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Any planned changes for transmute stone acquisition in PvE?

  • tmbrinks
    tmbrinks
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    I was merely pointing out that opportunities are there to get them.

    Why's everything gotta be exactly equal?

    We all do things that might not be our favorite thing to do in the game to acquire the items that we need to do the content we do enjoy doing.

    There is already an imbalance in how much PVE a PVP main has to do to be viable in PVP versus how much PVP a PVE main has to do to be viable in PVE.

    So, there is one thing that is tilted the other way, is that so bad?
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    70,730 achievement points
  • Parrot1986
    Parrot1986
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    tmbrinks wrote: »
    Mojmir wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".

    Okay, I'll do some math for you

    PVE:

    6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
    5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character

    That's an opportunity for a MINIMUM of 320 transmute stones per character a month.

    PVP

    50 stones per character in a month

    ??? any other questions.

    Just because YOU don't want to do it... doesn't mean it's not there.

    Maybe add some time effort into your math to get a balanced view. The tier 1 in PvP can be 30 mins to an hour over the course of a month. I comfortably get it done on 10 characters per month over the course of 1 weekend. Through in a low pop bonus and I’m done after a few resources.

    For PVE To do everything you stated would take probably 2 hours per day, 14 hours per week and 56 hours per month. That’s a return of 5.7 stones per hour,

    doing PvP for an hour can get you 50 stones. Doing that on 10 alts takes 10 hours and gets you 500 stones still a return of 50 stones per hour. That’s not even taking into account the ROTW boxes you then get. That’s another 4 per day if you stack them giving you another 120 per month.

    Not sure why people are against it being changed when it’s clearly unbalanced. For me you should get an increased amount from doing vet pledges and again more in hard mode. Getting 2 for normal, 5 for veteran and 8 for hard mode wouldn’t break the system. For trials getting 5 for normal, 10 for vet and 20 for HM would be much better and more rewarding too.
    Edited by Parrot1986 on April 4, 2019 3:11PM
  • Curtdogg47
    Curtdogg47
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    Its only frustrating when you need crystals and don't have them and its day 2 of a 30 day campaign!

    And...…...

    We you don't need crystals its frustrating to have all the dam inventory space being taking up by the nodes!

    My new solution is to make a PVP toon with Max Bag space so that I can get my 50 crystals each month and quick ROW each day. This way I will never be with out my crystals!




  • hedna123b14_ESO
    hedna123b14_ESO
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    If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!
  • hedna123b14_ESO
    hedna123b14_ESO
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    Parrot1986 wrote: »
    tmbrinks wrote: »
    Mojmir wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".

    Okay, I'll do some math for you

    PVE:

    6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
    5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character

    That's an opportunity for a MINIMUM of 320 transmute stones per character a month.

    PVP

    50 stones per character in a month

    ??? any other questions.

    Just because YOU don't want to do it... doesn't mean it's not there.

    Maybe add some time effort into your math to get a balanced view. The tier 1 in PvP can be 30 mins to an hour over the course of a month. I comfortably get it done on 10 characters per month over the course of 1 weekend. Through in a low pop bonus and I’m done after a few resources.

    For PVE To do everything you stated would take probably 2 hours per day, 14 hours per week and 56 hours per month. That’s a return of 5.7 stones per hour,

    doing PvP gives you for an hour can get you 50 stones. Doing that on 10 alts takes 10 hours and gets you 500 stones still a return of 50 stones per hour. That’s not even taking into account the ROTW boxes you then get. That’s another 4 per day if you stack them giving you another 120 per month.

    Not sure why people are against it being changed when it’s clearly unbalanced. For me you should get an increased amount from doing vet pledges and again more in hard mode. Getting 2 for normal, 5 for veteran and 8 for hard mode wouldn’t break the system. For trials getting 5 for normal, 10 for vet and 20 for HM would be much better and more rewarding too.

    This precisely
  • DisgracefulMind
    DisgracefulMind
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    Parrot1986 wrote: »
    tmbrinks wrote: »
    Mojmir wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".

    Okay, I'll do some math for you

    PVE:

    6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
    5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character

    That's an opportunity for a MINIMUM of 320 transmute stones per character a month.

