You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.
Pledges and a weekly trial coffer does not define "plenty".
Okay, I'll do some math for you
PVE:
6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character
That's an opportunity for a MINIMUM of 320 transmute stones per character a month.
PVP
50 stones per character in a month
??? any other questions.
Just because YOU don't want to do it... doesn't mean it's not there.
Parrot1986 wrote: »You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.
Pledges and a weekly trial coffer does not define "plenty".
Okay, I'll do some math for you
PVE:
6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character
That's an opportunity for a MINIMUM of 320 transmute stones per character a month.
PVP
50 stones per character in a month
??? any other questions.
Just because YOU don't want to do it... doesn't mean it's not there.
Maybe add some time effort into your math to get a balanced view. The tier 1 in PvP can be 30 mins to an hour over the course of a month. I comfortably get it done on 10 characters per month over the course of 1 weekend. Through in a low pop bonus and I’m done after a few resources.
For PVE To do everything you stated would take probably 2 hours per day, 14 hours per week and 56 hours per month. That’s a return of 5.7 stones per hour,
doing PvP gives you for an hour can get you 50 stones. Doing that on 10 alts takes 10 hours and gets you 500 stones still a return of 50 stones per hour. That’s not even taking into account the ROTW boxes you then get. That’s another 4 per day if you stack them giving you another 120 per month.
Not sure why people are against it being changed when it’s clearly unbalanced. For me you should get an increased amount from doing vet pledges and again more in hard mode. Getting 2 for normal, 5 for veteran and 8 for hard mode wouldn’t break the system. For trials getting 5 for normal, 10 for vet and 20 for HM would be much better and more rewarding too.
Parrot1986 wrote: »You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.
Pledges and a weekly trial coffer does not define "plenty".
Okay, I'll do some math for you
PVE:
6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character
That's an opportunity for a MINIMUM of 320 transmute stones per character a month.
PVP
50 stones per character in a month
??? any other questions.
Just because YOU don't want to do it... doesn't mean it's not there.
Maybe add some time effort into your math to get a balanced view. The tier 1 in PvP can be 30 mins to an hour over the course of a month. I comfortably get it done on 10 characters per month over the course of 1 weekend. Through in a low pop bonus and I’m done after a few resources.
For PVE To do everything you stated would take probably 2 hours per day, 14 hours per week and 56 hours per month. That’s a return of 5.7 stones per hour,
doing PvP gives you for an hour can get you 50 stones. Doing that on 10 alts takes 10 hours and gets you 500 stones still a return of 50 stones per hour. That’s not even taking into account the ROTW boxes you then get. That’s another 4 per day if you stack them giving you another 120 per month.
Not sure why people are against it being changed when it’s clearly unbalanced. For me you should get an increased amount from doing vet pledges and again more in hard mode. Getting 2 for normal, 5 for veteran and 8 for hard mode wouldn’t break the system. For trials getting 5 for normal, 10 for vet and 20 for HM would be much better and more rewarding too.
hedna123b14_ESO wrote: »If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!
DisgracefulMind wrote: »hedna123b14_ESO wrote: »If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!
This is a decent idea, actually. Seeing as trials give plunder, and if you're specifically running trials you could turn that around into stones, eventually. The plunder adds up when you reset trials over and over, I know because I ran them for so long and stocked 3mil plunder throughout a couple of months
I am going to put this out there separate of any other comment,
What does this do for PvP?
A. Get a bunch of characters not geared for PvP that area easy kill
B. Get a bunch of characters that just stand in keeps while they are being defended.
C. Get more characters running around in zergs (again that are not geared for PvP)
Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.
DisgracefulMind wrote: »hedna123b14_ESO wrote: »If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!
This is a decent idea, actually. Seeing as trials give plunder, and if you're specifically running trials you could turn that around into stones, eventually. The plunder adds up when you reset trials over and over, I know because I ran them for so long and stocked 3mil plunder throughout a couple of months
I bought the Ebonheart Chateau with just saved plunder from trials.
DisgracefulMind wrote: »Parrot1986 wrote: »You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.
Pledges and a weekly trial coffer does not define "plenty".
Okay, I'll do some math for you
PVE:
6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character
That's an opportunity for a MINIMUM of 320 transmute stones per character a month.
PVP
50 stones per character in a month
??? any other questions.
Just because YOU don't want to do it... doesn't mean it's not there.
