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Any planned changes for transmute stone acquisition in PvE?

  • Sanguinor2
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    It's not that you cant get more stones from PvE, it's that it takes a catastrophically larger time commitment to do so.

    Is nCR+3 or nAS+2 or any normal craglorn Trial 3 times a week that big of a time Investment tho? There seem to be plenty of other PvE only Players that want to get transmutes without PvP. Just get those and enjoy your single Digit minutes per run.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • VioletVience
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    The expected method of stone acquisition in pve is to play pvp I guess. There is a fairly wide gap with how many stones/minute you can acquire.

    When i want good competitive PvP i play Rainbow6. PvP in ESO unbalanced trash with unplayable lags in prime time.
  • zaria
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    HaruKamui wrote: »
    I've always thought of transmute crystals as something made for PVP players. Those who dont want to run a dungeon a *** ton of times just to get an infused lich resto staff can just do the dungeon until he gets a lich resto, and then transmute.

    PVE players have the guilds/friends to do the dungeons with them quickly again and again.
    This, PvP players have loads of them so they can just farm fast and transmute.
    PvE do the content anyway typically on multiple alts.
    Yes the drop rate is a bit low in PvE but sit on 20 of the 50 geodes on an alt from events and stuff.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • hedna123b14_ESO
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    Sanguinor2 wrote: »

    It's not that you cant get more stones from PvE, it's that it takes a catastrophically larger time commitment to do so.

    Is nCR+3 or nAS+2 or any normal craglorn Trial 3 times a week that big of a time Investment tho? There seem to be plenty of other PvE only Players that want to get transmutes without PvP. Just get those and enjoy your single Digit minutes per run.

    Lets say we find people top run normals (that alone takes time). Lets say we then get those people to run 3 trials in a row (big IF because people tend to only stay for 1 or 2). between the trial run and the forming that takes around 30-45 minutes. Thats 30-45 minutes to get 15 stones for doing something I dont want to do, since i already have IR and GH titles. Now lets say you want to PvP. Do you want to Siege? Do you want to gank? Do you want to repair keeps? Do you want to zerg? IT DOESNT MATTER, because ALL of those activities get you to Tier1. See as a PvPer you never have to farm for stones because they are given to you for doing what you enjoy. If am an endgame trial runner I do not run dungeons, I spend all my time running a single trial for score, sometimes weeks at a time, that doesnt net anything in terms of stones. And if I am a solo only player, then i dont even do any content in PvE that grants me stones...that doesn't seem very logical. So not only is the time investment not equal, the pvP players DO NOT NEED to spend any additional time farming, they automatically get it, while PvE'ers have to grind for it.
  • Tonnopesce
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    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    pvp players tend to do a lot less pve content and is reasonable that we need to change the traits on our gear more than a pure pve player, who run dungeons and stuff almost every time he logs in (more pve = more drops = more chance to get the trait you need).
    Signature


  • idk
    idk
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    Sanguinor2 wrote: »

    It's not that you cant get more stones from PvE, it's that it takes a catastrophically larger time commitment to do so.

    Is nCR+3 or nAS+2 or any normal craglorn Trial 3 times a week that big of a time Investment tho? There seem to be plenty of other PvE only Players that want to get transmutes without PvP. Just get those and enjoy your single Digit minutes per run.

    You have to take into account the real time it takes to do any trial and that start when you begin forming the group. 11 people do not just jump at you every time you start forming for these types of runs. If you were one that often formed raids this would be obvious. Even core groups take some time to get everyone grouped up.

    So saying the are single digit runs is not accurate.
    Edited by idk on April 5, 2019 2:49PM
  • hedna123b14_ESO
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    Tonnopesce wrote: »
    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    pvp players tend to do a lot less pve content and is reasonable that we need to change the traits on our gear more than a pure pve player, who run dungeons and stuff almost every time he logs in (more pve = more drops = more chance to get the trait you need).

