Cone AOE Taunt

GrumpyDuckling
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When tanking, it can be clunky and annoying trying to target distant enemies with a single target ranged taunt -- especially when navigating around a large trash mob. It would be great to have the option to slot a taunt skill that works as an AOE cone, so that we can guarantee a taunt of all enemies in the specific direction of the cone. That would give players the option for a more reliable way to taunt their intended target, with enough control (by aiming the cone) to avoid taunting other unintended enemies.
  • VaranisArano
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    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.
  • max_only
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    No thank you. I liked games with mass taunt, don’t get me wrong, but I don’t think eso is one of those games. They’ve gone too far down this track already to add something like that.

    I understand the compulsion to tank all the things, like if I’m dancing with the Abomination and I see dds running around kiting hoarvors out of their own AOE, my first instinct is to try and taunt the add from afar. Alas, that isn’t how combat was envisioned.

    I don’t have the video queued up but they specifically said they want dds to be able to handle adds while the boss is distracted. They also want us to figure out the worst mob in a group focus on it rather than chasing down every last chicken.

    Keeping up multiple taunts is a challenge, and although I get annoyed, an AOE taunt wouldn’t help. I tanked the Axes without the Untaunted mod the first time I tried and it was bonkers. Absolutely the most engaging fight I’ve been in. Had I the time to commit to progression, you bet I’d go back and perfect it. If I had a cone taunt, yes it would have been easier, but I would have been bored. I already don’t get to do the “bigbadaboom” with my negative dps lol don’t take this away from me too bro.
    Edited by max_only on March 15, 2019 10:06PM
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  • GrumpyDuckling
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    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.

    Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.
  • Oreyn_Bearclaw
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    Most tanks I know will never be on the side of an AOE taunt, and I tend to agree. It would make things really boring. The take away from your complaint is that ESO has some serious work to do on their targeting system. If I had a nickle for everytime I watched a meteor go straight sideways to some BS non-priority target when the boss or enemy player was highlighted with a cursor on their forehead, well, I would have a lot of nickles.
  • GrumpyDuckling
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    max_only wrote: »
    No thank you. I liked games with mass taunt, don’t get me wrong, but I don’t think eso is one of those games. They’ve gone too far down this track already to add something like that.

    I understand the compulsion to tank all the things, like if I’m dancing with the Abomination and I see dds running around kiting hoarvors out of their own AOE, my first instinct is to try and taunt the add from afar. Alas, that isn’t how combat was envisioned.

    I don’t have the video queued up but they specifically said they want dds to be able to handle adds while the boss is distracted. They also want us to figure out the worst mob in a group focus on it rather than chasing down every last chicken.

    Keeping up multiple taunts is a challenge, and although I get annoyed, an AOE taunt wouldn’t help. I tanked the Axes without the Untaunted mod the first time I tried and it was bonkers. Absolutely the most engaging fight I’ve been in. Had I the time to commit to progression, you bet I’d go back and perfect it. If I had a cone taunt, yes it would have been easier, but I would have been bored. I already don’t get to do the “bigbadaboom” with my negative dps lol don’t take this away from me too bro.

    Not sure what you're talking about with some of your comments.

    "Compulsion to tank everything." Where is that comment coming from? I'm talking about being able to get a taunt through a large group of enemies who eat up the taunt intended for a different target.

    "Don't take this away from me." Who is taking anything away?
  • GrumpyDuckling
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    Most tanks I know will never be on the side of an AOE taunt, and I tend to agree. It would make things really boring. The take away from your complaint is that ESO has some serious work to do on their targeting system. If I had a nickle for everytime I watched a meteor go straight sideways to some BS non-priority target when the boss or enemy player was highlighted with a cursor on their forehead, well, I would have a lot of nickles.

    The comment that "it would make things really boring" seems like a problem for the person who is deciding to make the game boring for themselves. If choosing a cone AOE taunt would "make things really boring," then simply use the single target taunts instead.
  • VaranisArano
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    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.

    Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.

    Uh...how are you going to prevent me from spamming this CONE AOE?

    The whole point of an AOE taunt is to get aggro on multiple enemies at once. If I have to spam it, I'll spam it and it'll be way more effective that the currently single target taunts. It actually makes it possible for me to hold aggro on everything in a trash mob at once. That's going to be loads more efficient than the current single-target only taunts, that that's not even getting into rebalancing some PVP sets that proc from taunts. Even if it only taunts 2 enemies that are in the cone, that's twice as effective as the single target taunts. Give me an AOE taunt, even a cone, and all I have to do is grab aggro on everything and maintain aggro, hunkering down until the DDs kill them while the healer keeps me alive.