Maybe add some time effort into your math to get a balanced view. The tier 1 in PvP can be 30 mins to an hour over the course of a month. I comfortably get it done on 10 characters per month over the course of 1 weekend. Through in a low pop bonus and I’m done after a few resources.
For PVE To do everything you stated would take probably 2 hours per day, 14 hours per week and 56 hours per month. That’s a return of 5.7 stones per hour,
doing PvP gives you for an hour can get you 50 stones. Doing that on 10 alts takes 10 hours and gets you 500 stones still a return of 50 stones per hour. That’s not even taking into account the ROTW boxes you then get. That’s another 4 per day if you stack them giving you another 120 per month.
Not sure why people are against it being changed when it’s clearly unbalanced. For me you should get an increased amount from doing vet pledges and again more in hard mode. Getting 2 for normal, 5 for veteran and 8 for hard mode wouldn’t break the system. For trials getting 5 for normal, 10 for vet and 20 for HM would be much better and more rewarding too.
Just pointing out that the random geodes from ROTW are about 20k~ap per to get one ROTW, which has rng if you get a geode or not. That's a lot more time investment. (You need to invest that 30mins-1hour+ a day for those next 4 guaranteed crystals, saving them or not for daily opening, you still need to obtain that AP to get ROTW).
Transmute crystals have given a lot more incentive for players to come into PvP, that's been good for the PvP side of things. PvE has all the incentive to play. I like the idea of raising up the weekly coffer crystals a bit, but I think any other boss drops should stay random. 20 crystals for a trial? Sheesh. Most people doing HMs (not talking about progression groups) do them so quickly.
DisgracefulMind wrote: »DisgracefulMind wrote: »hedna123b14_ESO wrote: »If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!
This is a decent idea, actually. Seeing as trials give plunder, and if you're specifically running trials you could turn that around into stones, eventually. The plunder adds up when you reset trials over and over, I know because I ran them for so long and stocked 3mil plunder throughout a couple of months
I bought the Ebonheart Chateau with just saved plunder from trials.
I made my 30mil+ mark from trials, plunder and clockwork poly drops combined ;p
Parrot1986 wrote: »DisgracefulMind wrote: »Parrot1986 wrote: »You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.
Pledges and a weekly trial coffer does not define "plenty".
Okay, I'll do some math for you
PVE:
6 from pledges a day (usually a few more) x 30 days = 180 stones a month per character
5 from a coffer in a trials (another 5 if you make the leaderboards for the weekly) x 7 trials a week x 4 weeks = 140 stones a month per character
That's an opportunity for a MINIMUM of 320 transmute stones per character a month.
PVP
50 stones per character in a month
??? any other questions.
Just because YOU don't want to do it... doesn't mean it's not there.
Maybe add some time effort into your math to get a balanced view. The tier 1 in PvP can be 30 mins to an hour over the course of a month. I comfortably get it done on 10 characters per month over the course of 1 weekend. Through in a low pop bonus and I’m done after a few resources.
For PVE To do everything you stated would take probably 2 hours per day, 14 hours per week and 56 hours per month. That’s a return of 5.7 stones per hour,
doing PvP gives you for an hour can get you 50 stones. Doing that on 10 alts takes 10 hours and gets you 500 stones still a return of 50 stones per hour. That’s not even taking into account the ROTW boxes you then get. That’s another 4 per day if you stack them giving you another 120 per month.
Not sure why people are against it being changed when it’s clearly unbalanced. For me you should get an increased amount from doing vet pledges and again more in hard mode. Getting 2 for normal, 5 for veteran and 8 for hard mode wouldn’t break the system. For trials getting 5 for normal, 10 for vet and 20 for HM would be much better and more rewarding too.
Just pointing out that the random geodes from ROTW are about 20k~ap per to get one ROTW, which has rng if you get a geode or not. That's a lot more time investment. (You need to invest that 30mins-1hour+ a day for those next 4 guaranteed crystals, saving them or not for daily opening, you still need to obtain that AP to get ROTW).
Transmute crystals have given a lot more incentive for players to come into PvP, that's been good for the PvP side of things. PvE has all the incentive to play. I like the idea of raising up the weekly coffer crystals a bit, but I think any other boss drops should stay random. 20 crystals for a trial? Sheesh. Most people doing HMs (not talking about progression groups) do them so quickly.
