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Why not make Skyshards and Mages Books account bound.

  • Kozer
    Kozer
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    I just came back to the game. Have my 1 main Dragon Knight. I don't have enough skill points for him and I collect all the skyshards in the zones while I quest. But I also do other things, and so have not completed every zone. I tank, I craft, I like to dps, and I pvp. I tank and dps in pvp. All of these take skillpoints and I am still needing more.

    Thinking about having to go on an alt and gather more skyshards makes me not want to make an alt. But I find myself getting bored of my DK. I would love some way to have the skyshards I already collected on a new character, even if I do not get the points until I hit 50 on it.

    Sure other MMOs make you start over when you make a new character, but most other MMOs do not use the skill system this one does. Frankly I would willing pay ZOS 15 bucks per new character if it meant I could get all the skyshards one of my other ones had unlocked. Even if they are still behind a level wall.
  • tinythinker
    tinythinker
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    I would have no problem having skyshards and lorebooks account-based so I could choose which character to gather them on. Skill points from skyshards could be distributed like CP (and Mages guild can be leveled with their daily repeatable quests). But as multiple threads show some people get very worked up over the notion, let alone any actual announcement by ZOS. Someone might even try to argue with me just for having a different opinion on the matter (hint: I don't care, so don't bother).




    But if I could only choose one thing to be account-wide that isn't already so, at this moment it would be total achievement points. Basically, hovering over an achievement would bring up:

    Account achievement 6/13/2015
    Achieved this character 10/1/2018



    ~or in some cases~

    Account achievement 5/22/2014
    Not achieved this character


    That way people who are achievement hunters can choose which character to attempt different things on, but if someone else wants you to link an achievement it would show whether or not the character you are on has done it. So each toon would still have to unlock each achievement for their own use/benefit such as titles, etc.

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  • r34lian
    r34lian
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    Ok so many are saying that skyshard isn't mandatory for a level 50 character ok I have a stam warden that I levelled up doing prophet quest , summerset , murkmire and morrowind with some delves and skyshards gave me around ~80 skill points now after I build my character for pve with undaunted passives and all I'm left with 10 skill points now if I want to take my character to cyrodiil is it even possible?
    not enough for 2h skill tree or some required class passives or even any utility skill and that is without putting any in crafting.
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Shantu
    Shantu
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    The ugly underbelly of MMO's is grind = money. The longer your logged in, the more you're likely to spend real money. Regardless of how annoyingly mindless the activity is, if it's profitable, it won't change.
  • AlnilamE
    AlnilamE
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    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.
    The Moot Councillor
  • r34lian
    r34lian
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    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Tandor
    Tandor
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    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.

    No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.
  • starkerealm
    starkerealm
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    Tandor wrote: »
    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.

    No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.

    So, you're in favor of people being gated from playing the game by an additional grind. Cool.

    Hey, quick question, how many characters do you play?
  • Lazrael
    Lazrael
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    Rather see it done with the Psjic skill line tbh.
    Artists and Theives...
  • spartaxoxo
    spartaxoxo
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    Dragonnord wrote: »
    xaraan wrote: »
    No thank you. Unless you are going to give me equivalent skill points for all the shards i've already picked up on my 15 guys. It's a separate character - there is no reason you should have anything already leveled and handed to you for free. They've already giftwrapped CP account wide for you, let's not think that means it entitles you to every other thing you want as well.

    Exactly this. Why would someone had to spend months getting all the skyshards for all his/her toons and someone just comes, farms for one toon and mirrors them in 14 toons?
     

    Because the old way was always new player unfriendly and unfun and that older generations had to put up with bad game design is not a reason just to say screw improvement.

    At they very least they should be marked in the guide so that you don't have to keep pulling up using third party services to make them bearable.
    Edited by spartaxoxo on March 20, 2019 7:36PM
  • srfrogg23
    srfrogg23
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    Tandor wrote: »
    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.

    No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.

    So, you're in favor of people being gated from playing the game by an additional grind. Cool.

    Hey, quick question, how many characters do you play?

    Please stop saying that. It is objectively wrong. No one is being gated from playing by not grinding out all those skyshards. You're being ridiculous.
  • todokete
    todokete
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    Tandor wrote: »
    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.

    No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.

