Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
I sometimes wonder if the world would be a better place if they just gave every class their own unique spammable (ie: Nightblades and Templars), then just had the weapon trees for utility (buffs/CCs) and extra applied pressure (DoTs).
At one point I used to be against it, but with the state of the weapon skill lines I'm not so sure anymore.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
I sometimes wonder if the world would be a better place if they just gave every class their own unique spammable (ie: Nightblades and Templars), then just had the weapon trees for utility (buffs/CCs) and extra applied pressure (DoTs).
At one point I used to be against it, but with the state of the weapon skill lines I'm not so sure anymore.
stamsorc has no spammable at all, and stamDK technically could use venomous claw as spammable but its nowhere near jabs or surprise attack. Warden has less issues here since it can at least use birds in between shalks activation as spammable.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
I sometimes wonder if the world would be a better place if they just gave every class their own unique spammable (ie: Nightblades and Templars), then just had the weapon trees for utility (buffs/CCs) and extra applied pressure (DoTs).
At one point I used to be against it, but with the state of the weapon skill lines I'm not so sure anymore.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
I sometimes wonder if the world would be a better place if they just gave every class their own unique spammable (ie: Nightblades and Templars), then just had the weapon trees for utility (buffs/CCs) and extra applied pressure (DoTs).
At one point I used to be against it, but with the state of the weapon skill lines I'm not so sure anymore.
stamsorc has no spammable at all, and stamDK technically could use venomous claw as spammable but its nowhere near jabs or surprise attack. Warden has less issues here since it can at least use birds in between shalks activation as spammable.
I made a build on the idea of using claws as a spammable in PvP. It didn't really turn out good. For reference I used many different proc sets(viper, poisonous serpent, sloads) to see if additional proc damage make up for lack of a real spammable, turns out it does not, proc set+spammable is 10 times more superiorRagnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
I sometimes wonder if the world would be a better place if they just gave every class their own unique spammable (ie: Nightblades and Templars), then just had the weapon trees for utility (buffs/CCs) and extra applied pressure (DoTs).
At one point I used to be against it, but with the state of the weapon skill lines I'm not so sure anymore.
I don't see the harm in at least trying. It doesn't have to be an exact copy of suprise attack(I'm just fine with stamblade having advantage at this point, I don't expect ANYTHING to surpass a stamblade ability in same category at this point.) but a spammable should be given to any class, either by class abilities or weapon abilities.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
I sometimes wonder if the world would be a better place if they just gave every class their own unique spammable (ie: Nightblades and Templars), then just had the weapon trees for utility (buffs/CCs) and extra applied pressure (DoTs).
At one point I used to be against it, but with the state of the weapon skill lines I'm not so sure anymore.
stamsorc has no spammable at all, and stamDK technically could use venomous claw as spammable but its nowhere near jabs or surprise attack. Warden has less issues here since it can at least use birds in between shalks activation as spammable.
I made a build on the idea of using claws as a spammable in PvP. It didn't really turn out good. For reference I used many different proc sets(viper, poisonous serpent, sloads) to see if additional proc damage make up for lack of a real spammable, turns out it does not, proc set+spammable is 10 times more superiorRagnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
I sometimes wonder if the world would be a better place if they just gave every class their own unique spammable (ie: Nightblades and Templars), then just had the weapon trees for utility (buffs/CCs) and extra applied pressure (DoTs).
At one point I used to be against it, but with the state of the weapon skill lines I'm not so sure anymore.
I don't see the harm in at least trying. It doesn't have to be an exact copy of suprise attack(I'm just fine with stamblade having advantage at this point, I don't expect ANYTHING to surpass a stamblade ability in same category at this point.) but a spammable should be given to any class, either by class abilities or weapon abilities.
Have you tried Deadly Strike on a DK? It's actually disgusting considering most of their attacks are bleeds (axes/DW) and poison based DoTs. If I was going to use nothing but DoTs as my primary source of damage, I couldn't think of a better way to do it other than Deadly Strike and master axes.
Another idea I had, if giving a spammable to classes would be difficult because of taking away from magicka morphs, was to introduce class-unique sets. They could have magicka and stamina counter-parts. For example, Stamina DK might have a set called "Venomous Akaviri" or whatever that changes molten whip into poison damage.
Stamina Sorc could have a set that replaces crystal frags with a crystal sword. Nightblades can have a set that deletes their account and uninstalls the game.
We could use some new sets obtainable in IC afterall :-D
Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
I sometimes wonder if the world would be a better place if they just gave every class their own unique spammable (ie: Nightblades and Templars), then just had the weapon trees for utility (buffs/CCs) and extra applied pressure (DoTs).
