In between that and incap strike mine too. I wish my other classes I play could faceroll across two attack keys and an insta escape button FTW. It's not the skills themselves, as everyone needs a spammable and an ultimate but the damage they do and the speed they do it is far superior to anything my magden or stamden can burst with.TequilaFire wrote: »Not such a surprise, eh?
Try wearing impen and invest in physical resistance.
It takes a whole lot more than that to survive a stamblade attack unless the killer is handicapped or a total newb. On my magden I've been forced into wearing pariah and even that generally is useless. With Ice fortress kicking and without pariah my melee defense sits around 22-25k, mag defense is higher. When Pariah activates it ramps up it's alot higher. I also run all Impen. Normally that isn't enough to save me. I can do pretty well vs any other class but NBs..I might as well hang it up. I can survive the initial burst on rare occasion and shield and begin healing but to ever reach the point of mounting an offensive, even rarer. Normally I've taken 3 surprise strikes to the face and an Incapacitating strike before my initial shalks have even been landed and my 1st bird en route. There's a reason 50% of Cyrodiil is NB. Even a new player can be a bad ass.
People wonder why players run in zergs in Cyrodiil. No one wants to be lambs to the slaughter continuously.
Edit: For quite awhile I have been in sheer frustration just trying to have a chance against NBs. I began trying different builds created just to try and counter them specifically. I got tot he point I was running out alone just taunting them to attack me so I could hone my skills vs them on my Magden. I finally just hung it up. Even when I even felt I might be able to turn the tables they just disappear and reappear in 20 seconds to bust my ass again. It's very irritating. I guess I'm just doomed to be the paper to the NBs scissors.
Nightblades are great versus people with little skill/experience. I run into them from time to time, they just stand still eating all my damage, or they run away from me in a straight line spamming their heal or shield. Then they cry on these forums how NB’s are overpowered.
But once you get into matches against better players who know how to counter NB’s, that experience changes quickly and NB’s are actually quite difficult to play well.
Just today I ran into a 4 man strong group at a battleground capture point. I fought them for minutes, killed 2 of them, nearly a third, before I had to withdraw. The thing is these players had like <19k health, didn’t use any abilities that could decloak me except some very poorly aimed arrow sprays, and didn’t react to me pummeling their healer before she was nearly dead.
On the other hand a couple of days ago I got killed by a single Templar that I had attacked in less than 2 seconds. He just ate my burst from stealth, then stunned me and dropped me moments after I broke the stun. I was like ‘what the...f happened’. Skill gap is just so important in ESO, and is the primary reason of all the nerf threads (apart from specific unbalanced things like too many snares/CC, sorc/WW pet targetting, and DK wings cancelling out entire playstyles)
Anyhow, my stamina DK is a ton simpler to play and do quite well without much thought. Yes you die when outmatched with no class inherent escape mechanisms, but you can last significantly longer than a NB in combat. In fact on my DK I consider 95% of the NB’s free kills if they can’t get away successfully (and yes its quite easy to counter cloak, and it takes significant effort on the NB’s part to get away from builds that incorporate anti-NB tools). And even on my NB I find other NB’s usually the easiest targets. Obviously there are some really good NB players that wipe the floor with me, but I’m definitely not quaking in my boots at the mere hint of an enemy NB regardless of the class I play, but I do make sure to bring something in my build that cancels out their cloak advantage.
The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
Silver_Strider wrote: »The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
These arguments only work if all classes were equally balanced in some capability but they clearly aren't because if they were DK wouldn't be the best Tanks and Templar wouldn't be the best healers. Are you going to nerf them down also? Are you going to rebalance the classes so that they are all equally viable Tanks/Healers/DPS?
No because you have no idea about balance at all and just like to complain.
Silver_Strider wrote: »The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
These arguments only work if all classes were equally balanced in some capability but they clearly aren't because if they were DK wouldn't be the best Tanks and Templar wouldn't be the best healers. Are you going to nerf them down also? Are you going to rebalance the classes so that they are all equally viable Tanks/Healers/DPS?
No because you have no idea about balance at all and just like to complain.
When talking stam, templars are not the best healers.
