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Suprise Attack

  • John_Falstaff
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    @Ragnarock41 , yes, damage and hitbox could definitely use improvement. And poison proc is so terribly rare on its own, but it's pain point for another thread...

    @Vapirko , it's AoE though, I would say that it makes up for missing 6 seconds. Same with warden; game has probably three sources of AoE Major Fracture - Noxious, Sub Assault and NMG. I'm frankly not sure if duration matters that much in PvP context, nine seconds is a long time there, and even five if talk's about AoE spammable. I'd really like Noxious to have longer duration, but realistically, the only thing it'd help is my self-buffed parses (since I have to mangle my rotation in unrealistic way to get full Fracture uptime when it's not provided).
  • Gluedog
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    The only thing surprising about this thread is the spelling of 'Suprise' in the title.

    It’s suprising your the first one that caught that lmao.

  • Sun7dance
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    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!
    PS5|EU
  • Silver_Strider
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    Vapirko wrote: »
    Vapirko wrote: »
    Left4Daud wrote: »
    The major fracture debuff should only be applied if using “Surprise” Attack from stealth.

    Y’know...Surprise!

    Or removing the fracture altogether could work too.

    This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.

    These arguments only work if all classes were equally balanced in some capability but they clearly aren't because if they were DK wouldn't be the best Tanks and Templar wouldn't be the best healers. Are you going to nerf them down also? Are you going to rebalance the classes so that they are all equally viable Tanks/Healers/DPS?

    No because you have no idea about balance at all and just like to complain.

    Lol. Stamplar healer that’s a good one. Stamina Templar’s and stamina NBs have exactly the same access to healing. In fact you’re the one who knows nothing but nice try. Stambalde main detected.

    I'm referring to Templar as a whole, not Stamplar but go ahead and keep trying to make a Strawman argument, it just means that less people listen to you as they realize how utter ridiculous your arguments actually are.
    Edited by Silver_Strider on March 27, 2019 1:59PM
    Argonian forever
  • commodore64
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    Gluedog wrote: »
    The only thing surprising about this thread is the spelling of 'Suprise' in the title.

    It’s suprising your the first one that caught that lmao.
    It’s suRprising you'rE the first one that caught that lmao.

    lol
  • Edziu
    Edziu
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    so you are saying ony stamblades mainly fight agaisnt heavy armored players and this will not change anything to players wearion light and medium armor?
  • Ragnarock41
    Ragnarock41
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.
  • Silver_Strider
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".
    Argonian forever
  • Ragnarock41
    Ragnarock41
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.
  • Savos_Saren
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    templesus wrote: »
    Tbh it’d be balanced if they just took the fracture away.

    C'mon- don't nerf NBs. Just give everyone an easily obtainable damage skill with major fracture/breach.

    Surprise Attack- Major Fracture
    Concealed Weapon- Major Breach

    Crystal Blast (turn to stam morph)- Major Fracture
    Crystal Frags- Major Breach

    Subterranean Assault- Major Fracture
    Deep Fissure- Major Breach

    Biting Jabs- Major Fracture
    Puncturing Sweep- Major Breach

    Molten Whip (turn to stam morph)- Major Fracture
    Flame Lash- Major Breach


    Then we can beat each other senseless and complain that we all have a completely overtuned skill... besides each of our class's cloaks, shield wards, burst combos, infinite heals, and reflects. :trollface:


    Edit: Misspelled "breach" at one point.
    Edited by Savos_Saren on March 27, 2019 2:09PM
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Silver_Strider
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    Maybe if you're lagging. Mine get dodged plenty of times to call shenanigans on such a claim as "undodgeable".
    Argonian forever
  • Sun7dance
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    That's completely nonsense!
    I use Dawnbreaker more and more, coz Incap doesn't work well against good opponents.
    But Incap works perfectly against bad players and that's the reason why so many players are complaining instead of improving their game.
    I play medium amor and I'm never really killed by nightblades which try to gank me.

    And please don't forget the 5m range of both skills! With all the lag it is really difficult to hit with them in an open fight!

