...extrnely unbalanced and provides no counterplay then it doesn’t matter if it’s fun. It needs adjustment
Flame_of_Hades wrote: »Once more - How is it a buff? It doesn't matter in 1vX cause, the sheer amount of X would kill you no matter what wings do. Because it's more of them and they will just overwhelm you.Its a nerf from 1v1 perspective and buff from 1vX perspective which makes skill a lot more balanced. TBH personally I like more the idea of wings working only on projectiles casted from range greater than 8m and making them to reflect 4 projectiles per player, but well...
I suppose you believe that with new wings you could handle 4 people with ranged high mobility builds, or what. They would melt you down.
This is only theoretical buff, that will not prove in practice. Frankly, it's a NERF.
Your entire mindset here is the problem. How do other classes 1vx? They LoS. If you charge 4 people who know enough to keep range on a ranged build, you shouldn't win.
Iv said it before, and ill say it again. People in this game seem to have forgotten that being able to 1vx isn't owed to them, it's something you have to work for and achieve.
as for how it's a buff.... 6 seconds - 4 people on you, 8 projectiles a second if weaving (not snipe spamming).
that's 48 projectiles. assuming each does 1k (work with me), thats 4k mitigated damage from current wings. (for one cast).
with the changes, it will be 24k mitigated damage(with one cast).
You would have to cut the projectiles down to 8 if you wanted the same mitigation.