    Completely incorrect. I changed 20+ pieces of gear for this DLC and I hate grinding for gear as much as you...not sure why PvPers look at PvE as a whole and gorup all PvE into the "they like doing that stuff" category. Thats like me saying, well since you PvP, you all must like zerging with a gorup of 20 and mowing down stragglers in Cyrodil all day...
  • hedna123b14_ESO
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    idk wrote: »
    Sanguinor2 wrote: »

    It's not that you cant get more stones from PvE, it's that it takes a catastrophically larger time commitment to do so.

    Is nCR+3 or nAS+2 or any normal craglorn Trial 3 times a week that big of a time Investment tho? There seem to be plenty of other PvE only Players that want to get transmutes without PvP. Just get those and enjoy your single Digit minutes per run.

    You have to take into account the real time it takes to do any trial and that start when you begin forming the group. 11 people do not just jump at you every time you start forming for these types of runs. If you were one that often formed raids this would be obvious. Even core groups take some time to get everyone grouped up.

    So saying the are single digit runs is not accurate.

    Yeah last time i tried to get a nHRC farm going it took me 30 minutes just to fill
  • AlnilamE
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    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    PvP - 1 hr investment for 50 stones.
    PvE - 1 hr investment to get under 10 stones.

    PvE - Chance to get the gear in the trait you want in the first place.
    The Moot Councillor
  • idk
    idk
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    idk wrote: »
    Sanguinor2 wrote: »

    It's not that you cant get more stones from PvE, it's that it takes a catastrophically larger time commitment to do so.

    Is nCR+3 or nAS+2 or any normal craglorn Trial 3 times a week that big of a time Investment tho? There seem to be plenty of other PvE only Players that want to get transmutes without PvP. Just get those and enjoy your single Digit minutes per run.

    You have to take into account the real time it takes to do any trial and that start when you begin forming the group. 11 people do not just jump at you every time you start forming for these types of runs. If you were one that often formed raids this would be obvious. Even core groups take some time to get everyone grouped up.

    So saying the are single digit runs is not accurate.

    Yeah last time i tried to get a nHRC farm going it took me 30 minutes just to fill

    Tell me about it. It does not matter if it is just a gear farm run like nHRC, score run, or core groups, it all takes time. Comments made in a vacuum, like it only takes a few minutes to clear XYZ come off as ignorant or just trying to be argumentative.

    Even once you have the group formed, the next run still takes time. Character swapping, filling in a couple vacant spots.
  • Sanguinor2
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    idk wrote: »

    You have to take into account the real time it takes to do any trial and that start when you begin forming the group. 11 people do not just jump at you every time you start forming for these types of runs. If you were one that often formed raids this would be obvious. Even core groups take some time to get everyone grouped up.

    So saying the are single digit runs is not accurate.

    Im Aware thats why Im proposing to just find likeminded People, there seem to be plenty of People that think the same, and organize those into a discord or whatever you want to organize them to, thats a onetime big effort and after that it wont take nearly as Long as organizing a pug and you probably will have better People too so even faster clears. Or simply ask among your guilds if there would be People interested in doing that semi regulary apparently many pve Players dont want to touch cyro with a pole so again there should be enough people.
    Also if you already do 1 Trial all the time thats 20 Stones out of the way so you only Need to fit 6!! normal Trial clears into your schedule in a month, I am resonably sure that this is something that can be arranged without Major Problems and time invested.

    Edit: This also doesnt include if you help fill a spot in another Group for a different Trial or do more than 1 Trial regulary per week (or on different characters) so the Situation really isnt as bleak as many make it out to be. I for example do 2 different Trials per week so I already got 40 out of 50 transmutes per month, occasionally I also help in Weekly runs, Training runs or Guild runs from my trading Guild etc. which gives me even more.

    Edited by Sanguinor2 on April 5, 2019 3:14PM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Tonnopesce
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    Tonnopesce wrote: »
    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    pvp players tend to do a lot less pve content and is reasonable that we need to change the traits on our gear more than a pure pve player, who run dungeons and stuff almost every time he logs in (more pve = more drops = more chance to get the trait you need).