    PVP

    50 stones per character in a month

    ??? any other questions.

    Just because YOU don't want to do it... doesn't mean it's not there.

    Maybe add some time effort into your math to get a balanced view. The tier 1 in PvP can be 30 mins to an hour over the course of a month. I comfortably get it done on 10 characters per month over the course of 1 weekend. Through in a low pop bonus and I’m done after a few resources.

    For PVE To do everything you stated would take probably 2 hours per day, 14 hours per week and 56 hours per month. That’s a return of 5.7 stones per hour,

    doing PvP gives you for an hour can get you 50 stones. Doing that on 10 alts takes 10 hours and gets you 500 stones still a return of 50 stones per hour. That’s not even taking into account the ROTW boxes you then get. That’s another 4 per day if you stack them giving you another 120 per month.

    Not sure why people are against it being changed when it’s clearly unbalanced. For me you should get an increased amount from doing vet pledges and again more in hard mode. Getting 2 for normal, 5 for veteran and 8 for hard mode wouldn’t break the system. For trials getting 5 for normal, 10 for vet and 20 for HM would be much better and more rewarding too.

    Just pointing out that the random geodes from ROTW are about 20k~ap per to get one ROTW, which has rng if you get a geode or not. That's a lot more time investment. (You need to invest that 30mins-1hour+ a day for those next 4 guaranteed crystals, saving them or not for daily opening, you still need to obtain that AP to get ROTW).

    Transmute crystals have given a lot more incentive for players to come into PvP, that's been good for the PvP side of things. PvE has all the incentive to play. I like the idea of raising up the weekly coffer crystals a bit, but I think any other boss drops should stay random. 20 crystals for a trial? Sheesh. Most people doing HMs (not talking about progression groups) do them so quickly.
    Edited by DisgracefulMind on April 4, 2019 3:13PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Sanguinor2
    Sanguinor2
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    Honestly one of the easiest Thing for you to get pve only transmutes would be to find other People that same as you dont want to pvp for transmutes, have those People be decentish at pve and just do Weekly ncr+3 and as+2 in easily under 8 minutes on different characters
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    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • DisgracefulMind
    DisgracefulMind
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    If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!

    This is a decent idea, actually. Seeing as trials give plunder, and if you're specifically running trials you could turn that around into stones, eventually. The plunder adds up when you reset trials over and over, I know because I ran them for so long and stocked 3mil plunder throughout a couple of months :)
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • idk
    idk
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    I am going to put this out there separate of any other comment,

    What does this do for PvP?

    A. Get a bunch of characters not geared for PvP that area easy kill
    B. Get a bunch of characters that just stand in keeps while they are being defended.
    C. Get more characters running around in zergs (again that are not geared for PvP)

    Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.
  • tmbrinks
    tmbrinks
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    If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!

    This is a decent idea, actually. Seeing as trials give plunder, and if you're specifically running trials you could turn that around into stones, eventually. The plunder adds up when you reset trials over and over, I know because I ran them for so long and stocked 3mil plunder throughout a couple of months :)

    I bought the Ebonheart Chateau with just saved plunder from trials.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • DisgracefulMind
    DisgracefulMind
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    idk wrote: »
    I am going to put this out there separate of any other comment,

    What does this do for PvP?

    A. Get a bunch of characters not geared for PvP that area easy kill
    B. Get a bunch of characters that just stand in keeps while they are being defended.
    C. Get more characters running around in zergs (again that are not geared for PvP)

    Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.

    Not vehemently defending, I actually think some of these ideas to increase the stones are excellent. I think, however, it still allows at least some incentive for new players to explore Cyrodiil and see if they enjoy it or not when PvP offers more.

    That being said, I think increasing some ways to obtain stones in PvE isn't a bad thing, I'm just of the opinion that you should be able to obtain more in PvP, allowing some incentive since PvE has much, much more incentive.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
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    tmbrinks wrote: »
    If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!

