Why is it THE minion class...has no real minion?

  • srfrogg23
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    srfrogg23 wrote: »
    That being said, I dont recall any TES game ever having permanent pets for Necromancers.

    Skyrim has one spell. Undead Thrall. Though, technically, the spell has a duration. It works out to be a couple weeks, real-time, but it is, functionally, permanent. (Until something smears your thrall across the walls of a tomb like a fistful of tomato sauce in the hands of a toddler.)

    Mmm... thrall paste...
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Also beside skyrim, is permanant undead was a thing ?

    I can't remember anything that you could revive and last forever outside of skyrim.
  • Turelus
    Turelus
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    Izariel wrote: »
    Your arguments: Your version of a necromancer doesn't exist in ES!

    What about Mannimarko?

    You: He doesn't count.

    Me: Uhhhh
    Well one NPC who's meant to be one of the greatest Necromancers and had the backing of Daedric Prince during his highest points.

    Almost every other Necromancer in the game hasn't had an army of undead at their back.
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  • Xvorg
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    Izariel wrote: »
    Your arguments: Your version of a necromancer doesn't exist in ES!

    What about Mannimarko?

    You: He doesn't count.

    Me: Uhhhh

    Mannimarco is the most powerful necromancer in all TES Lore, there's no point in trying to get his level. It is the same if any sorc argues why he can't be as powerful as Vanus or Shali, or a DK argues why he can't use the voice. Imagine a Templar with the power of Pelinal...

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  • Imperial_Voice
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    Izariel wrote: »
    Your arguments: Your version of a necromancer doesn't exist in ES!

    What about Mannimarko?

    You: He doesn't count.

    Me: Uhhhh

    Actually in the lore stories about Mannimarco hes more known for his powerful destruction magic and death magic. Only once does he raise an army of the dead and even then he has to keep raising them again and again. In game Mannimarco never really summons more than 5 or 6 undead at any one time.

    Mannimarco in later lore is the God of Necromancy and yet the dude doesnt really have some kind of undead legion
  • starkerealm
    starkerealm
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    Cuz Sorc was the Pet class, then summerset came and they added a pet class, if the second new class had pet it would have been stupid.

    Kinda like if the 2 new class had invis skill or had wings, or jab.

    Funny. It strikes me that, because of it's utility, it would make a lot of sense for Vampires to get a version of cloak if their skill line got expanded.
  • Number_51
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    I definitely miss commanding an undead army, but I don't think it would work in ESO.

    2cs8klz.jpg
    984lmx.jpg
  • Izariel
    Izariel
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    Apparently, I Can't get pictures to work...

    Edited by Izariel on April 2, 2019 2:34PM
  • yooqi
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    I honestly don't like permanent pets, so I'm happy about the direction with necro. They feel like a hassle to manage and target, oops my bear aggro'd half the daedra in Coldharbour again, gotta go...
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  • Saucy_Jack
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    The critical thing is, the Necromancer's pets are entirely disposable. You're not getting attached to a skeleton you just summoned. You're throwing it at your foes with wild abandon.

    EkSDwkT.jpg

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  • CMDR_Un1k0rn
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    On the topic of Mannimarco, let us not forget that this isn't the first game he appears in. He became a lich.

    It was only at the end of the 3rd Era that he was finally defeated by the Hero of Kvatch.
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  • Daedric_NB_187
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    I'm glad they are not permanent. Who wants to have to double bar pets and lose space for other skills? Not I. Leave that bs to Sorc.
  • generalmyrick
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    if the necro temp pets have a cast time then it sucks,

    if its instant, who cares, its really similar.
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  • Itzmichi
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    Izariel wrote: »
    Was I the only one disappointed that the necromancer class has not even one permanent/semi permanent minion? The longest one is 16 seconds (I think) and that is only one of 2...I mean, even the sorcerer has several options for permanent minions...why not he necromancer? Why is having multiple minions (skeletons) THE MOST ICONIC THING FOR WHICH NECROS ARE KNOWN not even an option?

    I am so disappointed. Not even sure if this class is worth it anymore.

    Different games, different approaches, also I wouldn't be too hyped having to crash every 0.5 seconds because of 10 necros running through my UI with 10 pets each.