    Edited by Sun7dance on March 27, 2019 2:12PM
    PS5|EU
  • Ragnarock41
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    Sun7dance wrote: »
    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    That's completely nonsense!
    I use Dawnbreaker more and more, coz Incap doesn't work well against good opponents.
    But Incap works perfectly against bad players and that's the reason why so many players are complaining instead of improving their game.
    I play medium amor and I'm never really killed by nightblades which try to gank me.

    And please don't forget the 5m range of both skills! With all the lag it is really difficult to hit with them in an open fight!
    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    Maybe if you're lagging. Mine get dodged plenty of times to call shenanigans on such a claim as "undodgeable".


    Complete non-sense they say. I say just another day, yet another bug. If this was a 2h ult I would have probably dodged it.

    Calling incap ''effective against bad players'' is a first though , Its used very often in dueling events. Surely its ''dodgeable'', but there are ways to make it a guaranteed hit as you can see.

    https://www.youtube.com/watch?v=tF0mML5Rwdc&feature=youtu.be
    Edited by Ragnarock41 on March 27, 2019 3:18PM
  • Blinkin8r
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    Stamblade didn't cause the heavy armor meta. The fact that heavy armor sets like Fury and 7th Legion give higher weapon damage than any medium armor sets with the added defensive bonuses from wearing heavy armor did. Based on your comment above, it could be argued that any class that specs for damage caused the heavy armor meta. Lol at "undodgeable skillset." Also a lot of people don't even use those sets. So many people build for pure survivability and couldn't care less about their damage output. I think the main cause of heavy armor meta is that people's feelies get hurt when they die in a video game.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Sun7dance
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    Sun7dance wrote: »
    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    That's completely nonsense!
    I use Dawnbreaker more and more, coz Incap doesn't work well against good opponents.
    But Incap works perfectly against bad players and that's the reason why so many players are complaining instead of improving their game.
    I play medium amor and I'm never really killed by nightblades which try to gank me.

    And please don't forget the 5m range of both skills! With all the lag it is really difficult to hit with them in an open fight!
    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    Maybe if you're lagging. Mine get dodged plenty of times to call shenanigans on such a claim as "undodgeable".


    Complete non-sense they say. I say just another day, yet another bug. If this was a 2h ult I would have probably dodged it.

    Calling incap ''effective against bad players'' is a first though , Its used very often in dueling events. Surely its ''dodgeable'', but there are ways to make it a guaranteed hit as you can see.

    https://www.youtube.com/watch?v=tF0mML5Rwdc&feature=youtu.be

    This is a simple example of asynchrony, nothing else!
    Do you know how often opponents dodge my Incap, although on my screen they clearly dodge after my Incap?
    Same story with the spectral bow!

    PS5|EU
  • Browiseth
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    it is a little bit of a "no brain required" skill, just "press 1 key to do damage, press 1 key to do damage, press 1 key to do damage"
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Dracan_Fontom
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    Come at me on a stamblade. Let's test how many times I can dodge your attacks.
  • Silver_Strider
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    Sun7dance wrote: »
    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    That's completely nonsense!
    I use Dawnbreaker more and more, coz Incap doesn't work well against good opponents.
    But Incap works perfectly against bad players and that's the reason why so many players are complaining instead of improving their game.
    I play medium amor and I'm never really killed by nightblades which try to gank me.

    And please don't forget the 5m range of both skills! With all the lag it is really difficult to hit with them in an open fight!
    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    Maybe if you're lagging. Mine get dodged plenty of times to call shenanigans on such a claim as "undodgeable".


    Complete non-sense they say. I say just another day, yet another bug. If this was a 2h ult I would have probably dodged it.

    Calling incap ''effective against bad players'' is a first though , Its used very often in dueling events. Surely its ''dodgeable'', but there are ways to make it a guaranteed hit as you can see.

    https://www.youtube.com/watch?v=tF0mML5Rwdc&feature=youtu.be

    NB GCD1: Fear
    NB GCD2: Incap

    You GCD1: Stunned
    You GCD2: Breakfree
    You GCD3: Dodge.