Yeah I agree not touching the random boss drops, wasn’t suggesting that you get that for every completion. I’m more talking about the weekly coffers and daily pledge reward.
The ROTW do take more effort and AP so fair point although it’s not RNG. You just need to open on the 20h cooldowns and you will always get one. The RNG is if it’s 4 or higher.
DisgracefulMind wrote: »DisgracefulMind wrote: »hedna123b14_ESO wrote: »If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!
This is a decent idea, actually. Seeing as trials give plunder, and if you're specifically running trials you could turn that around into stones, eventually. The plunder adds up when you reset trials over and over, I know because I ran them for so long and stocked 3mil plunder throughout a couple of months
I bought the Ebonheart Chateau with just saved plunder from trials.
I made my 30mil+ mark from trials, plunder and clockwork poly drops combined ;p
I've never been lucky enough to get a polyProbably pushing 40 or 50 vAS +2 clears. I just ended up buying mine, so if I do get one, at least I'll be able to sell it.
DisgracefulMind wrote: »I am going to put this out there separate of any other comment,
What does this do for PvP?
A. Get a bunch of characters not geared for PvP that area easy kill
B. Get a bunch of characters that just stand in keeps while they are being defended.
C. Get more characters running around in zergs (again that are not geared for PvP)
Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.
Not vehemently defending, I actually think some of these ideas to increase the stones are excellent. I think, however, it still allows at least some incentive for new players to explore Cyrodiil and see if they enjoy it or not when PvP offers more.
That being said, I think increasing some ways to obtain stones in PvE isn't a bad thing, I'm just of the opinion that you should be able to obtain more in PvP, allowing some incentive since PvE has much, much more incentive.
DisgracefulMind wrote: »I am going to put this out there separate of any other comment,
What does this do for PvP?
A. Get a bunch of characters not geared for PvP that area easy kill
B. Get a bunch of characters that just stand in keeps while they are being defended.
C. Get more characters running around in zergs (again that are not geared for PvP)
Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.
Not vehemently defending, I actually think some of these ideas to increase the stones are excellent. I think, however, it still allows at least some incentive for new players to explore Cyrodiil and see if they enjoy it or not when PvP offers more.
That being said, I think increasing some ways to obtain stones in PvE isn't a bad thing, I'm just of the opinion that you should be able to obtain more in PvP, allowing some incentive since PvE has much, much more incentive.
There are other incentives that keep the player in PvP for longer than 30 minutes. Granted, they still often meet all three pointes I made but it makes more sense.
Those that come in for WH, Vigor, puge, etc. are likey to stay longer and have a greater chance to actually get into PvP.
That is why this lame idea does not make sense. Zos has to see the numbers, but then again, they think Faction lock is a great idea gain after thinking it was a great idea to remove it. In other words, Zos does not have anyone doing the thinking.
DisgracefulMind wrote: »I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game
DisgracefulMind wrote: »I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game
Yet another bad player who feels so insecure about their skills that they need PvE players in divines light armor in PvP areas to feel like they can kill anything at all.
To people like you I have only one thing the say: git gud, and you'll lose the need to make such stupid suggestions on the forums.
DisgracefulMind wrote: »DisgracefulMind wrote: »I am going to put this out there separate of any other comment,
What does this do for PvP?
A. Get a bunch of characters not geared for PvP that area easy kill
B. Get a bunch of characters that just stand in keeps while they are being defended.
C. Get more characters running around in zergs (again that are not geared for PvP)
Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.
Not vehemently defending, I actually think some of these ideas to increase the stones are excellent. I think, however, it still allows at least some incentive for new players to explore Cyrodiil and see if they enjoy it or not when PvP offers more.
That being said, I think increasing some ways to obtain stones in PvE isn't a bad thing, I'm just of the opinion that you should be able to obtain more in PvP, allowing some incentive since PvE has much, much more incentive.
There are other incentives that keep the player in PvP for longer than 30 minutes. Granted, they still often meet all three pointes I made but it makes more sense.
Those that come in for WH, Vigor, puge, etc. are likey to stay longer and have a greater chance to actually get into PvP.
That is why this lame idea does not make sense. Zos has to see the numbers, but then again, they think Faction lock is a great idea gain after thinking it was a great idea to remove it. In other words, Zos does not have anyone doing the thinking.
I have seen an increase, at least on PC/NA, of people who stick to PvP after coming in seeking geodes. There's been quite a few forum posts by people who came in for geodes and haven't left.
