IzzyStardust wrote: »Nightingale707 wrote: »As a healer you should not choose your sets to compliment your character but to assist your group. Same goes for any and all skills you slot. And for me it even influences the class I heal on.
let me ask you: what mundus/food/enchantments do you use on orc/breton? where are you stats after food? Because chances are you need sustain food on an Orc, whilst if you are using sustain food on a breton healer you are simply oversustaining by such a large margin that it isn´t even funny.
Same goes for SD/regen enchantments on jewelry.
And orbs should be your primary source of healing and always floating through the group.
Nah.
It's perfectly acceptable for healers to choose sets that compliment their character's healing. It's also perfectly acceptable for healers not to use your precious orbs.
The rest of us do not exist for the sole purpose of making damage-dealers deal more damage.
Uh yeah we do. Heals yes; but that also helps more dps because they don't need to slot more heals etc.
Your WHOLE JOB as a healer is everything you can possibly do, so that the DPS can do YET MORE DPS.
I'm checking out of this thread now.
Best wishes all!
TimeWizard wrote: »Here's some evidence to support healers using orbs: Energy orbs is one of the strongest aoe hots in the game.
Combat prayer (a resto staff skill) gives the group minor resistances and minor berserk (a damage buff)
Light's Champion buffs the group as well as healing, inculding giving major force (a damage buff)
These are all skills obviously designed for healers, that also buff or gives resources bcak to the group.
Princess_Ciri wrote: »TimeWizard wrote: »You are seriously handicapping both yourslef and your gorup by not using orbs
I do just fine without orbs.
The DPS unlucky enough to be in your group disagree, believe me!!
TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
If they were support roles then it would say support next to them.
A lot of you are probably too young to remember, but games actually used to have support roles. They are separate from Tank and Healing roles. There are of course support aspects to any role - but their primary function is not to support the group. It is to Heal and to Tank for the group. This game does not have roles dedicated to supporting the group.
lassitershawn wrote: »TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
If they were support roles then it would say support next to them.
A lot of you are probably too young to remember, but games actually used to have support roles. They are separate from Tank and Healing roles. There are of course support aspects to any role - but their primary function is not to support the group. It is to Heal and to Tank for the group. This game does not have roles dedicated to supporting the group.
Tank and healer ARE support roles in this game. Smh my head.
lassitershawn wrote: »TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
If they were support roles then it would say support next to them.
A lot of you are probably too young to remember, but games actually used to have support roles. They are separate from Tank and Healing roles. There are of course support aspects to any role - but their primary function is not to support the group. It is to Heal and to Tank for the group. This game does not have roles dedicated to supporting the group.
Tank and healer ARE support roles in this game. Smh my head.
No they aren't.
The are Tank and Healer roles. Obviously.
Olupajmibanan wrote: »Also, why do you put toons with different sets in comparison? You should show orc with sanctuary and olorime to see the difference.
lassitershawn wrote: »TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
If they were support roles then it would say support next to them.
A lot of you are probably too young to remember, but games actually used to have support roles. They are separate from Tank and Healing roles. There are of course support aspects to any role - but their primary function is not to support the group. It is to Heal and to Tank for the group. This game does not have roles dedicated to supporting the group.
Tank and healer ARE support roles in this game. Smh my head.
No they aren't.
They are Tank and Healer roles. Obviously. This game has no dedicated support role.
TimeWizard, I usually use a combination of regen spells (ritutal of retribution, rapid regeneration) and breath of life to heal my groups. Not every healer uses orbs and healing springs.
And when I'm tanking I could care less if my healer uses orbs.
. This dude will never do vAS HM, vCR HM or Tick tock tormentor. Cause this type of content requires the maximum out of every role and class.
Lightspeedflashb14_ESO wrote: ». This dude will never do vAS HM, vCR HM or Tick tock tormentor. Cause this type of content requires the maximum out of every role and class.
Pretty sure that @Joy_Division has done all that on a Nord Templar.
TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
Nightingale707 wrote: »
Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
ShellaSunshine wrote: »Wow... just... wow.
