InvictusApollo wrote: »I'm against sunshine damage.
L0rdV1ct0r wrote: »InvictusApollo wrote: »I'm against sunshine damage.
Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence
phantasmalD wrote: »L0rdV1ct0r wrote: »InvictusApollo wrote: »I'm against sunshine damage.
Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence
It's not a great cost/drawback, just a minor hassle. All it would mean is that you'd only play that character during in-game evening hours. Day-night cycle is purely cosmetical, it's not like you are unable to interact with NPCs during night hours, so you aren't loosing out on anything.
Whyd i never think of that? Why dont player Vampires take damage, no matter how small, or even a healing debuff from being in direct sunlight? It reminds me of the Vampire in the sulfur pools of Eastmarch. "The sun hurts me more than you know!"
Make the sun hurt the player.
VaranisArano wrote: »Sunlight Damage really only works in games where the player can [WAIT 12 HOURS] so they can play only at night if they want and taking sunlight damage is an actual consequence to choosing to play in the daytime.
In ESO, players can't control the day/night cycle at all. So you'd be locked out of your form or debuffed based on something you can't control at all, which makes it much less interesting for a gameplay choice and eliminates the "consequence".
"Ooh, I can't wait to play my powerful vampire Lord!"
*logs on just as morning dawns*
"Seriously?!"
CMDR_Un1k0rn wrote: »(...)
*Reasons being that too many people only played Skyrim and not the other TES games.
L0rdV1ct0r wrote: »InvictusApollo wrote: »I'm against sunshine damage.
Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence
starkerealm wrote: »Another relevant factor that @L0rdV1ct0r may have missed.
Vampire Lords are exceedingly rare. So rare, in fact, that they do not appear at all in any existing Vampire literature (even post-Skyrim.) We know of 4 canonically, and while there may be others, there are not many.
So we have an incredibly reclusive creature, that is also extremely powerful, and quite rare.
So, having, literally thousands, of them running around, transforming in towns, getting into fights with guards, and losing, would seriously diminish the impact of these creatures. It doesn't mean they'll never change their mind, but Vampire Lords are not common enough to be a good fit with players.
david_m_18b16_ESO wrote: »L0rdV1ct0r wrote: »InvictusApollo wrote: »I'm against sunshine damage.
Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence
Youd need to give them so much power that they would be OP during night or well in any indoor dungeon.
Things like that work well in solo games. Not in a MMO.
As guildmaster of Attractive Nonthreatening Teen Vampires, this would put a serious strain on both our reputation and our field trip schedule.
driosketch wrote: »I don't remember if this was just in character customization, but Daggerfall also had a take damage from holy places mechanic.
L0rdV1ct0r wrote: »
Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health.
kypranb14_ESO wrote: »L0rdV1ct0r wrote: »
Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health.
If this applies in PVP, they need to die in a single hit from any fire attack, period. +50% health is totally busted as well.
L0rdV1ct0r wrote: »I an a huge elder scrolls fan. My first game was Oblivion but i've played Morrowind for over 450 hours and honestly, one think that i don't like on most recent games like Skyrim is the lack of consequences, the attributes are too simple. For ESO, i understand that an mmo can't have people using boots of blinding speed, casting damage attribute and levitation for eg since it will break the game balance but i believe that if you become an vampire, you need to deal with downsides On Daggerfall, you have an incredible high sun damage and will be considered "dead", so you gonna lose lose a lot of guild progression ranks but will gain immunity to any iron/steel weapon. On Morrowind, you will be shunned and take sun damage. On Oblivion, on first stage you will take no damage but in second, third and foth(first game to have vampire stages), will take gradually more sun damage. On Skyrim, sun only makes you weaker. Sure, you can argue that since you are in an very cold place, the sunshine is weaker than for example in Hammerfell desert.
But in ESO, you can be an pale nordic with max advanced vampirism walking during midday, in middle of Hammerfell desert and suffer nothing. So, i wold suggest, an new type of skill tree that can be get once maximized vampire skill line. The vampire lord. Similar to vampire lord for Skyrim
Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health. Some suggestions :
- Blood bolt - Deals X damage, costs A magicka and B vitallity, can be morphed into blood spear that costs more health but deals much more damage or blood arrow that has increased range and lower cost
- Summon gargoyle - Costs X health, can be morphed to costs stamina or to heal the caster when the gargoyle deals damage
- Enslave - Costs magicka/stamina, can be used to take control over enemy for a time(pve) or paralize the enemy(pvp), can be morphed to increase duration or reduce the cost
Ultimate :
- Blood boil - Remember the highest thaumaturgy "discipline" from vtmb"? That is it. Make the target's blood boils and deals an incredible amount of damage. If the target dies, his blood will damage nearby enemies.
So, will be a new skill line, requiring much more investment and situational. Will only be useful during the night or dungeons. It will be an completely optional transformation.
Any opinions??
L0rdV1ct0r wrote: »starkerealm wrote: »Another relevant factor that @L0rdV1ct0r may have missed.
Vampire Lords are exceedingly rare. So rare, in fact, that they do not appear at all in any existing Vampire literature (even post-Skyrim.) We know of 4 canonically, and while there may be others, there are not many.
So we have an incredibly reclusive creature, that is also extremely powerful, and quite rare.
So, having, literally thousands, of them running around, transforming in towns, getting into fights with guards, and losing, would seriously diminish the impact of these creatures. It doesn't mean they'll never change their mind, but Vampire Lords are not common enough to be a good fit with players.
Yes, you are right. But there aren't tons of players that had contact with the first vampire?