Stamblade has been hugely lopsided in its overloaded ability while magblade has been down because its version is less and it has worse heals while cloaked and less mobility/root snare counter into cloak. It would be as if HTD or BOL worked better on a stamplar thsn on a magplar. The NB class is just terribly lopsided to the stam variety of ganking.
Really should add root snare immunity to cloak and double the cost, then suppress heals to match the DOT suppression and auto crit should be removed. Remove major fracture from surprise attack. Add minor to both magicka and stam morph to applicable resist, increase major resist buff duration to the passives. Incap then either needs defile or increased damage to target, not both.
Basically need a way to shift more power to magblade and reduce utility to stamblade and give both more staying power to be competitive in group play such as battlegrounds neither currently are great at for a sacrifice to just ganking.
Sheezabeast wrote: »I’d still rather fight a squirrelly nightblade than the scourge known as Wardens....tanky Wardens that heal and mow you down like grass....
The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
Silver_Strider wrote: »Silver_Strider wrote: »The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
These arguments only work if all classes were equally balanced in some capability but they clearly aren't because if they were DK wouldn't be the best Tanks and Templar wouldn't be the best healers. Are you going to nerf them down also? Are you going to rebalance the classes so that they are all equally viable Tanks/Healers/DPS?
No because you have no idea about balance at all and just like to complain.
When talking stam, templars are not the best healers.
Stamblade has been hugely lopsided in its overloaded ability while magblade has been down because its version is less and it has worse heals while cloaked and less mobility/root snare counter into cloak. It would be as if HTD or BOL worked better on a stamplar thsn on a magplar. The NB class is just terribly lopsided to the stam variety of ganking.
Really should add root snare immunity to cloak and double the cost, then suppress heals to match the DOT suppression and auto crit should be removed. Remove major fracture from surprise attack. Add minor to both magicka and stam morph to applicable resist, increase major resist buff duration to the passives. Incap then either needs defile or increased damage to target, not both.
Basically need a way to shift more power to magblade and reduce utility to stamblade and give both more staying power to be competitive in group play such as battlegrounds neither currently are great at for a sacrifice to just ganking.
When talking balance, you balance with the whole game in mind, something you're failing to do. Let's go ahead and add Root/Snare immunity to cloak and double the cost, while also surpressing HoTs. Stamblade is now completely screwed as not only did you nerf their healing, you nerfed their only real form of in class survivability on top of reducing their damage to be more on par to Stamplar or Stamden, both of which also offer more utility and better overall survivability to NB even with an unnerfed Cloak, accomplishing nothing but making those two classes infinitely better options than Stamblade and considering that NB Tanks/Healers are both inferior to Warden and Templar Tanks/Healers, it just puts NB as a whole back as one of the worst classes in the game.
It's just awful suggestions that have 0 critical thinking on the overall impact of the game as a whole, which is honestly the problem with the majority of suggestion on these forums. Everyone only focuses on 1 single aspect of the game and tries to "balance" that aspect without thinking of the repercussions of that change in the grand scheme of things.
The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
In between that and incap strike mine too. I wish my other classes I play could faceroll across two attack keys and an insta escape button FTW. It's not the skills themselves, as everyone needs a spammable and an ultimate but the damage they do and the speed they do it is far superior to anything my magden or stamden can burst with.TequilaFire wrote: »Not such a surprise, eh?
Try wearing impen and invest in physical resistance.
It takes a whole lot more than that to survive a stamblade attack unless the killer is handicapped or a total newb. On my magden I've been forced into wearing pariah and even that generally is useless. With Ice fortress kicking and without pariah my melee defense sits around 22-25k, mag defense is higher. When Pariah activates it ramps up it's alot higher. I also run all Impen. Normally that isn't enough to save me. I can do pretty well vs any other class but NBs..I might as well hang it up. I can survive the initial burst on rare occasion and shield and begin healing but to ever reach the point of mounting an offensive, even rarer. Normally I've taken 3 surprise strikes to the face and an Incapacitating strike before my initial shalks have even been landed and my 1st bird en route. There's a reason 50% of Cyrodiil is NB. Even a new player can be a bad ass.
People wonder why players run in zergs in Cyrodiil. No one wants to be lambs to the slaughter continuously.