    This is a decent idea, actually. Seeing as trials give plunder, and if you're specifically running trials you could turn that around into stones, eventually. The plunder adds up when you reset trials over and over, I know because I ran them for so long and stocked 3mil plunder throughout a couple of months :)

    I bought the Ebonheart Chateau with just saved plunder from trials.

    I made my 30mil+ mark from trials, plunder and clockwork poly drops combined ;p
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Parrot1986
    Parrot1986
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    Parrot1986 wrote: »
    tmbrinks wrote: »
    Mojmir wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".

    Okay, I'll do some math for you

    PVE:

    6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
    5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character

    That's an opportunity for a MINIMUM of 320 transmute stones per character a month.

    PVP

    50 stones per character in a month

    ??? any other questions.

    Just because YOU don't want to do it... doesn't mean it's not there.

    Maybe add some time effort into your math to get a balanced view. The tier 1 in PvP can be 30 mins to an hour over the course of a month. I comfortably get it done on 10 characters per month over the course of 1 weekend. Through in a low pop bonus and I’m done after a few resources.

    For PVE To do everything you stated would take probably 2 hours per day, 14 hours per week and 56 hours per month. That’s a return of 5.7 stones per hour,

    doing PvP gives you for an hour can get you 50 stones. Doing that on 10 alts takes 10 hours and gets you 500 stones still a return of 50 stones per hour. That’s not even taking into account the ROTW boxes you then get. That’s another 4 per day if you stack them giving you another 120 per month.

    Not sure why people are against it being changed when it’s clearly unbalanced. For me you should get an increased amount from doing vet pledges and again more in hard mode. Getting 2 for normal, 5 for veteran and 8 for hard mode wouldn’t break the system. For trials getting 5 for normal, 10 for vet and 20 for HM would be much better and more rewarding too.

    Just pointing out that the random geodes from ROTW are about 20k~ap per to get one ROTW, which has rng if you get a geode or not. That's a lot more time investment. (You need to invest that 30mins-1hour+ a day for those next 4 guaranteed crystals, saving them or not for daily opening, you still need to obtain that AP to get ROTW).

    Transmute crystals have given a lot more incentive for players to come into PvP, that's been good for the PvP side of things. PvE has all the incentive to play. I like the idea of raising up the weekly coffer crystals a bit, but I think any other boss drops should stay random. 20 crystals for a trial? Sheesh. Most people doing HMs (not talking about progression groups) do them so quickly.

    Yeah I agree not touching the random boss drops, wasn’t suggesting that you get that for every completion. I’m more talking about the weekly coffers and daily pledge reward.

    The ROTW do take more effort and AP so fair point although it’s not RNG. You just need to open on the 20h cooldowns and you will always get one. The RNG is if it’s 4 or higher.
  • tmbrinks
    tmbrinks
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    tmbrinks wrote: »
    If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!

    This is a decent idea, actually. Seeing as trials give plunder, and if you're specifically running trials you could turn that around into stones, eventually. The plunder adds up when you reset trials over and over, I know because I ran them for so long and stocked 3mil plunder throughout a couple of months :)

    I bought the Ebonheart Chateau with just saved plunder from trials.

    I made my 30mil+ mark from trials, plunder and clockwork poly drops combined ;p

    I've never been lucky enough to get a poly :( Probably pushing 40 or 50 vAS +2 clears. I just ended up buying mine, so if I do get one, at least I'll be able to sell it.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • DisgracefulMind
    DisgracefulMind
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    Parrot1986 wrote: »
    Parrot1986 wrote: »
    tmbrinks wrote: »
    Mojmir wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    Pledges and a weekly trial coffer does not define "plenty".

    Okay, I'll do some math for you

    PVE:

    6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
    5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character

    That's an opportunity for a MINIMUM of 320 transmute stones per character a month.

    PVP

    50 stones per character in a month

    ??? any other questions.

    Just because YOU don't want to do it... doesn't mean it's not there.

    Maybe add some time effort into your math to get a balanced view. The tier 1 in PvP can be 30 mins to an hour over the course of a month. I comfortably get it done on 10 characters per month over the course of 1 weekend. Through in a low pop bonus and I’m done after a few resources.