    Your dodge happened after their Incap, hence, it hit. Doesn't mean it's impossible to dodge.
    Argonian forever
  • Dracan_Fontom
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    Sun7dance wrote: »
    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    That's completely nonsense!
    I use Dawnbreaker more and more, coz Incap doesn't work well against good opponents.
    But Incap works perfectly against bad players and that's the reason why so many players are complaining instead of improving their game.
    I play medium amor and I'm never really killed by nightblades which try to gank me.

    And please don't forget the 5m range of both skills! With all the lag it is really difficult to hit with them in an open fight!
    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    Maybe if you're lagging. Mine get dodged plenty of times to call shenanigans on such a claim as "undodgeable".


    Complete non-sense they say. I say just another day, yet another bug. If this was a 2h ult I would have probably dodged it.

    Calling incap ''effective against bad players'' is a first though , Its used very often in dueling events. Surely its ''dodgeable'', but there are ways to make it a guaranteed hit as you can see.

    https://www.youtube.com/watch?v=tF0mML5Rwdc&feature=youtu.be

    NB GCD1: Fear
    NB GCD2: Incap

    You GCD1: Stunned
    You GCD2: Breakfree
    You GCD3: Dodge.

    Your dodge happened after their Incap, hence, it hit. Doesn't mean it's impossible to dodge.

    Basically this. I rewatched that video several times, putting it on slowmode even, and the dodge roll came AFTER the incap
    Edited by Dracan_Fontom on March 27, 2019 4:29PM
  • technohic
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    technohic wrote: »
    technohic wrote: »
    Vapirko wrote: »
    Left4Daud wrote: »
    The major fracture debuff should only be applied if using “Surprise” Attack from stealth.

    Y’know...Surprise!

    Or removing the fracture altogether could work too.

    This. No one other class has access to major fracture. Wardens do but it’s only 4 seconds. Stamblades get major fracture, major defile and minor berserk and 20% extra damage off of incap. My stamplar gets minor fracture. That’s fair.

    These arguments only work if all classes were equally balanced in some capability but they clearly aren't because if they were DK wouldn't be the best Tanks and Templar wouldn't be the best healers. Are you going to nerf them down also? Are you going to rebalance the classes so that they are all equally viable Tanks/Healers/DPS?

    No because you have no idea about balance at all and just like to complain.

    When talking stam, templars are not the best healers.

    Stamblade has been hugely lopsided in its overloaded ability while magblade has been down because its version is less and it has worse heals while cloaked and less mobility/root snare counter into cloak. It would be as if HTD or BOL worked better on a stamplar thsn on a magplar. The NB class is just terribly lopsided to the stam variety of ganking.

    Really should add root snare immunity to cloak and double the cost, then suppress heals to match the DOT suppression and auto crit should be removed. Remove major fracture from surprise attack. Add minor to both magicka and stam morph to applicable resist, increase major resist buff duration to the passives. Incap then either needs defile or increased damage to target, not both.

    Basically need a way to shift more power to magblade and reduce utility to stamblade and give both more staying power to be competitive in group play such as battlegrounds neither currently are great at for a sacrifice to just ganking.

    When talking balance, you balance with the whole game in mind, something you're failing to do. Let's go ahead and add Root/Snare immunity to cloak and double the cost, while also surpressing HoTs. Stamblade is now completely screwed as not only did you nerf their healing, you nerfed their only real form of in class survivability on top of reducing their damage to be more on par to Stamplar or Stamden, both of which also offer more utility and better overall survivability to NB even with an unnerfed Cloak, accomplishing nothing but making those two classes infinitely better options than Stamblade and considering that NB Tanks/Healers are both inferior to Warden and Templar Tanks/Healers, it just puts NB as a whole back as one of the worst classes in the game.

    It's just awful suggestions that have 0 critical thinking on the overall impact of the game as a whole, which is honestly the problem with the majority of suggestion on these forums. Everyone only focuses on 1 single aspect of the game and tries to "balance" that aspect without thinking of the repercussions of that change in the grand scheme of things.

