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Any planned changes for transmute stone acquisition in PvE?

  • hedna123b14_ESO
    hedna123b14_ESO
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    me_ming wrote: »
    If all else fails make it a gold sink! I'd even pay 5k per stone if that meant I could buy them!

    My goodness stop making things purchasable. You can already buy your precious Skyshards in Update 22. Next thing you know this game let's you buy skillpoints because some lazy players what everything to be in the crown store. ESO players these days are just plain lazy. They already nerfed (indirectly) the DLC dungeons to the ground, it's almost insane how I had done vICP HM a few weeks ago with NO tank and no death. Just burned the boss straight. And this was from a PUG. When vICP first released it took me 5 hours to clear it for the first time. Or how skins are now acquired just by completing it in vet mode. The entitlement of some players in this game is just OP. How about you put some effort to get what you want?

    If ZOS does sell these stones, I hope they do it through the apex crates so they have to purchase 1 stone per 400 gems. Let these lazy people "earn" their stones.

    Lazy? The game is really big...I raid 9 hrs a week, it is hard to commit much more time time to the game outside of raiding...not all of us have 20+ hrs to invest into the game weekly...
  • SugaComa
    SugaComa
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    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    You can just repair walls and earn them

    Beauty of cyrodil is you can earn stuff with out fighting by helping repair seige and keeps
  • MooseKnuckles88
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    I don't think it would kill the game by making transmute crystals or undaunted keys sell-able. They could put a soft cap per account in something like that per month or make it within reason. Regardless, if you want dungeon or trial gear you gotta run the dungeons and trials. If one needs keys, someone would have to still do the undaunted pledges. If someone needs transmute crystals then you you guessed it someone has to do run rotw or other means. Forgive me if I'm wrong but don't most people hate the grind in this game anyways???? What's killing the game is suffering to farm gear, farm stones, farm skyshards, level skills and psijic skill line, mages skill line, undaunted skill line, fighters skill line, to name a few not to mention the time you gotta put into leveling character skills. By eliminating the grind for crystals and keys they'd have more people actually enjoying the game rather than making people do what they hate. Maybe I'm just crazy...
    Edited by MooseKnuckles88 on April 4, 2019 10:04PM
  • Stebarnz
    Stebarnz
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    Jesus Christ! Play the game pve you get stones play the game pvp you get stones! 1st world problems man!
    Sooner or later you get to a point where you don't need to transmute anything because it already done then what you gonna do?
  • Katahdin
    Katahdin
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    No to any sale of transmute stones in the crown store!

    They need to be easier to obtain. One or 2 per pledge is rediculous. Now with faction locks incoming, 50 per month or 10 per week for 7 day is not enough!

    We also need a higher cap, at least 500

    Since gear rarely drops in desired traits, we need more stones!
    Edited by Katahdin on April 4, 2019 11:22PM
    Beta tester November 2013
  • SteveCampsOut
    SteveCampsOut
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    My only question is what happened to having Transmute Crystals in event reward containers?
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

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  • Titan_01
    Titan_01
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    My only question is what happened to having Transmute Crystals in event reward containers?

    The current event can reward them.
  • SteveCampsOut
    SteveCampsOut
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    Titan_01 wrote: »
    My only question is what happened to having Transmute Crystals in event reward containers?

    The current event can reward them.

    I was just coming back to say I got two from the event today. Thanks.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • Sylvermynx
    Sylvermynx
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    On my first account I got 17 transmute crystals today; and on my second one I got 23.
  • MooseKnuckles88
    MooseKnuckles88
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    By sell-able I meant in terms of selling in the traders, but if ESO wanted to make more revenue then that's up to them to put them in the crown store. I just wont be getting mine that way.

    What good are having 100 undaunted keys to me vs someone else having 100 uncracked geodes laying around? Wouldn't everyone win? Pvp win by selling their hoard of useless geodes that they got from doing content they enjoy, pve players can sell keys by doing content they enjoy, it'd be the rare occasion that both pve and pvp players actually got along with something.

    That's also crap that you'll never need another transmute crystal. The game is always changing and new sets are coming out, or new classes even. That said people probably wouldn't mind another way to make gold in this game. Agree to disagree, I suppose.
  • DisgracefulMind
    DisgracefulMind
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    Titan_01 wrote: »
    My only question is what happened to having Transmute Crystals in event reward containers?

    The current event can reward them.

    I was just coming back to say I got two from the event today. Thanks.

    I have gotten over 100 just doing my writs...not even kidding lol
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • D0PAMINE
    D0PAMINE
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    By sell-able I meant in terms of selling in the traders, but if ESO wanted to make more revenue then that's up to them to put them in the crown store. I just wont be getting mine that way.

