SNSquietxXSTORM wrote: »Why hasn't this been put into the game? Specially for console players that don't have mods to show them. It makes so much sense leaving you focusing on questing and leveling for the End Game. It makes you not want to create other characters. Make it simpler guys just my thoughts.
Soul19reaper wrote: »There is always room for improvement just because we grinded dosent means newer players should also and besides there is no fun when youre forced to grind and skyshard being one of them.
wtlonewolf20 wrote: »Grinding the same quests and delves over and over is lame. When I create an alt, it's to support a different playstyle, not to just play the entire game over again. Yeah, I know I don't need all shards on the same character, but some grinds are just no fun, even the first time. My favorite to hate are lore books and psijic questline. Just give them to me when I reach 50. And horse stats.
When you create an alternate character you do so knowing that you will need to do all of this.
ZOS has already done a lot to reduce the lvl grind: One tamriel, removal of vet ranks, redistribution of how skill points are earned. Tons of experience scrolls and double exp events. Level up rewards. Etc.
Then there's the question of how many alts do you really need? The only things you cant change are faction and class. So if you want one of each class that's 5 characters. So you only need to level 5. That's not too bad.
Edit: I agree that horse leveling is a pain, but argue that they should allow you to pump 1 in each stat each day and not what it is now.
Merlin13KAGL wrote: »Of course they will, if you respec.Soul19reaper wrote: »Leveling a character doing main quests for prophet as well as dlcs ( murkmire /summerset / morrowind) lefts me spare 20 skill points now my character is pve dps what if I want to change role like to tank or healer or pvp those 20 won't be enough rather then playing and enjoying game I'd be force to grind , people these days be like if I get hit by stone while walking rather then remove it let's keep it there so others can get hit too:/
If you're trying to multi-role, why the hell should they be enough - you're basically wanting to do two characters in one?
Use the search. Search the old threads. The answers are already there.
MasterSpatula wrote: »It's been a couple of weeks since I saw a new thread asking for this. I swear, you can set your watch by them.
Earn your character advancement.
I'm against such a generous giveaway.
I'd be for those items being marked on an account-wide map once each one has been found. That feature should be a toggle for those who do not want the items marked on the map with default being Off.
Maybe we are the exception, but the 'grind' is part of the game, some of us just accept that for what it is and enjoy it as best we can.
Maybe, maybe not. But I don't know why anybody says no, you shouldn't have that thing you want just because I don't want you to. I already am at cp cap and have a good number of alts. But I would definitely try a lot of different builds if I had the play time available to do so and going from stam to mag or whatever just requires a huge time sink. It's great that you're willing to accept the grind, but I would rather play the game.
If a bunch of players are saying, "hey - grinding isn't fun", what's the problem with reducing it? Is "this is just how the game is - it can't be changed" really a valid argument? Of course it isn't just "what it is" - they can change anything and I've yet to see a valid argument for not making this change except for "I had to do it so you should have to too". I already did do it. It sucked. Make it stop.
MMO's aren't like this. You grind for your rewards and they feel rewarding. Otherwise it would be to easy to do anything thus boring
nud3_voxel wrote: »Because it keeps the grind going and people have to spend more time playing. I think more people grind than people quit because of it.
My opinion is if it feels like a grind quit doing it. I think the real problem is a lack of patience. Players want their characters end game ready almost as soon as they create them. Take your time.
VaranisArano wrote: »
"Well...earn your character advancement on every character!
Sounds like some of you want an action-adventure game or a shooter instead of an RPG.
nud3_voxel wrote: »Because it keeps the grind going and people have to spend more time playing. I think more people grind than people quit because of it.
this grind just keep me to not play more than one character
so playing only one character keep me to do maybe only single few daily quests like pledges and single time weekly quest for trials instead of doing it on more than single character to keep me longer in this gameMy opinion is if it feels like a grind quit doing it. I think the real problem is a lack of patience. Players want their characters end game ready almost as soon as they create them. Take your time.
how about not every have their time for this? we have patience but even patience have its border lines especially when you have limited time
so as you are defending it maybe you would have no problem to grind it for me as I have no time for this or I prefer to do more constructive things than mindless running like headless chicken, I would even pay you in gold for takin your time for this!
how about 100 gold per skyshard? as this isnt really anything special to collect this so price is not high and as some say this doesnt need to take long tim to collect many shards...so price also dont need to be high
please anyone who like collecting these shards consider my offer, I realy dont have time for thing like this but you have as we can see and also you like it...so why not you make also some gold for doing this for others who dont have time/dont like it
nud3_voxel wrote: »Because it keeps the grind going and people have to spend more time playing. I think more people grind than people quit because of it.
