Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
Soul19reaper wrote: »Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
Soul19reaper wrote: »Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.
Dragonnord wrote: »No thank you. Unless you are going to give me equivalent skill points for all the shards i've already picked up on my 15 guys. It's a separate character - there is no reason you should have anything already leveled and handed to you for free. They've already giftwrapped CP account wide for you, let's not think that means it entitles you to every other thing you want as well.
Exactly this. Why would someone had to spend months getting all the skyshards for all his/her toons and someone just comes, farms for one toon and mirrors them in 14 toons?
starkerealm wrote: »Soul19reaper wrote: »Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.
So, you're in favor of people being gated from playing the game by an additional grind. Cool.
Hey, quick question, how many characters do you play?
starkerealm wrote: »Soul19reaper wrote: »Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.
So, you're in favor of people being gated from playing the game by an additional grind. Cool.
Hey, quick question, how many characters do you play?
starkerealm wrote: »Soul19reaper wrote: »Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.
So, you're in favor of people being gated from playing the game by an additional grind. Cool.
Hey, quick question, how many characters do you play?
starkerealm wrote: »Soul19reaper wrote: »Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.
So, you're in favor of people being gated from playing the game by an additional grind. Cool.
Hey, quick question, how many characters do you play?
starkerealm wrote: »Soul19reaper wrote: »Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.
So, you're in favor of people being gated from playing the game by an additional grind. Cool.
Hey, quick question, how many characters do you play?
You👏Don't👏Need👏To👏Collect👏All👏Skyshards👏
I already have 30 max level characters. If they made skyshards account wide, id have over 100. They are saving me from myself by having skill points be character only and not account. lol
barney2525 wrote: »starkerealm wrote: »barney2525 wrote: »I'll be the first to say that I Like CPs, and being able to use them on new characters.
But I do not understand the request to start a character with 50 - 60 - 100 skill points for not doing anything.
Why would my new character have level 5 or higher in Mage guild when they never set foot in the door of the Mage Guild?
Same with Fighter guild
And Thieves guild and Dark Brotherhood
Each character is supposed to be an individual, and this is Their story. Sounds to me like too much emphasis on seeing the game solely as mechanics.
The discussion on skillpoints is just the tedium of collecting skyshards. Those are already kinda abstract. Your character is wandering around looking for powerups from them for whatever reason. So, there's no more, or less, reason for them to spill over onto other characters than your champion points.
If you run multiple characters, the appeal of going out and collecting each shard each time quickly loses its appeal. Especially since there's 423 of the things. Some more annoying to collect than others.
All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
They don't want to play a "new" character. They just want to try a new combination. They want Everything just moved over onto the "New" character - Which would also include Achievements (which is ridiculous). You spend all your points making One character your Crafting character, and now Every new character has Crafting at Level 50. Every new character might as well start at level 50 CP whatever.
The really weird aspect of this request - I don't know of Any other MMO that does what you are requesting here. Every MMO, if you start a new character, you start it from scratch. Is it just because ESO did something beneficial with the CPs that now the players want to just Break the Dam?
I'll repeat this - No Other Game will allow you to do what you asking here, in their game. So, I don't understand why anyone is making a big deal out of having to start new characters from scratch, especially when this game does give the new character a lift with the CPs.
Plenty of games have account wide systems and various "powerups" for your alts. And not exclusive to multiplayer games.
1. Just because you "dont know any" doesnt mean it doesnt exist, youll have to accept that the world is bigger than you
2. You arent very well versed in gaming, because plenty of games do that, even ESO with CPs.
3. Skyshards/lorebooks dont have anything to do with story or your characte "being an individual"...or smthin, you character starting with 0 or 100000000 skillpoints dont have a single effect on the story.
Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
The devs put different roles healer tank dps in the game, they have 5 classes (6 soon) that they want you to play content on so someone might have a dk tank, warden tank, and Templar healer and all those classes are intensive on skill points so yeah maybe instead of playing all 3 they play 1 with a guild and mess around on the other 2 because they don't want to grind again. That also means you have less and less people playing pug groups. Maybe this will make que times faster because people will actually want to play their toons with other people since this is a Massive Multiplayer Online game 🤔🤔🤔🤔
starkerealm wrote: »CassandraGemini wrote: »Well, you can just go and craft the endgame consumables on your designated crafter, then put them in the bank and pull them out with whatever other of your characters needs them. Same with crafted gear sets. So unless you're after the master writs there's no reason whatsoever to spend skill points in the crafting skill lines of alts.