    What good are having 100 undaunted keys to me vs someone else having 100 uncracked geodes laying around? Wouldn't everyone win? Pvp win by selling their hoard of useless geodes that they got from doing content they enjoy, pve players can sell keys by doing content they enjoy, it'd be the rare occasion that both pve and pvp players actually got along with something.

    That's also crap that you'll never need another transmute crystal. The game is always changing and new sets are coming out, or new classes even. That said people probably wouldn't mind another way to make gold in this game. Agree to disagree, I suppose.

    Actually I think I would be fine with that. I have all storage chests and 2 are filled with monster sets. I don't need keys as bad as I used to, don't need research or mats, I just vend them now. People just delete their Geodes because space is so limited even if you don't take advantage of what the game offers as a whole.
    Edited by D0PAMINE on April 4, 2019 11:39PM
  • D0PAMINE
    D0PAMINE
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    Ok the draft settings on this forum while browsing on a phone annoy me to no end.
  • Heady
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    It actually works out better even if you were to not do pvp at all like yeah you can get stones of 50, but if you love the grind you do 7*5*4 easy can run a normal trial in 10 mins pending what trial it is of course
  • Tensar
    Tensar
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    It's actually nice how it is. And I almost never do pvp.

    Change it would not be good.
  • Bergzorn
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    While some players are starving for crystals, the geodes are cluttering my inventory to a point where I have to destroy them.

    I would love to sell them in a guild store or even give them away for free.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • idk
    idk
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    Sanguinor2 wrote: »
    idk wrote: »

    Time is the real factor and has been presented in this thread. It takes a lot more time to earn the same transmutes in PvE vs PvP.

    Yep because normal Trials take so Long especially normal mini Trials.

    Before making a snarky remark you should really look through the thread to see if there are any posts that would put your comment into the light it deserves. Math is a terrible thing when you do not use it.
  • disintegr8
    disintegr8
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    Bergzorn wrote: »
    While some players are starving for crystals, the geodes are cluttering my inventory to a point where I have to destroy them.

    I would love to sell them in a guild store or even give them away for free.
    The tiny limit on what you can hold is too small - you can't even transmute a 5 pc set of gear. I've got at least 1k in 50 crystal geodes and would love to be able to sell them.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • HowlKimchi
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    I've always thought of transmute crystals as something made for PVP players. Those who dont want to run a dungeon a *** ton of times just to get an infused lich resto staff can just do the dungeon until he gets a lich resto, and then transmute.

    PVE players have the guilds/friends to do the dungeons with them quickly again and again.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Starlock
    Starlock
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    HaruKamui wrote: »
    I've always thought of transmute crystals as something made for PVP players. Those who dont want to run a dungeon a *** ton of times just to get an infused lich resto staff can just do the dungeon until he gets a lich resto, and then transmute.

    PVE players have the guilds/friends to do the dungeons with them quickly again and again.

    And the PvE players who don’t focus on group content (or don’t have the resources/capacity to do dungeons quickly over and over) are just entirely screwed. No bloodthirsty jewelry from dropped sets for you!
  • Mayrael
    Mayrael
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    Just one thing... What the hell you want to do? You don't like PvP, I get it. But you also complain that it requires more time to get the stones in PvE. You don't want to PvP, you don't want to PvE, so what you want to do? Also when you have that perfect gear you wanted, there is no need to farm crystal anymore, both PvE and PvP.

    What geodes did to PvP? Well at least some of those people that wanted just tier 1 reward, changed their mind and stayed in PvP for a longer time.

    Difference between PvP and PvE is that in PvP you need a lot more testing, a lot more equipment variations, you change something in your setup on regular basis, there is no point where you say "ok I'm done", there is always something you want check at least.

    In the end I get your point about effort and I would gladly agree on equalisation crystals income between PvE and PvP but I would like to have also equalisation of gold income between those, because right now in PvP it is tied only to guild stores and selling hot stuff - what If we could buy for 50k APs "ingots" that could be sold for 5k gold to vendor?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Parrot1986
    Parrot1986
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    HaruKamui wrote: »
    I've always thought of transmute crystals as something made for PVP players. Those who dont want to run a dungeon a *** ton of times just to get an infused lich resto staff can just do the dungeon until he gets a lich resto, and then transmute.

    PVE players have the guilds/friends to do the dungeons with them quickly again and again.

    The same argument could be said for the opposite, it’s for PVE players who don’t want to endlessly run the same dungeon or trial to not only get the right item drop but also in the right trait.