    So, you're in favor of people being gated from playing the game by an additional grind. Cool.

    Hey, quick question, how many characters do you play?

    You👏Don't👏Need👏To👏Collect👏All👏Skyshards👏
  • disintegr8
    disintegr8
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    removed to be reposted
    Edited by disintegr8 on March 20, 2019 8:25PM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • disintegr8
    disintegr8
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    Tandor wrote: »
    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.

    No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.

    So, you're in favor of people being gated from playing the game by an additional grind. Cool.

    Hey, quick question, how many characters do you play?

    While not addressed to me, I can tell you that I have 21 characters across 3 accounts and I am still against account wide skill points (i.e. Skyshards) or skill lines (i.e. Mages Guild lorebooks).

    I log on to all 3 accounts every day, log onto at least 17 characters most days collecting hireling mails and do max level daily writs on at least 8 of them most days. 17 of them are level 50 in all crafting skill lines, 14 are 8 trait crafters (1 is 9 trait), 2 others are still doing research and 18 are 60/60/60 in horse training.

    I'm still progressing my 2 newest newest characters and still do not want account wide stuff. Creating an Alt and having all the skill points you'll ever need on day one is just wrong. I know you still have to level up most skill lines but if we start with Mages Guild maxed out, people would just ask for all previously leveled skill lines to be available.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • AngelFires333
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    Because they're not datacrons :)
  • Inklings
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    I already have 30 max level characters. If they made skyshards account wide, id have over 100. They are saving me from myself by having skill points be character only and not account. lol
  • Tandor
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    Tandor wrote: »
    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.

    No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.

    So, you're in favor of people being gated from playing the game by an additional grind. Cool.

    Hey, quick question, how many characters do you play?

    31.
  • Tandor
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    todokete wrote: »
    Tandor wrote: »
    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.

    No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.

    So, you're in favor of people being gated from playing the game by an additional grind. Cool.

    Hey, quick question, how many characters do you play?

    You👏Don't👏Need👏To👏Collect👏All👏Skyshards👏

    This. I don't find it a grind and so I play multiple characters quite happily, as many players do. If someone finds it a grind then they can stick to a single character, as many players do.
  • disintegr8
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    Inklings wrote: »
    I already have 30 max level characters. If they made skyshards account wide, id have over 100. They are saving me from myself by having skill points be character only and not account. lol

    Just had a thought: if skill points were account wide you probably wouldn't have that many characters because you wouldn't have to invest time in any of them. You'd create them, run them for a day or two to test them and simply delete them if you don't like them.

    I have a problem deleting my characters because of the time I invest in them before I realize that I could have made better choices - I feel they are a part of me by that stage. But I still don't want to see account wide skill points.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • barney2525
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    MikaHR wrote: »
    barney2525 wrote: »
    barney2525 wrote: »
    I'll be the first to say that I Like CPs, and being able to use them on new characters.

    But I do not understand the request to start a character with 50 - 60 - 100 skill points for not doing anything.

    Why would my new character have level 5 or higher in Mage guild when they never set foot in the door of the Mage Guild?

    Same with Fighter guild

    And Thieves guild and Dark Brotherhood

    Each character is supposed to be an individual, and this is Their story. Sounds to me like too much emphasis on seeing the game solely as mechanics.

    The discussion on skillpoints is just the tedium of collecting skyshards. Those are already kinda abstract. Your character is wandering around looking for powerups from them for whatever reason. So, there's no more, or less, reason for them to spill over onto other characters than your champion points.

    If you run multiple characters, the appeal of going out and collecting each shard each time quickly loses its appeal. Especially since there's 423 of the things. Some more annoying to collect than others.


    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    They don't want to play a "new" character. They just want to try a new combination. They want Everything just moved over onto the "New" character - Which would also include Achievements (which is ridiculous). You spend all your points making One character your Crafting character, and now Every new character has Crafting at Level 50. Every new character might as well start at level 50 CP whatever.

    The really weird aspect of this request - I don't know of Any other MMO that does what you are requesting here. Every MMO, if you start a new character, you start it from scratch. Is it just because ESO did something beneficial with the CPs that now the players want to just Break the Dam?

    I'll repeat this - No Other Game will allow you to do what you asking here, in their game. So, I don't understand why anyone is making a big deal out of having to start new characters from scratch, especially when this game does give the new character a lift with the CPs.

