[SUGGESTION] FINALLY WE HAVE SOLUTION FOR OPEN WORLD PVP

  • Thevampirenight
    Thevampirenight
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    This Thread inspired me to making a Poll on dueling in towns should it be Illegal and players getting a bounty for doing it in Non designated areas. Open World Pvp should be limited to designated areas.

    Like I said above, as fun as this might be. This would cause to many issues. Unless there is a zone maybe for guild halls and castles and guilds fighting other guilds which is something they could do but I doubt it would ever happen. The problems this would cause well would not be worth the implementation in areas that should be pve and sometimes player vs player duel. Those who quest would not like it as performance would go down do to all the server calculations going up for set procs, foods and all other things people need to be competitive in pvp. They would have to battle scale lower level players in those guilds so they have a fighting chance. Given server performance isn't exactly the best for many players. Having this for sure would make it a lot worse and in the long run do nothing but hurt the game.
    Edited by Thevampirenight on February 28, 2019 6:47AM
    PC NA
    Please add Fangs to Vampires.
  • Michae
    Michae
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    IT WILL BE FUN BUT NOT MY CONCERN
    This could work in someway although I wouldn't be joining a guild like that. Other than BG's the pvp really annoys me. And I agree that this kind of pvp needs chokepoints like the ones in Cyrodiil. Maybe there could be just designated pvp areas in pve lands? Youd have to enable that you want pvp there and otherwise you couldn't attack or be attacked by others.
    Edited by Michae on February 28, 2019 6:55AM
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • barney2525
    barney2525
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    NAH....JUST NAH
    Archeage had something similar with what they called Dominion. A guild leader could declare Dominion on another guild and for a limited time both sides were at war - even in safe zones. You are minding your own business in a no-one-can-attack-you-in-your-home-territory zone, and suddenly 3 or 4 peeps come charging up and gank you, and steal your stuff if you had made tradepacks.

    Only recourse was to log off until the Dominion expired.

    No thanks
  • lelink88
    lelink88
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    I WANT OPEN WORLD PVP HAPPEN IN ELSWEYR
    barney2525 wrote: »
    Archeage had something similar with what they called Dominion. A guild leader could declare Dominion on another guild and for a limited time both sides were at war - even in safe zones. You are minding your own business in a no-one-can-attack-you-in-your-home-territory zone, and suddenly 3 or 4 peeps come charging up and gank you, and steal your stuff if you had made tradepacks.

    Only recourse was to log off until the Dominion expired.

    No thanks

    well, so archeage have same thing. That mean it's possible, just not many player realy like it
  • Valkysas154
    Valkysas154
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    NAH....JUST NAH
    They really should make it illegal to dual in citys just like how they are making necro skills in citys
  • kargen27
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    frostz417 wrote: »
    The official statement is -still- that they do not wish to mix PvP and PvE, keeping the PvP in PvP regions, and the PvE regions free of nasty gankmasters ganking hapless noobs as soon as they take their first baby steps through the mainstory and stuffs.

    IF they ever change their minds, and IF they ever would even think about open world PvP... then I would sincerely hope they would do it as the promised but shelved for just the above reason PvP part of the justice system!

    And not some guild stuff, those "guild functions" are more a mission statement anyhow, so people know which guild to go for to find like-minded individuals and prevent people arguing if they want to run dungeons, farm rare crafting materials or murderdeathgank peeps in imperial city...

    So... the OP ideas cannot really get more then a shrug from me I fear... ;)

    Yo if eso was all open world PvP in ALL zones oh my god that would be so insane. Get a ball group and farm kids in the populated cities lmao

    For about a week, then everybody but the ball group would move on to some other game. And if you have an opt in/out option you would have a ball group standing around bored because nobody else would opt in. The estimated week is being optimistic. Probably the mass exodus would be almost immediate.
    and then the parrot said, "must be the water mines green too."
  • mikemacon
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    NAH....JUST NAH
    Cyrodiil.
  • Gythral
    Gythral
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    NAH....JUST NAH
    Almost every Open World PvP server has died withing a short space of time, in almost all games with an opt-out over the last 20 years

    What does this tell you?
    (that's right optional PvP does not pay)
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • lelink88
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    I WANT OPEN WORLD PVP HAPPEN IN ELSWEYR
    I just think if it possible, the war berween Vampire and WereWolf can happen. Then WoW refugee can have thier fight between Horde vs AllianceAlli as they alway dream about. And then we can free to become what ever we dream about inside Tamtiel. However I hope that 1 day dev team can make it happen whiout anoying PvE player @ZOS_GinaBruno
  • Kiralyn2000
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    NAH....JUST NAH
    OPEN WORLD PVP IS A PLAGUE.

    ALSO, I THINK YOUR CAPS LOCK IS BROKEN, DUDE.
  • Itzmichi
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    We just need a Elder Scrolls Online PVP 76. I think that would work.
    Here, have a chill pill 💊!
  • Sylvermynx
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    NAH....JUST NAH
    Itsmichi wrote: »
    We just need a Elder Scrolls Online PVP 76. I think that would work.

