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[Suggestion] Increase reward for Imperial City

lelink88
lelink88
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As You know, Imperial city released few years ago but not really success to attract player due to the inconvenience to access and the reward some time consider as unworthy. Next 2 month New chapter Elsweyr will release. Imperial City will become distinguish PvP Mode. It will fix problem about access to area . However I really think that we should have better reward to attract more player, then Imperial city can run as it design to, an open PvP area. I suggest that we should add a special mount ( Molag Bal version...etc) as buyable by teval stone as reward.

https://www.youtube.com/watch?v=e4fzjJTFxE4
  • Emma_Overload
    Emma_Overload
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    They need to keep adding armor sets to the Tel Var store.
    #CAREBEARMASTERRACE
  • bongtokin420insd16
    bongtokin420insd16
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    it would be nice to have something to spend telvar on instead of just accumulating it lol
    Kaz_Wastelander PS4NA
  • kyle.wilson
    kyle.wilson
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    it would be nice to have something to spend telvar on instead of just accumulating it lol

    I usually end up buying crafting mats with my telvar.
  • Dragneel1207
    Dragneel1207
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    give me tal var if u dont need :wink:
  • bongtokin420insd16
    bongtokin420insd16
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    lol ur right that sounded elitist. my bad, of course i need it, but with my crafter running full mats are not a problem so im left with a void in myself.....
    Kaz_Wastelander PS4NA
  • GraphicArtistYT
    GraphicArtistYT
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    No more losing tel var when dying
  • Alucardo
    Alucardo
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    They need to keep adding armor sets to the Tel Var store.

    Or fixing the ones already there

    https://forums.elderscrollsonline.com/en/discussion/464481/imperial-city-set-discussion/p1
  • Ajax_22
    Ajax_22
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    Adding sets won't increase the population of IC, and the suggestion shows a lack of understanding as to why IC was originally populated. IC was so populated at launch because it was the only way to get VR16 crafting materials. If the level cap wasn't raised, or other zones were changed to drop VR16 materials sooner IC would have been a dead zone on launch.

    If you want IC to be populated there needs to be items that draw all types of players, and are constantly needed. Crafting upgrade materials are a perfect example. Purple and gold provisioning materials are another good item. Transmute crystals would also be good.

    In addition to that you also need a steady stream of cosmetics (pets, costumes, outfit styles, etc) some tradable some not. IC would also have been a good place to put catch up event tickets instead or or in addition to the crown store.
  • Fischblut
    Fischblut
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    If they removed tel var loss after death, or at least made it no more than 10% loss - I would personally spend lot of time in IC :) Access to the area was never a problem for me, but the possible loss of progress is huge problem.
  • bongtokin420insd16
    bongtokin420insd16
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    I dont want them to adjust the loss, because that is what makes it fun. Otherwise its just another grind.
    Kaz_Wastelander PS4NA
  • MattT1988
    MattT1988
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    it would be nice to have something to spend telvar on instead of just accumulating it lol

    Buy Hajeko’s and sell them on the guild trader. PvE Tanks love them.

    Edited for spelling.
    Edited by MattT1988 on March 26, 2019 2:01PM
  • bongtokin420insd16
    bongtokin420insd16
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    <<<<This guy, pve tank.


    Good call.
    Kaz_Wastelander PS4NA
  • idk
    idk
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    IC suffers from the same fate every DLC zone eventually falls to. Eventually it becomes boring. Increasing the rewards would provide a short lived response. On the PvP level IC lacks anything to draw players. For the most part players do not go into Cyrodiil for AP (rewards). They go there for the PvP. Those that go for Transmute Crystals are not there long per character so rewards are not the enticement.

    So unless Zos can make the PvP interesting in IC the rewards would be pointless.
    They need to keep adding armor sets to the Tel Var store.

    The game has enough new armor sets added every quarter as it is. We do not need to add even more.
  • macsmooth
    macsmooth
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    Fischblut wrote: »
    If they removed tel var loss after death, or at least made it no more than 10% loss - I would personally spend lot of time in IC :) Access to the area was never a problem for me, but the possible loss of progress is huge problem.

    I have to agree with this

    What puts a lot of players off is being ganked and loosing all your earned money remove that and people would stay longer than finding out that time spent ratio to loosing all that time spent is not worth staying in there

  • bongtokin420insd16
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    Thats like saying make trials easier so people run them more.

    Honestly IC is the only real risk area take away the risk and whats the point?

    Maybe make an IC where u only lose 10 percent but the gains are 1/4 too? Then maybe its balanced.
    Kaz_Wastelander PS4NA
  • bongtokin420insd16
    bongtokin420insd16
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    I do wanna add I appreciate the frustration you are presenting. I used to feel that way about IC too but the more you run it the more you get comfortable. Once you start packing TV too you won't feel the loss. IE if you have 400k in ur bank losing 15k not so bad.
    Kaz_Wastelander PS4NA
  • RouDeR
    RouDeR
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    Possible solution could be reducing the loss from 50% to 25% and also kreduce the stolen tellvars from kills from 50% to 25%
  • Bc_bmx
    Bc_bmx
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    I think the downstairs portion of ic needs to match the upstairs portion for telvar earnings. Modify downstairs bosses damage/difficulty to match the upstairs roaming counter parts.
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