@frostz417 It"s not about "noobs will cry, pros will adapt", it's about attractiveness and fun aspect of the class. ESO is a VIDEO game in the first place, not a matlab script (i know, combat = math, but if thats what players want why dont they play Legends?).
It was fun to see that projectiles bounce of me, as It's fun to roll and cloak to not get hit by them , I enjoy that as a player, even though that projectiles are only stupid bow LA.
If I would want to reflect something, I would be delegated to snb skill line. Stupid 50% reduction is just not as exciting as full reflect of 4 spells.
I see only one "good" thing in this change. Z'majas HA cant be reflected by wings now and with mentioned change, DK's could take not 30k, but 15k from its HA. But still, would rather reflect it to ZMAJAs ugly slimy snailface.
I don't know, don't like this "leaked" change.
Attractiveness and fun aspect to the class? It can be as fun as it want but if it’s extrnely unbalanced and provides no counterplay then it doesn’t matter if it’s fun. It needs adjustment
@frostz417 It"s not about "noobs will cry, pros will adapt", it's about attractiveness and fun aspect of the class. ESO is a VIDEO game in the first place, not a matlab script (i know, combat = math, but if thats what players want why dont they play Legends?).
It was fun to see that projectiles bounce of me, as It's fun to roll and cloak to not get hit by them , I enjoy that as a player, even though that projectiles are only stupid bow LA.
If I would want to reflect something, I would be delegated to snb skill line. Stupid 50% reduction is just not as exciting as full reflect of 4 spells.
I see only one "good" thing in this change. Z'majas HA cant be reflected by wings now and with mentioned change, DK's could take not 30k, but 15k from its HA. But still, would rather reflect it to ZMAJAs ugly slimy snailface.
I don't know, don't like this "leaked" change.
Attractiveness and fun aspect to the class? It can be as fun as it want but if it’s extrnely unbalanced and provides no counterplay then it doesn’t matter if it’s fun. It needs adjustment
Leave wings alone. Arguably sorcs and magnb have the biggest issues with this skill so buff them (kinda).
For a sorc, take crystal frags and make the proc a beam so it is non- reflectable.
For magnb, take that worthless skill conceal weapon and give it Minor Berzerk. This gives them a class skill spammable that can’t be reflected.
Sanguinor2 wrote: »
Attractiveness and fun aspect to the class? It can be as fun as it want but if it’s extrnely unbalanced and provides no counterplay then it doesn’t matter if it’s fun. It needs adjustment
It provides counterplay tho, you not wanting to use it or Options being too weak (melee magblade) is not wings fault.
brandonv516 wrote: »Leave wings alone. Arguably sorcs and magnb have the biggest issues with this skill so buff them (kinda).
For a sorc, take crystal frags and make the proc a beam so it is non- reflectable.
For magnb, take that worthless skill conceal weapon and give it Minor Berzerk. This gives them a class skill spammable that can’t be reflected.
Right now I can run Concealed Weapon and get Minor Berserk through Merciless Resolve, and it's not desirable. I fail to see how moving the buff to that skill does anything to make more players use it.Sanguinor2 wrote: »
Attractiveness and fun aspect to the class? It can be as fun as it want but if it’s extrnely unbalanced and provides no counterplay then it doesn’t matter if it’s fun. It needs adjustment
It provides counterplay tho, you not wanting to use it or Options being too weak (melee magblade) is not wings fault.
And yet it will make it healthier in PvP to now fight a DK on certain ranged classes.