    If a single thing makes a class worthless for you, you should reconsider you expectations.

    Necromancy had different points to it then just having a moving graveyard.
    Necromancy (/ˈnɛkrəmænsi/)[1][2] is a practice of magic involving communication with the dead – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge, to bring someone back from the dead, or to use the dead as a weapon, as the term may sometimes be used in a more general sense to refer to black magic or witchcraft.
    Edited by Itzmichi on April 2, 2019 6:05PM
    Here, have a chill pill 💊!
  • BretonMage
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    Actually, conjurers are THE minion class of Elder Scrolls.

    https://en.uesp.net/wiki/Lore:Conjuration
  • worrallj
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    Izariel wrote: »
    Was I the only one disappointed that the necromancer class has not even one permanent/semi permanent minion? The longest one is 16 seconds (I think) and that is only one of 2...I mean, even the sorcerer has several options for permanent minions...why not he necromancer? Why is having multiple minions (skeletons) THE MOST ICONIC THING FOR WHICH NECROS ARE KNOWN not even an option?

    I am so disappointed. Not even sure if this class is worth it anymore.

    Totally agree. I love a lot of what ZOS does, but I realized I do not share their taste in class design some time ago, especially after the schitzophrenic neon display that was the warden.
  • Aznarb
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    What ESO have do with the necro look way more interesting than any stupid pet-army class.
    Also, they have pet even if not permanent.
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  • Jamdarius
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    Izariel wrote: »
    Was I the only one disappointed that the necromancer class has not even one permanent/semi permanent minion? The longest one is 16 seconds (I think) and that is only one of 2...I mean, even the sorcerer has several options for permanent minions...why not he necromancer? Why is having multiple minions (skeletons) THE MOST ICONIC THING FOR WHICH NECROS ARE KNOWN not even an option?

    I am so disappointed. Not even sure if this class is worth it anymore.

    Their minions are bit rusty and made of old bones... Even a wind can blow them apart. Perfectly fine for me I do not need yet another class with pets standing on writ delivery crates and crafting stations.
  • AlienSlof
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    I'm happy that the summons are temporary. Considering the current problems with pets being in the way, trying to use crafting stations in town with skellies running around everywhere would be more pain on top of pain.
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Ertosi
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    Why is it THE minion class...has no real minion?

    Because they ARE the minion. And those dark entities that give necromancers their power consider their little minions just as expendable and nonpermanent.
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  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Ertosi wrote: »
    Why is it THE minion class...has no real minion?

    Because they ARE the minion. And those dark entities that give necromancers their power consider their little minions just as expendable and nonpermanent.

    https://en.uesp.net/wiki/Lore:Ideal_Masters

    Good reading this is.
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  • Urvoth
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    ezio45 wrote: »
    give necro twilight, scamp and atro

    and give sorc goliath, an actual heal and shock tether

    >:)

    Honestly dude, let’s get those waste of skill line spots outta here.
  • Caleb_Kadesh
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    You know how many Necromancers would run afoul of the law if they had a permanent or semi-permanent undead minion? :/
  • StormeReigns
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    Izariel wrote: »
    Was I the only one disappointed that the necromancer class has not even one permanent/semi permanent minion? The longest one is 16 seconds (I think) and that is only one of 2...I mean, even the sorcerer has several options for permanent minions...why not he necromancer? Why is having multiple minions (skeletons) THE MOST ICONIC THING FOR WHICH NECROS ARE KNOWN not even an option?

    I am so disappointed. Not even sure if this class is worth it anymore.
    Despite, so far unless we are told other wise, and depending on the ultimate choices picked, that you can have a total of 4-to-6 max minions out (counting Blastbones' limited duration and in a full chase) at once for 16 seconds... which all have relatively short cast time to being instant cast, and grow in strength the longer they are out.

    One of the most iconic things for necromancer is yes Undead, but that is one out of a list. But that in itself changes depending on the genre, and game.

    The one thing that does stay the same for Necromancers across all mediums is the spread of Blight, Pestilence, Plague, Strife, Suffering and sheer Terror. No matter you being a hero, or a villain - The final out come is absolute, how much of it can you cause in a short amount of time with maximum efficiency.

