Necromancers with only 2 short duration pets and stamina morths. Why? Most disappointment class ever

  • susmitds
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    The real question is which race should we pick for our future necros?

    Khajiit. Necro gets tons of Critical Strike Chance.
  • L0rdV1ct0r
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    SkerKro wrote: »
    L0rdV1ct0r wrote: »
    SkerKro wrote: »
    The only thing i wished was that one morph would be like a swarm ability, summon like 3 to 9 (based on how many bodies ya have laying about) for a short time.

    But, honestly, i already have gear, mats and gold set up to level dps/healer necro and stamina necro. Cause all forms to me look interesting and exciting. So, yeah opinions.

    This is how necromancy should be in ESO IMO. Pet points and more focus on pet. You can build your necromancer to be less dependent on pets put will be just an single target demonologist.

    https://www.youtube.com/watch?v=XJm67rd8E1Y
    If you want a necro like that, play that game instead?

    Necromancy isn't just all about undead/undeath...

    Plus... That play looks boring. Like they tried to copy Diablo2 cause lulz undead army, and necro only means undead army cause duh!

    GW2, WoW, D&D, LotR, Magic, Warhammer, vast majority of RPGs (table top to online) have Necromancy listed in their lore as a culture of experimentation, sciences, study... a way of life, from building monstrosities. To fine tuned apothecary work to provide mass exposure from limited time.

    To spread disease, blight and plague across the land, and occasionally summon the undead to do your bidding.

    No, this type of necromancy has nothing to do with Diablo 2. And even on Diablo 2, you can make an bonemancer, capable of soloing naked hell or a poisonmancer with AOE DOT.

    GW 1 has a lot of undead minions
    D&D if is Dungeons and Dragons, too. In fact, you can raise an really big army as an high level wiz specialized in necromancy. An vampire sorcerer even at mid level, can enslave an entire village.

    Here is d2 necro using only bone skills and defeating hell baal naked. Sure, took a long time due the lack of proper damage due the lack of gear, but is possible.
    https://www.youtube.com/watch?v=RcrNAWmhv1w

    The real question is which race should we pick for our future necros?

    Good to see that stamina focused races are being more suggested and that nobody will suggest an altmer despite most notable necromancers on the history was being Altmer/Dunnmer
    Edited by L0rdV1ct0r on March 28, 2019 5:45PM
  • luccerton
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    L0rdV1ct0r wrote: »
    The first RPG of my life was M&M VII. An sorcerer in dark 'path' can become an Lich and after investing a lot into dark magic, can reanimate even dragons to fight for you, can mass damage and heal my and other party members with souldrinker. On Diablo 2, i can have an army of undead skeletons and revived mobs, can create an living fire golem, can curse enemies to take control over then or make then damage thelselves, lower theyr resistance, etc. On Baldur's Gate and Icewind dale, i can easily raise an shade/undead army and on Pathfinder Kingmaker, too. Few animate dead casts raise an undead army.

    "but they are SP rpg", look to Age of Conan. Necromancers can have 8 minions or 11 depending of how they spected. On Guild Wars 1 too. On AoC they receive the "minion" template and deals much less damage to balance, but in overall, an necromancer is the highest single target dps class in AoC, demonologist is the best AOE DPS.

    Now ESO. What necromancers in ESO have?
    - Morths that are much better than stamina
    - Only two temporary short duration pets
    - No epic summon as ultimate aka undead dragon

    To be fair, even sorcerer with 2 pets skills and one ultimate are more "pet class" than ESO necro. Here is the details of the class https://www.docdroid.net/GHn5d53/necromancer-skills-and-passives.pdf#page=7

    What i was expecting in necromancer?
    - Some type of blood magic that damages the caster but has high DPS on "dps tree", with spammable and DOT's there.
    - Instead of the necromancer tanking, summoning golems to tank for him on on tanking tree
    - Leaching enemy hp into teammates on "healing tree"

    Not this, this is just another "generic caster". I was thinking in purchase this expansion but honestly will skip. ESO don't fulfill an "master of life and death" fantasy. There aren't an single expansion in any TES game who focused on necromancy. The first one was very lackluster TBH.