This thread has gone WAY off topic.
The whole point of the thread was to show people that since the new racial passives came out, you can literally play any race, class, role that you want WITHOUT gimping yourself if you know how to build them appropriately.
I had put in my original post that I'm fine with people who build their characters to the current META but I would appreciate it if you would keep your elitist comments to yourself.
This game isn't about "cookie cutter" builds and I honestly believe that Zenimax really wanted players to think outside the box and create their own builds. That's how the game was advertised at least.
With all the different sets out there, you can make a stamina race be magicka or vice versa. The only real difference now is that with the new racial passives, it's a whole lot easier to create different builds.
This orc healer is just for fun.
I am not interested nor have I ever been interested in "score runs." I used to be highly competitive in previous PvP games that I've played and even made it to the top 50 players in the world but completely lost interest once I completed my Legendary status.
I never said I was planning on running veteran trials. All I said was I was interested to try out trials with my orc healer which I thought everyone would assume would be normal trials. That was my mistake.
This is still and will always be a video game. Considering that this video game plays so much different than other MMO games, you can literally play any way you want now.
Please do not sit there at your computer and tell someone what abilities or race or role they should succumb to because you don't agree with their opinion.
The biggest problem I see with this game right now is that because of the racial balance issues since launch, people are still following the "head honchos" of the game for their "cookie cutter META" builds.
I feel like Zenimax has done a fantastic job with trying to even out each race so each race has their strengths and weaknesses. The real issue lies with the followers who ignore a ton of sets that if you actually took a few minutes of your life to think about, would realize that it can be used for an amazing and creative build.
There are too many fantastic sets that are being ignored because they have never been META by self proclaimed experts of the game.
If you have a basic understanding of the game's mechanics, you can build any character you want. I just feel like most people are not interested in taking the time to think and create their own builds.
This is why I believe the "cookie cutter" builds are so popular. You already have someone who did the math for you.
Last but not least, This orc build is not finished. It was solely an experiment I've been working on for the last week and I was extremely happy and excited about this build that I wanted to share it with everyone.
If you do not agree with the build, that's your personal opinion. Please do not come here to express negative comments and be rude to people just because you disagree with someone. State your opinion, read their response, but keep it clean.
We are all adults here. Let's act like it.
Lightspeedflashb14_ESO wrote: »Why no food buff? Is really cheap and every build assumes you have it. Also, sanctuary is a garbage set. Hate seeing healers wear it.
Grianasteri wrote: »Lightspeedflashb14_ESO wrote: »Why no food buff? Is really cheap and every build assumes you have it. Also, sanctuary is a garbage set. Hate seeing healers wear it.
How is Sanctuary garbage?
I used to think that Sanctuary was something of a waste because there were better sets with more interesting proc. But actually 12% additional healing across the board is hardly garbage. I heal everyone 12% more. Everyone's self healing also does 12% more.
That's a lot of extra healing kicking around a group.
Granted, if a group already has good survivability and/or the healer is good, then Sanctuary can be surplus to requirements. But there are still a great many dungeon and trial groups that welcome Sanctuary and whatever the situation 12% extra healing is going to be helpful.
lassitershawn wrote: »lassitershawn wrote: »TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
If they were support roles then it would say support next to them.
A lot of you are probably too young to remember, but games actually used to have support roles. They are separate from Tank and Healing roles. There are of course support aspects to any role - but their primary function is not to support the group. It is to Heal and to Tank for the group. This game does not have roles dedicated to supporting the group.
Tank and healer ARE support roles in this game. Smh my head.
No they aren't.
The are Tank and Healer roles. Obviously.
Nonexhaustive list of commonly used skills/sets in endgame content by tanks and healers primarily for their support value:
ORBS (except its actually a god tier heal also so...???)