At one point I used to be against it, but with the state of the weapon skill lines I'm not so sure anymore.
stamsorc has no spammable at all, and stamDK technically could use venomous claw as spammable but its nowhere near jabs or surprise attack. Warden has less issues here since it can at least use birds in between shalks activation as spammable.
I made a build on the idea of using claws as a spammable in PvP. It didn't really turn out good. For reference I used many different proc sets(viper, poisonous serpent, sloads) to see if additional proc damage make up for lack of a real spammable, turns out it does not, proc set+spammable is 10 times more superiorRagnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Certainly not salty. I just believe that heroic slash does too much, which it does. No other DD ability offers that, and especially for an instant cast. 15% damage mitigation is nothing to laugh about, nor is a 60% snare (total B.S btw) and increased ult gen, and we're talking about an ability that is used as a spammable, so 100% uptime.Ragnarock41 wrote: »Ragnarock41 wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
Uhm... how about a good old NO? Why does everything has to suck in this game again? Do you want stamblade to be the only viable stam class in the game?
Who says I don't want stamblades to be more down to earth? (I do, trust me and at this point I even consider medium armor stamblade in open world as cheese due to how forgiving it is), but afaik, this isn't a thread about stamblades.
But just looking and comparing Deep Slash and Heroic Slash it's quite clear which morph is the more superior one in 99/100 cases.
IF deep slash is bad, then consider buffing that morph. I don't think this is a viable solution to anything nor does it serve any purpose. OP seems salty but dual wield builds are perfectly capable of dealing with SnB.
And sure, Dual wield is strong, if you've got master weapons. The main DD spammable in that tree is rapid strikes, and it's absolutely trash.
FYI with master weapons your rending slash alone will hit like a heroic slash every 2 seconds anyways, while ignoring block and dodge roll. And thats much more light on the sustain side of things, you don't even need rapid strikes, just heavy attack into rending slash. DW doesn't have as good spammables but do you know when I have the most headache as dual wield/2h user?
When I fight stamblades/magsorcs, that just won't forgive you for using something as dumb as dizzying swing. Thats when I realize I need either a rending dw build or an SnB heroic slash build. Nerfing heroic doesn't help your case, cause like it or not as stamDk you are basically forced into heroic slash, as dizzying swing doesn't really work on Dk as well as it does for stamsorc, due to lack of speed and hurricane which auto-breaks cloak for you.
It must be nice to have SnB, which doesn't require the power of vDSA drops to be useful. The damage of rending without them is abysmal, and can easily be healed through.
Anyway, as I've mentioned countless times in previous comments, I'd be happy if they buffed useless skills in dw/2h tree and reduced or removed the snare from Heroic
Except if you want buffs to useless skills , you make a thread for that. And you don't need master axes to make dual wield work, the damage of rending without them isn't abysmal, Its still the BEST ST DOT you can get for your PvP build so stop being ridicilously biased.
I made this thread because I still think Heroic is overperforming. No counter argument exists that would change my mind. It simply does too much for a spammable, and if you bring Nightblades into this... I swear *clenches fist*
Your OP is clearly shows you want to completely pigeonhole SnB into PvE tanking. I don't care much for nightblades but if you nerf heroic slash/pierce armor, the result will be yet another weapon only viable for stamblades.
Edit: And oh, you don't need to be a macrolord to ani cancel a HS, you only need fingers faster than of a sloth.
I don't think there's much else I can say without sounding like a broken record. And yes, I use SnB myself, so I realise you don't need to use macros in order to weave it. After a bit of practice it can become second nature to anyone.
I agree there isn't much to say, other than that 2h was also once a weapon line complained about too much , people called wrecking blow easy to use ,dumb, overloaded. The nerfs to that ability and the overall meta changes completely killed 2h though.
As far as SnB meta goes the dual wield setups are already competitive with SnB ones. Thing is DW doesn't even need a spammable with all the free damage it has, Its the 2h and bow that feels out of place and pointless. Lack of instant cast spammable is a big reason for this.
I sometimes wonder if the world would be a better place if they just gave every class their own unique spammable (ie: Nightblades and Templars), then just had the weapon trees for utility (buffs/CCs) and extra applied pressure (DoTs).
At one point I used to be against it, but with the state of the weapon skill lines I'm not so sure anymore.
I don't see the harm in at least trying. It doesn't have to be an exact copy of suprise attack(I'm just fine with stamblade having advantage at this point, I don't expect ANYTHING to surpass a stamblade ability in same category at this point.) but a spammable should be given to any class, either by class abilities or weapon abilities.