    It's why I also suggested buffing the duration of the passive as part of something to raise their survivability. There needs to be more still for magicka NBs then on healing

    The lack of critical thinking is from people not realizing in battlegrounds in a group effort, people dont want NBs on their team as it's a 1 trick pony, and that 1 trick doesn't work on a good group of players and leaves teammates shorthanded. You cant give buffs to address that along with leaving the ability to cloak as often, cause major fracture, major defile, maim, off balance , and have vulnerability damage boost to the stunned target out of stealth in 3 GCDs with a guaranteed crit. Its majorly overloaded in its capabilities coming out of cloak.

    The duration increase of Shadow Barrier is meaningless since NB already gets 100% uptime (or damn well close to it) because of Surprise Attack already. It wouldn't do anything to help them that they don't already have. You removing Healing while cloaked further screws NB since it doesn't have burst healing capabilities like the other classes so it does the exact opposite of trying to make NB useful by making them even more of a liability. How tf do you think suppressing heals on a class that's healing comes primarily from HoTs would be a good idea is beyond me.

    You're also contradicting yourself. If the fact that them being majorly overloaded coming out of Cloak doesn't work on good players, despite the Major Fracture, Major Defile, Maim, Off Balance, amd Vulnerability boost, doesn't that mean the class isn't a problem? It doesn't work despite all that but you would still nerf them, your logic is flawed.

    If its always up (it's not when you are not on the offensive BTW) then what exactly is it the other classes on stam have NBs dont? DKs and Wardens are all I cam think of with defenses beyond that.

    And I'm not contradicting myself. You're just too myopic to see someone who wants the class to be more well rounded rather than sitting there looking for new players or people otherwise with their gaurd down.
  • Ragnarock41
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    Blinkin8r wrote: »
    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    Stamblade didn't cause the heavy armor meta. The fact that heavy armor sets like Fury and 7th Legion give higher weapon damage than any medium armor sets with the added defensive bonuses from wearing heavy armor did. Based on your comment above, it could be argued that any class that specs for damage caused the heavy armor meta. Lol at "undodgeable skillset." Also a lot of people don't even use those sets. So many people build for pure survivability and couldn't care less about their damage output. I think the main cause of heavy armor meta is that people's feelies get hurt when they die in a video game.

    Is fury-seventh very strong and a big reason to go heavy? Correct. (too little effort, too much damage) Is stamblade undoubted king of medium armor?Also correct. (heck its the king of heavy armor aswell but what do I care, I don't duel.) There is a thing you miss out on, when making observations like these though.

    You probably don't know this if you weren't playing in that era but , there was a time heavy armor was just as popular and even more stronger than right now, before people even knew that fury or 7th legion's existance. It will still be that way after fury-seventh inevitably get nerfed into the trash bin. My point is that, Its not about those sets giving higher weapon damage, thats not why people go heavy, I can still get plenty of weapon damage in medium.

    Hell I wear those heavy armor sets in my medium setups and yes medium sets do suck but that is not the problem here. Problem is, taking risks as a non-nightblade is heavily discouraged by weapon skill designs. Uppercut, snipe, flurry. None of that garbage works when you're face to face with a nightblade and each of you are equally skilled. The game literally rewards me for going defensive, by giving me major defile on a CC and a spammable almost on par with suprise attack.(heroic slash+reverb bash, the second playstyle thats as oppressive as stamblades. Because it brings the very same instant cast spammable plus defile CC. See the pattern and similarities?)

    So whats the solution then? I know, lets nerf Fury, I'm sure that will make all those Dks go medium armor! Nah jokes aside, I don't know the solution either. Right now stamblade is the only class with such variety that you can use any weapon or armor weight. Perhaps weapon skills do need an overhaul.

    Edited by Ragnarock41 on March 27, 2019 4:54PM
  • John_Falstaff
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    @Ragnarock41 , um. With all respect, comparing Reverberating Bash for 3k stamina with an ultimate...
  • Ragnarock41
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    @Ragnarock41 , um. With all respect, comparing Reverberating Bash for 3k stamina with an ultimate...