Edit: For quite awhile I have been in sheer frustration just trying to have a chance against NBs. I began trying different builds created just to try and counter them specifically. I got tot he point I was running out alone just taunting them to attack me so I could hone my skills vs them on my Magden. I finally just hung it up. Even when I even felt I might be able to turn the tables they just disappear and reappear in 20 seconds to bust my ass again. It's very irritating. I guess I'm just doomed to be the paper to the NBs scissors.
Nightblades are great versus people with little skill/experience. I run into them from time to time, they just stand still eating all my damage, or they run away from me in a straight line spamming their heal or shield. Then they cry on these forums how NB’s are overpowered.
But once you get into matches against better players who know how to counter NB’s, that experience changes quickly and NB’s are actually quite difficult to play well.
Just today I ran into a 4 man strong group at a battleground capture point. I fought them for minutes, killed 2 of them, nearly a third, before I had to withdraw. The thing is these players had like <19k health, didn’t use any abilities that could decloak me except some very poorly aimed arrow sprays, and didn’t react to me pummeling their healer before she was nearly dead.
On the other hand a couple of days ago I got killed by a single Templar that I had attacked in less than 2 seconds. He just ate my burst from stealth, then stunned me and dropped me moments after I broke the stun. I was like ‘what the...f happened’. Skill gap is just so important in ESO, and is the primary reason of all the nerf threads (apart from specific unbalanced things like too many snares/CC, sorc/WW pet targetting, and DK wings cancelling out entire playstyles)
Anyhow, my stamina DK is a ton simpler to play and do quite well without much thought. Yes you die when outmatched with no class inherent escape mechanisms, but you can last significantly longer than a NB in combat. In fact on my DK I consider 95% of the NB’s free kills if they can’t get away successfully (and yes its quite easy to counter cloak, and it takes significant effort on the NB’s part to get away from builds that incorporate anti-NB tools). And even on my NB I find other NB’s usually the easiest targets. Obviously there are some really good NB players that wipe the floor with me, but I’m definitely not quaking in my boots at the mere hint of an enemy NB regardless of the class I play, but I do make sure to bring something in my build that cancels out their cloak advantage.
You know I do agree with you that skill is very important, especially in PVP. I've been PKing, PVPing, and RVRing since Ultima online. I've got many years of experience in the RVR games this one's based on (Daoc, Warhammer) and of course I've been playing here since pc release. Now I'm not going to say I'm an expert but I'm damn sure a veteran and do a lot of reading, watching, and playing to better myself almost nightly. I don't run 19k health like a new player. I'm a bit over 27k. You can take it to the bank I don't leave the gates without an AOE to de-cloak the *** ton of sneaky asses that are all over the place. As I mentioned I'm even armored pretty heavily just to be able to absorb the burst and maybe have a slight chance in hell I'll recover. I don't have to make those kind of adjustments for any other class but NBs. I too have stories of NBs dropping players with arms reach of me before I can even bar swap and drop a heal. Your story of the templar is pretty much my nightly encounters with NBs. I'll keep fighting the good fight and keep hammering away with my magden just because I love RVR and the class I play but I haven't seen some truly out of whack skills like some of these we're talking about since 60 second mezzes in Daoc.
In between that and incap strike mine too. I wish my other classes I play could faceroll across two attack keys and an insta escape button FTW. It's not the skills themselves, as everyone needs a spammable and an ultimate but the damage they do and the speed they do it is far superior to anything my magden or stamden can burst with.TequilaFire wrote: »Not such a surprise, eh?
Try wearing impen and invest in physical resistance.
It takes a whole lot more than that to survive a stamblade attack unless the killer is handicapped or a total newb. On my magden I've been forced into wearing pariah and even that generally is useless. With Ice fortress kicking and without pariah my melee defense sits around 22-25k, mag defense is higher. When Pariah activates it ramps up it's alot higher. I also run all Impen. Normally that isn't enough to save me. I can do pretty well vs any other class but NBs..I might as well hang it up. I can survive the initial burst on rare occasion and shield and begin healing but to ever reach the point of mounting an offensive, even rarer. Normally I've taken 3 surprise strikes to the face and an Incapacitating strike before my initial shalks have even been landed and my 1st bird en route. There's a reason 50% of Cyrodiil is NB. Even a new player can be a bad ass.
People wonder why players run in zergs in Cyrodiil. No one wants to be lambs to the slaughter continuously.