I do agree there are other incentives too, but compared to PvE? Not so much.
That being said, I think increasing some ways of obtaining the stones in PvE isn't a bad thing, and I see both sides. I'd just like to see PvP reap more than PvE still, but I can see the points of the opposite opinion too
(Also yeah faction lock is stupid).
DisgracefulMind wrote: »DisgracefulMind wrote: »I am going to put this out there separate of any other comment,
What does this do for PvP?
A. Get a bunch of characters not geared for PvP that area easy kill
B. Get a bunch of characters that just stand in keeps while they are being defended.
C. Get more characters running around in zergs (again that are not geared for PvP)
Ok, nvm, when I look at it like that I can see it is great for Cyrodiil and why so many are vehemently defending the idea.
Not vehemently defending, I actually think some of these ideas to increase the stones are excellent. I think, however, it still allows at least some incentive for new players to explore Cyrodiil and see if they enjoy it or not when PvP offers more.
That being said, I think increasing some ways to obtain stones in PvE isn't a bad thing, I'm just of the opinion that you should be able to obtain more in PvP, allowing some incentive since PvE has much, much more incentive.
There are other incentives that keep the player in PvP for longer than 30 minutes. Granted, they still often meet all three pointes I made but it makes more sense.
Those that come in for WH, Vigor, puge, etc. are likey to stay longer and have a greater chance to actually get into PvP.
That is why this lame idea does not make sense. Zos has to see the numbers, but then again, they think Faction lock is a great idea gain after thinking it was a great idea to remove it. In other words, Zos does not have anyone doing the thinking.
I have seen an increase, at least on PC/NA, of people who stick to PvP after coming in seeking geodes. There's been quite a few forum posts by people who came in for geodes and haven't left.
I do agree there are other incentives too, but compared to PvE? Not so much.
That being said, I think increasing some ways of obtaining the stones in PvE isn't a bad thing, and I see both sides. I'd just like to see PvP reap more than PvE still, but I can see the points of the opposite opinion too
(Also yeah faction lock is stupid).
Seeing an increase in population or perceived increase lacks meaning without context. Granted, you and I cannot see that context. Only Zos can see how many much of the population increase is just rotation characters for the tier rewards.
Further, when was that increase and has it been sustained. Yes, this is rhetorical because we can only Zos can answer any of this and they just stated we have been asking for faction lock, which few of us actually asked for. (Just bringing up a point that Zos will not be truly forthcoming with their reason or motives.)
DisgracefulMind wrote: »
You're right, I don't have numbers, I can only attest to the players I've talked to that are new/people on the forums, and my own perception from the hours I play.
I agree that there should be increases from PvE, with all being said.
Sanguinor2 wrote: »DisgracefulMind wrote: »
You're right, I don't have numbers, I can only attest to the players I've talked to that are new/people on the forums, and my own perception from the hours I play.
I agree that there should be increases from PvE, with all being said.
If you really want them from PvE only there is easy ways you can get the same amount (50 over 30 days) from PvE. Unless they changed the Weekly coffers to no longer drop from normal you just Need 11 decent pve Players that also want transmutes and also dont want any sort of PvP. Just do 10 nCR+3s in 4 weeks, should easily, easily be under 10 minutes for each run and you only Need 2.5 (so 3,3,2,2) runs per week, and if you dont have 3 characters that can do decent in PvE just add nAS+2 which also really shouldnt take Long. There 50 transmutes from PvE in 30 days.
DisgracefulMind wrote: »
I think the point that most people are getting at in this thread is that you can reap 15 characters (potentially) in geode rewards per campaign. Their point is that they want some sort of scaling of geodes from the content they do. I can appreciate that, even if my opinion is that PvP should give slightly more still.
Sanguinor2 wrote: »DisgracefulMind wrote: »
I think the point that most people are getting at in this thread is that you can reap 15 characters (potentially) in geode rewards per campaign. Their point is that they want some sort of scaling of geodes from the content they do. I can appreciate that, even if my opinion is that PvP should give slightly more still.
Well you can also do the Weekly mini Trial quests fast on 15 characters just Need to swap gear around, wont take Long either, and its not like normal Craglorn Trials take ages either, so the Option is there.
DisgracefulMind wrote: »
I don't disagree with you, and I don't disagree with them either. I think, like most things, a good compromise can be made.