    they clearly stated it will not be a petclass... stop qqing about a class you not like. Go play sorc or warden if you want pets lol. Raising the dead in any good fantasy game is not permanent cause corpses are 99% decayed and very brittle. You cant make a skeleton or fleshy zombie walk on for miles and miles. So them dying after some seconds or doing suicidal attacks really fits the necromancer.
    Also known as pyroxius, fanatic twitch fan and youtube content creator!
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  • Fur_like_snow
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    Red guard could be a good choice as well. With the focus on the weapon skill line passives and the new necro passives it should make quite the strong stamina toon. Play how you want am I right guys?
  • L0rdV1ct0r
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    luccerton wrote: »
    L0rdV1ct0r wrote: »
    The first RPG of my life was M&M VII. An sorcerer in dark 'path' can become an Lich and after investing a lot into dark magic, can reanimate even dragons to fight for you, can mass damage and heal my and other party members with souldrinker. On Diablo 2, i can have an army of undead skeletons and revived mobs, can create an living fire golem, can curse enemies to take control over then or make then damage thelselves, lower theyr resistance, etc. On Baldur's Gate and Icewind dale, i can easily raise an shade/undead army and on Pathfinder Kingmaker, too. Few animate dead casts raise an undead army.

    "but they are SP rpg", look to Age of Conan. Necromancers can have 8 minions or 11 depending of how they spected. On Guild Wars 1 too. On AoC they receive the "minion" template and deals much less damage to balance, but in overall, an necromancer is the highest single target dps class in AoC, demonologist is the best AOE DPS.

    Now ESO. What necromancers in ESO have?
    - Morths that are much better than stamina
    - Only two temporary short duration pets
    - No epic summon as ultimate aka undead dragon

    To be fair, even sorcerer with 2 pets skills and one ultimate are more "pet class" than ESO necro. Here is the details of the class https://www.docdroid.net/GHn5d53/necromancer-skills-and-passives.pdf#page=7

    What i was expecting in necromancer?
    - Some type of blood magic that damages the caster but has high DPS on "dps tree", with spammable and DOT's there.
    - Instead of the necromancer tanking, summoning golems to tank for him on on tanking tree
    - Leaching enemy hp into teammates on "healing tree"

    Not this, this is just another "generic caster". I was thinking in purchase this expansion but honestly will skip. ESO don't fulfill an "master of life and death" fantasy. There aren't an single expansion in any TES game who focused on necromancy. The first one was very lackluster TBH.

    they clearly stated it will not be a petclass... stop qqing about a class you not like. Go play sorc or warden if you want pets lol. Raising the dead in any good fantasy game is not permanent cause corpses are 99% decayed and very brittle. You cant make a skeleton or fleshy zombie walk on for miles and miles. So them dying after some seconds or doing suicidal attacks really fits the necromancer.

    1 - So, necromancers are useless at enslaving the (un)dead. How it is fine?
    2 - There are skeletons that lasts for millenniums
  • Universe
    Universe
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    Sadly, it seems that the Necromancer will be OP compared to other classes.
    Also, they will probably nerf Sorcerer pets and buff the Necromancer's abilities.
    Just like they removed the major mending from Templar and gave it to the Warden.
    Each time they add a new class they remove some feature/s from the old classes.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • tohopka_eso
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    I'm grateful it's not a true pet class like from EverQuest. After awhile the skeleton laughing got annoying.
    And I was thinking dark elf dunmer
    Edited by tohopka_eso on March 28, 2019 5:53PM
  • Michaelkeir
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    SkerKro wrote: »
    L0rdV1ct0r wrote: »
    SkerKro wrote: »
    The only thing i wished was that one morph would be like a swarm ability, summon like 3 to 9 (based on how many bodies ya have laying about) for a short time.

    But, honestly, i already have gear, mats and gold set up to level dps/healer necro and stamina necro. Cause all forms to me look interesting and exciting. So, yeah opinions.

    This is how necromancy should be in ESO IMO. Pet points and more focus on pet. You can build your necromancer to be less dependent on pets put will be just an single target demonologist.

    https://www.youtube.com/watch?v=XJm67rd8E1Y
    If you want a necro like that, play that game instead?