    Although PVE players like to run dungeon and trial not many like to have to run VMA 200+ times to get an Inferno staff in sharpened or BSW in full divines like it was before. That’s not enjoyable to anyone. Keep in mind PVE has less diversity than PVP so not having that 1 staff reduces your damage by a significant amount that can’t be made up elsewhere so the impact can be far greater.

    Transmutation had clear benefits for both content types but the acquiring of the stones is heavily weighted towards one content style unless you have 50+ hours a month to start to get close to what you could do in PVP in around 10. All OP was asking for was to look for ways to increase the stones you get from PVE content to make it a bit more comparable.

  • Parrot1986
    Parrot1986
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    Mayrael wrote: »
    Just one thing... What the hell you want to do? You don't like PvP, I get it. But you also complain that it requires more time to get the stones in PvE. You don't want to PvP, you don't want to PvE, so what you want to do? Also when you have that perfect gear you wanted, there is no need to farm crystal anymore, both PvE and PvP.

    What geodes did to PvP? Well at least some of those people that wanted just tier 1 reward, changed their mind and stayed in PvP for a longer time.

    Difference between PvP and PvE is that in PvP you need a lot more testing, a lot more equipment variations, you change something in your setup on regular basis, there is no point where you say "ok I'm done", there is always something you want check at least.

    In the end I get your point about effort and I would gladly agree on equalisation crystals income between PvE and PvP but I would like to have also equalisation of gold income between those, because right now in PvP it is tied only to guild stores and selling hot stuff - what If we could buy for 50k APs "ingots" that could be sold for 5k gold to vendor?

    Don’t think it’s we dont want to do PVE, it’s the time taken to do all the PVE to get enough stones compared to PVP. I’ve had a week off work and been able to do multiple sets of pledges on characters this week which has given me a good amount of stones which is great. Issue is that’s taken 5-6 hours a day so that time commitment when at work and back to normal is just never going to be possible. For PvP I can take a couple hours omduring the weekend morning and smash our 10 characters to level 1 and get 500 stones.

    I disagree on the testing, PVP has more diversity and options yes but PVE builds are changing quite regularly and pretty much every patch brings some new sets or changes something. The PTS helps with testing in PVE a lot but you still need the stones to change in live.
    Wrathstone has made Bow Bow viable with the new set, one handed enchant changes meant Nirn/Sharpened is better so all those daggers we have now need changed to that. The shadow buff has made precise more viable now as well so all those staffs can change trait too.
    I have changed 10+ items this patch and that’s not half what I would’ve wanted but with us going into PTS for Elsweyr soon I won’t bother with the rest until that happens.
    Edited by Parrot1986 on April 5, 2019 7:05AM
  • SoLooney
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    So you're reasoning is: "As a PvP player I am forced to PvE, so let's make the PvE'ers suffer".....seems reasonable...

    Actually, no, I PvE too, not as much anymore, because I quit competitive raiding a few months back, but I felt the same way then as I do now.

    I don't think either side wants the other suffer. You might not love PvP, and some may not love PvE, but we each have to do the other to proceed forward in the game.

    Stones being more available in PvP has actually led a lot of people into PvP and has helped the community there. I think the system is fine as is.

    Lol, stones being easily available in pvp just increases traffic for a short time. Sure, some pve players will like pvp but a lot go for their tier 1 and dip. Most leech, including me and many dont bother sieging. We pve players most of the time dont even pvp, we leech, we dont care about anything but getting ap ticks

    So no, this doesnt make pvp any more popular. It's just a system people use cause tier 1 offer the easiest and fastest source of transmute crystals.

    If dungeons and trials offered a system similar to tier 1, you can bet pve players will hardly be bothered to earn their transmutes in pvp

    But hey, I guess earn your easy kills on me
  • hedna123b14_ESO
    hedna123b14_ESO
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    Mayrael wrote: »
    Just one thing... What the hell you want to do? You don't like PvP, I get it. But you also complain that it requires more time to get the stones in PvE. You don't want to PvP, you don't want to PvE, so what you want to do? Also when you have that perfect gear you wanted, there is no need to farm crystal anymore, both PvE and PvP.

    What geodes did to PvP? Well at least some of those people that wanted just tier 1 reward, changed their mind and stayed in PvP for a longer time.

    Difference between PvP and PvE is that in PvP you need a lot more testing, a lot more equipment variations, you change something in your setup on regular basis, there is no point where you say "ok I'm done", there is always something you want check at least.