Templar spear
Power of the Light (zero healing just for the debuff)
Liquid Lightning (sorc healer just for synergy)
Engulfing flames
Shadow Silk
Combat Prayer
WARHORN (used by all support roles in serious content)
Budding Seeds (does offer healing but is mostly used for the synergy especially when used by an OT)
Elemental Blockade (commonly used by healers and tanks to proc enchantments)
ELEMENTAL DRAIN (one of the strongest debuffs in the game, offers no heals and is pure support)
Alkosh
Torug's Pact (this and alkosh are probably the two most common tank sets and provide very little in the way of selfish stats)
Worm
Powerful Assault
IA
Olorime (at least one healer in this as well as IA is used in pretty much all endgame content. Neither set offers particularly potent "healing" bonuses and both are clearly for group support)
Hircine
Ebon (if you were going for pure selfish tankiness you would wear plague)
The existence of these skills and sets as well as many others and their extremely common use in endgame is clear evidence that tanks and healers are intended to support the group and not just taunt/heal.
Grianasteri wrote: »Lightspeedflashb14_ESO wrote: »Why no food buff? Is really cheap and every build assumes you have it. Also, sanctuary is a garbage set. Hate seeing healers wear it.
How is Sanctuary garbage?
I used to think that Sanctuary was something of a waste because there were better sets with more interesting proc. But actually 12% additional healing across the board is hardly garbage. I heal everyone 12% more. Everyone's self healing also does 12% more.
That's a lot of extra healing kicking around a group.
Granted, if a group already has good survivability and/or the healer is good, then Sanctuary can be surplus to requirements. But there are still a great many dungeon and trial groups that welcome Sanctuary and whatever the situation 12% extra healing is going to be helpful.
Its good for pvp where everyone already has strong self healing but in pve where dds mostly rely on a healer to heal them doesnt really benefit from 12% more healing. Your heals should be strong enough without the 12% so you can put on other, better support Sets.
IzzyStardust wrote: »lassitershawn wrote: »lassitershawn wrote: »TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
If they were support roles then it would say support next to them.
A lot of you are probably too young to remember, but games actually used to have support roles. They are separate from Tank and Healing roles. There are of course support aspects to any role - but their primary function is not to support the group. It is to Heal and to Tank for the group. This game does not have roles dedicated to supporting the group.
Tank and healer ARE support roles in this game. Smh my head.
No they aren't.
The are Tank and Healer roles. Obviously.
Nonexhaustive list of commonly used skills/sets in endgame content by tanks and healers primarily for their support value:
ORBS (except its actually a god tier heal also so...???)
Templar spear
Power of the Light (zero healing just for the debuff)
Liquid Lightning (sorc healer just for synergy)
Engulfing flames
Shadow Silk
Combat Prayer
WARHORN (used by all support roles in serious content)
Budding Seeds (does offer healing but is mostly used for the synergy especially when used by an OT)
Elemental Blockade (commonly used by healers and tanks to proc enchantments)
ELEMENTAL DRAIN (one of the strongest debuffs in the game, offers no heals and is pure support)
Alkosh
Torug's Pact (this and alkosh are probably the two most common tank sets and provide very little in the way of selfish stats)
Worm
Powerful Assault
IA
Olorime (at least one healer in this as well as IA is used in pretty much all endgame content. Neither set offers particularly potent "healing" bonuses and both are clearly for group support)
Hircine
Ebon (if you were going for pure selfish tankiness you would wear plague)
The existence of these skills and sets as well as many others and their extremely common use in endgame is clear evidence that tanks and healers are intended to support the group and not just taunt/heal.
Hun, stop feeding the troll. You're just wasting the bread.
TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
@Jeremy This is spot on. And no it doesn’t say anywhere in game that healer is support role but honestly if a healer is just there to heal then they are mostly useless and that’s why most groups run 3 DD. If you’re only healing you’re most likely just over healing and putting a crutch on the group. Like it or not it’s the truth. Play your way but no one is telling you anything other than the way it “should” be played.
Lightspeedflashb14_ESO wrote: ». This dude will never do vAS HM, vCR HM or Tick tock tormentor. Cause this type of content requires the maximum out of every role and class.
Pretty sure that @Joy_Division has done all that on a Nord Templar.
Its not about Race, this was aimed for @Jeremy who thinks healers only role is to heal and not support his allies with sustain and buffs.