    Necromancy isn't just all about undead/undeath...

    Plus... That play looks boring. Like they tried to copy Diablo2 cause lulz undead army, and necro only means undead army cause duh!

    GW2, WoW, D&D, LotR, Magic, Warhammer, vast majority of RPGs (table top to online) have Necromancy listed in their lore as a culture of experimentation, sciences, study... a way of life, from building monstrosities. To fine tuned apothecary work to provide mass exposure from limited time.

    To spread disease, blight and plague across the land, and occasionally summon the undead to do your bidding.

    But we had necromancers like that in other Elderscrolls games. It's in the lore. Morrowind I could summon perma or near perma pets. Oblivion was the same from my memory. Skyrim I could literary have a small squadron of undead and 2 perma pets.

    Never played AoC but it seems similiar to style of how I played Skyrim.
  • L0rdV1ct0r
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    SkerKro wrote: »
    L0rdV1ct0r wrote: »
    SkerKro wrote: »
    The only thing i wished was that one morph would be like a swarm ability, summon like 3 to 9 (based on how many bodies ya have laying about) for a short time.

    But, honestly, i already have gear, mats and gold set up to level dps/healer necro and stamina necro. Cause all forms to me look interesting and exciting. So, yeah opinions.

    This is how necromancy should be in ESO IMO. Pet points and more focus on pet. You can build your necromancer to be less dependent on pets put will be just an single target demonologist.

    https://www.youtube.com/watch?v=XJm67rd8E1Y
    If you want a necro like that, play that game instead?

    Necromancy isn't just all about undead/undeath...

    Plus... That play looks boring. Like they tried to copy Diablo2 cause lulz undead army, and necro only means undead army cause duh!

    GW2, WoW, D&D, LotR, Magic, Warhammer, vast majority of RPGs (table top to online) have Necromancy listed in their lore as a culture of experimentation, sciences, study... a way of life, from building monstrosities. To fine tuned apothecary work to provide mass exposure from limited time.

    To spread disease, blight and plague across the land, and occasionally summon the undead to do your bidding.

    But we had necromancers like that in other Elderscrolls games. It's in the lore. Morrowind I could summon perma or near perma pets. Oblivion was the same from my memory. Skyrim I could literary have a small squadron of undead and 2 perma pets.

    Never played AoC but it seems similiar to style of how I played Skyrim.

    About AoC, you can be an necromancer and not use pets.

    " The feat Spell - Despoil the Soul in particular grants spells to turn on and off sacrificing pet points for strong boosts to your magic damage output, when maxed with all 8 points the Necromancer's attack spells are effectively pound-for-pound matches to those of the Demonologist. A Necromancer in this state is said to be Despoiled, or in Despoiled Mode." source https://aoc.fandom.com/wiki/Necromancer

    But that creates an question. Why not use demonologist? The biggest advantage of pets is that when i got knocked down for example, my pets and DOTs still deal damage.

    But in ESO, you can't be an pet necro. You have no choice. The games that i've mentioned, all of then allow choice. On ESO, you can be an underpowered magic ""necro"" or an overpowered stamina """"necro"""". Can't choose to use pets or not.
    Edited by L0rdV1ct0r on March 28, 2019 6:03PM
  • JinMori
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    L0rdV1ct0r wrote: »
    Well. That's on you. I'm happy with what was presented. Don't like it? Don't buy it. To each their own🤷🏾‍♂️

    The problem is not only the option to morth into stamina. Is that stamina morths are ridiculous more powerful.
    JinMori wrote: »
    Necro actually has more and better stamina morphs than most other classes, ans also good that it doesn't focus on pets top much, I wanna be poweful, noto my pets.

    They why play with an class that the lore established that focus on reviving dead? What is the next? I wanna use dark magic in my templar? I wanna an magical werewolf?

    That's a misrepresentation, and you know it, because it does focus on undeath and summons, it;s just that they are not pet but rather they are abilities.

