Are these programmed and automated though or under direct control of someone?I think in every TES game I have played Necromancers have attacked me with one or two undead that fall apart at some point.You guys are....Nevermind.
You realize your arguments are basically like saying. "We can't have a sorcerer with magic! That would be boring! Besides, we have other classes with magic so we can't do that. We can just have the sorcerer face tank instead."
It makes no sense. The necromancer is a raiser of the dead. That is THE SINGLE MOST ICONIC THING ABOUT THEM. You take that away and they are not a necromancer anymore. I don't care that other classes can have a summon. That just means that Necros need the option to have more summons.
Sigh.
This class seems somewhat fitting with how other TES titles have represented the Necromancer. It could be ZOS also wants to go with an "unstable" Necromancy type supported by temporary pets.
End of the day it's most likely because they wanted to make the class play and feel different, which I feel is a nice change.
Also traditional pets are horrible in ESO, they have loads of issues which still haven't truly been sorted out, do we want another case like the Warden where they release a class with pets and everyone doesn't bother with them.
I would have to disagree if you look at the dark brotherhood. They have permanent skeletal minions that guard thier sanctuary
You can also call the new Class "Death Knight" if u want, but even the death Knight in WoW had more of a Necromancer than this class. It´s maybe a Warlock, not more or less. The Design is as a poor as the Witch doctor in Diablo 3. A class that should stand for something, but it doesnt.
"Necromancy (/ˈnɛkrəmænsi/) is a practice of magic involving communication with the dead – either by summoning their spirit as an apparition or raising them bodily..."
Source: https://en.wikipedia.org/wiki/Necromancy
But sure, call it how you want. ZOS should make Sorc 2.0 and call it Barbarian because everyone can hold Swords in this game *facepalm*
And i will not start to talk about the Idea of Zos of implenting mass player resurrection. Its a broken skill if it stays. This will break PvP totally.
Shackles of convention? The biggest villain in this game (other than a god) is a Necromancer who summons vast armies of the dead. It is not like this is a made up concept. Mannimarko is pretty much a template.
david_m_18b16_ESO wrote: »Also beside skyrim, is permanant undead was a thing ?
I can't remember anything that you could revive and last forever outside of skyrim.
Because not every game has to have the necromancer be the exact same thing? Also how would they be any different from sorcs or wardens if they were just another pet class?
The necromancer is a raiser of the dead. That is THE SINGLE MOST ICONIC THING ABOUT THEM.
The necromancer is a raiser of the dead. That is THE SINGLE MOST ICONIC THING ABOUT THEM.
More to the point is players' experience of them in the much more successful single player Elder Scrolls games.
The only necromancy was summoning. This was an opportunity for ESO to appeal to the much bigger ES audience.
I understand the difficulty of perma summons in relation to necromancy being illegal and players running around with them in towns. But temporary pets weren't the only possible solution and I don't think they were the right one.
eg. a common ability in other games for necromancers or other summoning classes is sacrificing minions for some particular benefit - eg. health or buff. Give that to necromancers and make it their responsibility to have it slotted and use it before riding into or teleporting to towns. Or suffer the crime penalty.
Daedric_NB_187 wrote: »I'm glad they are not permanent. Who wants to have to double bar pets and lose space for other skills? Not I. Leave that bs to Sorc.
You can also call the new Class "Death Knight" if u want, but even the death Knight in WoW had more of a Necromancer than this class. It´s maybe a Warlock, not more or less. The Design is as a poor as the Witch doctor in Diablo 3. A class that should stand for something, but it doesnt.
"Necromancy (/ˈnɛkrəmænsi/) is a practice of magic involving communication with the dead – either by summoning their spirit as an apparition or raising them bodily..."
Source: https://en.wikipedia.org/wiki/Necromancy
But sure, call it how you want. ZOS should make Sorc 2.0 and call it Barbarian because everyone can hold Swords in this game *facepalm*
And i will not start to talk about the Idea of Zos of implenting mass player resurrection. Its a broken skill if it stays. This will break PvP totally.
Sylvermynx wrote: »But NBs have a temp pet only with certain armor sets, I think? So that's even out of the current realm of logic.... I mean, I have a couple of NBs decked out in Defiler's.... but that's only those couple. AFAIK (and really, I don't KNOW a lot yet) NBs don't have "combat pets" unless wearing a set that provides it as 5/5....
Sylvermynx wrote: »But NBs have a temp pet only with certain armor sets, I think? So that's even out of the current realm of logic.... I mean, I have a couple of NBs decked out in Defiler's.... but that's only those couple. AFAIK (and really, I don't KNOW a lot yet) NBs don't have "combat pets" unless wearing a set that provides it as 5/5....
The shadows, I think. Froma. Skill.
Sylvermynx wrote: »Sylvermynx wrote: »But NBs have a temp pet only with certain armor sets, I think? So that's even out of the current realm of logic.... I mean, I have a couple of NBs decked out in Defiler's.... but that's only those couple. AFAIK (and really, I don't KNOW a lot yet) NBs don't have "combat pets" unless wearing a set that provides it as 5/5....
The shadows, I think. Froma. Skill.
Must not have NBs at a level to see it then.... Lotsa stuff I don't know! Thanks!
It is a bit odd but I can see why, still, it's strange when you realize that Necromancer's won't benefit from Necropotence, a set basically named after them.
Or, maybe they will, but in the same way that Nightblades can.
The fact that necromancer pets leave a corp after they die which can be used to buff the necromancer spells. You know the whole mastery over life and death thing that necromancers are known for?
You mean the single player games where all summons were temporary, except for the Skyrim master Conjuration spells (which actually were on a really long timer)?
The fact that necromancer pets leave a corp after they die which can be used to buff the necromancer spells. You know the whole mastery over life and death thing that necromancers are known for?
So again, by your "logic", if permanent pets also left a corpse for necromancers to use, they would be different from warden and sorc pets, and ok.
On behalf of the OP I thank you for your vigorous and unreserved support!
You mean the single player games where all summons were temporary, except for the Skyrim master Conjuration spells (which actually were on a really long timer)?
a) You're wrong and b) you say "except for Skyrim" as if it wasn't THE most popular of the Elder Scrolls single player games. A phenomenal best seller still being played by many.
https://en.uesp.net/wiki/Morrowind:Useful_Enchantments#Summon_Creature_on_Self
logarifmik wrote: »@Zenzuki, my apologies. I've corrected the mistake. In my post I spoke about combat aspect of pets. Regarding the pets-in-city problem I agree with you. Something must be done about that. I playing a Sorcerer with summons a lot, and always unsummon pets in the city, but I understand why some Sorcerers and Wardens around don't. The way it's implemented in the game is quite unhandy. By the way, pets chasing the mount riding master is an idiotic spectacle as well. Why there is no autounsummon implemented in such occasion so far I do not know.@logarifmik You're qouting "Fur_like_snow" mate... not me!
But to that.... been in bank lately? guild trader? Gotta love them flappy birds all up your face the whole time while.
Permanent means they never get put away... EVER!