    The only two things that saddens me about ESO necro, is the lack of continuous diseases being spread and growing in strength the longer they are present and the more victims infected, since it looks like there will be more trash pack mobs clustered together in the new content.
    And the second Alchemical combat, Tossing a black liquid vile of bile onto your enemies that slowly eats away their health and a green putrid combination in a vile is tossed next to cause said black bile on that enemy to explode in a toxic fire ball emitting out a noxious smoke that damages all his allies near him.

    But we got Bone Daddy Bombers (Blastbones), so I'm happy either way.
    Edited by StormeReigns on April 2, 2019 7:16PM
  • SFDB
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    My only disappointment is that the ultimate for DPS isn't a mob of zombies. I know, I know, too many animations would overload the system in Cyrodiil, but I love having a small army of the undead.

    I want to be like Nicol Bolas on Amonkhet, building a whole society around giving me the ultimate army of the dead. >:)
  • Unit117
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    Turelus wrote: »
    Izariel wrote: »
    You guys are....Nevermind.

    You realize your arguments are basically like saying. "We can't have a sorcerer with magic! That would be boring! Besides, we have other classes with magic so we can't do that. We can just have the sorcerer face tank instead."

    It makes no sense. The necromancer is a raiser of the dead. That is THE SINGLE MOST ICONIC THING ABOUT THEM. You take that away and they are not a necromancer anymore. I don't care that other classes can have a summon. That just means that Necros need the option to have more summons.

    Sigh.
    I think in every TES game I have played Necromancers have attacked me with one or two undead that fall apart at some point.
    This class seems somewhat fitting with how other TES titles have represented the Necromancer. It could be ZOS also wants to go with an "unstable" Necromancy type supported by temporary pets.

    End of the day it's most likely because they wanted to make the class play and feel different, which I feel is a nice change.
    Also traditional pets are horrible in ESO, they have loads of issues which still haven't truly been sorted out, do we want another case like the Warden where they release a class with pets and everyone doesn't bother with them.

    I would have to disagree if you look at the dark brotherhood. They have permanent skeletal minions that guard thier sanctuary
  • ZonasArch
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    I don't remember TES ever having permanent undead minions. If I'm not wrong, that alone should be enough reason for them to do necros this way.

    Also, this is ESO, not other games. Necros here are necros here, the fact they have permanent minions elsewhere means absolutely nothing and that's about it. There's no debate... Unless necros are a real life thing, not just work of fiction, then I'm 100% wrong and I'm sorry.
  • StormeReigns
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    Unit117 wrote: »
    Turelus wrote: »
    Izariel wrote: »
    You guys are....Nevermind.

    You realize your arguments are basically like saying. "We can't have a sorcerer with magic! That would be boring! Besides, we have other classes with magic so we can't do that. We can just have the sorcerer face tank instead."

    It makes no sense. The necromancer is a raiser of the dead. That is THE SINGLE MOST ICONIC THING ABOUT THEM. You take that away and they are not a necromancer anymore. I don't care that other classes can have a summon. That just means that Necros need the option to have more summons.

    Sigh.
    I think in every TES game I have played Necromancers have attacked me with one or two undead that fall apart at some point.
    This class seems somewhat fitting with how other TES titles have represented the Necromancer. It could be ZOS also wants to go with an "unstable" Necromancy type supported by temporary pets.

    End of the day it's most likely because they wanted to make the class play and feel different, which I feel is a nice change.
    Also traditional pets are horrible in ESO, they have loads of issues which still haven't truly been sorted out, do we want another case like the Warden where they release a class with pets and everyone doesn't bother with them.

    I would have to disagree if you look at the dark brotherhood. They have permanent skeletal minions that guard thier sanctuary

    That's only cause the Mistress works them to the bone...
    B)
  • Vandark
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    I was very disapointed, too.

    Actually Eso´s Necromancer isnt a Necromancer. Point. You cant argue with "we dont need another sorc". People were asking for a Necromancer class and the ones who asked for that are now disapointed.

    All the others just like to be fanboys like: "Oh this necromancer is so different, this is so cool" no its not....

    And since when is warden a pet class? because of one (ONE) bear as an ultimate which basically sucks in every game content compared to other ult skills? lol....
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