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Should people get a 20 minute deserter debuff for refusing dungeon queues?

Fellwitch
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What do you guys think? Just spent 10 minutes trying to get the queue to even accept my input, then another 15 of players refusing the invite.
  • Gythral
    Gythral
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    But all the refusal was the server - no player input at all for that issue most of the time, it is a known bug of the group finder under load...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • SFDB
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    What if you're near the end of something and decide you'd rather finish it? Is 20 minutes appropriate for someone who needs 2-3 minutes to finish what they're doing?
  • Skua
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    I don't really like that idea, although I do understand your frustration with the queue. Every time I've missed it is because I've been on a DPS with a super long wait time and missed it when I stepped out to get a glass of water or something. Or because I am in the middle of deleting mail and my x is poorly timed. Having a second long wait time is enough of a punishment.
  • dazee
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    Not until they fix the bug which auto declines when we DO push ready.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Alucardo
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    Was probably just the dungeon finder acting up. If you were trying to queue during prime time this could be why.
  • Linaleah
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    as others have said - its most likely a queue bug. its especially fun to experience when you are in a premade group, all in voice, so you know no one is refusing the queue... and yet it still gives you that message.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • code65536
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    People aren't actually declining the queue.

    I see this all the time queuing with premade groups. If you queue when the group finder system is overloaded, it will fail with bogus declination messages. In other words, if you're queuing during peak hours, expect to have it not work reliably.
    Nightfighters ― PC/NA and PC/EU

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  • Jeremy
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    Fellwitch wrote: »
    What do you guys think? Just spent 10 minutes trying to get the queue to even accept my input, then another 15 of players refusing the invite.

    It would probably help with the activity finder issues if they did.
  • Zacuel
    Zacuel
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    I will decline your face!!

    ... Sorry. I'll go put myself in a 20 minute time out.
  • Gilvoth
    Gilvoth
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    no, they shouldn't get a penalty
    there should be zero penalties in eso.
    its a game, real life stuff happens, we should not receive "penalties" for things in a game.
    period!
  • zaria
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    Gythral wrote: »
    But all the refusal was the server - no player input at all for that issue most of the time, it is a known bug of the group finder under load...
    This, its the dungeon finder who refuses as its horribly bugged and loads do lots of random dungeons to power level now.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Jeremy
    Jeremy
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    code65536 wrote: »
    People aren't actually declining the queue.

    I see this all the time queuing with premade groups. If you queue when the group finder system is overloaded, it will fail with bogus declination messages. In other words, if you're queuing during peak hours, expect to have it not work reliably.

    My guess is it's probably a combination of both. When you have a lot of people refusing the queue and continuously looping the code backwards it probably adds extra pressure on the process and leads to lag. But your point is taken. If this message even occurs in pre-made groups then it's likely it's just the default message when the system falls behind.
    Edited by Jeremy on April 7, 2019 9:32PM
  • VaranisArano
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    I'm a tank. My queue is about a minute long.

    I'm pretty sure that the DDs I'm waiting on, the DDs that Groupfinder says they declined the queue, the DDs that have a much longer wait time in queue than I do...aren't actually declining the queue.

    Now, that healer, on the other hand... :trollface:
  • Jeremy
    Jeremy
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    I'm a tank. My queue is about a minute long.

    I'm pretty sure that the DDs I'm waiting on, the DDs that Groupfinder says they declined the queue, the DDs that have a much longer wait time in queue than I do...aren't actually declining the queue.

    Now, that healer, on the other hand... :trollface:

    There is two ways of looking at that.

    The longer the queue time the greater the chance they are going to become bored and find something else to do, go afk, fall asleep etc. So I would say the longer the queue time is probably means the greater chance they end up declining the queue when it prompts.
  • VaranisArano
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    Jeremy wrote: »
    I'm a tank. My queue is about a minute long.

    I'm pretty sure that the DDs I'm waiting on, the DDs that Groupfinder says they declined the queue, the DDs that have a much longer wait time in queue than I do...aren't actually declining the queue.

    Now, that healer, on the other hand... :trollface:

    There is two ways of looking at that.

    The longer the queue time the greater the chance they are going to become bored and find something else to do, go afk, fall asleep etc. So I would say the longer the queue time is probably means the greater chance they end up declining the queue when it prompts.

    If that were the case, I'd see the queue timer fully time out. Usually it doesn't.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    I'm a tank. My queue is about a minute long.

    I'm pretty sure that the DDs I'm waiting on, the DDs that Groupfinder says they declined the queue, the DDs that have a much longer wait time in queue than I do...aren't actually declining the queue.

    Now, that healer, on the other hand... :trollface:

    There is two ways of looking at that.

    The longer the queue time the greater the chance they are going to become bored and find something else to do, go afk, fall asleep etc. So I would say the longer the queue time is probably means the greater chance they end up declining the queue when it prompts.

    If that were the case, I'd see the queue timer fully time out. Usually it doesn't.

    That's a good point if that's what it is doing with you. When it happens to me though it does time out - and the screen just sits there waiting for the player before ultimately kicking me back into the queue.
  • idk
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    The answer to OP's question is no. But OP does not seem to understand what is happening to begin with. Others have explained that this is actually happening.

    Beyond that it is clear, after 18 months of threads telling Zos GF is still broken, only for them to list to us that they were not aware followed by silence, that Zos has not made GF issues a priority.
  • russelmmendoza
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    Anyone who decline a queue, intentional or not, should be given a 20 minute.