    Completely incorrect. I changed 20+ pieces of gear for this DLC and I hate grinding for gear as much as you...not sure why PvPers look at PvE as a whole and gorup all PvE into the "they like doing that stuff" category. Thats like me saying, well since you PvP, you all must like zerging with a gorup of 20 and mowing down stragglers in Cyrodil all day...

    So what you do as a pve player? the new dungeon one time and then you sit in a corner waiting for the next dlc?
    Your statement is incorrect.

    PVP players like to play solo with a group or within the zerg, but we all do the same content over and over, is like a pve player that does only solo content, pug play or group play. it has nothing to do with the type of content you do.
    If you are a pve player you like pve stuff i suppose.
    Signature


  • LittlePinkDot
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    So you're reasoning is: "As a PvP player I am forced to PvE, so let's make the PvE'ers suffer".....seems reasonable...

    Then monster helmets should drop in normals
  • hedna123b14_ESO
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    AlnilamE wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    PvP - 1 hr investment for 50 stones.
    PvE - 1 hr investment to get under 10 stones.

    PvE - Chance to get the gear in the trait you want in the first place.

    No one does this
  • hedna123b14_ESO
    hedna123b14_ESO
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    Sanguinor2 wrote: »
    idk wrote: »

    You have to take into account the real time it takes to do any trial and that start when you begin forming the group. 11 people do not just jump at you every time you start forming for these types of runs. If you were one that often formed raids this would be obvious. Even core groups take some time to get everyone grouped up.

    So saying the are single digit runs is not accurate.

    Im Aware thats why Im proposing to just find likeminded People, there seem to be plenty of People that think the same, and organize those into a discord or whatever you want to organize them to, thats a onetime big effort and after that it wont take nearly as Long as organizing a pug and you probably will have better People too so even faster clears. Or simply ask among your guilds if there would be People interested in doing that semi regulary apparently many pve Players dont want to touch cyro with a pole so again there should be enough people.
    Also if you already do 1 Trial all the time thats 20 Stones out of the way so you only Need to fit 6!! normal Trial clears into your schedule in a month, I am resonably sure that this is something that can be arranged without Major Problems and time invested.

    Edit: This also doesnt include if you help fill a spot in another Group for a different Trial or do more than 1 Trial regulary per week (or on different characters) so the Situation really isnt as bleak as many make it out to be. I for example do 2 different Trials per week so I already got 40 out of 50 transmutes per month, occasionally I also help in Weekly runs, Training runs or Guild runs from my trading Guild etc. which gives me even more.

    Again what is your logic behind not buffing stone return for PvE?
  • DaveMoeDee
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    I suppose someone who wants to do group PvE content has a better change to get the trait they want because they are going to do more runs in the PvE content just because they are doing pledges and weekly trials. PvP players can spend less time in PvE by getting more transmute crystals.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Tonnopesce wrote: »
    Tonnopesce wrote: »
    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    pvp players tend to do a lot less pve content and is reasonable that we need to change the traits on our gear more than a pure pve player, who run dungeons and stuff almost every time he logs in (more pve = more drops = more chance to get the trait you need).

    Completely incorrect. I changed 20+ pieces of gear for this DLC and I hate grinding for gear as much as you...not sure why PvPers look at PvE as a whole and gorup all PvE into the "they like doing that stuff" category. Thats like me saying, well since you PvP, you all must like zerging with a gorup of 20 and mowing down stragglers in Cyrodil all day...

    So what you do as a pve player? the new dungeon one time and then you sit in a corner waiting for the next dlc?
    Your statement is incorrect.

    PVP players like to play solo with a group or within the zerg, but we all do the same content over and over, is like a pve player that does only solo content, pug play or group play. it has nothing to do with the type of content you do.
    If you are a pve player you like pve stuff i suppose.

    I push scores in 1-2 trials per DLC. We dont do any other content...again you dont adress my point that all of PvP gives you AP, but only certain parts of PvE give me stones..
  • hedna123b14_ESO
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    I think it's fair to have to PvP to obtain stones. You have to PvE to get almost everything else in the game :)

    So you're reasoning is: "As a PvP player I am forced to PvE, so let's make the PvE'ers suffer".....seems reasonable...

