Holycannoli wrote: »The real question is which race should we pick for our future necros?
If you want a necro like that, play that game instead?L0rdV1ct0r wrote: »The only thing i wished was that one morph would be like a swarm ability, summon like 3 to 9 (based on how many bodies ya have laying about) for a short time.
But, honestly, i already have gear, mats and gold set up to level dps/healer necro and stamina necro. Cause all forms to me look interesting and exciting. So, yeah opinions.
This is how necromancy should be in ESO IMO. Pet points and more focus on pet. You can build your necromancer to be less dependent on pets put will be just an single target demonologist.https://www.youtube.com/watch?v=XJm67rd8E1Y
Necromancy isn't just all about undead/undeath...
Plus... That play looks boring. Like they tried to copy Diablo2 cause lulz undead army, and necro only means undead army cause duh!
GW2, WoW, D&D, LotR, Magic, Warhammer, vast majority of RPGs (table top to online) have Necromancy listed in their lore as a culture of experimentation, sciences, study... a way of life, from building monstrosities. To fine tuned apothecary work to provide mass exposure from limited time.
To spread disease, blight and plague across the land, and occasionally summon the undead to do your bidding.
Holycannoli wrote: »The real question is which race should we pick for our future necros?
L0rdV1ct0r wrote: »The first RPG of my life was M&M VII. An sorcerer in dark 'path' can become an Lich and after investing a lot into dark magic, can reanimate even dragons to fight for you, can mass damage and heal my and other party members with souldrinker. On Diablo 2, i can have an army of undead skeletons and revived mobs, can create an living fire golem, can curse enemies to take control over then or make then damage thelselves, lower theyr resistance, etc. On Baldur's Gate and Icewind dale, i can easily raise an shade/undead army and on Pathfinder Kingmaker, too. Few animate dead casts raise an undead army.
"but they are SP rpg", look to Age of Conan. Necromancers can have 8 minions or 11 depending of how they spected. On Guild Wars 1 too. On AoC they receive the "minion" template and deals much less damage to balance, but in overall, an necromancer is the highest single target dps class in AoC, demonologist is the best AOE DPS.
Now ESO. What necromancers in ESO have?
- Morths that are much better than stamina
- Only two temporary short duration pets
- No epic summon as ultimate aka undead dragon
To be fair, even sorcerer with 2 pets skills and one ultimate are more "pet class" than ESO necro. Here is the details of the class https://www.docdroid.net/GHn5d53/necromancer-skills-and-passives.pdf#page=7
What i was expecting in necromancer?
- Some type of blood magic that damages the caster but has high DPS on "dps tree", with spammable and DOT's there.
- Instead of the necromancer tanking, summoning golems to tank for him on on tanking tree
- Leaching enemy hp into teammates on "healing tree"
Not this, this is just another "generic caster". I was thinking in purchase this expansion but honestly will skip. ESO don't fulfill an "master of life and death" fantasy. There aren't an single expansion in any TES game who focused on necromancy. The first one was very lackluster TBH.
L0rdV1ct0r wrote: »The first RPG of my life was M&M VII. An sorcerer in dark 'path' can become an Lich and after investing a lot into dark magic, can reanimate even dragons to fight for you, can mass damage and heal my and other party members with souldrinker. On Diablo 2, i can have an army of undead skeletons and revived mobs, can create an living fire golem, can curse enemies to take control over then or make then damage thelselves, lower theyr resistance, etc. On Baldur's Gate and Icewind dale, i can easily raise an shade/undead army and on Pathfinder Kingmaker, too. Few animate dead casts raise an undead army.
"but they are SP rpg", look to Age of Conan. Necromancers can have 8 minions or 11 depending of how they spected. On Guild Wars 1 too. On AoC they receive the "minion" template and deals much less damage to balance, but in overall, an necromancer is the highest single target dps class in AoC, demonologist is the best AOE DPS.
Now ESO. What necromancers in ESO have?
- Morths that are much better than stamina
- Only two temporary short duration pets
- No epic summon as ultimate aka undead dragon
To be fair, even sorcerer with 2 pets skills and one ultimate are more "pet class" than ESO necro. Here is the details of the class https://www.docdroid.net/GHn5d53/necromancer-skills-and-passives.pdf#page=7
What i was expecting in necromancer?
- Some type of blood magic that damages the caster but has high DPS on "dps tree", with spammable and DOT's there.
- Instead of the necromancer tanking, summoning golems to tank for him on on tanking tree
- Leaching enemy hp into teammates on "healing tree"
Not this, this is just another "generic caster". I was thinking in purchase this expansion but honestly will skip. ESO don't fulfill an "master of life and death" fantasy. There aren't an single expansion in any TES game who focused on necromancy. The first one was very lackluster TBH.
they clearly stated it will not be a petclass... stop qqing about a class you not like. Go play sorc or warden if you want pets lol. Raising the dead in any good fantasy game is not permanent cause corpses are 99% decayed and very brittle. You cant make a skeleton or fleshy zombie walk on for miles and miles. So them dying after some seconds or doing suicidal attacks really fits the necromancer.