    Idea is , do you have defile or not. 70 cost ultimate is not much different than a spammable in my eyes.
  • oXI_Viper_IXo
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    Browiseth wrote: »
    it is a little bit of a "no brain required" skill, just "press 1 key to do damage, press 1 key to do damage, press 1 key to do damage"

    Considering most builds incorporate a spammable, name me one that isn't as you described.
  • John_Falstaff
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    @Ragnarock41 , 75, and it's a difference between 24 seconds or so at -best-, between casting every GCD, so eyes are clearly lying in this case. ^^ As for 'have defile or not', then DK has AoE defile plus CC plus heavy damage with Standard.
  • Rikumaru
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    Lol to the people complaining about incap and surprise attack. That's the entire point of playing a stamblade, that's what the class offers, a superior single target spammable and ultimate. Every class has something it's good at, do we need to go around nerfing what every class is better at?

    What about templars with 5 cleanses, that's clearly superior to purge with 2 cleanses and warden with only 1 cleanse.

    What about DK's with 5-6s major mending buff (forgot the exact number) and 4 reflects, that's clearly superior to the restro passive and the one hand one shield reflect ability.

    What about wardens with the best AOE damage ulti in the entire game alongside basically 100% uptime on major heroism and the best way to AOE people down.

    What about sorcerers with the streak being the best mobility spell in the game? That's clearly superior to any major expedition skill. What about their preemptive burst? It's clearly better than any other classes preemptive burst. What about their ability to have the largest shields in the game?

    And to anyone who says, "ok lets just buff nightblades utility up then" are the people who are causing classes to be homogenized. Classes should be different. They should play differently.
    Edited by Rikumaru on March 27, 2019 5:30PM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • TequilaFire
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    Yeah, you don't roll in time.
  • Ragnarock41
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    @Ragnarock41 , 75, and it's a difference between 24 seconds or so at -best-, between casting every GCD, so eyes are clearly lying in this case. ^^ As for 'have defile or not', then DK has AoE defile plus CC plus heavy damage with Standard.

    Still cheap. Though just so you know, its about having defile with your burst combined. Reverb gives you an opening to do some follow up heroic weaves and drop an ultimate, incap will do the same thing but with biggg damage and %20 damage taken debuff attached to it, so while its not an ability it comes with much higher potency.

    And standart? good for memes.
  • Ragnarock41
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    Sun7dance wrote: »
    To be honest, I actually believe that skill will be nerfed the next chapter.
    Mostly bad players die fast through a nightblade and then they complain loudly and get what they want.

    So, yes, please nerf surprise attack and give heavy armor an indirect buff once again.
    That's exactly what we need!

    Except stamblade is a direct cause of heavy armor meta. You simply can't wear medium armor against stamblade and their basically undodgeable skillset.

    :D "Undodgeable".

    Both incap and suprise attack have a tendency to ignore dodge roll for whatever reason.

    Yeah, you don't roll in time.

    Except I'm clearly still silenced from the dodge roll when the damage lands.
  • DenMoria
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    Rikumaru wrote: »
    Lol to the people complaining about incap and surprise attack. That's the entire point of playing a stamblade, that's what the class offers, a superior single target spammable and ultimate. Every class has something it's good at, do we need to go around nerfing what every class is better at?

    What about templars with 5 cleanses, that's clearly superior to purge with 2 cleanses and warden with only 1 cleanse.

    What about DK's with 5-6s major mending buff (forgot the exact number) and 4 reflects, that's clearly superior to the restro passive and the one hand one shield reflect ability.

    What about wardens with the best AOE damage ulti in the entire game alongside basically 100% uptime on major heroism and the best way to AOE people down.

    What about sorcerers with the streak being the best mobility spell in the game? That's clearly superior to any major expedition skill. What about their preemptive burst? It's clearly better than any other classes preemptive burst. What about their ability to have the largest shields in the game?

    And to anyone who says, "ok lets just buff nightblades utility up then" are the people who are causing classes to be homogenized. Classes should be different. They should play differently.

    It's because muscle thugs don't ever want to lose.

    Finesse is usually better than thump thump.

    They'd rather just kill everything in their path and not suffer any damage.

    The insecurity is kind of sad actually.
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