    Plenty of games have account wide systems and various "powerups" for your alts. And not exclusive to multiplayer games.

    1. Just because you "dont know any" doesnt mean it doesnt exist, youll have to accept that the world is bigger than you

    2. You arent very well versed in gaming, because plenty of games do that, even ESO with CPs.

    3. Skyshards/lorebooks dont have anything to do with story or your characte "being an individual"...or smthin, you character starting with 0 or 100000000 skillpoints dont have a single effect on the story.


    And yet you list zero examples to prove your point.

    You are trying to slide the issue into a mish mash, as if receiving the rewards of, for examples the skyshards, is meaningless. You ignore everything else involved in gaining those skyshards. Things like experience. Things like Mats found during the search, chest found during the search. The process of searching for the skyhards IS a part of "playing the game". OK, so it's a part you don't like. But you not liking the process is not a basis to call for gaining the reward.

    Skyshards/Lorebooks have Everything to do with your character. They have a Direct affect on your character's story. Example - you realize as you develop your character you really Want a skill point so you can Fence more items per day. So you check the map, (use your addons if you got a PC) and look around for possible areas to go to grab a few skyshards. Now you character is going into those areas, finding mats, maybe finding quests they decide to do, maybe finding chests, AND getting Experience the whole time.

    Lorebooks - you can't continue the Mage Quest until you have enough lore books to level up. That means you character has to go out and find them. I understand that on Console, this would suck. PC addons make this much easier. But still, the concept is the character is problem solving. The character is going out, Gaining Experience, finding new stuff, all in the process of solving their issue of needing to find more lorebooks.

    You are not asking for a "boost" for your Alts like you refer to in your message. You already get that from CPs. Massive skillpoints at the start absolutely would affect the game since the game allows you to change skillpoints around later on.

    Under your system, the first character anyone ever plays will Never do a single quest. They start at the first region and clean it out, then go to the next one. They run the character based solely on exploiting the mechanics. And once they are done, and they have stockpiled those 141 skillpoints, and every lorebook in the game, they can just dump that character.
  • barney2525
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    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story.
    You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    The devs put different roles healer tank dps in the game, they have 5 classes (6 soon) that they want you to play content on so someone might have a dk tank, warden tank, and Templar healer and all those classes are intensive on skill points so yeah maybe instead of playing all 3 they play 1 with a guild and mess around on the other 2 because they don't want to grind again. That also means you have less and less people playing pug groups. Maybe this will make que times faster because people will actually want to play their toons with other people since this is a Massive Multiplayer Online game 🤔🤔🤔🤔


    These are the people who run the same dungeons over and over and over, and are fine with that. These are the people who run Dolmens over and over and over and are fine with that. These actions are the very definition of grinding meaningless content that has no progression on any sort of story, and yet people have no issues with these actions.

    AND these are the people who are saying "lots of skillpoints are irrelevant" (paraphrased).

    So, we can settle the issue - If the skill points from the skyshards are so irrelevant, Don't bother with them.

    The claim is that they have no impact on the game. So ignore them.

  • barney2525
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    Well, you can just go and craft the endgame consumables on your designated crafter, then put them in the bank and pull them out with whatever other of your characters needs them. Same with crafted gear sets. So unless you're after the master writs there's no reason whatsoever to spend skill points in the crafting skill lines of alts.

    Not arguing with you on the rest of your post, though. Just thought I'd point that out.

    It's absolutely true, and until about eight months ago, that's how I rolled. @Inklings finally got me to actually max out crafting on a couple alts and realize just how convenient it is to be able to simply craft the pots I need (or the ones that other team members need) on the spot, in a trial's anti-chamber.

    Which gets down to this really just being a QoL thing. It doesn't make characters stronger, it just makes life easier for the player, if you can craft your consumables on the character you're currently logged in on, without having to log out, find your crafter, log in on them, do your buisness, log back out, and back in on your character.

    Throne on the other hand? Oh no, that gets crafted by my provisioner and put in the bank, because holy snot is that recipe expensive. (Though, again, it would be more convenient to be able to do it on any character.)

    It's the log out/log in that just kills the flow really.