If you want a necro like that, play that game instead?L0rdV1ct0r wrote: »The only thing i wished was that one morph would be like a swarm ability, summon like 3 to 9 (based on how many bodies ya have laying about) for a short time.
But, honestly, i already have gear, mats and gold set up to level dps/healer necro and stamina necro. Cause all forms to me look interesting and exciting. So, yeah opinions.
This is how necromancy should be in ESO IMO. Pet points and more focus on pet. You can build your necromancer to be less dependent on pets put will be just an single target demonologist.https://www.youtube.com/watch?v=XJm67rd8E1Y
Necromancy isn't just all about undead/undeath...
Plus... That play looks boring. Like they tried to copy Diablo2 cause lulz undead army, and necro only means undead army cause duh!
GW2, WoW, D&D, LotR, Magic, Warhammer, vast majority of RPGs (table top to online) have Necromancy listed in their lore as a culture of experimentation, sciences, study... a way of life, from building monstrosities. To fine tuned apothecary work to provide mass exposure from limited time.
To spread disease, blight and plague across the land, and occasionally summon the undead to do your bidding.
Michaelkeir wrote: »If you want a necro like that, play that game instead?L0rdV1ct0r wrote: »The only thing i wished was that one morph would be like a swarm ability, summon like 3 to 9 (based on how many bodies ya have laying about) for a short time.
But, honestly, i already have gear, mats and gold set up to level dps/healer necro and stamina necro. Cause all forms to me look interesting and exciting. So, yeah opinions.
This is how necromancy should be in ESO IMO. Pet points and more focus on pet. You can build your necromancer to be less dependent on pets put will be just an single target demonologist.https://www.youtube.com/watch?v=XJm67rd8E1Y
Necromancy isn't just all about undead/undeath...
Plus... That play looks boring. Like they tried to copy Diablo2 cause lulz undead army, and necro only means undead army cause duh!
GW2, WoW, D&D, LotR, Magic, Warhammer, vast majority of RPGs (table top to online) have Necromancy listed in their lore as a culture of experimentation, sciences, study... a way of life, from building monstrosities. To fine tuned apothecary work to provide mass exposure from limited time.
To spread disease, blight and plague across the land, and occasionally summon the undead to do your bidding.
But we had necromancers like that in other Elderscrolls games. It's in the lore. Morrowind I could summon perma or near perma pets. Oblivion was the same from my memory. Skyrim I could literary have a small squadron of undead and 2 perma pets.
Never played AoC but it seems similiar to style of how I played Skyrim.
L0rdV1ct0r wrote: »Daedric_NB_187 wrote: »Well. That's on you. I'm happy with what was presented. Don't like it? Don't buy it. To each their own🤷🏾♂️
The problem is not only the option to morth into stamina. Is that stamina morths are ridiculous more powerful.Necro actually has more and better stamina morphs than most other classes, ans also good that it doesn't focus on pets top much, I wanna be poweful, noto my pets.
They why play with an class that the lore established that focus on reviving dead? What is the next? I wanna use dark magic in my templar? I wanna an magical werewolf?
Necromancer tanking feels off, I'll give you that. If they tanked through summons I'd understand but tanking themselves is... weird, to say the least.
But as for the stamina version, well, Necromancers, in many games, and lore, are masters of poison. In this game, disease and poison are related to stamina, so it is not a surprise. The melee part is, but if that skull throwing skill retains the range, well, you got yourself a bow/bow necro right there.
L0rdV1ct0r wrote: »Grumblestiltskin wrote: »Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.
Easy fix.
A ) You can't collide with pets
B ) They will be attacked by guards
C ) They move after "X" secondsTo be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...
So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.
grannas211 wrote: »L0rdV1ct0r wrote: »Grumblestiltskin wrote: »Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.
Easy fix.
A ) You can't collide with pets
B ) They will be attacked by guards
C ) They move after "X" secondsTo be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...
So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.
because your character is just some dude. Mannimarco is the King of Worms.
L0rdV1ct0r wrote: »grannas211 wrote: »L0rdV1ct0r wrote: »Grumblestiltskin wrote: »Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.
Easy fix.
A ) You can't collide with pets
B ) They will be attacked by guards
C ) They move after "X" secondsTo be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...
So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.
because your character is just some dude. Mannimarco is the King of Worms.
Your character is the Molag Bal slayer(in a army of Molag Bal slayers fighting 2 armies of daedra prince slayers)... See the average necromancer, what they can summon on elder scrolls lore, i an not arguing for summon lich be in the game(maybe as a ult)
grannas211 wrote: »L0rdV1ct0r wrote: »Grumblestiltskin wrote: »Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.
Easy fix.
A ) You can't collide with pets
B ) They will be attacked by guards
C ) They move after "X" secondsTo be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...
So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.
because your character is just some dude. Mannimarco is the King of Worms.
grannas211 wrote: »L0rdV1ct0r wrote: »Grumblestiltskin wrote: »Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.
Easy fix.
A ) You can't collide with pets
B ) They will be attacked by guards
C ) They move after "X" secondsTo be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...
So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.
because your character is just some dude. Mannimarco is the King of Worms.