    Then monster helmets should drop in normals

    Finewith mei
  • Sanguinor2
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    Again what is your logic behind not buffing stone return for PvE?

    My logic behind not buffing it is that the Options are there already, you not wanting to take Advantage of them is not my issue nor is it one for Zos. You can get plenty of transmutes if you want and do both PvE and PvP, you can still get many if you only PvE and actively try.
    I wouldnt mind if we got 200 transmutes per Weekly but it isnt a healthy Option either, Zos does not want an excess of transmutes in the game otherwise they would have left the RotW where you could get a Minimum of 60 transmutes PER DAY in the game. Now here was a reason to be envious of the PvP transmute gain.

    Edited by Sanguinor2 on April 5, 2019 3:34PM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Brrrofski
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    Whoever suggested master writ vouchers - I like it.

    I PvP a lot so never really run out. But the master writ way is a good way for people who don't like PvP. I also do master writs but don't do housing so have a lot of vouchers just hanging around. I imagine there's a lot of people like that.
  • Tonnopesce
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    Tonnopesce wrote: »
    Tonnopesce wrote: »
    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    pvp players tend to do a lot less pve content and is reasonable that we need to change the traits on our gear more than a pure pve player, who run dungeons and stuff almost every time he logs in (more pve = more drops = more chance to get the trait you need).

    Completely incorrect. I changed 20+ pieces of gear for this DLC and I hate grinding for gear as much as you...not sure why PvPers look at PvE as a whole and gorup all PvE into the "they like doing that stuff" category. Thats like me saying, well since you PvP, you all must like zerging with a gorup of 20 and mowing down stragglers in Cyrodil all day...

    So what you do as a pve player? the new dungeon one time and then you sit in a corner waiting for the next dlc?
    Your statement is incorrect.

    PVP players like to play solo with a group or within the zerg, but we all do the same content over and over, is like a pve player that does only solo content, pug play or group play. it has nothing to do with the type of content you do.
    If you are a pve player you like pve stuff i suppose.

    I push scores in 1-2 trials per DLC. We dont do any other content...again you dont adress my point that all of PvP gives you AP, but only certain parts of PvE give me stones..

    Yeah but you need to make quite some ap to get a box (the more hig your pvp level the more ap you need) and when you get a box you have maybe 1 out of tree that drops a geode, once you get a geode you hope is not 4 crystals (but is always 4 crystals).
    You need to do content and then you have two levels of rng in pvp to get transmute crystals, the only time is guaranteed that you get 50 crystals is at the end of the campaign but only if you are in T3 ( 200k +ap ) otherwise you get nothing, and i meand litterally nothing.
    Now tell me again how we pvp players get more geode than pve players....
    Signature


  • AlnilamE
    AlnilamE
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    AlnilamE wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    PvP - 1 hr investment for 50 stones.
    PvE - 1 hr investment to get under 10 stones.

    PvE - Chance to get the gear in the trait you want in the first place.

    No one does this

    Nobody you know, obviously. Meanwhile, I don't know how people can claim to get to Tier1 in PvP in 30 minutes. I was in Cyrodiil for 2 hours on Wednesday and I'm still only half-way there. And the campaign was pop-locked, so it wasn't like we weren't seeing any action.

    Now, they could double the stone drops from doing pledges and from the last boss in dungeons. I don't know what trial drops are, so I can't comment on those.
    The Moot Councillor
  • cheifsoap
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    Tonnopesce wrote: »
    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    pvp players tend to do a lot less pve content and is reasonable that we need to change the traits on our gear more than a pure pve player, who run dungeons and stuff almost every time he logs in (more pve = more drops = more chance to get the trait you need).

    That's a mighty large paint stroke you're making when it comes to pvp vs. pve players. Do you have any actual metric to support this or is this a simple, "IMO"?
  • Tonnopesce
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    cheifsoap wrote: »
    Tonnopesce wrote: »
    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    pvp players tend to do a lot less pve content and is reasonable that we need to change the traits on our gear more than a pure pve player, who run dungeons and stuff almost every time he logs in (more pve = more drops = more chance to get the trait you need).