Have you tried Deadly Strike on a DK? It's actually disgusting considering most of their attacks are bleeds (axes/DW) and poison based DoTs. If I was going to use nothing but DoTs as my primary source of damage, I couldn't think of a better way to do it other than Deadly Strike and master axes.
Another idea I had, if giving a spammable to classes would be difficult because of taking away from magicka morphs, was to introduce class-unique sets. They could have magicka and stamina counter-parts. For example, Stamina DK might have a set called "Venomous Akaviri" or whatever that changes molten whip into poison damage.
Stamina Sorc could have a set that replaces crystal frags with a crystal sword. Nightblades can have a set that deletes their account and uninstalls the game.
We could use some new sets obtainable in IC afterall :-D
I did not try deadly strikes yet.(gonna do it soon) However while I do think its potentially good on DK, its a more viable set for stamplars since their jabs spammable and dawnbreaker is buffed by this set, which doesn't mean its gonna suck on Dk, just saying this does not solve my problem that I'm still inferior without a fast spammable because burst is everything in this game, even more so when you are medium armor.
Your idea for sets that turn skills to stamina is actually a fun one on paper, but its still sacrificing a 5 piece bonus for the sake of having something other classes have from the get go. Its not an advantage if you have to sacrifice a 5 piece bonus for something others can have for free, even with that fact I think A LOT of people would use those sets, and it would massively increase the class populations for those two aswell, cause I believe most people avoid stamDK/stamsorc due to lacking even the most basic things you would look for on a stam build. You can get some of those things from class skills but a spammable? Thats the hardest part for some odd reason.
Moonsorrow wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
NO. Remember there are things like pve TANKS that actually been needing and using the skill as it is.. and you would nerf it.. just because?
Enough of these nerf suggestions please.
Guess how many tanks there are left in this game anymore when they just all the time are nerfed because of people dying and crying at pvp. And yes, i say this as a 99% pvp player.
Enough.
Moonsorrow wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
NO. Remember there are things like pve TANKS that actually been needing and using the skill as it is.. and you would nerf it.. just because?
Enough of these nerf suggestions please.
Guess how many tanks there are left in this game anymore when they just all the time are nerfed because of people dying and crying at pvp. And yes, i say this as a 99% pvp player.
Enough.
Sure then provide stamdk, stamden and stamsorc with proper spamables and CCs for PvP that actually would work. Also have you tried just getting better at the game?
Sure then provide stamdk, stamden and stamsorc with proper spamables and CCs for PvP that actually would work. Also have you tried just getting better at the game?
Yes we've been discussing that if you bothered to read the thread. Also, it's getting pretty old people using my skill level as a reason to leave heroic as it is.
Moonsorrow wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
NO. Remember there are things like pve TANKS that actually been needing and using the skill as it is.. and you would nerf it.. just because?
Enough of these nerf suggestions please.
Guess how many tanks there are left in this game anymore when they just all the time are nerfed because of people dying and crying at pvp. And yes, i say this as a 99% pvp player.
Enough.
Most tanks run ice staff as their backbar weapon anyway.
Sure then provide stamdk, stamden and stamsorc with proper spamables and CCs for PvP that actually would work. Also have you tried just getting better at the game?
Yes we've been discussing that if you bothered to read the thread. Also, it's getting pretty old people using my skill level as a reason to leave heroic as it is.
If you're bad at the game then what are you doing talking about PvP? :^)
Moonsorrow wrote: »Moonsorrow wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
NO. Remember there are things like pve TANKS that actually been needing and using the skill as it is.. and you would nerf it.. just because?
Enough of these nerf suggestions please.
Guess how many tanks there are left in this game anymore when they just all the time are nerfed because of people dying and crying at pvp. And yes, i say this as a 99% pvp player.
Enough.
Most tanks run ice staff as their backbar weapon anyway.
And THAT was forced change because of NERF to 1h enchants.. one more example of of nerf demands (was for DW nerf, but as a side effect nerfed also tanks), yes some trial tanks used staff back for Crusher, but majority of traditional dungeoneering tanks were still double SnB, but now.. half a Crusher/Weakening, thanks for nerf demands.
Thanks for reminding about that nerf too.
See?
Just wait until Elsweyr and how unhappy people will be for asking for nerfs, they will do overkill on them as always.
