brandonv516
Your do know that they are removing berserk from resolve, right? By giving it to this morph the class is able to have this buff retain on at least one of the styles of play.
Once more - How is it a buff? It doesn't matter in 1vX cause, the sheer amount of X would kill you no matter what wings do. Because it's more of them and they will just overwhelm you.Its a nerf from 1v1 perspective and buff from 1vX perspective which makes skill a lot more balanced. TBH personally I like more the idea of wings working only on projectiles casted from range greater than 8m and making them to reflect 4 projectiles per player, but well...
How can you call this a buff? Imagine 4 ranged high mobility builds slowly burning you down, knockbacking and stunning. Doesnt matter if it is 50% (in reality with other mitigations is 30%), it’ll give them just 50% more time to kill you. Its only a theoretical buff.
Once more - How is it a buff? It doesn't matter in 1vX cause, the sheer amount of X would kill you no matter what wings do. Because it's more of them and they will just overwhelm you.Its a nerf from 1v1 perspective and buff from 1vX perspective which makes skill a lot more balanced. TBH personally I like more the idea of wings working only on projectiles casted from range greater than 8m and making them to reflect 4 projectiles per player, but well...
I suppose you believe that with new wings you could handle 4 people with ranged high mobility builds, or what. They would melt you down.
This is only theoretical buff, that will not prove in practice. Frankly, it's a NERF.
Flame_of_Hades wrote: »Once more - How is it a buff? It doesn't matter in 1vX cause, the sheer amount of X would kill you no matter what wings do. Because it's more of them and they will just overwhelm you.Its a nerf from 1v1 perspective and buff from 1vX perspective which makes skill a lot more balanced. TBH personally I like more the idea of wings working only on projectiles casted from range greater than 8m and making them to reflect 4 projectiles per player, but well...
I suppose you believe that with new wings you could handle 4 people with ranged high mobility builds, or what. They would melt you down.
This is only theoretical buff, that will not prove in practice. Frankly, it's a NERF.
Your entire mindset here is the problem. How do other classes 1vx? They LoS. If you charge 4 people who know enough to keep range on a ranged build, you shouldn't win.
Iv said it before, and ill say it again. People in this game seem to have forgotten that being able to 1vx isn't owed to them, it's something you have to work for and achieve.
as for how it's a buff.... 6 seconds - 4 people on you, 8 projectiles a second if weaving (not snipe spamming).
that's 48 projectiles. assuming each does 1k (work with me), thats 4k mitigated damage from current wings. (for one cast).
with the changes, it will be 24k mitigated damage(with one cast).
You would have to cut the projectiles down to 8 if you wanted the same mitigation.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Lets look on it from both sides.
You are ranged caster.
You meet dk with wings and most of your skills, light attacks (with infused proc) isnt only negated, but even reflected back in your face. Sure, dk cannot use it always, but as ranged you cannot getting your skills back too.
Then try to kill someone with only force pulse without light attacks. Thats briliant strategy so most of fights ranged vs Dk ends in ranged running away
Dk side
Lack of solid movement and Gap closers (even with chains) makes this class hard to play against ranged. And if you do, they can just get away (streak, Shadow image). Then all you can do is to spam wings
Both sides has hard time to fight each other. What is resonable is to give both sides something.
Make wings to negate infinite ammount of projectiles for 6seconds while reflect part is removed. Force pulse still can go through negation. Strife and its morphs can go through negation
Flame_of_Hades wrote: »How do other classes 1vx? They LoS. If you charge 4 people who know enough to keep range on a ranged build, you shouldn't win.
If wings spam is the problem (not in stamDK case but ok), let's give wings streak/roll treatment (aka increase it's cost by {$someReasonableMultiplier} for every other use in {$X} seconds). And then the same could apply to other OP defense skills.Both sides has hard time to fight each other. What is resonable is to give both sides something.
Illuvatarr wrote: »How can you call this a buff? Imagine 4 ranged high mobility builds slowly burning you down, knockbacking and stunning. Doesnt matter if it is 50% (in reality with other mitigations is 30%), it’ll give them just 50% more time to kill you. Its only a theoretical buff.
You will rip them apart. Make you DK an altmer for 5 percent damage mitigation while channeling. Slot temporal guard on your back bar as ultimate and have meditate on back bar for sustain. That’s 50 percent mitigation plus 30 percent for major protection plus 5 percent for altmer plus 8 percent for temporal guard. If multiplicative formula, it should give you roughly 72 percent or more damage mitigation.
Savos_Saren wrote: »This is such a *** garbage change. Sorcs and NBs are defending it because now it leaves a DK even more open to being burned down from ranged attackers.
What’s a DK’s counter to ranged attackers now? Get them within melee? Ranged attacks can be done anywhere from 28 to 43 meters away. Our gap closer only goes to 22 meters. Our major expedition (to try to run up to those ranged attackers) is tied to our useless gap closer.
Oh, and while we try to waddle up to a NB or Sorc- they just use either form of their major expedition or cloak or streak away. So the two classes that have high mobility and high ranged damage now will be able to burn DKs down with a barrage of ranged attacks from a distance without repercussions.
And for people saying “slot temporal guard and meditate with wings up”. Sure! Let’s fill our *** bars with defensive skills and spam those. DKs can just stand still (literally floating in one place) so that NBs and Sorcs can pewpew at us like we’re target dummies. Thanks for that suggestion. We can see what you think of “balance”.
Flame_of_Hades wrote: »How do other classes 1vx? They LoS. If you charge 4 people who know enough to keep range on a ranged build, you shouldn't win.
What does using LoS for your advantage has with new wings nerf? That's completely unrelated to what I've said.If wings spam is the problem (not in stamDK case but ok), let's give wings streak/roll treatment (aka increase it's cost by {$someReasonableMultiplier} for every other use in {$X} seconds). And then the same could apply to other OP defense skills.Both sides has hard time to fight each other. What is resonable is to give both sides something.
Illuvatarr wrote: »How can you call this a buff? Imagine 4 ranged high mobility builds slowly burning you down, knockbacking and stunning. Doesnt matter if it is 50% (in reality with other mitigations is 30%), it’ll give them just 50% more time to kill you. Its only a theoretical buff.
You will rip them apart. Make you DK an altmer for 5 percent damage mitigation while channeling. Slot temporal guard on your back bar as ultimate and have meditate on back bar for sustain. That’s 50 percent mitigation plus 30 percent for major protection plus 5 percent for altmer plus 8 percent for temporal guard. If multiplicative formula, it should give you roughly 72 percent or more damage mitigation.
How do a DK channels? I would like to know what skill in all the DK arsenal has that option so I can try a Soulshine build.
P.D. The answer is no, No Channels on Dks.
Lets look on it from both sides.
You are ranged caster.
You meet dk with wings and most of your skills, light attacks (with infused proc) isnt only negated, but even reflected back in your face. Sure, dk cannot use it always, but as ranged you cannot getting your skills back too.
Then try to kill someone with only force pulse without light attacks. Thats briliant strategy so most of fights ranged vs Dk ends in ranged running away
Dk side
Lack of solid movement and Gap closers (even with chains) makes this class hard to play against ranged. And if you do, they can just get away (streak, Shadow image). Then all you can do is to spam wings
Both sides has hard time to fight each other. What is resonable is to give both sides something.
Make wings to negate infinite ammount of projectiles for 6seconds while reflect part is removed. Force pulse still can go through negation. Strife and its morphs can go through negation