    That's a mighty large paint stroke you're making when it comes to pvp vs. pve players. Do you have any actual metric to support this or is this a simple, "IMO"?

    Do you need metrics for this?
    woah...
    Signature


  • hedna123b14_ESO
    hedna123b14_ESO
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    Sanguinor2 wrote: »

    Again what is your logic behind not buffing stone return for PvE?

    My logic behind not buffing it is that the Options are there already, you not wanting to take Advantage of them is not my issue nor is it one for Zos. You can get plenty of transmutes if you want and do both PvE and PvP, you can still get many if you only PvE and actively try.
    I wouldnt mind if we got 200 transmutes per Weekly but it isnt a healthy Option either, Zos does not want an excess of transmutes in the game otherwise they would have left the RotW where you could get a Minimum of 60 transmutes PER DAY in the game. Now here was a reason to be envious of the PvP transmute gain.

    You can do anything you want to get transmutes I have to do things I dont want...I fail to see how that is balanced...
  • hedna123b14_ESO
    hedna123b14_ESO
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    Tonnopesce wrote: »
    Tonnopesce wrote: »
    Tonnopesce wrote: »
    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    pvp players tend to do a lot less pve content and is reasonable that we need to change the traits on our gear more than a pure pve player, who run dungeons and stuff almost every time he logs in (more pve = more drops = more chance to get the trait you need).

    Completely incorrect. I changed 20+ pieces of gear for this DLC and I hate grinding for gear as much as you...not sure why PvPers look at PvE as a whole and gorup all PvE into the "they like doing that stuff" category. Thats like me saying, well since you PvP, you all must like zerging with a gorup of 20 and mowing down stragglers in Cyrodil all day...

    So what you do as a pve player? the new dungeon one time and then you sit in a corner waiting for the next dlc?
    Your statement is incorrect.

    PVP players like to play solo with a group or within the zerg, but we all do the same content over and over, is like a pve player that does only solo content, pug play or group play. it has nothing to do with the type of content you do.
    If you are a pve player you like pve stuff i suppose.

    I push scores in 1-2 trials per DLC. We dont do any other content...again you dont adress my point that all of PvP gives you AP, but only certain parts of PvE give me stones..

    Yeah but you need to make quite some ap to get a box (the more hig your pvp level the more ap you need) and when you get a box you have maybe 1 out of tree that drops a geode, once you get a geode you hope is not 4 crystals (but is always 4 crystals).
    You need to do content and then you have two levels of rng in pvp to get transmute crystals, the only time is guaranteed that you get 50 crystals is at the end of the campaign but only if you are in T3 ( 200k +ap ) otherwise you get nothing, and i meand litterally nothing.
    Now tell me again how we pvp players get more geode than pve players....

    You need 25k AP in a 30 day campaign,
  • hedna123b14_ESO
    hedna123b14_ESO
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    AlnilamE wrote: »
    AlnilamE wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    PvP - 1 hr investment for 50 stones.
    PvE - 1 hr investment to get under 10 stones.

    PvE - Chance to get the gear in the trait you want in the first place.

    No one does this

    Nobody you know, obviously. Meanwhile, I don't know how people can claim to get to Tier1 in PvP in 30 minutes. I was in Cyrodiil for 2 hours on Wednesday and I'm still only half-way there. And the campaign was pop-locked, so it wasn't like we weren't seeing any action.

    Now, they could double the stone drops from doing pledges and from the last boss in dungeons. I don't know what trial drops are, so I can't comment on those.

    Ok so you see how if you arent experienced in PvP and you are forced to go there to get quick transmutes, you can actually spend hours just grinding for them, prolonging your suffering..
  • hedna123b14_ESO
    hedna123b14_ESO
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    Tonnopesce wrote: »
    cheifsoap wrote: »
    Tonnopesce wrote: »
    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.
    Or
    B) Let us buy stones from the crown store

    pvp players tend to do a lot less pve content and is reasonable that we need to change the traits on our gear more than a pure pve player, who run dungeons and stuff almost every time he logs in (more pve = more drops = more chance to get the trait you need).

