Okay so... I actually have an Altmer DK tank that I use at end game (it's a former dps I'm attached to and don't want to change).
The magicka regeneration is okay but not super useful given I run balance. Pushing magicka higher to regain stamina was an interesting experiment, but it messes you up for shards and orbs and ultimately isn't worth it (unless maybe if you never run with people who use those skills, but even then there are better sustain race options). I would not advise Altmer for a tank although it's doable.
Korah_Eaglecry wrote: »My Altmer came out hitting harder than it had before the racial changes. Granted Im not a min/maxer but my only complaint with all the changes is that my Bosmer feels less stealthy than before and I built her as a thief/assassin so its a bit obnoxious.
Check your sustain, though. Depending on your build, you'll have lost about the equivalent of a magicka regen glyph.
Yup, I definitely did. I also lost some of his magicka pool on top of that.
Really? That depends on your sets. You can make up for that by using max stat five-pieces, they got buffed. My PvE pet sorc with Necropotence now easily surpasses 50k mag. Juicy!
I'm not a power gaming min-maxer, though. I stick to a character concept, and my sorcerer is a lightning mage, not a daedric summoner. Honestly, most of the time changes the developers make to game mechanics don't really impact me. Or where they do, they work out in my favor because I don't stick to cookie cutter setups. When folks raise a fuss about this thing or the other thing, I'm typically the first person to be rolling my eyes behind the screen and shrugging my shoulders at it.
However, even I'm beginning to see what the sorcerer players are complaining about. Several patches in a row have diminished various aspects of my beloved lightning mage, the cumulative effects of which are becoming noticeable even to a player like me. I'm not sure what to make of it. Maybe that last run was just a fluke? I'll have to run around with him some more to be sure. Either way, the passive is still pretty dumb and useless compared to before. But my altmer is who he is, and he's not going to go transracial just because the gods mutated his DNA for some reason.
I looked over the new racial passives last night and realized that the first one is basically useless to magicka-focused characters, esp. sorcs who have shields and little reason to use stamina at all (at least in my experience). Does anyone else feel the same way about this particular passive?
It's mildly useful for Altmer tanks who prioritize magicka over stamina.
The main problem I have with the passive isn't the passive necessarily. It's the fact it came at the cost of our magicka regen bonuses. If they had just added the passive as a stand alone I wouldn't have had any problems with it.
who would make an altmer tank
in what world is that a thing that should be brought into consideration
mag tanking is a failed experiment of zos and even if your are doing that argonian would be 1000X more suited for it
I would.
They can be fun and are pretty good. I tank veteran DLC all the time as my magicka Altmer tank. They are also very good at soloing. As to whether or not Argonian would be better - that's irrelevant really to my point. Even if that's true - it still doesn't change what I said in that the spell charge passive is still mildly useful for Altmer tanks who prioritize magicka over stamina. I never claimed Altmer was the best race for it.
ok fine but its not a large enough portion of the population to make it relevant when taking into consideration the usefulness of the passive
Bumi Rockafella wrote: »I mean being able to roll dodge then knowing if i cast harden ward my stam is full again is nice. But ya i agree, would like it more if it returned based on higher resource.
Korah_Eaglecry wrote: »My Altmer came out hitting harder than it had before the racial changes. Granted Im not a min/maxer but my only complaint with all the changes is that my Bosmer feels less stealthy than before and I built her as a thief/assassin so its a bit obnoxious.
Which one? Spell charged? ZoS has made it clear it racials are meant to add flavor to making characters not be a fundamental choice.
My only complaint is racials shouldn't cost skill points to activate in the first place.
Razorback174 wrote: »The stamina return is so horrendously marginal. You might be able to pull off one more dodge roll than you used to, but that's probably about it.
xMovingTarget wrote: »Orc hp regen passive feels useless too on night blades. Yet here we are. It is utility. Just like altmer stam regen
To suggest the passives is useless as OP has seems to only show very limited playing experience. Yes, it is probably useless to someone who does not so much but I can say with certainty I dodge roll and block on my magicka characters.