irstarkey57 wrote: »Alright guys, just gonna kinda try to highlight some of the main points about this in a constructive way. This is coming from someone who has mained a magdk for 4 years now in both PVE and PVP. Keep in mind that I have 14 other dps toons that I also play regularly in both PVE but mostly PVP. Stamblade, Magblade, all of them. I am saying this so the reader doesn't assume I don't get other classes points of view. Now, that being said, ANY change to wings IMO is a terrible idea. The skill is fine/perfect where its at now. Remember when crit frag used to stun, then they made the OP changes to rune prison and everyone said they wish they just had the old crit frag back, this will turn into one of those situations. You have to remember that in cyrodiil, magdk is super slow. We do not fight at ranged because we don't have the ability to. For those that will quickly think, slot force pulse; no. Flame Lash is one of our main heals IF (big if) it doesn't get roll dodged by the second hit. For those that will say slot chains; maaayyyybe. However, real estate on a magdks bar is so tight that you would be dropping either another necessary offensive heal that you would always use, to a skill that you wouldn't always use. So there's that. Every class has a skill that is super annoying, but let's start with the most annoying (and most should agree accept the ones that are probably praising a wings nerf). Lethal Arrow. This skill has been complained about forever now. Rightly so. It requires zero skill to spam, and with a group timing their arrows together, its lights out with zero counter play. BUT WAIT, THERE'S MORE! (Billy Mays voice) Guess what skill in the game was direct counterplay to that? You got it, WINGS. See where im going with this. Nevermind templars can spam BOL and heal themselves and group members, nevermind that BG's look like an episode of Game of Thrones where winter came because of the Ice Wardens of the North...but somehow...Wings needs a nerf. It's silly. Zos has already nerfed the skill once and it is in a perfect place. Before all the magblades chime in, I want to say that you all are the only ones that should have the biggest gripe. But lets face it, your gripe extends way past wings. Every skill in the game nearly pulls you out of cloak, and you don't have a burst heal unless you wanna run combat prayer, but yea : / And as a DK that brings us back into ranged. If we lose wings, you all, like sorcs, can stand 28 meters a way and we can do what, now....take 50 percent less damage from ranged attacks? Plz. Someone do some quick math on 50 percent damage reduction from assassins will...hmmmm...a lot. Nevermind skills like surprise attack that stun out of stealth, apply major fracture, guaranteed crit out of stealth, and hit super hard, not to mention cost nothing. Wings cost a lot and with incoming LA weaves with skills, 4 attacks has them down super fast. Zos, leave this skill alone. You say you are all about uniqueness to races and classes these days. Wings are super unique to the magdk. If you make them so they only negate 50 percent of incoming damage, why would anyone ever run that skill. It becomes worthless. A shield negates all for an amount of time. This class has been gutted too many times. Not to mention PVE raids but that is a WHOLE other issue. You NEVER see magdks in raids anymore. So yea, please don't hurt the class more than necessary, or give it some ranged options. That magnifying glass is better spent elsewhere, especially into one of the main skills that wings actually helps against. It is a giant mistake to change anything to this skill. It is perfect where it is.
My intent here, from someone who plays this class all the time, is not to put any other classes down, again, I play them all. I just don't know how a decision like this gets made. Anyway, would love to hear what ZOS thinks, and hopefully the class REP, and of course, anyone else who wants to voice their opinions in this thread. Cheers (typos, blame my phone)
TrinityBreaker wrote: »brandonv516 wrote: »Leave wings alone. Arguably sorcs and magnb have the biggest issues with this skill so buff them (kinda).
For a sorc, take crystal frags and make the proc a beam so it is non- reflectable.
For magnb, take that worthless skill conceal weapon and give it Minor Berzerk. This gives them a class skill spammable that can’t be reflected.
Right now I can run Concealed Weapon and get Minor Berserk through Merciless Resolve, and it's not desirable. I fail to see how moving the buff to that skill does anything to make more players use it.Sanguinor2 wrote: »
Attractiveness and fun aspect to the class? It can be as fun as it want but if it’s extrnely unbalanced and provides no counterplay then it doesn’t matter if it’s fun. It needs adjustment
It provides counterplay tho, you not wanting to use it or Options being too weak (melee magblade) is not wings fault.
And yet it will make it healthier in PvP to now fight a DK on certain ranged classes.
So instead using the skills in game that are not reflectable, you are choosing to have an iconic skill gutted to suit your needs?
Mag DK is unlike any other class in game right now. With each patch that gets implemented the Mag DK playstyle gets changed dramatically. I’ve learned from playing and maining Mag DK EVERY PATCH is that you can never have the perfect solid build. Everything changes from patch to patch unlike stamden, Stamblade or Magsorc. It seems that ZoS hasn’t found the identity they have in mind for Mag DK yet which confuses me since they’ve had 5 years to get this down.