    For PVE To do everything you stated would take probably 2 hours per day, 14 hours per week and 56 hours per month. That’s a return of 5.7 stones per hour,

    doing PvP gives you for an hour can get you 50 stones. Doing that on 10 alts takes 10 hours and gets you 500 stones still a return of 50 stones per hour. That’s not even taking into account the ROTW boxes you then get. That’s another 4 per day if you stack them giving you another 120 per month.

    Not sure why people are against it being changed when it’s clearly unbalanced. For me you should get an increased amount from doing vet pledges and again more in hard mode. Getting 2 for normal, 5 for veteran and 8 for hard mode wouldn’t break the system. For trials getting 5 for normal, 10 for vet and 20 for HM would be much better and more rewarding too.

    Just pointing out that the random geodes from ROTW are about 20k~ap per to get one ROTW, which has rng if you get a geode or not. That's a lot more time investment. (You need to invest that 30mins-1hour+ a day for those next 4 guaranteed crystals, saving them or not for daily opening, you still need to obtain that AP to get ROTW).

    Transmute crystals have given a lot more incentive for players to come into PvP, that's been good for the PvP side of things. PvE has all the incentive to play. I like the idea of raising up the weekly coffer crystals a bit, but I think any other boss drops should stay random. 20 crystals for a trial? Sheesh. Most people doing HMs (not talking about progression groups) do them so quickly.

    Yeah I agree not touching the random boss drops, wasn’t suggesting that you get that for every completion. I’m more talking about the weekly coffers and daily pledge reward.

    The ROTW do take more effort and AP so fair point although it’s not RNG. You just need to open on the 20h cooldowns and you will always get one. The RNG is if it’s 4 or higher.

    No, I know the daily isn't RNG, I was pointing out the rest are RNG. (You'd still need to farm at least 20k AP "daily" to obtain that guaranteed geode though).

    Okay, that would make more sense then, for weeklies or such adjusting the amount. I do agree that could be a potential really nice option for people who just do not want anything at all to do with PvP without killing the incentive to go into PvP for them for others. I think, maybe adjusting the amount dropped per trial would be much better. That way the harder trials weekly drop the most amount for their HM vs the easier trial HMs. I think a higher stone drop rate could be justified then for a weekly HM.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
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    tmbrinks wrote: »
    tmbrinks wrote: »
    If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!

    This is a decent idea, actually. Seeing as trials give plunder, and if you're specifically running trials you could turn that around into stones, eventually. The plunder adds up when you reset trials over and over, I know because I ran them for so long and stocked 3mil plunder throughout a couple of months :)

    I bought the Ebonheart Chateau with just saved plunder from trials.

    I made my 30mil+ mark from trials, plunder and clockwork poly drops combined ;p

    I've never been lucky enough to get a poly :( Probably pushing 40 or 50 vAS +2 clears. I just ended up buying mine, so if I do get one, at least I'll be able to sell it.

    When vAS HM came out and we were pushing world first IR (which we did get after much time haha), I got 3 drops xD Never used them, sold them all haha.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • idk
    idk
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    idk wrote: »
    I am going to put this out there separate of any other comment,

    What does this do for PvP?

    A. Get a bunch of characters not geared for PvP that area easy kill
    B. Get a bunch of characters that just stand in keeps while they are being defended.
    C. Get more characters running around in zergs (again that are not geared for PvP)

    Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.

    Not vehemently defending, I actually think some of these ideas to increase the stones are excellent. I think, however, it still allows at least some incentive for new players to explore Cyrodiil and see if they enjoy it or not when PvP offers more.

    That being said, I think increasing some ways to obtain stones in PvE isn't a bad thing, I'm just of the opinion that you should be able to obtain more in PvP, allowing some incentive since PvE has much, much more incentive.

    There are other incentives that keep the player in PvP for longer than 30 minutes. Granted, they still often meet all three pointes I made but it makes more sense.

    Those that come in for WH, Vigor, puge, etc. are likey to stay longer and have a greater chance to actually get into PvP.

    That is why this lame idea does not make sense. Zos has to see the numbers, but then again, they think Faction lock is a great idea gain after thinking it was a great idea to remove it. In other words, Zos does not have anyone doing the thinking.
  • DisgracefulMind
    DisgracefulMind
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    idk wrote: »
    idk wrote: »
    I am going to put this out there separate of any other comment,

    What does this do for PvP?