    *wince*
  • MasterSpatula
    MasterSpatula
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    NAH....JUST NAH
    Lord, like duels aren't bad enough.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • STEVIL
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    MattT1988 wrote: »
    I can take or leave this to be honest. I won’t take part in it, but I couldn’t care less if I see two zergs of guilds running past me in a cartoon dust cloud of fighting. As long as participation isn’t forced on people who don’t want it.

    The biggest concern I have is how this will affect the frame rate and general performance of these areas. We don’t want those areas turning into another Cyrodiil as far as performance goes, not really fair on the PvEers in the region.

    Yeah, I am reminded of the annoyance factor of those groups who gather by dozens and just sit in popular or questing areas and spam spam spam intense graphic effects and how that slows the heck out of things and makes getting anything done in that area a pain. But that was just a small number of niche "jerk for fun" types.

    This would suddenly turn an annoying behavior into an actual supported in-game-play element with rewards *and* add on top of that actual added calculations and processing for the attacks, damage and special PvP mechanics involved that currently don't get called in open world.

    "What could go wring?"

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • bittalakrb14_ESO
    The PvE players have a valid argument when it comes to PvP affecting their PvE. But when PvP ideas are proposed that don't affect their PvE, and they simply argue that it is "annoying". That is a very irritating response; it is, certainly, not a valid argument, either. It's like you guys will come up with any excuse to reject any sort of PvP idea that could expand the current PvP system for us. If it is affecting your FPS, upgrade your system's components, plain and simple. It isn't our problem you guys find this aspect of a game annoying. Fortunately, the game doesn't solely revolve around care-bear players.
    Edited by bittalakrb14_ESO on March 22, 2019 9:21PM
  • HowlKimchi
    HowlKimchi
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    I WANT OPEN WORLD PVP HAPPEN IN ELSWEYR
    Duels in populated areas are already annoying enough.

    Can you imagine trying to do writs while two whole guilds are zerging each other straight through a forge? I have enough trouble if someone's twilight summon is sitting right in front of the crafting bench.


    "GOD I CANT CLICK THE MENUS PROPERLY BECAUSE OF THE LAG"
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Arato
    Arato
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    NAH....JUST NAH
    lelink88 wrote: »
    Duels in populated areas are already annoying enough.

    Can you imagine trying to do writs while two whole guilds are zerging each other straight through a forge? I have enough trouble if someone's twilight summon is sitting right in front of the crafting bench.

    Hehe but it's exactly what I want xD. You can enjoy the show xD

    and that's exactly why other people don't want it. Because of people like you who think they have to have an audience when really NOBODY CARES TO WATCH YOU, GO AWAY.
  • Arato
    Arato
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    NAH....JUST NAH
    The only way Open PVP could have been interesting is if they'd completed the enforcer/bounty system of the justice system, where if you got like a 10k bounty on your head it'd open you to being attacked by other players looking to claim that bounty. (10k is so high that no you won't get it on accident, you'd have to be doing it on purpose).. it's also high enough that not many people will regularly have it so open world PVP would be sporadic and not something constantly happening in the middle of crafting stations in busy towns 24/7. Dueling being allowed in towns is enough of a public nuissance though.
  • Knootewoot
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    I WANT OPEN WORLD PVP HAPPEN IN ELSWEYR
    Actually, it is the best idea I heard in years. Pve'ers won't have to participate, as they don't have to join a PvP guild.

    @zos:
    1nhe2n.gif
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • StormeReigns
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    WHATEVER.....
    Knootewoot wrote: »
    Actually, it is the best idea I heard in years. Pve'ers won't have to participate, as they don't have to join a PvP guild.

    @zos:
    1nhe2n.gif

    Hopefully that PvE guild doesn't get over zealous and suddenly is now PvP...

    I can already see the complaint threads in their draft forms now. But meh, long as it brings enough entertainment I'll be happy.
    Edited by StormeReigns on March 22, 2019 8:58PM
  • Tandor
    Tandor
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    NAH....JUST NAH
    Knootewoot wrote: »
    Actually, it is the best idea I heard in years. Pve'ers won't have to participate, as they don't have to join a PvP guild.

    That's fine, as long as they don't have to pass through it or have their skill balancing or performance affected by it - which of course they will, in all those respects.

    By all means have another PvP-only zone (no skyshards or PvE quests) in which players can fight anyone including their own alliance members, and by all means tie guild battles into that gameplay, but do it in a way that has absolutely no, zero, zilch, effect on those who do not elect to take part in it. Their only involvement will be to have to wade through countless resulting threads here about how it isn't really PvP, and ZOS got it all wrong, not to mention the lag, loading screens and disconnections...
    Edited by Tandor on March 22, 2019 9:23PM
  • Facefister
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    kargen27 wrote: »
    The biggest problem with open world PvP is encounters. Cyrodiil has choke points. Players run into each other at those choke points and the fight begins. Open world, no choke points. PvP would get boring very fast. Would be a few gankers hanging around crafting stations.