    And also, i am almost positive that most people don;t really enjoy pets that much, they are annoying, they aren't smart, overall they are not very good, the only reason people are using pet sorc is mostly because of how much damage it does, that's it.
    Edited by JinMori on March 28, 2019 6:05PM
  • Quaesivi
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    Necromancer tanking feels off, I'll give you that. If they tanked through summons I'd understand but tanking themselves is... weird, to say the least.

    But as for the stamina version, well, Necromancers, in many games, and lore, are masters of poison. In this game, disease and poison are related to stamina, so it is not a surprise. The melee part is, but if that skull throwing skill retains the range, well, you got yourself a bow/bow necro right there.
  • DreadDaedroth
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    Yes very dissapointed there's not the dragon construct ultimate.
  • Taleof2Cities
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    It’s just too early to say the sky is falling, @L0rdV1ct0r ... no one has (hands-on) played the class yet.
  • L0rdV1ct0r
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    Aenthel wrote: »
    Necromancer tanking feels off, I'll give you that. If they tanked through summons I'd understand but tanking themselves is... weird, to say the least.

    But as for the stamina version, well, Necromancers, in many games, and lore, are masters of poison. In this game, disease and poison are related to stamina, so it is not a surprise. The melee part is, but if that skull throwing skill retains the range, well, you got yourself a bow/bow necro right there.

    Good to mention, on Skyrim there are a shout called Summon Durnehviir and Call Dragon
    https://en.uesp.net/wiki/Skyrim:Call_Dragon
    https://en.uesp.net/wiki/Skyrim:Summon_Durnehviir

    Note that according to wikia
    Durnehviir, as the shout name suggests, is considered a summoned creature, and will be replaced if you summon anything else, unless you possess the Twin Souls perk.
    It is possible to maintain Durnehviir and Odahviing at the same time.

    So yes, two dragons...
  • grannas211
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    L0rdV1ct0r wrote: »
    Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.

    Easy fix.
    A ) You can't collide with pets
    B ) They will be attacked by guards
    C ) They move after "X" seconds
    SkerKro wrote: »
    To be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...

    So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.

    because your character is just some dude. Mannimarco is the King of Worms.
  • L0rdV1ct0r
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    grannas211 wrote: »
    L0rdV1ct0r wrote: »
    Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.

    Easy fix.
    A ) You can't collide with pets
    B ) They will be attacked by guards
    C ) They move after "X" seconds
    SkerKro wrote: »
    To be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...

    So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.

    because your character is just some dude. Mannimarco is the King of Worms.

    Your character is the Molag Bal slayer(in a army of Molag Bal slayers fighting 2 armies of daedra prince slayers)... See the average necromancer, what they can summon on elder scrolls lore, i an not arguing for summon lich be in the game(maybe as a ult)
    Edited by L0rdV1ct0r on March 28, 2019 6:47PM
  • SilverIce58
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    L0rdV1ct0r wrote: »
    grannas211 wrote: »
    L0rdV1ct0r wrote: »
    Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.

    Easy fix.
    A ) You can't collide with pets
    B ) They will be attacked by guards
    C ) They move after "X" seconds
    SkerKro wrote: »
    To be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...

    So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.

    because your character is just some dude. Mannimarco is the King of Worms.

    Your character is the Molag Bal slayer(in a army of Molag Bal slayers fighting 2 armies of daedra prince slayers)... See the average necromancer, what they can summon on elder scrolls lore, i an not arguing for summon lich be in the game(maybe as a ult)

    We'll be able to summon a flesh colossus, and become a bone tyrant, and you want us to summon a paltry lich? No thanks
    PC - NA
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  • JinMori
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    grannas211 wrote: »
    L0rdV1ct0r wrote: »
    Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.

    Easy fix.
    A ) You can't collide with pets
    B ) They will be attacked by guards
    C ) They move after "X" seconds
    SkerKro wrote: »
    To be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...

    So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.

    because your character is just some dude. Mannimarco is the King of Worms.

    The vestige is stronger than mannimarco, but that's beside the point, well, eso mannimarco, god of worms is probably stronger.
  • Noxavian
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    grannas211 wrote: »
    L0rdV1ct0r wrote: »
    Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.