    A. Get a bunch of characters not geared for PvP that area easy kill
    B. Get a bunch of characters that just stand in keeps while they are being defended.
    C. Get more characters running around in zergs (again that are not geared for PvP)

    Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.

    Not vehemently defending, I actually think some of these ideas to increase the stones are excellent. I think, however, it still allows at least some incentive for new players to explore Cyrodiil and see if they enjoy it or not when PvP offers more.

    That being said, I think increasing some ways to obtain stones in PvE isn't a bad thing, I'm just of the opinion that you should be able to obtain more in PvP, allowing some incentive since PvE has much, much more incentive.

    There are other incentives that keep the player in PvP for longer than 30 minutes. Granted, they still often meet all three pointes I made but it makes more sense.

    Those that come in for WH, Vigor, puge, etc. are likey to stay longer and have a greater chance to actually get into PvP.

    That is why this lame idea does not make sense. Zos has to see the numbers, but then again, they think Faction lock is a great idea gain after thinking it was a great idea to remove it. In other words, Zos does not have anyone doing the thinking.

    I have seen an increase, at least on PC/NA, of people who stick to PvP after coming in seeking geodes. There's been quite a few forum posts by people who came in for geodes and haven't left.

    I do agree there are other incentives too, but compared to PvE? Not so much.

    That being said, I think increasing some ways of obtaining the stones in PvE isn't a bad thing, and I see both sides. I'd just like to see PvP reap more than PvE still, but I can see the points of the opposite opinion too :)

    (Also yeah faction lock is stupid).
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • ZeroXFF
    ZeroXFF
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    Yet another bad player who feels so insecure about their skills that they need PvE players in divines light armor in PvP areas to feel like they can kill anything at all.

    To people like you I have only one thing the say: git gud, and you'll lose the need to make such stupid suggestions on the forums.
  • DisgracefulMind
    DisgracefulMind
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    ZeroXFF wrote: »
    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    Yet another bad player who feels so insecure about their skills that they need PvE players in divines light armor in PvP areas to feel like they can kill anything at all.

    To people like you I have only one thing the say: git gud, and you'll lose the need to make such stupid suggestions on the forums.

    Interesting, you must not have read the rest of this thread and have not seen that I actually agree on more sources for geodes in PvE.

    I'm also a very experienced PvE player. I have held quite a few world records, was the tank kiter in the first Immortal Redeemer team in the world, was first to clear vMoL hardmode on PC/NA, I have Tick-Tock Tormentor as well (second group on PC/NA), and I advocate where I can for PvE players, particularly healers (my main role).

    Calling me bad and telling me to git gud is pretty funny. Sure, I PvP, and if you were to look at any of my PvP montages you would see that I seek fighting players of higher alliance rank + max CP in specifically outnumbered situations.

    (Normally I don't care about telling people my own accomplishments as a player, but you chose to insult me, so I'm defending myself.)

    I'm not insulting anyone, I don't care to and there's no reason behind it. I'm just expressing an opposing opinion.

    That being said, there have been some wonderful ideas in here about how to increase the stone gain in PvE, and I hope ZoS sees some of them.

    I hope you have a fantastic day, truly! :)
    Edited by DisgracefulMind on April 4, 2019 3:39PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    I am going to put this out there separate of any other comment,

    What does this do for PvP?

    A. Get a bunch of characters not geared for PvP that area easy kill
    B. Get a bunch of characters that just stand in keeps while they are being defended.
    C. Get more characters running around in zergs (again that are not geared for PvP)

    Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.

    Not vehemently defending, I actually think some of these ideas to increase the stones are excellent. I think, however, it still allows at least some incentive for new players to explore Cyrodiil and see if they enjoy it or not when PvP offers more.

    That being said, I think increasing some ways to obtain stones in PvE isn't a bad thing, I'm just of the opinion that you should be able to obtain more in PvP, allowing some incentive since PvE has much, much more incentive.

