bad tank is not gonna get through most of the vet DLC dungeonsLower CP dps isn't the problem. It's survivability, those defensive boosts are where the real CP power is. My CP315 magplar dps on pc is pulling 30k, but is far squishier than my near identical build CP810 on xbox - - dps differs by ~5-6k; and that is likely mostly contributed to by vma staff + Grothdarr which I haven't got for my lower yet.
That said, increased survivability == more consistency and higher performance. But that wasn't the core of the argument presented.
Low cp players can survive fine. Its mechanics, dont stand in stupid. If you properly place your red cp, you will be fine. Assuming at least 300 cp. So either slot a self heal or bring a healer
And better dps will involve less mechanics, so more dps makes things easier. You could follow mechanics all day but if your damage is crap, that just means more opportunities for you and your group to die. A lot of pugs who have low dps usually also have bad awareness, I hardly ever see just one of the problems, it's usually both
MartiniDaniels wrote: »LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
I feel sorry for you that you are speaking nonsense, not related to topic. Added to ignore list.
Can you ignore people on forum? Been wanting to add a couple of people for a while...
Players should need to be cp350+400 { arbitrary requirement } to queue for vets.
vsSidraWillowsky wrote: »[snip] skilled players ... ... willing to help
This is the crux of the whole discussion in my mind.
Skilled players are willing to help. There are guilds that cross all sorts of skill levels and that is where most learn more about the game, if they are actually interested. I know because I am in a couple raiding guilds, what is called a training guild and a more casual guild.
In each guild there are player there to help. Even, and especially, in the raiding guilds there are players there to help. But there are also player not really interested in the help and not wiling to change.
So improvement start with oneself and earnestly seeking it. Zos, nor any of us, can make it happen ourselves.
Indeed. There are plenty of skilled players willing to help and offer advice -- just as there is an equal number of players that bemoan the existence of lesser skilled players.
This thread holds plenty proof of both
There are plenty of lower level players, and lesser skilled players asking for advice, and many who will not ask, and many who will not accept it, regardless...
Agenericname wrote: »MartiniDaniels wrote: »LeagueTroll wrote: »MartiniDaniels wrote: »WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
It's all border cases. From my experience, it's really rare when cp810 in random vet doesn't have 15-20k. And cp300 is usually a mess dying to single breeze of wind and doing 7-12k. Yes there are low dps cp810 and stormproof cp200 twinks. But in practice group of 4 cp700+ almost guarantees fast and easy run in any vets aside from few new ones. While group of cp200-400 usually struggles to complete HM in base1 dungeons...
Still, I agree that there is no point to limit dungeons by CP. Profoundibob's idea with "certification" is much better.
15k-20k is horrible, if you think those can bring u fast runs, i feel sry for u.
I feel sorry for you that you are speaking nonsense, not related to topic. Added to ignore list.
Can you ignore people on forum? Been wanting to add a couple of people for a while...
Click the name, right beside the message button is a drop down menu with the ignore function.
WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
WrathOfInnos wrote: »CP is a terrible measure of DPS. Most of the CP 810's I see in random vet dungeons are pulling <10k.
I also have a low CP alt account that does over 40k on most vet dungeon bosses.
Most???
Also how can you have an alt that has a different amount of CPs than your main?
Asking for a friend...
Never really played wow, but I'll tell you, stop telling people how to play their game.
Never really played wow, but I'll tell you, stop telling people how to play their game.
Leave group, if your group sucks too much... Premades are freethat's what I do. CP 170 on EU and I can play vets just fine with my average 25k DPS. Never had anyone whining about it and 25k is only decent enough, not even good.
It's not about WoW, it's about people being entitled, I think. People like you and others that pug when they shouldn't. If you're not ready for pugs, don't pug, right?
Leave group, if your group sucks too much... Premades are freethat's what I do. CP 170 on EU and I can play vets just fine with my average 25k DPS. Never had anyone whining about it and 25k is only decent enough, not even good.
It's not about WoW, it's about people being entitled, I think. People like you and others that pug when they shouldn't. If you're not ready for pugs, don't pug, right?
On a lighter note I don't care about the OP's post I'm just liking that people aren't resorting to explanations that don't make any sense and just slapping the old "stop telling people what to do" sticker on it. Instead people here are giving good reasons why instead of berating the OP which is what I like.