    But just investing in a Banker solves that whole issue. Your crafter makes a quantity of whatever you use and stores it in the Bank. ANY character you are currently running now has access to it.

    Having all those skill points so that All your characters can have All those crafting skills DOES make each character stronger. They all now have the benefit of your example without losing ANY combat skills whatsoever. Otherwise, they have to choose what points to spend where and when.
  • barney2525
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    barney2525 wrote: »
    barney2525 wrote: »
    I'll be the first to say that I Like CPs, and being able to use them on new characters.

    But I do not understand the request to start a character with 50 - 60 - 100 skill points for not doing anything.

    Why would my new character have level 5 or higher in Mage guild when they never set foot in the door of the Mage Guild?

    Same with Fighter guild

    And Thieves guild and Dark Brotherhood

    Each character is supposed to be an individual, and this is Their story. Sounds to me like too much emphasis on seeing the game solely as mechanics.

    The discussion on skillpoints is just the tedium of collecting skyshards. Those are already kinda abstract. Your character is wandering around looking for powerups from them for whatever reason. So, there's no more, or less, reason for them to spill over onto other characters than your champion points.

    If you run multiple characters, the appeal of going out and collecting each shard each time quickly loses its appeal. Especially since there's 423 of the things. Some more annoying to collect than others.


    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    They don't want to play a "new" character. They just want to try a new combination. They want Everything just moved over onto the "New" character - Which would also include Achievements (which is ridiculous). You spend all your points making One character your Crafting character, and now Every new character has Crafting at Level 50. Every new character might as well start at level 50 CP whatever.

    The really weird aspect of this request - I don't know of Any other MMO that does what you are requesting here. Every MMO, if you start a new character, you start it from scratch. Is it just because ESO did something beneficial with the CPs that now the players want to just Break the Dam?

    I'll repeat this - No Other Game will allow you to do what you asking here, in their game. So, I don't understand why anyone is making a big deal out of having to start new characters from scratch, especially when this game does give the new character a lift with the CPs.

    Maybe you should fact check your info before you state that.

    DC universe online: you get a bar that is for achivements. It goes up to 100. Once you get it to 100 you gain a skill points that you can spend to make your too more powerful to gain stats much like ESO. So I had almost every achievement in the game on my main which is around 300 before I quit. What was I able to do? At the start of the game I could purchase each achievement before I got out of the starting zone and could give my new level 1 toon 300 skill points and basically unlock my moves and proceed to murder everything that got in my way. But you say this doesn't exist in any other game? 🤔🤔🤔🤔🤔

    Now as far as "playing the game one time" you are wrong people want to "play" the game. Not search for x object where you find it and it doesn't give you a text message or a story. It never interacts back gives you options to.fight something besides the mobs near it. How is this actually considered "vital" to the story? No one is asking for main quest skill points here

    And for the love of God you are not reading anything here so please read this lol. SKILL POINTS DONT AFFECT CRAFTING. NO ONE MAXES OUT CRAFFING SKILL LINES ON ALTS UNLESS THEY DO NOT UNDERSTAND THE GAME WHICH YOU AND MANY PEOPLE ARE SHOWING OVER AND OVER AGAIN BY SAYING THEY DO. YOU CAN DO MASTER WRITS WRITS WITHOUT PUTTING ONE SKILL POINTS INTO THE TREE AND YOU USE LOW LEVEL MATS (EASY TO GET) AND GET HIGH LEVEL REWARDS AND SAME AMOUNT OF GOLD!

    please learn the game you are playing before you try to state facts you clearly are not knowledgeable of.


    Warm milk is always an option.

    Took awhile to analyze what you were saying in your example, but your example best equates to the CP system ESO uses. You also don't explain the "purchasing" of achievements. If you have to "purchase" them, then that's not what they are talking about here. This is basically "Do it once, every Alt has it on their character permanently immediately, no questions asked"

    Second - What was Rant about? Has Nothing to do with skyshards, lorebooks, or anything we are talking about. But, as an aside, Yes, we are talking about main quest skill points. All skill points are equal, whether they come from quests, or shards, or experience. They all spend the same.

    Third, I am reasonably certain that I at no time stated that people were, at this time, maxing out crafting on all of their Alts. Now, If you start every character with 141 skill points, there would not be much reason Not to put points in crafting on every character.