    There are other incentives that keep the player in PvP for longer than 30 minutes. Granted, they still often meet all three pointes I made but it makes more sense.

    Those that come in for WH, Vigor, puge, etc. are likey to stay longer and have a greater chance to actually get into PvP.

    That is why this lame idea does not make sense. Zos has to see the numbers, but then again, they think Faction lock is a great idea gain after thinking it was a great idea to remove it. In other words, Zos does not have anyone doing the thinking.

    I have seen an increase, at least on PC/NA, of people who stick to PvP after coming in seeking geodes. There's been quite a few forum posts by people who came in for geodes and haven't left.

    I do agree there are other incentives too, but compared to PvE? Not so much.

    That being said, I think increasing some ways of obtaining the stones in PvE isn't a bad thing, and I see both sides. I'd just like to see PvP reap more than PvE still, but I can see the points of the opposite opinion too :)

    (Also yeah faction lock is stupid).

    Seeing an increase in population or perceived increase lacks meaning without context. Granted, you and I cannot see that context. Only Zos can see how many much of the population increase is just rotation characters for the tier rewards.

    Further, when was that increase and has it been sustained. Yes, this is rhetorical because we can only Zos can answer any of this and they just stated we have been asking for faction lock, which few of us actually asked for. (Just bringing up a point that Zos will not be truly forthcoming with their reason or motives.)
  • msalvia
    msalvia
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    Fact: ESO rewards well-rounded players. If you JUST PvE or JUST PvP, you're missing out on half the stuff. If you try everything the game offers, you get all the rewards. Transmute stones are a great example of this fact.
  • DisgracefulMind
    DisgracefulMind
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    I am going to put this out there separate of any other comment,

    What does this do for PvP?

    A. Get a bunch of characters not geared for PvP that area easy kill
    B. Get a bunch of characters that just stand in keeps while they are being defended.
    C. Get more characters running around in zergs (again that are not geared for PvP)

    Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.

    Not vehemently defending, I actually think some of these ideas to increase the stones are excellent. I think, however, it still allows at least some incentive for new players to explore Cyrodiil and see if they enjoy it or not when PvP offers more.

    That being said, I think increasing some ways to obtain stones in PvE isn't a bad thing, I'm just of the opinion that you should be able to obtain more in PvP, allowing some incentive since PvE has much, much more incentive.

    There are other incentives that keep the player in PvP for longer than 30 minutes. Granted, they still often meet all three pointes I made but it makes more sense.

    Those that come in for WH, Vigor, puge, etc. are likey to stay longer and have a greater chance to actually get into PvP.

    That is why this lame idea does not make sense. Zos has to see the numbers, but then again, they think Faction lock is a great idea gain after thinking it was a great idea to remove it. In other words, Zos does not have anyone doing the thinking.

    I have seen an increase, at least on PC/NA, of people who stick to PvP after coming in seeking geodes. There's been quite a few forum posts by people who came in for geodes and haven't left.

    I do agree there are other incentives too, but compared to PvE? Not so much.

    That being said, I think increasing some ways of obtaining the stones in PvE isn't a bad thing, and I see both sides. I'd just like to see PvP reap more than PvE still, but I can see the points of the opposite opinion too :)

    (Also yeah faction lock is stupid).

    Seeing an increase in population or perceived increase lacks meaning without context. Granted, you and I cannot see that context. Only Zos can see how many much of the population increase is just rotation characters for the tier rewards.

    Further, when was that increase and has it been sustained. Yes, this is rhetorical because we can only Zos can answer any of this and they just stated we have been asking for faction lock, which few of us actually asked for. (Just bringing up a point that Zos will not be truly forthcoming with their reason or motives.)

    You're right, I don't have numbers, I can only attest to the players I've talked to that are new/people on the forums, and my own perception from the hours I play.

    I agree that there should be increases from PvE, with all being said.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Sanguinor2
    Sanguinor2
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    You're right, I don't have numbers, I can only attest to the players I've talked to that are new/people on the forums, and my own perception from the hours I play.

    I agree that there should be increases from PvE, with all being said.