    Easy fix.
    A ) You can't collide with pets
    B ) They will be attacked by guards
    C ) They move after "X" seconds
    SkerKro wrote: »
    To be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...

    So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.

    because your character is just some dude. Mannimarco is the King of Worms.

    Ah yes, we, the person that literally went toe-to-toe with Molag Bal and beat Mannimarco is just "some dude".
  • Daedric_NB_187
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    Yes very dissapointed there's not the dragon construct ultimate.

    That pretty much is the only thing I'm disappointed about with Necro. Everything else is fine as is.
  • Intextio
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    I only play magicka characters, but I will say this. I am glad stamina players now have a class that has more then 2 stamina morphs for class skills.

    Anyone who is whining over all the stamina morphs for class skills really is just being ridiculous.
  • Rex-Umbra
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    Traditional necromancer wise I am disappointed but surprised by the selection of Stamina options so leaning towards a Stam necro or at least picking a Hybrid race so I can go either way.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • L0rdV1ct0r
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    L0rdV1ct0r wrote: »
    grannas211 wrote: »
    L0rdV1ct0r wrote: »
    Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.

    Easy fix.
    A ) You can't collide with pets
    B ) They will be attacked by guards
    C ) They move after "X" seconds
    SkerKro wrote: »
    To be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...

    So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.

    because your character is just some dude. Mannimarco is the King of Worms.

    Your character is the Molag Bal slayer(in a army of Molag Bal slayers fighting 2 armies of daedra prince slayers)... See the average necromancer, what they can summon on elder scrolls lore, i an not arguing for summon lich be in the game(maybe as a ult)

    We'll be able to summon a flesh colossus, and become a bone tyrant, and you want us to summon a paltry lich? No thanks

    paltry lich? Do you know what a lich is? Is a magician that mastered necromancy to the point of being able to defy death itself. The fact that some games portrait then as "just another creature" doesn't means that they are weak.
    Intextio wrote: »
    I only play magicka characters, but I will say this. I am glad stamina players now have a class that has more then 2 stamina morphs for class skills.

    Anyone who is whining over all the stamina morphs for class skills really is just being ridiculous.

    No, the problem is not the "stamina", is that :
    1 - Necromancer should't be focused on stamina
    2 - The stamina morths are much better than magicka ones

    If the Warden has some shapechange skills with stamina usage, it will be epic.

  • StormeReigns
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    Necromancer should't be focused on stamina

    There is plenty of Magicka morphs as well, some of them offer some decent info, and more of them seem pretty awesome actually. Just by the looks to be more magica morphs versus stamina as well...

    So why you got to reach for straws that are not there now?
    Edited by StormeReigns on March 28, 2019 7:08PM
  • luen79rwb17_ESO
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    No, I think that's great, makes then unique and not generic like the rest of MMOs, makes them consistent with the lore and the sense of decay that we've seen in the game so far. I love what I've read so far.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • StormeReigns
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    Just by the video and how each skill reads, looks like you can have mage(or archer) + mender + bonebomber every 2seconds (thats my name for it now) plus gargantuan monstrosity or healer blast bones ult (which offers up to three additional bonebombers at once)

    So you can have 4 to 6 minions out at once given if you have the corpses and recourses to allow and have decent micro management. Having an army to swarm over your targets, not including the aoe and cc you can mix in as well for 20+ secs, is very nice.

    The class no matter, tank, dps healer, magic or stamina is far from disappointing.
    Edited by StormeReigns on March 28, 2019 7:32PM
  • L0rdV1ct0r
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    SkerKro wrote: »
    Necromancer should't be focused on stamina

    There is plenty of Magicka morphs as well, some of them offer some decent info, and more of them seem pretty awesome actually. Just by the looks to be more magica morphs versus stamina as well...

    So why you got to reach for straws that are not there now?

    Show me one magic morth that can compete with stamina ones
    No, I think that's great, makes then unique and not generic like the rest of MMOs, makes them consistent with the lore and the sense of decay that we've seen in the game so far. I love what I've read so far.

    Make unique = make no longer a necromancer. Why not make the werewolf unique by making him the grand master of conjuration magic?

