The first RPG of my life was M&M VII. An sorcerer in dark 'path' can become an Lich and after investing a lot into dark magic, can reanimate even dragons to fight for you, can mass damage and heal my and other party members with souldrinker. On Diablo 2, i can have an army of undead skeletons and revived mobs, can create an living fire golem, can curse enemies to take control over then or make then damage thelselves, lower theyr resistance, etc. On Baldur's Gate and Icewind dale, i can easily raise an shade/undead army and on Pathfinder Kingmaker, too. Few animate dead casts raise an undead army.
"but they are SP rpg", look to Age of Conan. Necromancers can have 8 minions or 11 depending of how they spected. On Guild Wars 1 too. On AoC they receive the "minion" template and deals much less damage to balance, but in overall, an necromancer is the highest single target dps class in AoC, demonologist is the best AOE DPS.
Now ESO. What necromancers in ESO have?
- Morths that are much better than stamina
- Only two temporary short duration pets
- No epic summon as ultimate aka undead dragon
To be fair, even sorcerer with 2 pets skills and one ultimate are more "pet class" than ESO necro. Here is the details of the class
https://www.docdroid.net/GHn5d53/necromancer-skills-and-passives.pdf#page=7
What i was expecting in necromancer?
- Some type of blood magic that damages the caster but has high DPS on "dps tree", with spammable and DOT's there.
- Instead of the necromancer tanking, summoning golems to tank for him on on tanking tree
- Leaching enemy hp into teammates on "healing tree"
Not this, this is just another "generic caster". I was thinking in purchase this expansion but honestly will skip. ESO don't fulfill an "master of life and death" fantasy. There aren't an single expansion in any TES game who focused on necromancy. The first one was very lackluster TBH.