Granted, as long as I avoid any content that offers some actual challenge I do not need to dodge roll or block. So I guess the passives is useless to those that avoid such things.
Yes, when Zos changed the passive to this I was left scratching my head. But to say it is useless is clearly false and either a weak attempt to be dramatic or due to the lack of experience as I stated above.
The stamina regen is nice in PvP, in PvE its more of an rater weak utility, Bosmer also has weak utility for PvE.you mean you don't cc break? block? the ocassional dodge roll out of panic or desperation?
I do all of these things on my magicka dk. stamina is useful to some degree on everyone
Yes its nice in some fights but here you can use three stat potions or other fixes for that fight.
Remember using stamina food on my low cp healer in vet Direfrost.
Altmer could not get magic regen as it would make them OP who would result in magic or spell power nerfs.
They could gotten an proc version of the Khajiit 3 stat regen, or other survival buffs like +shield strength.
If anything Breton is a bit OP, looking at Redguards and Bosmer on the stamina side.
However we are talking about 300 dps on 60K parses.
joseayalac wrote: »Okay so... I actually have an Altmer DK tank that I use at end game (it's a former dps I'm attached to and don't want to change).
The magicka regeneration is okay but not super useful given I run balance. Pushing magicka higher to regain stamina was an interesting experiment, but it messes you up for shards and orbs and ultimately isn't worth it (unless maybe if you never run with people who use those skills, but even then there are better sustain race options). I would not advise Altmer for a tank although it's doable.
Maybe this passive is enough to keep you from running Balance on an Altmer tank, it is a dangerous skill since it costs you health and diminishes your healing received.
Obviously there are better race choices for tanking, but Altmer are more viable now for the role. Also they take less damage while channeling Meditate, a skill that tanks are beginning to use more and more.
On the other hand, it also makes Altmer viable for a lot of PVP builds. Just because a passive isn't good for PVE DDs, it doesn't mean it's not good (Altmer are still good DDs though).
Altmer are suitable for more playstyles now, which I think is a very good thing.
So yeah, I will make a discussion about why the new Bosmer passives aren't useful for my Magplar PVE DD or something like that! LOL! xD
Still debating whether to put my Sorcerer racial skill points back into Breton, or change to High Elf.
Xynode (love his builds) has just posted his latest Sorcere build for Wrathstone and he's still using High Elf, with Dark Elf, Khajiit and Breton as good substitutes.
https://xynodegaming.com/easysorc
Wildberryjack wrote: »I'm not having any issues with sustain on my Altmer MagSorc so I guess I'm doing something wrong then?
Other than my stubbornness there is 0 reason why i shouldnt change to darkelf
Eitherway, their explanation with "Alteration magic" is just so badly thought out and imo unprofessional. If it is part of a magic school or just magic itself, then any one adept in magic can do the same and benefit from it.
While the Bosmer priests reportedly draw stories from their past, present, and future to entrance their audience, Wardens seem to draw upon their natural environment to change and shape reality itself. In layman's terms, something I think my colleague Phrastus may appreciate, the Spinners appear to employ a kind of Illusionary magic, whereas the Wardens' abilities are more akin to what might traditionally be called Alteration or Confuration.
grannas211 wrote: »Now that us console plebs have had Wrathstone for a week now, I can safely say for pvp, Spell Recharge is great.
InvictusApollo wrote: »Ugh enough with this whining. Not all abilities have to be just for pve. This one racial passive is amazing for pvp.
InvictusApollo wrote: »Ugh enough with this whining. Not all abilities have to be just for pve. This one racial passive is amazing for pvp.
If they want to make a PvP talent, then all races should have a dedicated PvP talent. As it stands, only really Altmer and Bosmer are in the boat of having a talent that is nigh worthless in PvE.