    That's a mighty large paint stroke you're making when it comes to pvp vs. pve players. Do you have any actual metric to support this or is this a simple, "IMO"?

    Do you need metrics for this?
    woah...

    Yeah you kind of do...I dont know any Pveer personally that likes grinding dungeons
  • AlnilamE
    AlnilamE
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    AlnilamE wrote: »
    AlnilamE wrote: »
    tmbrinks wrote: »
    You get a guaranteed 6 a day per character if you do the pledges. Find a good group, and it'll take you an hour or so. You have to wait a full month to get your 50 stones from Vivec. There are plenty of PVE opportunities to get your transmute stones.

    PvP - 1 hr investment for 50 stones.
    PvE - 1 hr investment to get under 10 stones.

    PvE - Chance to get the gear in the trait you want in the first place.

    No one does this

    Nobody you know, obviously. Meanwhile, I don't know how people can claim to get to Tier1 in PvP in 30 minutes. I was in Cyrodiil for 2 hours on Wednesday and I'm still only half-way there. And the campaign was pop-locked, so it wasn't like we weren't seeing any action.

    Now, they could double the stone drops from doing pledges and from the last boss in dungeons. I don't know what trial drops are, so I can't comment on those.

    Ok so you see how if you arent experienced in PvP and you are forced to go there to get quick transmutes, you can actually spend hours just grinding for them, prolonging your suffering..

    Where did I say that PvP was suffering?
    The Moot Councillor
  • CleymenZero
    CleymenZero
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    I've asked this question before and I'll keep asking it until something is done about this. Let:
    A) PvE transmute stone acquisition be on par to PvP in terms of time invested per stone.

    Eeeeeeeeexcept you need to consider all of the time that PvPers have to spend doing PvE to acquire gear they need. People need monster sets regardless of whether they primarily PvE or PvP. I know many PvPers who loathe PvE the same way that many PvEers hate PvP. To get the full set they need to both run a given dungeon enough times to get the correct weight and run enough pledges to get enough keys to get the correct shoulders.

    PvPers: they have easier access to transmute crystals so they don't have to run PvE content over and over again to get gear that's the trait they need (as primarily a PvEer, I am happy to run dungeons multiple times to get the piece of gear that I want in the correct trait so I don't have to transmute. This is much more painful for a PvEer).

    PvEers: running dungeons multiple times is not as extraordinarily painful (I know there are exceptions though!) as it would be for a PvPer. There are also ways to get plenty of transmute crystals if you hate PvP that much. I hated it for a long long long time and obtained the 250 that I needed by running all seven trials on my two toons for the weekly coffer (5 crystals x 7 trials x 2 toons = 70 per week) and then running the non-DLC pledges on vHM on both (netting roughly 8 per day since I always get 2) along with the daily random.

    If you calculate it out, PvP doesn't actually net a whole lot more crystals than PvE. You get 50 at the end of a 30-day campaign; if you run 10 trials a month you'll also net 50...

    The need for more crystals is what recently got me into PvP. Having seen things from both perspectives, it's pretty nicely balanced.

    Also, to get the 50 crystals at the end of the month you only need tier 1 rewards, which is 25k AP, I believe. If you find a decentish group in a campaign like Sotha or Vivec getting 25k will take at most 2 hours unless you're getting farmed by another faction. I've gotten 25k in about 20 minutes with good groups. Go to Cyro, kill a delve boss for the 20% AP boost, find a zerg, and spam healing springs and mutagen. Done.

    Consider it in time invested though. I have 14 characters and it takes me from 20-35 minutes to get 25k AP. 10 trials will need WAYYY more than 20mins.

    I do vMA in 40 mins and that yields me 4 each clear and 5 once per week.

    There's a clear imbalance in transmute yields and that needs to be normalized.
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