    And how necromancer is consistent with lore in ESO? When i fight against Mannimarco on Oblivion or in ESO, he felt like a necromancer. The necro class in other hands, doesn't fell like the necromancer.

    PS : Many mmorpg's tends to limit you to one summon, almost all D&D based RPGs haven't it but DDO have.
  • JinMori
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    L0rdV1ct0r wrote: »
    L0rdV1ct0r wrote: »
    grannas211 wrote: »
    L0rdV1ct0r wrote: »
    Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.

    Easy fix.
    A ) You can't collide with pets
    B ) They will be attacked by guards
    C ) They move after "X" seconds
    SkerKro wrote: »
    To be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...

    So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.

    because your character is just some dude. Mannimarco is the King of Worms.

    Your character is the Molag Bal slayer(in a army of Molag Bal slayers fighting 2 armies of daedra prince slayers)... See the average necromancer, what they can summon on elder scrolls lore, i an not arguing for summon lich be in the game(maybe as a ult)

    We'll be able to summon a flesh colossus, and become a bone tyrant, and you want us to summon a paltry lich? No thanks

    paltry lich? Do you know what a lich is? Is a magician that mastered necromancy to the point of being able to defy death itself. The fact that some games portrait then as "just another creature" doesn't means that they are weak.
    Intextio wrote: »
    I only play magicka characters, but I will say this. I am glad stamina players now have a class that has more then 2 stamina morphs for class skills.

    Anyone who is whining over all the stamina morphs for class skills really is just being ridiculous.

    No, the problem is not the "stamina", is that :
    1 - Necromancer should't be focused on stamina
    2 - The stamina morths are much better than magicka ones

    If the Warden has some shapechange skills with stamina usage, it will be epic.

    Ok, that is wrong, stam morphs are NOT better than the magicka ones, they are about equal.
    Edited by JinMori on March 28, 2019 8:16PM
  • SilverIce58
    SilverIce58
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    L0rdV1ct0r wrote: »
    The necro class in other hands, doesn't feel like the necromancer.
    The necromancer class hasn't even been released for us to playtest and you think it doesn't feel like a necromancer? Wow. Just wow.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • ZonasArch
    ZonasArch
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    L0rdV1ct0r wrote: »
    The first RPG of my life was M&M VII. An sorcerer in dark 'path' can become an Lich and after investing a lot into dark magic, can reanimate even dragons to fight for you, can mass damage and heal my and other party members with souldrinker. On Diablo 2, i can have an army of undead skeletons and revived mobs, can create an living fire golem, can curse enemies to take control over then or make then damage thelselves, lower theyr resistance, etc. On Baldur's Gate and Icewind dale, i can easily raise an shade/undead army and on Pathfinder Kingmaker, too. Few animate dead casts raise an undead army.

    "but they are SP rpg", look to Age of Conan. Necromancers can have 8 minions or 11 depending of how they spected. On Guild Wars 1 too. On AoC they receive the "minion" template and deals much less damage to balance, but in overall, an necromancer is the highest single target dps class in AoC, demonologist is the best AOE DPS.

    Now ESO. What necromancers in ESO have?
    - Morths that are much better than stamina
    - Only two temporary short duration pets
    - No epic summon as ultimate aka undead dragon

    To be fair, even sorcerer with 2 pets skills and one ultimate are more "pet class" than ESO necro. Here is the details of the class https://www.docdroid.net/GHn5d53/necromancer-skills-and-passives.pdf#page=7

    What i was expecting in necromancer?
    - Some type of blood magic that damages the caster but has high DPS on "dps tree", with spammable and DOT's there.
    - Instead of the necromancer tanking, summoning golems to tank for him on on tanking tree
    - Leaching enemy hp into teammates on "healing tree"

    Not this, this is just another "generic caster". I was thinking in purchase this expansion but honestly will skip. ESO don't fulfill an "master of life and death" fantasy. There aren't an single expansion in any TES game who focused on necromancy. The first one was very lackluster TBH.

    Amazing how you know it sucks even before pts. Can you tell me something about my future too? Thanks :)
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