DreadDaedroth wrote: »Yes very dissapointed there's not the dragon construct ultimate.
SilverIce58 wrote: »L0rdV1ct0r wrote: »grannas211 wrote: »L0rdV1ct0r wrote: »Grumblestiltskin wrote: »Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.
Easy fix.
A ) You can't collide with pets
B ) They will be attacked by guards
C ) They move after "X" secondsTo be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...
So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.
because your character is just some dude. Mannimarco is the King of Worms.
Your character is the Molag Bal slayer(in a army of Molag Bal slayers fighting 2 armies of daedra prince slayers)... See the average necromancer, what they can summon on elder scrolls lore, i an not arguing for summon lich be in the game(maybe as a ult)
We'll be able to summon a flesh colossus, and become a bone tyrant, and you want us to summon a paltry lich? No thanks
I only play magicka characters, but I will say this. I am glad stamina players now have a class that has more then 2 stamina morphs for class skills.
Anyone who is whining over all the stamina morphs for class skills really is just being ridiculous.
Necromancer should't be focused on stamina
Necromancer should't be focused on stamina
There is plenty of Magicka morphs as well, some of them offer some decent info, and more of them seem pretty awesome actually. Just by the looks to be more magica morphs versus stamina as well...
So why you got to reach for straws that are not there now?
luen79rwb17_ESO wrote: »No, I think that's great, makes then unique and not generic like the rest of MMOs, makes them consistent with the lore and the sense of decay that we've seen in the game so far. I love what I've read so far.
L0rdV1ct0r wrote: »SilverIce58 wrote: »L0rdV1ct0r wrote: »grannas211 wrote: »L0rdV1ct0r wrote: »Grumblestiltskin wrote: »Multiple summoned skeletons would be a nightmare in towns. Bad enough as it is with bears and sorc pets blocking everything.
Easy fix.
A ) You can't collide with pets
B ) They will be attacked by guards
C ) They move after "X" secondsTo be fair, when Necro was first revealed they clearly stated it wont be a traditional pet class and the skeletons will have a limited duration... so, yeah...
So why call it an necromancer? Mannimarco on Oblivion can summon an Lich... An Lich.
because your character is just some dude. Mannimarco is the King of Worms.
Your character is the Molag Bal slayer(in a army of Molag Bal slayers fighting 2 armies of daedra prince slayers)... See the average necromancer, what they can summon on elder scrolls lore, i an not arguing for summon lich be in the game(maybe as a ult)
We'll be able to summon a flesh colossus, and become a bone tyrant, and you want us to summon a paltry lich? No thanks
paltry lich? Do you know what a lich is? Is a magician that mastered necromancy to the point of being able to defy death itself. The fact that some games portrait then as "just another creature" doesn't means that they are weak.I only play magicka characters, but I will say this. I am glad stamina players now have a class that has more then 2 stamina morphs for class skills.
Anyone who is whining over all the stamina morphs for class skills really is just being ridiculous.
No, the problem is not the "stamina", is that :
1 - Necromancer should't be focused on stamina
2 - The stamina morths are much better than magicka ones
If the Warden has some shapechange skills with stamina usage, it will be epic.
The necromancer class hasn't even been released for us to playtest and you think it doesn't feel like a necromancer? Wow. Just wow.L0rdV1ct0r wrote: »The necro class in other hands, doesn't feel like the necromancer.
L0rdV1ct0r wrote: »The first RPG of my life was M&M VII. An sorcerer in dark 'path' can become an Lich and after investing a lot into dark magic, can reanimate even dragons to fight for you, can mass damage and heal my and other party members with souldrinker. On Diablo 2, i can have an army of undead skeletons and revived mobs, can create an living fire golem, can curse enemies to take control over then or make then damage thelselves, lower theyr resistance, etc. On Baldur's Gate and Icewind dale, i can easily raise an shade/undead army and on Pathfinder Kingmaker, too. Few animate dead casts raise an undead army.
"but they are SP rpg", look to Age of Conan. Necromancers can have 8 minions or 11 depending of how they spected. On Guild Wars 1 too. On AoC they receive the "minion" template and deals much less damage to balance, but in overall, an necromancer is the highest single target dps class in AoC, demonologist is the best AOE DPS.
Now ESO. What necromancers in ESO have?
- Morths that are much better than stamina
- Only two temporary short duration pets
- No epic summon as ultimate aka undead dragon
To be fair, even sorcerer with 2 pets skills and one ultimate are more "pet class" than ESO necro. Here is the details of the class https://www.docdroid.net/GHn5d53/necromancer-skills-and-passives.pdf#page=7
What i was expecting in necromancer?
- Some type of blood magic that damages the caster but has high DPS on "dps tree", with spammable and DOT's there.
- Instead of the necromancer tanking, summoning golems to tank for him on on tanking tree
- Leaching enemy hp into teammates on "healing tree"
Not this, this is just another "generic caster". I was thinking in purchase this expansion but honestly will skip. ESO don't fulfill an "master of life and death" fantasy. There aren't an single expansion in any TES game who focused on necromancy. The first one was very lackluster TBH.