Not arguing with you on the rest of your post, though. Just thought I'd point that out.
It's absolutely true, and until about eight months ago, that's how I rolled. @Inklings finally got me to actually max out crafting on a couple alts and realize just how convenient it is to be able to simply craft the pots I need (or the ones that other team members need) on the spot, in a trial's anti-chamber.
Which gets down to this really just being a QoL thing. It doesn't make characters stronger, it just makes life easier for the player, if you can craft your consumables on the character you're currently logged in on, without having to log out, find your crafter, log in on them, do your buisness, log back out, and back in on your character.
Throne on the other hand? Oh no, that gets crafted by my provisioner and put in the bank, because holy snot is that recipe expensive. (Though, again, it would be more convenient to be able to do it on any character.)
It's the log out/log in that just kills the flow really.
Kidgangster101 wrote: »barney2525 wrote: »starkerealm wrote: »barney2525 wrote: »I'll be the first to say that I Like CPs, and being able to use them on new characters.
But I do not understand the request to start a character with 50 - 60 - 100 skill points for not doing anything.
Why would my new character have level 5 or higher in Mage guild when they never set foot in the door of the Mage Guild?
Same with Fighter guild
And Thieves guild and Dark Brotherhood
Each character is supposed to be an individual, and this is Their story. Sounds to me like too much emphasis on seeing the game solely as mechanics.
The discussion on skillpoints is just the tedium of collecting skyshards. Those are already kinda abstract. Your character is wandering around looking for powerups from them for whatever reason. So, there's no more, or less, reason for them to spill over onto other characters than your champion points.
If you run multiple characters, the appeal of going out and collecting each shard each time quickly loses its appeal. Especially since there's 423 of the things. Some more annoying to collect than others.
All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
They don't want to play a "new" character. They just want to try a new combination. They want Everything just moved over onto the "New" character - Which would also include Achievements (which is ridiculous). You spend all your points making One character your Crafting character, and now Every new character has Crafting at Level 50. Every new character might as well start at level 50 CP whatever.
The really weird aspect of this request - I don't know of Any other MMO that does what you are requesting here. Every MMO, if you start a new character, you start it from scratch. Is it just because ESO did something beneficial with the CPs that now the players want to just Break the Dam?
I'll repeat this - No Other Game will allow you to do what you asking here, in their game. So, I don't understand why anyone is making a big deal out of having to start new characters from scratch, especially when this game does give the new character a lift with the CPs.
Maybe you should fact check your info before you state that.
DC universe online: you get a bar that is for achivements. It goes up to 100. Once you get it to 100 you gain a skill points that you can spend to make your too more powerful to gain stats much like ESO. So I had almost every achievement in the game on my main which is around 300 before I quit. What was I able to do? At the start of the game I could purchase each achievement before I got out of the starting zone and could give my new level 1 toon 300 skill points and basically unlock my moves and proceed to murder everything that got in my way. But you say this doesn't exist in any other game? 🤔🤔🤔🤔🤔
Now as far as "playing the game one time" you are wrong people want to "play" the game. Not search for x object where you find it and it doesn't give you a text message or a story. It never interacts back gives you options to.fight something besides the mobs near it. How is this actually considered "vital" to the story? No one is asking for main quest skill points here
And for the love of God you are not reading anything here so please read this lol. SKILL POINTS DONT AFFECT CRAFTING. NO ONE MAXES OUT CRAFFING SKILL LINES ON ALTS UNLESS THEY DO NOT UNDERSTAND THE GAME WHICH YOU AND MANY PEOPLE ARE SHOWING OVER AND OVER AGAIN BY SAYING THEY DO. YOU CAN DO MASTER WRITS WRITS WITHOUT PUTTING ONE SKILL POINTS INTO THE TREE AND YOU USE LOW LEVEL MATS (EASY TO GET) AND GET HIGH LEVEL REWARDS AND SAME AMOUNT OF GOLD!
please learn the game you are playing before you try to state facts you clearly are not knowledgeable of.
starkerealm wrote: »Soul19reaper wrote: »Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.