  • starkerealm
    starkerealm
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    srfrogg23 wrote: »
    Tandor wrote: »
    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.

    No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.

    So, you're in favor of people being gated from playing the game by an additional grind. Cool.

    Hey, quick question, how many characters do you play?

    Please stop saying that. It is objectively wrong. No one is being gated from playing by not grinding out all those skyshards. You're being ridiculous.

    So, you're saying that you can make endgame ready characters with only 64 skill points? Now that is objectively wrong.
    disintegr8 wrote: »
    While not addressed to me, I can tell you that I have 21 characters across 3 accounts and I am still against account wide skill points (i.e. Skyshards) or skill lines (i.e. Mages Guild lorebooks).

    If you'd actually read my posts, you might have noticed I've explicitly stated why sharing lorebooks and other skill line progressions is a terrible idea.
  • starkerealm
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    barney2525 wrote: »
    Well, you can just go and craft the endgame consumables on your designated crafter, then put them in the bank and pull them out with whatever other of your characters needs them. Same with crafted gear sets. So unless you're after the master writs there's no reason whatsoever to spend skill points in the crafting skill lines of alts.

    Not arguing with you on the rest of your post, though. Just thought I'd point that out.

    It's absolutely true, and until about eight months ago, that's how I rolled. @Inklings finally got me to actually max out crafting on a couple alts and realize just how convenient it is to be able to simply craft the pots I need (or the ones that other team members need) on the spot, in a trial's anti-chamber.

    Which gets down to this really just being a QoL thing. It doesn't make characters stronger, it just makes life easier for the player, if you can craft your consumables on the character you're currently logged in on, without having to log out, find your crafter, log in on them, do your buisness, log back out, and back in on your character.

    Throne on the other hand? Oh no, that gets crafted by my provisioner and put in the bank, because holy snot is that recipe expensive. (Though, again, it would be more convenient to be able to do it on any character.)

    It's the log out/log in that just kills the flow really.


    But just investing in a Banker solves that whole issue. Your crafter makes a quantity of whatever you use and stores it in the Bank. ANY character you are currently running now has access to it.

    Having all those skill points so that All your characters can have All those crafting skills DOES make each character stronger. They all now have the benefit of your example without losing ANY combat skills whatsoever. Otherwise, they have to choose what points to spend where and when.

    In point of fact, I have the banker, and it does not solve any of this. It cuts a stage out, where you need to go to the bank after crafting, and before you can pick it up. However, it requires you constantly monitor your consumable stockpiles, and know in advance, not only that you'll be using a character, but also knowing what you'll be using them for.

    Now, you could just craft everything you ever use, store it in the bank, and call it a day, except that also runs into problems because then you're clogging up your bank with a bunch of potions for your alts (food is less of an issue here, but it is still an issue.)

    It also precludes the entire point about being able to make this stuff for others. So, we're back to this being a basic quality of life issue.

    And, before you go and say, "well, just plan ahead," the problem with this is in trials groups. If someone else forgot what they needed, then everyone needs to sit around, twiddling their thumbs, waiting for them to get their **** in gear. Now, I've got no qualms about throwing alchemy mats at another player to get the trial moving, but it does require that I can actually make what they need.

    Similarly, Tythis cannot help you when a guildie is asking if anyone can make them training gear or stuff for research. At that point it having multiple crafters is strictly about not having to log between characters to do your crafting.

    It's not about making the character more powerful, but it is about making crafting more fluid.

    Like I said, I have no particular issue with ranking up crafting on each character, but given how these systems get used, the per character system doesn't really reflect how they function, at least not in a live context.
  • r34lian
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    barney2525 wrote: »
    MikaHR wrote: »
    barney2525 wrote: »
    barney2525 wrote: »
    I'll be the first to say that I Like CPs, and being able to use them on new characters.

    But I do not understand the request to start a character with 50 - 60 - 100 skill points for not doing anything.

    Why would my new character have level 5 or higher in Mage guild when they never set foot in the door of the Mage Guild?

    Same with Fighter guild

    And Thieves guild and Dark Brotherhood

    Each character is supposed to be an individual, and this is Their story. Sounds to me like too much emphasis on seeing the game solely as mechanics.