Edit: For quite awhile I have been in sheer frustration just trying to have a chance against NBs. I began trying different builds created just to try and counter them specifically. I got tot he point I was running out alone just taunting them to attack me so I could hone my skills vs them on my Magden. I finally just hung it up. Even when I even felt I might be able to turn the tables they just disappear and reappear in 20 seconds to bust my ass again. It's very irritating. I guess I'm just doomed to be the paper to the NBs scissors.
John_Falstaff wrote: »The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
DK, nine seconds of AoE Major Fracture. Wardens have five seconds, AoE as well. Let us have facts here. ^^
Whoah whoah whoah.Stamblade is the easiest class to play in the game
Silver_Strider wrote: »Silver_Strider wrote: »The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
These arguments only work if all classes were equally balanced in some capability but they clearly aren't because if they were DK wouldn't be the best Tanks and Templar wouldn't be the best healers. Are you going to nerf them down also? Are you going to rebalance the classes so that they are all equally viable Tanks/Healers/DPS?
No because you have no idea about balance at all and just like to complain.
When talking stam, templars are not the best healers.
Stamblade has been hugely lopsided in its overloaded ability while magblade has been down because its version is less and it has worse heals while cloaked and less mobility/root snare counter into cloak. It would be as if HTD or BOL worked better on a stamplar thsn on a magplar. The NB class is just terribly lopsided to the stam variety of ganking.
Really should add root snare immunity to cloak and double the cost, then suppress heals to match the DOT suppression and auto crit should be removed. Remove major fracture from surprise attack. Add minor to both magicka and stam morph to applicable resist, increase major resist buff duration to the passives. Incap then either needs defile or increased damage to target, not both.
Basically need a way to shift more power to magblade and reduce utility to stamblade and give both more staying power to be competitive in group play such as battlegrounds neither currently are great at for a sacrifice to just ganking.
When talking balance, you balance with the whole game in mind, something you're failing to do. Let's go ahead and add Root/Snare immunity to cloak and double the cost, while also surpressing HoTs. Stamblade is now completely screwed as not only did you nerf their healing, you nerfed their only real form of in class survivability on top of reducing their damage to be more on par to Stamplar or Stamden, both of which also offer more utility and better overall survivability to NB even with an unnerfed Cloak, accomplishing nothing but making those two classes infinitely better options than Stamblade and considering that NB Tanks/Healers are both inferior to Warden and Templar Tanks/Healers, it just puts NB as a whole back as one of the worst classes in the game.
It's just awful suggestions that have 0 critical thinking on the overall impact of the game as a whole, which is honestly the problem with the majority of suggestion on these forums. Everyone only focuses on 1 single aspect of the game and tries to "balance" that aspect without thinking of the repercussions of that change in the grand scheme of things.
It's why I also suggested buffing the duration of the passive as part of something to raise their survivability. There needs to be more still for magicka NBs then on healing
The lack of critical thinking is from people not realizing in battlegrounds in a group effort, people dont want NBs on their team as it's a 1 trick pony, and that 1 trick doesn't work on a good group of players and leaves teammates shorthanded. You cant give buffs to address that along with leaving the ability to cloak as often, cause major fracture, major defile, maim, off balance , and have vulnerability damage boost to the stunned target out of stealth in 3 GCDs with a guaranteed crit. Its majorly overloaded in its capabilities coming out of cloak.
John_Falstaff wrote: »@Ragnarock41 , that's true. ^^ The bigger the better. >.>
And granted, in PvP, Noxious is hard to land, the hitbox is clunky, but I still slot it for added pressure.
Silver_Strider wrote: »The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
These arguments only work if all classes were equally balanced in some capability but they clearly aren't because if they were DK wouldn't be the best Tanks and Templar wouldn't be the best healers. Are you going to nerf them down also? Are you going to rebalance the classes so that they are all equally viable Tanks/Healers/DPS?
No because you have no idea about balance at all and just like to complain.
John_Falstaff wrote: »The major fracture debuff should only be applied if using “Surprise” Attack from stealth.
Y’know...Surprise!
Or removing the fracture altogether could work too.
This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.
DK, nine seconds of AoE Major Fracture. Wardens have five seconds, AoE as well. Let us have facts here. ^^