So, you're in favor of people being gated from playing the game by an additional grind. Cool.
Hey, quick question, how many characters do you play?
Please stop saying that. It is objectively wrong. No one is being gated from playing by not grinding out all those skyshards. You're being ridiculous.
disintegr8 wrote: »While not addressed to me, I can tell you that I have 21 characters across 3 accounts and I am still against account wide skill points (i.e. Skyshards) or skill lines (i.e. Mages Guild lorebooks).
barney2525 wrote: »starkerealm wrote: »CassandraGemini wrote: »Well, you can just go and craft the endgame consumables on your designated crafter, then put them in the bank and pull them out with whatever other of your characters needs them. Same with crafted gear sets. So unless you're after the master writs there's no reason whatsoever to spend skill points in the crafting skill lines of alts.
Not arguing with you on the rest of your post, though. Just thought I'd point that out.
It's absolutely true, and until about eight months ago, that's how I rolled. @Inklings finally got me to actually max out crafting on a couple alts and realize just how convenient it is to be able to simply craft the pots I need (or the ones that other team members need) on the spot, in a trial's anti-chamber.
Which gets down to this really just being a QoL thing. It doesn't make characters stronger, it just makes life easier for the player, if you can craft your consumables on the character you're currently logged in on, without having to log out, find your crafter, log in on them, do your buisness, log back out, and back in on your character.
Throne on the other hand? Oh no, that gets crafted by my provisioner and put in the bank, because holy snot is that recipe expensive. (Though, again, it would be more convenient to be able to do it on any character.)
It's the log out/log in that just kills the flow really.
But just investing in a Banker solves that whole issue. Your crafter makes a quantity of whatever you use and stores it in the Bank. ANY character you are currently running now has access to it.
Having all those skill points so that All your characters can have All those crafting skills DOES make each character stronger. They all now have the benefit of your example without losing ANY combat skills whatsoever. Otherwise, they have to choose what points to spend where and when.
So basically running around and pressing a button with no dialogue prompt and nothing and call it problem solvingbarney2525 wrote: »barney2525 wrote: »starkerealm wrote: »barney2525 wrote: »I'll be the first to say that I Like CPs, and being able to use them on new characters.
But I do not understand the request to start a character with 50 - 60 - 100 skill points for not doing anything.
Why would my new character have level 5 or higher in Mage guild when they never set foot in the door of the Mage Guild?
Same with Fighter guild
And Thieves guild and Dark Brotherhood
Each character is supposed to be an individual, and this is Their story. Sounds to me like too much emphasis on seeing the game solely as mechanics.
The discussion on skillpoints is just the tedium of collecting skyshards. Those are already kinda abstract. Your character is wandering around looking for powerups from them for whatever reason. So, there's no more, or less, reason for them to spill over onto other characters than your champion points.
If you run multiple characters, the appeal of going out and collecting each shard each time quickly loses its appeal. Especially since there's 423 of the things. Some more annoying to collect than others.
All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
They don't want to play a "new" character. They just want to try a new combination. They want Everything just moved over onto the "New" character - Which would also include Achievements (which is ridiculous). You spend all your points making One character your Crafting character, and now Every new character has Crafting at Level 50. Every new character might as well start at level 50 CP whatever.
The really weird aspect of this request - I don't know of Any other MMO that does what you are requesting here. Every MMO, if you start a new character, you start it from scratch. Is it just because ESO did something beneficial with the CPs that now the players want to just Break the Dam?
I'll repeat this - No Other Game will allow you to do what you asking here, in their game. So, I don't understand why anyone is making a big deal out of having to start new characters from scratch, especially when this game does give the new character a lift with the CPs.
Plenty of games have account wide systems and various "powerups" for your alts. And not exclusive to multiplayer games.
