The only way Open PVP could have been interesting is if they'd completed the enforcer/bounty system of the justice system, where if you got like a 10k bounty on your head it'd open you to being attacked by other players looking to claim that bounty. (10k is so high that no you won't get it on accident, you'd have to be doing it on purpose).. it's also high enough that not many people will regularly have it so open world PVP would be sporadic and not something constantly happening in the middle of crafting stations in busy towns 24/7. Dueling being allowed in towns is enough of a public nuissance though.
Any kind of PvP addition to the open PvE world justice system wouldn’t be fair on the players who purchased Thieves Guild and Dark Brotherhood, which are DLC’s based on the crime and the justice system, as they bought them with the express understanding that they were PvE only DLC’s. It simply would a rip off to those players if you lumped forced PvP into it. That’s why it should never happen.
Facefister wrote: »Open world PvP is all about ganking, nothing more, nothing less.The biggest problem with open world PvP is encounters. Cyrodiil has choke points. Players run into each other at those choke points and the fight begins. Open world, no choke points. PvP would get boring very fast. Would be a few gankers hanging around crafting stations.
Being able to opt in to open world PvP sounds fun but would ultimately be a waste of resources setting it up.
disintegr8 wrote: »I would not join a PVP guild that only wanted me to PVP on one alliance.