this grind just keep me to not play more than one character
so playing only one character keep me to do maybe only single few daily quests like pledges and single time weekly quest for trials instead of doing it on more than single character to keep me longer in this gameMy opinion is if it feels like a grind quit doing it. I think the real problem is a lack of patience. Players want their characters end game ready almost as soon as they create them. Take your time.
how about not every have their time for this? we have patience but even patience have its border lines especially when you have limited time
so as you are defending it maybe you would have no problem to grind it for me as I have no time for this or I prefer to do more constructive things than mindless running like headless chicken, I would even pay you in gold for takin your time for this!
how about 100 gold per skyshard? as this isnt really anything special to collect this so price is not high and as some say this doesnt need to take long tim to collect many shards...so price also dont need to be high
please anyone who like collecting these shards consider my offer, I realy dont have time for thing like this but you have as we can see and also you like it...so why not you make also some gold for doing this for others who dont have time/dont like it
"so as you are defending it maybe you would have no problem to grind it for me"
I don't grind for me. Was kind of my whole point. I do have 15 characters all maxed out. I need to get gear for a couple of them still but that will happen just through playing the game.
I really wouldn't care if those things were account wide other than it in the long run is not healthy for the game. Repeated content is what makes MMO's survive. So knowing account wide isn't going to be a thing any time soon we have two choices. Grind to get to the end in a hurry or simply enjoy the game and get there eventually. I don't mind taking my time. My last few DPS characters I hunted skyshards and lore books while waiting for random normal runs.
@Kidgangster101 I have variations of all three. The part you're leaving out is that where tank/heals will have certain additional side skills/passives, they also will not have others (primarily DPS skills) if we're talking about a 'pure' tank/healer.Kidgangster101 wrote: »I can 100% tell you to be a very good healer or tank it takes a lot of different skill points. To be a DPS it is not nearly as bad as a tank or healer. There is so many moves you need to have to switch between depending on your group and what you have. There is moves you need for certain fights especially if you are trying to do hard content. So yes they take more moves meaning those roles that are needed in the game have to put in more work than the DPS of this game. Healers and tanks are also expected to have many different armor sets to use depending on the situation and group set up as well.
Merlin13KAGL wrote: »@Kidgangster101 I have variations of all three. The part you're leaving out is that where tank/heals will have certain additional side skills/passives, they also will not have others (primarily DPS skills) if we're talking about a 'pure' tank/healer.Kidgangster101 wrote: »I can 100% tell you to be a very good healer or tank it takes a lot of different skill points. To be a DPS it is not nearly as bad as a tank or healer. There is so many moves you need to have to switch between depending on your group and what you have. There is moves you need for certain fights especially if you are trying to do hard content. So yes they take more moves meaning those roles that are needed in the game have to put in more work than the DPS of this game. Healers and tanks are also expected to have many different armor sets to use depending on the situation and group set up as well.
So the points that won't go into DPS primary skills can get ported to over to tank/healer secondary skills. Additionally, every role has some side skills, whether guild based, alliance war, whatever. There may be a bit more required for tank or heals, but it's not as extreme as some are making it out to be.
Majority class skills, full primary armor line, a handful of alternate armor passives, 2 full weapon lines, and some support skills and guild skills.
This will cover the majority of any role.
Armor sets are a completely different topic.
What are these 'special moves' you refer to, if not the usual orbs/warhorn/barrier/time stop/crushing/WoE, etc?
Again, if you're speccing specifically for just that role, there are points you won't be placing that a DPS would and vice versa. If you're trying to do both, then your argument does not apply here.
nud3_voxel wrote: »Because it keeps the grind going and people have to spend more time playing. I think more people grind than people quit because of it.
this grind just keep me to not play more than one character
so playing only one character keep me to do maybe only single few daily quests like pledges and single time weekly quest for trials instead of doing it on more than single character to keep me longer in this gameMy opinion is if it feels like a grind quit doing it. I think the real problem is a lack of patience. Players want their characters end game ready almost as soon as they create them. Take your time.
how about not every have their time for this? we have patience but even patience have its border lines especially when you have limited time
so as you are defending it maybe you would have no problem to grind it for me as I have no time for this or I prefer to do more constructive things than mindless running like headless chicken, I would even pay you in gold for takin your time for this!
how about 100 gold per skyshard? as this isnt really anything special to collect this so price is not high and as some say this doesnt need to take long tim to collect many shards...so price also dont need to be high
please anyone who like collecting these shards consider my offer, I realy dont have time for thing like this but you have as we can see and also you like it...so why not you make also some gold for doing this for others who dont have time/dont like it
"so as you are defending it maybe you would have no problem to grind it for me"
I don't grind for me. Was kind of my whole point. I do have 15 characters all maxed out. I need to get gear for a couple of them still but that will happen just through playing the game.