*deep sigh*
Edit: And no, no there is not enough pve tanks, you know how long people have to wait for tanks at dungeon group finder for Vet dungeons? All other roles fill up fast. I hear this from everyone. Many tanks i know has left when just nerf after nert, to both fun on the playstyle, nerfs to efficiency, less and less choices. Yeah, some market nerfs as "now you have to choose what you want.." but, trust me, tanks already are tight on what they can squeeze in on their bars/builds and people expect them to be personal jesus on top of that lol. Its pain (coming from a tank)
Moonsorrow wrote: »Moonsorrow wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
NO. Remember there are things like pve TANKS that actually been needing and using the skill as it is.. and you would nerf it.. just because?
Enough of these nerf suggestions please.
Guess how many tanks there are left in this game anymore when they just all the time are nerfed because of people dying and crying at pvp. And yes, i say this as a 99% pvp player.
Enough.
Most tanks run ice staff as their backbar weapon anyway.
And THAT was forced change because of NERF to 1h enchants.. one more example of of nerf demands (was for DW nerf, but as a side effect nerfed also tanks), yes some trial tanks used staff back for Crusher, but majority of traditional dungeoneering tanks were still double SnB, but now.. half a Crusher/Weakening, thanks for nerf demands.
Thanks for reminding about that nerf too.
See?
Just wait until Elsweyr and how unhappy people will be for asking for nerfs, they will do overkill on them as always.
*deep sigh*
Edit: And no, no there is not enough pve tanks, you know how long people have to wait for tanks at dungeon group finder for Vet dungeons? All other roles fill up fast. I hear this from everyone. Many tanks i know has left when just nerf after nert, to both fun on the playstyle, nerfs to efficiency, less and less choices. Yeah, some market nerfs as "now you have to choose what you want.." but, trust me, tanks already are tight on what they can squeeze in on their bars/builds and people expect them to be personal jesus on top of that lol. Its pain (coming from a tank)
Tanks used ice or lightning backbar way before the nerf to enchants tho....
Moonsorrow wrote: »Never forget what happened to all sources of Speed. Never forget that. Just saying.
Moonsorrow wrote: »Never forget what happened to all sources of Speed. Never forget that. Just saying.
The 60% snare on a popular spammable in PvP doesn't exactly help that. Just saying.
Moonsorrow wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
NO. Remember there are things like pve TANKS that actually been needing and using the skill as it is.. and you would nerf it.. just because?
Enough of these nerf suggestions please.
Guess how many tanks there are left in this game anymore when they just all the time are nerfed because of people dying and crying at pvp. And yes, i say this as a 99% pvp player.
Enough.
I don't blame people for not wanting to tank as it's the most boring role out of the lot. I even had more fun healing than standing there holding block and taunting. Modifying heroic is going to have very little impact on them.
Moonsorrow wrote: »Moonsorrow wrote: »Heroic Slash is overtuned, and there's no reason to run the other morph (deep slash)
Move minor maim to deep slash and keep minor heroism on heroic slash. Reduce or remove the snare completely. Potentially lower tooltip of the skill a bit.
NO. Remember there are things like pve TANKS that actually been needing and using the skill as it is.. and you would nerf it.. just because?
Enough of these nerf suggestions please.
Guess how many tanks there are left in this game anymore when they just all the time are nerfed because of people dying and crying at pvp. And yes, i say this as a 99% pvp player.
Enough.
Most tanks run ice staff as their backbar weapon anyway.
And THAT was forced change because of NERF to 1h enchants.. one more example of of nerf demands (was for DW nerf, but as a side effect nerfed also tanks), yes some trial tanks used staff back for Crusher, but majority of traditional dungeoneering tanks were still double SnB, but now.. half a Crusher/Weakening, thanks for nerf demands.
Thanks for reminding about that nerf too.
See?
Just wait until Elsweyr and how unhappy people will be for asking for nerfs, they will do overkill on them as always.
*deep sigh*
Edit: And no, no there is not enough pve tanks, you know how long people have to wait for tanks at dungeon group finder for Vet dungeons? All other roles fill up fast. I hear this from everyone. Many tanks i know has left when just nerf after nert, to both fun on the playstyle, nerfs to efficiency, less and less choices. Yeah, some market nerfs as "now you have to choose what you want.." but, trust me, tanks already are tight on what they can squeeze in on their bars/builds and people expect them to be personal jesus on top of that lol. Its pain (coming from a tank)
SnB spammables shouldn't be touched before every class has a viable spammable in their kit.
The only thing that needs fixed ASAP is the ridiculous carry called reverb bash. The animation is broken (worse than draining shot) and having major defile on an active skill that also cc's is just bad design. Befoul only makes it that much more dumb. So many people getting carried by this skill.
I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%