    The discussion on skillpoints is just the tedium of collecting skyshards. Those are already kinda abstract. Your character is wandering around looking for powerups from them for whatever reason. So, there's no more, or less, reason for them to spill over onto other characters than your champion points.

    If you run multiple characters, the appeal of going out and collecting each shard each time quickly loses its appeal. Especially since there's 423 of the things. Some more annoying to collect than others.


    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    They don't want to play a "new" character. They just want to try a new combination. They want Everything just moved over onto the "New" character - Which would also include Achievements (which is ridiculous). You spend all your points making One character your Crafting character, and now Every new character has Crafting at Level 50. Every new character might as well start at level 50 CP whatever.

    The really weird aspect of this request - I don't know of Any other MMO that does what you are requesting here. Every MMO, if you start a new character, you start it from scratch. Is it just because ESO did something beneficial with the CPs that now the players want to just Break the Dam?

    I'll repeat this - No Other Game will allow you to do what you asking here, in their game. So, I don't understand why anyone is making a big deal out of having to start new characters from scratch, especially when this game does give the new character a lift with the CPs.

    Plenty of games have account wide systems and various "powerups" for your alts. And not exclusive to multiplayer games.

    1. Just because you "dont know any" doesnt mean it doesnt exist, youll have to accept that the world is bigger than you

    2. You arent very well versed in gaming, because plenty of games do that, even ESO with CPs.

    3. Skyshards/lorebooks dont have anything to do with story or your characte "being an individual"...or smthin, you character starting with 0 or 100000000 skillpoints dont have a single effect on the story.


    And yet you list zero examples to prove your point.

    You are trying to slide the issue into a mish mash, as if receiving the rewards of, for examples the skyshards, is meaningless. You ignore everything else involved in gaining those skyshards. Things like experience. Things like Mats found during the search, chest found during the search. The process of searching for the skyhards IS a part of "playing the game". OK, so it's a part you don't like. But you not liking the process is not a basis to call for gaining the reward.

    Skyshards/Lorebooks have Everything to do with your character. They have a Direct affect on your character's story. Example - you realize as you develop your character you really Want a skill point so you can Fence more items per day. So you check the map, (use your addons if you got a PC) and look around for possible areas to go to grab a few skyshards. Now you character is going into those areas, finding mats, maybe finding quests they decide to do, maybe finding chests, AND getting Experience the whole time.

    Lorebooks - you can't continue the Mage Quest until you have enough lore books to level up. That means you character has to go out and find them. I understand that on Console, this would suck. PC addons make this much easier. But still, the concept is the character is problem solving. The character is going out, Gaining Experience, finding new stuff, all in the process of solving their issue of needing to find more lorebooks.

    You are not asking for a "boost" for your Alts like you refer to in your message. You already get that from CPs. Massive skillpoints at the start absolutely would affect the game since the game allows you to change skillpoints around later on.

    Under your system, the first character anyone ever plays will Never do a single quest. They start at the first region and clean it out, then go to the next one. They run the character based solely on exploiting the mechanics. And once they are done, and they have stockpiled those 141 skillpoints, and every lorebook in the game, they can just dump that character.
    So basically running around and pressing a button with no dialogue prompt and nothing and call it problem solving :trollface: people supporting lazy design no wonder why this game has so many flaws.
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • BattleAxe
    BattleAxe
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    Sky shards and lorebooks being account wide even mount training won’t kill this game people would actually be more likely to buy dlc or other items out of crown store this way. I have leveled and delete dozens of toons. No I do not have the locations for everything memorized by this point on console I must then divide my gameplay into going to a zone looking at a device for pictures of location wash rinse repeat. As I am doing this last thing I’m looking to do is see wut I can buy in the store I reserve doing tht when I’m in a queue waiting for it to go. Also most endgame guilds won’t take a player in without certain skills passives included.

    How is allowing a newer player A leg up gonna hurt your game experience.

    Eso in sales pitches is play your way correct?

    If so how am I or any player for that matter gonna play our own way if we must endlessly grind for skill points to get the most useful skills in game.

    Your worried about a player starting a lvl 1 (3) having hundreds of skill points. Lock the skill points behind reaching max level first. Your worried about guild skill lines being maxed out on lvl 1 (3) lock the skill line behind completeing guild quest line. Mount training should just be universal.