    Being able to opt in to open world PvP sounds fun but would ultimately be a waste of resources setting it up.
    Open world PvP is all about ganking, nothing more, nothing less.
  • Tandor
    Tandor
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    NAH....JUST NAH
    Facefister wrote: »
    kargen27 wrote: »
    The biggest problem with open world PvP is encounters. Cyrodiil has choke points. Players run into each other at those choke points and the fight begins. Open world, no choke points. PvP would get boring very fast. Would be a few gankers hanging around crafting stations.

    Being able to opt in to open world PvP sounds fun but would ultimately be a waste of resources setting it up.
    Open world PvP is all about ganking, nothing more, nothing less.

    I agree, as was the argument for PvP in the Justice System.

    Players who want to PvP competitively already have Cyrodiil, Imperial City, Battlegrounds and Dueling. If they were serious about the competitive element they would welcome suggestions from PvEers like myself for dueling to be taking place in properly structured arenas with guild competitions, leadership boards and viewing galleries etc but no-one ever responds to that sort of suggestion because their idea of PvP is to challenge a PvE-geared newbie by Vulkhel Guard wayshrine!
  • Juhasow
    Juhasow
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    NAH....JUST NAH
    Solution for what excatly ?
  • idk
    idk
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    Not only is OP reading a lot into the added functionality for guilds, they have not really come up with real system. We do not even have a real system for flagging people as members of a specific guild.

    Zos has already entertained the idea of limited PvP outside of the 3 current PvP activities and chose to abandon it. OP has not come up with anything that would lead them to reconsider. OP has not really come up with anything at all.

    So I suggest going back to the drawing board, maybe actually going to the drawing board for the first time, and actually think of a real idea that might actually be plausible.
  • Mr_Walker
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    The PvE players have a valid argument when it comes to PvP affecting their PvE. But when PvP ideas are proposed that don't affect their PvE, and they simply argue that it is "annoying". That is a very irritating response; it is, certainly, not a valid argument, either. It's like you guys will come up with any excuse to reject any sort of PvP idea that could expand the current PvP system for us. If it is affecting your FPS, upgrade your system's components, plain and simple. It isn't our problem you guys find this aspect of a game annoying.

    I know right, because it really is necessary to duel on top of crafting tables and writ turn in points.
    Edited by Mr_Walker on March 22, 2019 11:49PM
  • AlienatedGoat
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    NAH....JUST NAH
    Make Cyrodiil and IC a PvE option and then we'll talk.
    PC-NA Goat - Bleat Bleat Baaaa
  • idk
    idk
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    The PvE players have a valid argument when it comes to PvP affecting their PvE. But when PvP ideas are proposed that don't affect their PvE, and they simply argue that it is "annoying". That is a very irritating response; it is, certainly, not a valid argument, either. It's like you guys will come up with any excuse to reject any sort of PvP idea that could expand the current PvP system for us. If it is affecting your FPS, upgrade your system's components, plain and simple. It isn't our problem you guys find this aspect of a game annoying. Fortunately, the game doesn't solely revolve around care-bear players.

    The OP's idea, while half baked at best, does affect players PvE and that seems pretty obvious. Many of us enjoy PvP in Cyrodiil, IC and BGs which is how the game is designed. With the OP's misguided idea all those people in PvP guilds would be subject to PvP in the PvE areas.

    So this idea assumes everyone who enjoys PvP wants open world PvP wars and that frankly is not the case which is evident form the justice system discussion.

    There are games that are designed for open world PvP. For some reason the small part of the games population that wants open world PvP do not play those games. One has to wonder why people who claim to want open world PvP do not play real PvP games. It would also be odd for someone to buy into one of those games and advocate it be changed to a PvE game.

    It really is that simple.
  • Crixus8000
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    I played a game where there was an npc at every city gate and you could turn pvp on, and you could fight any other player you met with it turned on too. Cities was safe so you could do your crafting ect without gankers or go their and turn it off whever you wanted. I would love this in eso.
    Edited by Crixus8000 on March 22, 2019 11:54PM
  • MattT1988
    MattT1988
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    WHATEVER.....
    Arato wrote: »
    The only way Open PVP could have been interesting is if they'd completed the enforcer/bounty system of the justice system, where if you got like a 10k bounty on your head it'd open you to being attacked by other players looking to claim that bounty. (10k is so high that no you won't get it on accident, you'd have to be doing it on purpose).. it's also high enough that not many people will regularly have it so open world PVP would be sporadic and not something constantly happening in the middle of crafting stations in busy towns 24/7. Dueling being allowed in towns is enough of a public nuissance though.

    Any kind of PvP addition to the open PvE world justice system wouldn’t be fair on the players who purchased Thieves Guild and Dark Brotherhood, which are DLC’s based on the crime and the justice system, as they bought them with the express understanding that they were PvE only DLC’s. It simply would a rip off to those players if you lumped forced PvP into it. That’s why it should never happen.
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