1. Just because you "dont know any" doesnt mean it doesnt exist, youll have to accept that the world is bigger than you
2. You arent very well versed in gaming, because plenty of games do that, even ESO with CPs.
3. Skyshards/lorebooks dont have anything to do with story or your characte "being an individual"...or smthin, you character starting with 0 or 100000000 skillpoints dont have a single effect on the story.
And yet you list zero examples to prove your point.
You are trying to slide the issue into a mish mash, as if receiving the rewards of, for examples the skyshards, is meaningless. You ignore everything else involved in gaining those skyshards. Things like experience. Things like Mats found during the search, chest found during the search. The process of searching for the skyhards IS a part of "playing the game". OK, so it's a part you don't like. But you not liking the process is not a basis to call for gaining the reward.
Skyshards/Lorebooks have Everything to do with your character. They have a Direct affect on your character's story. Example - you realize as you develop your character you really Want a skill point so you can Fence more items per day. So you check the map, (use your addons if you got a PC) and look around for possible areas to go to grab a few skyshards. Now you character is going into those areas, finding mats, maybe finding quests they decide to do, maybe finding chests, AND getting Experience the whole time.
Lorebooks - you can't continue the Mage Quest until you have enough lore books to level up. That means you character has to go out and find them. I understand that on Console, this would suck. PC addons make this much easier. But still, the concept is the character is problem solving. The character is going out, Gaining Experience, finding new stuff, all in the process of solving their issue of needing to find more lorebooks.
You are not asking for a "boost" for your Alts like you refer to in your message. You already get that from CPs. Massive skillpoints at the start absolutely would affect the game since the game allows you to change skillpoints around later on.
Under your system, the first character anyone ever plays will Never do a single quest. They start at the first region and clean it out, then go to the next one. They run the character based solely on exploiting the mechanics. And once they are done, and they have stockpiled those 141 skillpoints, and every lorebook in the game, they can just dump that character.
Sure, it also raises the question, "I've leveled weapon skills on other characters already, why aren't those account bound, too?" Where do we draw the line? When leveling an alt, what should transfer from the main character? Got collectibles and champion points already. Seems like a bit of a slippery slope, but eventually people will argue that character levels should be account bound, too.
I think doing that would eliminate a lot of the long term, and more meaningful, progression from leveling alts. It would also make main characters far less meaningful.
That being said, you shouldn't be starving for skill points on your alts just by hitting max level and using what you get during the leveling process. You should have more than enough at max level for a fully functioning build that will work for the majority of the endgame content.
Farming skill points is really only a priority for crafters who want to max out all professions for daily writs and guild trader sales. That directly impacts our ability to make money, though. You get something like 5k gold for doing all 6 crafting writs each day. On 8 characters that just appeared out of nowhere with account bound skills points, that would be about 30k-40k gold per player, per day. Talk about destroying the in game economy... probably best to have players grind for that kind of economic advantage.
Lengthy response, but there's a few reasons to not make skill lines and skill points account bound.
disintegr8 wrote: »starkerealm wrote: »Soul19reaper wrote: »Kidgangster101 wrote: »starkerealm wrote: »barney2525 wrote: »All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "
Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.
We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.
Wait. Was that the point?
You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?
Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.
The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.
That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.
The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.
So, you're in favor of people being gated from playing the game by an additional grind. Cool.
Hey, quick question, how many characters do you play?
While not addressed to me, I can tell you that I have 21 characters across 3 accounts and I am still against account wide skill points (i.e. Skyshards) or skill lines (i.e. Mages Guild lorebooks).
I log on to all 3 accounts every day, log onto at least 17 characters most days collecting hireling mails and do max level daily writs on at least 8 of them most days. 17 of them are level 50 in all crafting skill lines, 14 are 8 trait crafters (1 is 9 trait), 2 others are still doing research and 18 are 60/60/60 in horse training.
I'm still progressing my 2 newest newest characters and still do not want account wide stuff. Creating an Alt and having all the skill points you'll ever need on day one is just wrong. I know you still have to level up most skill lines but if we start with Mages Guild maxed out, people would just ask for all previously leveled skill lines to be available.