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Magicka DragonKnight Wings Rumor and Thoughts

  • Zer0_CooL
    Zer0_CooL
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    frostz417 wrote: »
    ...extrnely unbalanced and provides no counterplay then it doesn’t matter if it’s fun. It needs adjustment

    So the guy who ask others to adjust their gameplay instead of crying, for they'd be noobs, demands a skill nerf because he hasn't figured out a counterplay yet. Oh the irony...
  • irstarkey57
    irstarkey57
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    satanio wrote: »
    Mayrael wrote: »
    Its a nerf from 1v1 perspective and buff from 1vX perspective which makes skill a lot more balanced. TBH personally I like more the idea of wings working only on projectiles casted from range greater than 8m and making them to reflect 4 projectiles per player, but well...
    Once more - How is it a buff? It doesn't matter in 1vX cause, the sheer amount of X would kill you no matter what wings do. Because it's more of them and they will just overwhelm you.
    I suppose you believe that with new wings you could handle 4 people with ranged high mobility builds, or what. They would melt you down.
    This is only theoretical buff, that will not prove in practice. Frankly, it's a NERF.

    Your entire mindset here is the problem. How do other classes 1vx? They LoS. If you charge 4 people who know enough to keep range on a ranged build, you shouldn't win.

    Iv said it before, and ill say it again. People in this game seem to have forgotten that being able to 1vx isn't owed to them, it's something you have to work for and achieve.

    as for how it's a buff.... 6 seconds - 4 people on you, 8 projectiles a second if weaving (not snipe spamming).
    that's 48 projectiles. assuming each does 1k (work with me), thats 4k mitigated damage from current wings. (for one cast).
    with the changes, it will be 24k mitigated damage(with one cast).

    You would have to cut the projectiles down to 8 if you wanted the same mitigation.

    still not sold on the buff. though I am interested to know if things like draining shot will be able to stun now with wings up. same with flame reach. because when those get spammed at you, we were able to counter the cc. if we can't now, def not a buff.
  • Banana
    Banana
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    Ill adapt. Everything else looks like it got a buff.
  • Waylander07
    Waylander07
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    Those that are saying that MDKs have been greatly buffed are missing the point, our greatest weakness is ranged where all we have is wings, chain pull and stone fist, 2 of which are being nerfed.

    As for those who say accept the changes without complaining and l2p, there are plenty counters to wings and only noobs get killed by them. Maybe instead of moaning about wings people need to learn how to counter.

    Are wings more op than a skill that lets you instantly streak away from an opponent stunning them or a skill that stuns an opponent when they attack you (Defensive Rune) or one that makes you invisible to all enemy's and guarantees a critical strike when you attack. there's nothing worse than having an opponent near death only for them to streak away or go invisible and escape but it is part of the game. My suggestion to those that are having problems with wings is when your projectile comes back at you stop firing, and if it is those deadly combos that some wield coming back then I'm sorry but that is what's called a counter.

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