    Cp can be used by every alt a player makes as can gear.

    How would you enjoy having to cp grind every alt to 810 or farm gear on each alt because it’s character bound?
    (Every alt has access to a shared bank)

    I doubt any player would legit make an alt if cp and gear is character bound
  • hope0burns
    hope0burns
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    srfrogg23 wrote: »
    Sure, it also raises the question, "I've leveled weapon skills on other characters already, why aren't those account bound, too?" Where do we draw the line? When leveling an alt, what should transfer from the main character? Got collectibles and champion points already. Seems like a bit of a slippery slope, but eventually people will argue that character levels should be account bound, too.

    I think doing that would eliminate a lot of the long term, and more meaningful, progression from leveling alts. It would also make main characters far less meaningful.

    That being said, you shouldn't be starving for skill points on your alts just by hitting max level and using what you get during the leveling process. You should have more than enough at max level for a fully functioning build that will work for the majority of the endgame content.

    Farming skill points is really only a priority for crafters who want to max out all professions for daily writs and guild trader sales. That directly impacts our ability to make money, though. You get something like 5k gold for doing all 6 crafting writs each day. On 8 characters that just appeared out of nowhere with account bound skills points, that would be about 30k-40k gold per player, per day. Talk about destroying the in game economy... probably best to have players grind for that kind of economic advantage.

    Lengthy response, but there's a few reasons to not make skill lines and skill points account bound.



    "Meaningful progression" running from place to place and in and out of delves just to press E, be locked in placed for three seconds, and then run off somewhere else.

    Also using a slippery slope argument? Are you for real? Just because one thing is made a certain way doesn't mean that everything or even anything else will be. These things aren't considered in an "all or nothing" way but on a per-item basis. In this case, it makes sense to make something like these account bound, they're massive collectibles. Not only that it'd really help in getting more alts going. Once you experience doing these tedious collectibles once why on earth would you want to do them again? They're just time wasters, and not good ones. Better time wasters are actually progressing, working with, and trying out various alts.

    Having this massive amount of collectibles essentially reset every time you alt just discourages you from alting which, ultimately discourages buying more slots, cosmetics, services, etc because you don't have the characters certain that cosmetics would go with or to use various services on. Meaning that doing this would encourage even more sales.

    Overall this is just a good idea and good business. There's already plenty of time wasters in the game, what should be focused on is time wasters that don't feel like a waste, these collectibles, however, feel like a waste after the first time, however if you only had to do it once then it'd feel like a worthwhile investment of time that first time because then you'd know that you were also furthering any future characters you may make.

    Going through extra effort to help make sure any characters after your first don't start off as barren and lost as your fist did is something many people do. It's one of many reasons New Game+ is so popular in many single player games. In almost every game, this one including, the dullest part is the start because the start is designed to teach you things and get you acquainted, however for a veteran player this learning process is generally a waste of time. It's why people make whole suits of gear for their alts and kit them out with tons of good stuff that also has buffs to increase XP gained. To this extent extra skill points right off the bat would only help out in the long run and let people focus on their favored style of play for their alts instead of running around collecting shinies again.. or generally ignoring them.

    Edited by hope0burns on March 21, 2019 7:31AM
  • hope0burns
    hope0burns
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    disintegr8 wrote: »
    Tandor wrote: »
    AlnilamE wrote: »
    srfrogg23 wrote: »
    barney2525 wrote: »
    All I see throughout this whole discussion is one basic Philosophy : " I Just Want To Play the Game Itself One Time "

    Then you haven't read this thread. People want to be able to actually play their new character. Not grind for 40 hours collecting skyshards before they can do so.

    We can all play our alts just fine without spending any time grinding lorebooks or skyshards. You are over exaggerating. A lot. Like, to the point of being completely and utterly ridiculous and unbelievable.

    Wait. Was that the point?

    You do know how many quest people can do right? You know there is dungeons, trials, dolmains, farming for gear, farming for money, doing pvp in cyrodil or queing for battlegrounds, there are mages guild missions, fighters guild missions, dueling, stealing, fishing, event quests, achievement hunting, and all of these are engaging content that the devs spent a very very long time making and coming out with. Players should be pushed into doing the same boring activity that has no text involved at all. You do know that when you touch a skyshard it says skyshard obtained until you earn a skill points right?