    If you really want them from PvE only there is easy ways you can get the same amount (50 over 30 days) from PvE. Unless they changed the Weekly coffers to no longer drop from normal you just Need 11 decent pve Players that also want transmutes and also dont want any sort of PvP. Just do 10 nCR+3s in 4 weeks, should easily, easily be under 10 minutes for each run and you only Need 2.5 (so 3,3,2,2) runs per week, and if you dont have 3 characters that can do decent in PvE just add nAS+2 which also really shouldnt take Long. There 50 transmutes from PvE in 30 days.

    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • DisgracefulMind
    DisgracefulMind
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    Sanguinor2 wrote: »

    You're right, I don't have numbers, I can only attest to the players I've talked to that are new/people on the forums, and my own perception from the hours I play.

    I agree that there should be increases from PvE, with all being said.

    If you really want them from PvE only there is easy ways you can get the same amount (50 over 30 days) from PvE. Unless they changed the Weekly coffers to no longer drop from normal you just Need 11 decent pve Players that also want transmutes and also dont want any sort of PvP. Just do 10 nCR+3s in 4 weeks, should easily, easily be under 10 minutes for each run and you only Need 2.5 (so 3,3,2,2) runs per week, and if you dont have 3 characters that can do decent in PvE just add nAS+2 which also really shouldnt take Long. There 50 transmutes from PvE in 30 days.

    I think the point that most people are getting at in this thread is that you can reap 15 characters (potentially) in geode rewards per campaign. Their point is that they want some sort of scaling of geodes from the content they do. I can appreciate that, even if my opinion is that PvP should give slightly more still.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • msalvia
    msalvia
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    Another good reason for the imbalance is that in PvE, when you are running trials/dungeons, you are getting CONSTANT DROPS, to the point where you're likely getting pieces you need so less need for transmute.

    In PvP, playing for an hour (approximately the time it takes to do pledges in PvE) will get you a couple coffers, tops. And in those coffers, you almost always get crap gear (unless you pull a SS fire staff).

    Given that imbalance, it seems fair that PvP would get more transmute to compensate for their area of the game giving them very, very little decent loot.
  • Sanguinor2
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    I think the point that most people are getting at in this thread is that you can reap 15 characters (potentially) in geode rewards per campaign. Their point is that they want some sort of scaling of geodes from the content they do. I can appreciate that, even if my opinion is that PvP should give slightly more still.

    Well you can also do the Weekly mini Trial quests fast on 15 characters just Need to swap gear around, wont take Long either, and its not like normal Craglorn Trials take ages either, so the Option is there.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • DisgracefulMind
    DisgracefulMind
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    Sanguinor2 wrote: »

    I think the point that most people are getting at in this thread is that you can reap 15 characters (potentially) in geode rewards per campaign. Their point is that they want some sort of scaling of geodes from the content they do. I can appreciate that, even if my opinion is that PvP should give slightly more still.

    Well you can also do the Weekly mini Trial quests fast on 15 characters just Need to swap gear around, wont take Long either, and its not like normal Craglorn Trials take ages either, so the Option is there.

    I don't disagree with you, and I don't disagree with them either. I think, like most things, a good compromise can be made.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Sanguinor2
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    I don't disagree with you, and I don't disagree with them either. I think, like most things, a good compromise can be made.

    I honestly dont think a Change is needed, the Options are there to get the same transmutes from pve over 4 weeks in a rather similar time compared to the pvp transmutes, you just have to want it. If you do 5 weeklies on all your characters for 4 weeks you will actually get double the transmutes compared to pvp and that excludes 2 Trials and pledges.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • kookster
    kookster
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    Even as a 95% PVP player, I think adding a better way in PVE to get transmute stones would be a good change. I think it would be good to get like 5 guaranteed stones for doing a undaunted daily. Maybe more for hard mode. Or you can buy them with writs. Something would be nice. I would like it added mostly for the fact that sometimes I want to transmute something but I have no stones and a campaign might not be ending for a while, and trying to get them through PVE is laughable. So it would be nice for a time factor, and especially for those who don't enjoy PVPing in this game.
    Edited by kookster on April 4, 2019 4:07PM
    Potato Pact - PC NA
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