    We get a desserter penalty, wether we intentionally leave bg or not.

    So, lets balance it.
  • Stebarnz
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    Ive been in many groups where all members are on chat and accepting and the server still says decline!
    They don't care about things that don't make $$$$ dude this is Zenimax!
  • BlueRaven
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    No.

    Sometimes people become busy waiting for the quests to pop (WB, etc.).

    Some people may have had to do a bio break and missed it. Or maybe an untimely phonemail or front door, etc.

    In other words, sometimes life happens, no need to punish them for it.

  • D0PAMINE
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    No, because I don't think it is players actually declining, it's when the queue is getting heavily used and it at the limit ZOS set so it doesn't fully crash, so it will exist either way with those prompts.
  • Korah_Eaglecry
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    Yes lets find more silly things to punish players over. How about a 20 minute time-out from the game when you spend more than 1 minute standing at a Wayshrine instead of running off. Or you lose all of your inventory if you enter a bank with a sorc pet active. How about we ban players for throwing mudballs outside of the New Life Festival.

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  • code65536
    code65536
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    Jeremy wrote: »
    code65536 wrote: »
    People aren't actually declining the queue.

    I see this all the time queuing with premade groups. If you queue when the group finder system is overloaded, it will fail with bogus declination messages. In other words, if you're queuing during peak hours, expect to have it not work reliably.

    My guess is it's probably a combination of both. When you have a lot of people refusing the queue and continuously looping the code backwards it probably adds extra pressure on the process and leads to lag. But your point is taken. If this message even occurs in pre-made groups then it's likely it's just the default message when the system falls behind.

    No. Not a combination of both. Just a problem with the server being overloaded. There's nothing more to it. I have four bank mule accounts (yes, I have a hoarding problem), and during the last dungeon event, I got so tired of the queue that I fired up my other computers, grouped them all together and queued... and got a whole hour of "someone has declined" messages even though I sure as hell was not declining any of them. It was perfectly fine at 1AM. Perfectly fine at 7AM. Perfectly fine at noon. But any time from 5PM to 11PM? Nope.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
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    Media: YouTubeTwitch
  • Trinity_Is_My_Name
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    Most likely it's just the Group Finder playing with ya. Happens all the time, especially during heavy traffic times.

    Most people that queue and are in queue for thirty minutes are not going to be declining when it finally pops.
  • Kombinator
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    When someone refuses you get placed on top of qeue. If you refuse, then rejoin you get on the bottom of it. So they do get punished. As tank it takes like 2 minute to get invited, and once accepted i get the reinvite in seconds, if someone refuses.
  • Olupajmibanan
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    I am pretty sure that the auto-decline bug is not a bug but merely a message that is supposed to look as a bug. When you enter dungeon or trial, the server has to create an instance for your group. My guess is that the auto-decline message is trying to tell you: "server is overload, not enough resources to create an instance", but it mustn't say that for obvious reasons. It sounds better to complain about a certain bug than to complain about poor server performance, right?

    It would make a lot of sense, because of two observed facts:
    1. Auto-decline bug in dungeon and battleground finder worsen with heavier traffic.
    2. During heavy traffic, you can't even bypass finder and enter dungeon/trial manually. You'll get a veeeeery long loading screen.
  • Grianasteri
    Grianasteri
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    Absolutely not.
  • Androconium
    Androconium
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    Fellwitch wrote: »
    What do you guys think? Just spent 10 minutes trying to get the queue to even accept my input, then another 15 of players refusing the invite.

    Diddums. Life not fair at all, at all.

    25 minutes, eh?

    I spend that much time turning MM and AGS off to improve my performance.
    The process:
    • Wait for RelaodUi to initiate (about 4 minutes)
    • Load Screen of Death (about 3 minutes)
    • CTD.
    • Login to account (about 3 minutes)
    • Load character (about 2 minutes)

    12 minutes exaggeration added as a "frustration penalty".

    But I no complain....
  • Bigevilpeter
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    The penalty is so unfair in the first place, I don't want to tank vDLC dungeons with w cp 300 dps who barely know any mechanics or barely do any dps. I don't have to waste 2 hours of my life to teach other players its not my responsibility
  • Kombinator
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    The penalty is so unfair in the first place, I don't want to tank vDLC dungeons with w cp 300 dps who barely know any mechanics or barely do any dps. I don't have to waste 2 hours of my life to teach other players its not my responsibility

    Yeah i think sometimes about leaving on first trash when it takes 10 minutes. That point i already know, that this will take damn long.

    But the solution would be the certification quests, and not such penalty. I'm not elitist, but i hate spending 2 hours in a dungeon, because DPS weak. Not to mention when they get oneshot all the time from Boss AOE.

    Never understood what's so damn hard about the mechanics. Usually it takes like 1 try for me to figure out. But here is the basic tactic, that works 99% of the time straight away.

    1. Stay close to boss, but not front of it. Many boss use special attack at some distance, or jumps on furthest player.
    2. Stand out from AOEs. It's usually some sort of flame, or a red mark on ground.
    3. If boss looks at you, then stop for a moment and be ready to dodge/break.
    4. Kill adds.
    5. If boss becomes immune, then look around. Something must be pressed/used.
    6. In case of multiboss take a moment to look what other dps targets, and target the same.


    Of course sometimes stuff different, and you must learn those. But it's rare that it takes more, than one or two tries to figure out. Also if DPS is bad on trash, then it's a problem with the ability to deal damage, and that will be an issue regardless of boss mechanics.
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