Or worse. An entire army of Molag Bal slayers?? Fighting another 2 armies of molag bal slayers?
Think that once you reached the level cap of a skill line, you reached the peak of power of that skill line. So, an vmapire that completely mastered his base vampiric powers archive vampire lord is not "lore unfriendly"
L0rdV1ct0r wrote: »I an a huge elder scrolls fan. My first game was Oblivion but i've played Morrowind for over 450 hours and honestly, one think that i don't like on most recent games like Skyrim is the lack of consequences, the attributes are too simple. For ESO, i understand that an mmo can't have people using boots of blinding speed, casting damage attribute and levitation for eg since it will break the game balance but i believe that if you become an vampire, you need to deal with downsides On Daggerfall, you have an incredible high sun damage and will be considered "dead", so you gonna lose lose a lot of guild progression ranks but will gain immunity to any iron/steel weapon. On Morrowind, you will be shunned and take sun damage. On Oblivion, on first stage you will take no damage but in second, third and foth(first game to have vampire stages), will take gradually more sun damage. On Skyrim, sun only makes you weaker. Sure, you can argue that since you are in an very cold place, the sunshine is weaker than for example in Hammerfell desert.
But in ESO, you can be an pale nordic with max advanced vampirism walking during midday, in middle of Hammerfell desert and suffer nothing. So, i wold suggest, an new type of skill tree that can be get once maximized vampire skill line. The vampire lord. Similar to vampire lord for Skyrim
Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health. Some suggestions :
- Blood bolt - Deals X damage, costs A magicka and B vitallity, can be morphed into blood spear that costs more health but deals much more damage or blood arrow that has increased range and lower cost
- Summon gargoyle - Costs X health, can be morphed to costs stamina or to heal the caster when the gargoyle deals damage
- Enslave - Costs magicka/stamina, can be used to take control over enemy for a time(pve) or paralize the enemy(pvp), can be morphed to increase duration or reduce the cost
Ultimate :
- Blood boil - Remember the highest thaumaturgy "discipline" from vtmb"? That is it. Make the target's blood boils and deals an incredible amount of damage. If the target dies, his blood will damage nearby enemies.
So, will be a new skill line, requiring much more investment and situational. Will only be useful during the night or dungeons. It will be an completely optional transformation.
Any opinions??
starkerealm wrote: »L0rdV1ct0r wrote: »starkerealm wrote: »Another relevant factor that @L0rdV1ct0r may have missed.
Vampire Lords are exceedingly rare. So rare, in fact, that they do not appear at all in any existing Vampire literature (even post-Skyrim.) We know of 4 canonically, and while there may be others, there are not many.
So we have an incredibly reclusive creature, that is also extremely powerful, and quite rare.
So, having, literally thousands, of them running around, transforming in towns, getting into fights with guards, and losing, would seriously diminish the impact of these creatures. It doesn't mean they'll never change their mind, but Vampire Lords are not common enough to be a good fit with players.
Yes, you are right. But there aren't tons of players that had contact with the first vampire?
Or worse. An entire army of Molag Bal slayers?? Fighting another 2 armies of molag bal slayers?
Think that once you reached the level cap of a skill line, you reached the peak of power of that skill line. So, an vmapire that completely mastered his base vampiric powers archive vampire lord is not "lore unfriendly"
I think you're misunderstanding something. We meet the first vampire, Lamae Bal. That does not mean that we are the first vampire..
notimetocare wrote: »You are not a pure blood Volkihar vampire, you are a Scion of Lamae Bal.
In game either you are infected by a feral vampire or a player that was. You are pond scum among vampires. How would you manage to take the form of a pure blood vampire or a separate strain?
And that is all setting aside the abhorrent design of skills you suggest
L0rdV1ct0r wrote: »As for Lamae Bal, you got infected by the mother of all vampires that spawned almost all lineages.
L0rdV1ct0r wrote: »
L0rdV1ct0r wrote: »starkerealm wrote: »Another relevant factor that @L0rdV1ct0r may have missed.
Vampire Lords are exceedingly rare. So rare, in fact, that they do not appear at all in any existing Vampire literature (even post-Skyrim.) We know of 4 canonically, and while there may be others, there are not many.
So we have an incredibly reclusive creature, that is also extremely powerful, and quite rare.
So, having, literally thousands, of them running around, transforming in towns, getting into fights with guards, and losing, would seriously diminish the impact of these creatures. It doesn't mean they'll never change their mind, but Vampire Lords are not common enough to be a good fit with players.
Yes, you are right. But there aren't tons of players that had contact with the first vampire?
Or worse. An entire army of Molag Bal slayers?? Fighting another 2 armies of molag bal slayers?
Think that once you reached the level cap of a skill line, you reached the peak of power of that skill line. So VMAPIRE that completely mastered his base vampiric powers archive vampire lord is not "lore unfriendly"david_m_18b16_ESO wrote: »L0rdV1ct0r wrote: »InvictusApollo wrote: »I'm against sunshine damage.
Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence
Youd need to give them so much power that they would be OP during night or well in any indoor dungeon.
Things like that work well in solo games. Not in a MMO.
The benefits of vampirism and his drawbacks is too limited in my suggestion compared to previous games. Also, some skills that i've suggested works diferently on pvp and pve. I mean, using "enslave" spell as i've suggested on mobs is one thing. On players, another.
None hability that i've suggested will break the pvp or pve by any means.As guildmaster of Attractive Nonthreatening Teen Vampires, this would put a serious strain on both our reputation and our field trip schedule.
Yes, if my ideas was implemented, we will gonna need to cancell our weakly sunbath in hottest summerset beach.