I think in every TES game I have played Necromancers have attacked me with one or two undead that fall apart at some point.You guys are....Nevermind.
You realize your arguments are basically like saying. "We can't have a sorcerer with magic! That would be boring! Besides, we have other classes with magic so we can't do that. We can just have the sorcerer face tank instead."
It makes no sense. The necromancer is a raiser of the dead. That is THE SINGLE MOST ICONIC THING ABOUT THEM. You take that away and they are not a necromancer anymore. I don't care that other classes can have a summon. That just means that Necros need the option to have more summons.
Sigh.
Was I the only one disappointed that the necromancer class has not even one permanent/semi permanent minion? The longest one is 16 seconds (I think) and that is only one of 2...I mean, even the sorcerer has several options for permanent minions...why not he necromancer? Why is having multiple minions (skeletons) THE MOST ICONIC THING FOR WHICH NECROS ARE KNOWN not even an option?
I am so disappointed. Not even sure if this class is worth it anymore.
I think in every TES game I have played Necromancers have attacked me with one or two undead that fall apart at some point.You guys are....Nevermind.
You realize your arguments are basically like saying. "We can't have a sorcerer with magic! That would be boring! Besides, we have other classes with magic so we can't do that. We can just have the sorcerer face tank instead."
It makes no sense. The necromancer is a raiser of the dead. That is THE SINGLE MOST ICONIC THING ABOUT THEM. You take that away and they are not a necromancer anymore. I don't care that other classes can have a summon. That just means that Necros need the option to have more summons.
Sigh.
This class seems somewhat fitting with how other TES titles have represented the Necromancer. It could be ZOS also wants to go with an "unstable" Necromancy type supported by temporary pets.
End of the day it's most likely because they wanted to make the class play and feel different, which I feel is a nice change.
Also traditional pets are horrible in ESO, they have loads of issues which still haven't truly been sorted out, do we want another case like the Warden where they release a class with pets and everyone doesn't bother with them.
I think in every TES game I have played Necromancers have attacked me with one or two undead that fall apart at some point.You guys are....Nevermind.
You realize your arguments are basically like saying. "We can't have a sorcerer with magic! That would be boring! Besides, we have other classes with magic so we can't do that. We can just have the sorcerer face tank instead."
It makes no sense. The necromancer is a raiser of the dead. That is THE SINGLE MOST ICONIC THING ABOUT THEM. You take that away and they are not a necromancer anymore. I don't care that other classes can have a summon. That just means that Necros need the option to have more summons.
Sigh.
This class seems somewhat fitting with how other TES titles have represented the Necromancer. It could be ZOS also wants to go with an "unstable" Necromancy type supported by temporary pets.
End of the day it's most likely because they wanted to make the class play and feel different, which I feel is a nice change.
Also traditional pets are horrible in ESO, they have loads of issues which still haven't truly been sorted out, do we want another case like the Warden where they release a class with pets and everyone doesn't bother with them.
I am alright with temporary "PETS". That is not even possible here though. The dps tree literally has one summon spell which lasts for a few seconds and the healing tree has one summon spell that lasts a few seconds. If it has to be temporary...fine, but at least give us more than ONE.
Also, I would have loved a golem for tanking for the dps tree. Just saying.
It has three. You can have the wait, mage/archer and exploding skeleton up at the same time.I think in every TES game I have played Necromancers have attacked me with one or two undead that fall apart at some point.You guys are....Nevermind.
You realize your arguments are basically like saying. "We can't have a sorcerer with magic! That would be boring! Besides, we have other classes with magic so we can't do that. We can just have the sorcerer face tank instead."
It makes no sense. The necromancer is a raiser of the dead. That is THE SINGLE MOST ICONIC THING ABOUT THEM. You take that away and they are not a necromancer anymore. I don't care that other classes can have a summon. That just means that Necros need the option to have more summons.
Sigh.
This class seems somewhat fitting with how other TES titles have represented the Necromancer. It could be ZOS also wants to go with an "unstable" Necromancy type supported by temporary pets.
End of the day it's most likely because they wanted to make the class play and feel different, which I feel is a nice change.
Also traditional pets are horrible in ESO, they have loads of issues which still haven't truly been sorted out, do we want another case like the Warden where they release a class with pets and everyone doesn't bother with them.
I am alright with temporary "PETS". That is not even possible here though. The dps tree literally has one summon spell which lasts for a few seconds and the healing tree has one summon spell that lasts a few seconds. If it has to be temporary...fine, but at least give us more than ONE.
Also, I would have loved a golem for tanking for the dps tree. Just saying.
That being said, I dont recall any TES game ever having permanent pets for Necromancers.
starkerealm wrote: »Because the necromancer is about manipulating souls? And if they simply had toggled summons, they'd just be a sorc in their "dark and edgy," high-schooler phase?
give necro twilight, scamp and atro
and give sorc goliath, an actual heal and shock tether
Imperial_Voice wrote: »Because they dont have to create a carbon copy of GW2 Necro just to suit you
Shackles of convention? The biggest villain in this game (other than a god) is a Necromancer who summons vast armies of the dead. It is not like this is a made up concept. Mannimarko is pretty much a template.
Shackles of convention? The biggest villain in this game (other than a god) is a Necromancer who summons vast armies of the dead. It is not like this is a made up concept. Mannimarko is pretty much a template.
You guys are....Nevermind.
You realize your arguments are basically like saying. "We can't have a sorcerer with magic! That would be boring! Besides, we have other classes with magic so we can't do that. We can just have the sorcerer face tank instead.".