    In the end I get your point about effort and I would gladly agree on equalisation crystals income between PvE and PvP but I would like to have also equalisation of gold income between those, because right now in PvP it is tied only to guild stores and selling hot stuff - what If we could buy for 50k APs "ingots" that could be sold for 5k gold to vendor?

    So I realize reading through the comments can be annoying, but if you did, you would answer your question.
    1. I did not state I dislike PvE. Just certain type of it.
    2. The issue isnt the fact that I have to work for the crystals, the issue is that time necessary to do so in PvE is incredibly longer than in PvP, which is what I have the issue with.
    3. "Once you have the perfect gear what will you do?" As an endgame trial runner the staggering amount of gear that is required for running the trials ensures that I will always need crystals, especially since every new DLC we have to retrait existing gear.
    4. As far as people entering PvP for geodes and staying, I'm sure that happens, but for many people like myself (playing since beta) it is a side of the game that I never wanted to do. Coming from a background in WoW it is very frustrating to experience the fact that PvE and PvP are not separated (but that's a whole different discussion).
    5. In PvP you may need more testing, but you again underestimate how many sets we use in PvE. For example for our TTT progression I used 3 different monster sets, 6 different 5 piece sets and some if those sets in different jewelry trait combinations depending on the boss. This was just a single trial, others may use different sets. A lot of that needs retraiting every DLC and a lot of the retraiting can not be tested outside of raid, so again we deal with crystals wasted.
    6. I'm fine with the income equalization, as a matter of fact I'd love to buy transmute stones from players or a vendor!
    7. The final point is that in PvP you earn AP doing every activity you want. For PvE you have to fo specific things to earn crystals AND the return per time spent us prohibitively small.
  • ayu_fever
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    i do not like or enjoy pvp in ANY game. period.

    but i do suffer for an hour in cyrodiil on each of my characters once a month for the 50 crystals.
    it isnt THAT bad, but i would rather be able to stay in pve and get the same amout if crystals in the 30 days timeframe.
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Anhedonie
    Anhedonie
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    PvP in this game is boring, I agree, but watching youtube and drinking tea, while your character is repairing walls isn't that hard. Just use a mouse macro. And technically you don't violate tos, since you're still behind the monitor. Not really hard.

    But to be honest I'm not even sure why you'd need so much stones in the first place. Just by doing pledges you can get enough for a couple of items per month.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Ozby
    Ozby
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    mknepfler wrote: »
    Pvp stones really aren't that hard to get though, I know it sucks but it really isn't bad. Buy a few siege items and find a zerg and you can get to rank 1 in 30-45 min per character. I do it on the weekends with all 8 of my characters and it goes quickly.

    I have had some fast days and some slow days...days where I can get 5 toons to tier1 in 3 hrs and days where I struggled to get 1. But that doesnt matter...I hate PvP...I never build for it because I hate it, I just leech xp... how does my presence benefit PvP? I wont help anyone, I will just take up a space. I have accepted the idiocy of the fact that PvP isnt split from PvE, but dont make me suffer further by having me waste my time on something I would much rather pay money for. I have 10 - 12 hrs a week to play this game...9 of them are devoted to trial running...selling transmute stones doesnt break anything...you can still farm them, but for those of us who dont have 30 hrs a week to participate in a part of the game that they detest it would be a godsend....If zos doesnt want to sell them, then at least make it reasonable to get them. Make trial coffers drop 25 stones and dungeons drop a guaranteed 5...that alone would be enough to balance things.

    Agreed, pushing players into play styles they don't enjoy is a bad business model.
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Bladerunner1
    Bladerunner1
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    I noticed that the amount of crystals earned from a casual ~1hr / night x5 nights of PVE is barely enough to transmute a set of weapons and jewelry for one character per quarterly release. And I'll play just that one character since the others have junk traits on their equipment. I'd love to jump back onto my Stam DK or Magsorc but there's a huge grindy hill to climb. The current experience on the same character every night is monotonous and getting boring.
    Edited by Bladerunner1 on April 5, 2019 2:21PM
  • hedna123b14_ESO
    hedna123b14_ESO
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    I noticed that the amount of crystals earned from a casual ~1hr / night x5 nights of PVE is barely enough to transmute a set of weapons and jewelry for one character per quarterly release. And I'll play just that one character since the others have junk traits on their equipment. I'd love to jump back onto my Stam DK or Magsorc but there's a huge grindy hill to climb. The current experience on the same character every night is monotonous and getting boring.

    Exactly. Honestly if the trial coffers offered 25 stones or even 20 and the dungeons offered 5, that alone would be a huge fix. But overall I would love to buy the stones, either with money, or Writs or gold...
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