    Fortunately, the devs sprinkled the skyshards near quest objectives and in the delves that you have to go for the Undaunted quests. The mages guild dailies are on top of the Group Challenge in Public Dungeons, which grant a skill point upon completion. There is also a skyshard in each public dungeon you can grab while you are there. If you are farming mats, you are bound to get close to skyshards as well. If you are running group dungeons, you will get skill points the first time you complete the quest in each dungeon. If you are going to PvP, leveling up Alliance ranks grants skill points as well, and the first 10 levels are pretty easy for a serious PvPer. Not to mention that there are numerous skyshards in Cyrodiil, which you can grab as you go by, or when you go into a delve for Blessings of war. So you can get your skyshards while doing the engaging content you are mentioning.

    The guy is right you are not reading what people are saying. People are stating they don't want to grind meaningless content that has no progression on any sort of story. You can do the main story beat it, do all the zone stories and beat them and it never changes the more skyshards you get. So that means skyshard hunting is a meaningless mind numbing boring tedious thing in the game that never alters a single story in the game. People want to "play the game" not search for their skyshard for the 10th time after they paid zos a crazy amount of money to unlock an alt.

    That is entirely you choice. You are severing the finding of skyshards from the rest of the content and focusing on that instead of just doing them as you go through a zone for questing/farming/killing world bosses/dolmens.

    The devs designed the game to be played as a whole. The fact that you are separating into parts and turning each part into a grind is on you.

    You don't get it the whole point is doing it once twice or maybe thrice is OK but over and over again for every new you make becomes GRIND and this is something that you don't do on every possible characters unless youre playing 12 hrs a day.

    No, you just don't do it instantly - which is what those lobbying for stuff to be account-wide are wanting.

    So, you're in favor of people being gated from playing the game by an additional grind. Cool.

    Hey, quick question, how many characters do you play?

    While not addressed to me, I can tell you that I have 21 characters across 3 accounts and I am still against account wide skill points (i.e. Skyshards) or skill lines (i.e. Mages Guild lorebooks).

    I log on to all 3 accounts every day, log onto at least 17 characters most days collecting hireling mails and do max level daily writs on at least 8 of them most days. 17 of them are level 50 in all crafting skill lines, 14 are 8 trait crafters (1 is 9 trait), 2 others are still doing research and 18 are 60/60/60 in horse training.

    I'm still progressing my 2 newest newest characters and still do not want account wide stuff. Creating an Alt and having all the skill points you'll ever need on day one is just wrong. I know you still have to level up most skill lines but if we start with Mages Guild maxed out, people would just ask for all previously leveled skill lines to be available.

    Oh, I see. So, because you're an obsessive player everyone has to play just as obsessively as you do and grind out all of the horribly slow and annoying grinds in the game on every single character or just not get to have as much fun on alts as they do on their first character?

    Why? It's an arbitrary limit, one that, if it had not been in the game in the first place, you wouldn't be defending right now because this conversation wouldn't be happening. Making things more streamlined and focusing on the actually interesting and non-spreadsheet-like aspects of the game does a lot to keep it in money because it does a lot to keep the average non-spreadsheet-focused player interested.

    Really, these are the sorts of things most people do once and then never again, the types of things people do just for the achievement or the reward and then say "Boy, am I glad I'm done with that!" These are this game's version of the Riddler trophies in Arkham Knight, or the feathers of Asssassin's Creed 2. Sure they get you something in game, but they're such a long slog to track down and get that you aren't doing it again if you actually value your time.

    These items are the type of things that discourage most people from making another character because once they get them they see that these extra points can help a ton for some seriously flexible and great builds that really let them have fun but the sheer amount of time needed to do it all over again means that they just won't make the alt due to the grind or they'll begrudgingly settle and be stuck with what they sort of collect along the way while running about leveling and questing.
  • KiraTsukasa
    KiraTsukasa
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    Oh. We're trying for this again? For people that "don't like the grind", you sure do bring up this topic over and over and over and over and over and... well, you get the point. And all this time that you've spent arguing for something that hasn't happened since the game launched and won't likely ever happen, you could have been collecting the skyshards and have been done by now. And honestly, it doesn't take all that long, especially if you've got them all multiple times as you claim, so you know where they all are.
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