I really wouldn't care if those things were account wide other than it in the long run is not healthy for the game. Repeated content is what makes MMO's survive. So knowing account wide isn't going to be a thing any time soon we have two choices. Grind to get to the end in a hurry or simply enjoy the game and get there eventually. I don't mind taking my time. My last few DPS characters I hunted skyshards and lore books while waiting for random normal runs.
and I have in overall 10 character, 1 mian which I have abandoned because bored of playing over 3 years only this class, retired achievements hunter and 2nd char which after many week I get to playable state...but have in ass achievements now, dont care about them anymore so I dont play this game that often like I was playing on my main
and I have got 8 other chars, every of them leveled to 50lvl and thats all, noone from them ahve enough "GIRNDED" *** to be at playable state, the best I could do was respecced hardly visible amount of skillpoints into everything into craft for hielings
what is the best I have also tons of gear for different setups, roles etc mainly because I have gotten those parts in good or perfect traits or are jsut very rare parts so that would be sad like just destroying BWS inferno staff...and yet no other char besides these 2 even could be in playable state when leveled every skilline, guild etc as jsut not enough skillpoints so these chars are just as magaziners and getting dusty while not keeping me more time in this game even when I have time for this
Sure, it also raises the question, "I've leveled weapon skills on other characters already, why aren't those account bound, too?" Where do we draw the line? When leveling an alt, what should transfer from the main character? Got collectibles and champion points already. Seems like a bit of a slippery slope, but eventually people will argue that character levels should be account bound, too.
I think doing that would eliminate a lot of the long term, and more meaningful, progression from leveling alts. It would also make main characters far less meaningful.
That being said, you shouldn't be starving for skill points on your alts just by hitting max level and using what you get during the leveling process. You should have more than enough at max level for a fully functioning build that will work for the majority of the endgame content.
Farming skill points is really only a priority for crafters who want to max out all professions for daily writs and guild trader sales. That directly impacts our ability to make money, though. You get something like 5k gold for doing all 6 crafting writs each day. On 8 characters that just appeared out of nowhere with account bound skills points, that would be about 30k-40k gold per player, per day. Talk about destroying the in game economy... probably best to have players grind for that kind of economic advantage.
Lengthy response, but there's a few reasons to not make skill lines and skill points account bound.
No thank you. Unless you are going to give me equivalent skill points for all the shards i've already picked up on my 15 guys. It's a separate character - there is no reason you should have anything already leveled and handed to you for free. They've already giftwrapped CP account wide for you, let's not think that means it entitles you to every other thing you want as well.
nud3_voxel wrote: »Because it keeps the grind going and people have to spend more time playing. I think more people grind than people quit because of it.
3. Make skill points an "account pool" where each skill point can only be used by one character. So if you have a character that has completed all the content and has skill points to spare, an alt can use those points instead (and they become unavailable for the other character)
Those would effectively reduce what people consider "the grind" while not making a character end-game ready right out of the tutorial.
Because those things have -actual- game effects that directly influence your character power?SNSquietxXSTORM wrote: »Why not make Skyshards and Mages Books account bound.
Actually... the questers never seem to be too concerned with skyshards and mages guild books, because... well, if you do all the questing, and keep your eyes open, you kinda stumble over all those just following the quests anyhow. Heck, for many of us its even fun tracking them all down, following the cryptic hints in the journal and figuring out where this or that skyshard would have to be... (and mages guild books are easy enough to spot if you go exploring diring game-nighttime!)SNSquietxXSTORM wrote: »It makes so much sense leaving you focusing on questing...
Exactly.Merlin13KAGL wrote: »You're not forced to collect shards any more than you're forced to make alts. Problem solved.
And if you want it a second time, you will have to do it a second time. Or third, sixth, fifteenth...I already did do it. It sucked. Make it stop.
Indeed, that is what I keep mthinking when i read this "gimme!" topic crawling into the forums on a regular basis.Sounds like some of you want an action-adventure game or a shooter instead of an RPG.