Flame_of_Hades wrote: »irstarkey57 wrote: »Alright guys, just gonna kinda try to highlight some of the main points about this in a constructive way. This is coming from someone who has mained a magdk for 4 years now in both PVE and PVP. Keep in mind that I have 14 other dps toons that I also play regularly in both PVE but mostly PVP. Stamblade, Magblade, all of them. I am saying this so the reader doesn't assume I don't get other classes points of view. Now, that being said, ANY change to wings IMO is a terrible idea. The skill is fine/perfect where its at now. Remember when crit frag used to stun, then they made the OP changes to rune prison and everyone said they wish they just had the old crit frag back, this will turn into one of those situations. You have to remember that in cyrodiil, magdk is super slow. We do not fight at ranged because we don't have the ability to. For those that will quickly think, slot force pulse; no. Flame Lash is one of our main heals IF (big if) it doesn't get roll dodged by the second hit. For those that will say slot chains; maaayyyybe. However, real estate on a magdks bar is so tight that you would be dropping either another necessary offensive heal that you would always use, to a skill that you wouldn't always use. So there's that. Every class has a skill that is super annoying, but let's start with the most annoying (and most should agree accept the ones that are probably praising a wings nerf). Lethal Arrow. This skill has been complained about forever now. Rightly so. It requires zero skill to spam, and with a group timing their arrows together, its lights out with zero counter play. BUT WAIT, THERE'S MORE! (Billy Mays voice) Guess what skill in the game was direct counterplay to that? You got it, WINGS. See where im going with this. Nevermind templars can spam BOL and heal themselves and group members, nevermind that BG's look like an episode of Game of Thrones where winter came because of the Ice Wardens of the North...but somehow...Wings needs a nerf. It's silly. Zos has already nerfed the skill once and it is in a perfect place. Before all the magblades chime in, I want to say that you all are the only ones that should have the biggest gripe. But lets face it, your gripe extends way past wings. Every skill in the game nearly pulls you out of cloak, and you don't have a burst heal unless you wanna run combat prayer, but yea : / And as a DK that brings us back into ranged. If we lose wings, you all, like sorcs, can stand 28 meters a way and we can do what, now....take 50 percent less damage from ranged attacks? Plz. Someone do some quick math on 50 percent damage reduction from assassins will...hmmmm...a lot. Nevermind skills like surprise attack that stun out of stealth, apply major fracture, guaranteed crit out of stealth, and hit super hard, not to mention cost nothing. Wings cost a lot and with incoming LA weaves with skills, 4 attacks has them down super fast. Zos, leave this skill alone. You say you are all about uniqueness to races and classes these days. Wings are super unique to the magdk. If you make them so they only negate 50 percent of incoming damage, why would anyone ever run that skill. It becomes worthless. A shield negates all for an amount of time. This class has been gutted too many times. Not to mention PVE raids but that is a WHOLE other issue. You NEVER see magdks in raids anymore. So yea, please don't hurt the class more than necessary, or give it some ranged options. That magnifying glass is better spent elsewhere, especially into one of the main skills that wings actually helps against. It is a giant mistake to change anything to this skill. It is perfect where it is.
My intent here, from someone who plays this class all the time, is not to put any other classes down, again, I play them all. I just don't know how a decision like this gets made. Anyway, would love to hear what ZOS thinks, and hopefully the class REP, and of course, anyone else who wants to voice their opinions in this thread. Cheers (typos, blame my phone)
This wings change is a BUFF. instead of 4 projectiles (less than a half second when running from a zerg spamming light attacks) we get 50% damage reduction on INFINITE projectiles. Granted, its a shallow knockoff of what wings was at launch, but....
Anyway, for small scall and 1vx, this makes the skill much more useful, and also massively lowers the total cost of the skill (6 seconds = 6 casts (when running from zerg) = 3.8*6 = 22.8k magicka. 6 seconds = 1 cast = 3.8*1 = 3.8k magicka)
All that is lost is the "I win" button in 1v1s, which is VERY annoying from the other side of the fight.
Keep in mind, snipe is being nerfed at the same time.
Sanguinor2 wrote: »Mag DK is unlike any other class in game right now. With each patch that gets implemented the Mag DK playstyle gets changed dramatically. I’ve learned from playing and maining Mag DK EVERY PATCH is that you can never have the perfect solid build. Everything changes from patch to patch unlike stamden, Stamblade or Magsorc. It seems that ZoS hasn’t found the identity they have in mind for Mag DK yet which confuses me since they’ve had 5 years to get this down.
My personal Theory for the continous magdk nerfs except for the one patch where they added snare immunity and 2 seconds to wings is that magdk still has to repent for pre 1.5 .
Greek_Hellspawn wrote: »Guys necro's spammable is a projectile so wings must be nerfed 😁😁
irstarkey57 wrote: »I hear you man, but this is basically becoming a half effective shield. Why not just run harness magicka and negate all damage at that point? Obviously I get the higher cost but a staple skill that had reflect for 5 years now turning into this is just sad I think. But who knows, you may be right.