    I'll be honest, if this is your solution to having problems with targeting the ranged adds in a fight...have you considered practicing instead of asking for a brand new mechanic to be added to the game? If you want practice with this, I'd try using Inner Fire with the Swarm Mother set, as its basically designed for you to taunt ranged adds, hold block, and the set will pull them in when they attack you.

    Otherwise, I tend to use a mix of taunts when fighting trash mobs. I'll taunt priority mobs with Inner Fire before I start the fight (especially fast moving ones like the Falkreath minotaurs), open with crowd control on everything to grab soft aggro, then taunt priority targets with Pierce Armor, then look at chaining/leashing the ranged adds in. By then, I'm back to renewing my taunts and my crowd control.
  • GrumpyDuckling
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    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.

    Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.

    Uh...how are you going to prevent me from spamming this CONE AOE?

    By making it more costly to spam than a single target taunt.
  • idk
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    Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.

    Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.

    Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.
  • VaranisArano
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    Most tanks I know will never be on the side of an AOE taunt, and I tend to agree. It would make things really boring. The take away from your complaint is that ESO has some serious work to do on their targeting system. If I had a nickle for everytime I watched a meteor go straight sideways to some BS non-priority target when the boss or enemy player was highlighted with a cursor on their forehead, well, I would have a lot of nickles.

    The comment that "it would make things really boring" seems like a problem for the person who is deciding to make the game boring for themselves. If choosing a cone AOE taunt would "make things really boring," then simply use the single target taunts instead.

    The problem with that is that if I as a tank have an ability that allows me to efficiently gain aggro from all the enemies on myself and keep it off my teammates, why wouldn't I use that ability?

    No, scratch that.

    Once tanks have an ability to efficiently gain aggro from all enemies, that changes how the dungeons play. No longer do DDs or healers have to worry about getting aggro from trash mobs because the tank ought to be using this AOE taunt. They don't have to worry about their survivability against trash mobs, just worry about healing the tank and burning down the mobs before they kill the tank. So they can change their builds to min/max for healing/damage because they become dependent on the tank to hold aggro, because why wouldn't the tank hold aggro if they can?

    So there's no good reason for a tank not to use an AOE taunt if they have one. Not doing so would be inefficient gameplay and as the meta/group expectations changed, would quickly become detrimental to their group if they didn't.

    In that light, its a little like using the Tormentor set and charge abilities as your sole taunt in a group dungeon or a trial. Sure, you technically can and I'm sure it makes for entertaining gameplay for you. But its about the least efficient method you could choose to taunt, and thus you never see it seriously recommended for group dungeons or trials.
  • VaranisArano
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    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.

    Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.

    Uh...how are you going to prevent me from spamming this CONE AOE?

    By making it more costly to spam than a single target taunt.

    Yeah...if its at all more efficient at gathering aggro than the current method of taunting priority adds and crowd controlling the rest, the meta is going to a min-max build that can spam that taunt and then hunker down with perma-block, as the healer keeps the tank alive. Extra cost just changes how min-maxed that build is.

    And if its not more efficient at gathering aggro than the current method, why do we need it? Because you are struggling to get aggro on ranged mobs?
  • GrumpyDuckling
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    Most tanks I know will never be on the side of an AOE taunt, and I tend to agree. It would make things really boring. The take away from your complaint is that ESO has some serious work to do on their targeting system. If I had a nickle for everytime I watched a meteor go straight sideways to some BS non-priority target when the boss or enemy player was highlighted with a cursor on their forehead, well, I would have a lot of nickles.

    The comment that "it would make things really boring" seems like a problem for the person who is deciding to make the game boring for themselves. If choosing a cone AOE taunt would "make things really boring," then simply use the single target taunts instead.

    The problem with that is that if I as a tank have an ability that allows me to efficiently gain aggro from all the enemies on myself and keep it off my teammates, why wouldn't I use that ability?

    No, scratch that.

    Why do you assume that an cone AOE taunt would be "efficient" to use?
  • GrumpyDuckling
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    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.

    Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.

    Uh...how are you going to prevent me from spamming this CONE AOE?

    By making it more costly to spam than a single target taunt.

    Yeah...if its at all more efficient at gathering aggro than the current method of taunting priority adds and crowd controlling the rest, the meta is going to a min-max build that can spam that taunt and then hunker down with perma-block, as the healer keeps the tank alive. Extra cost just changes how min-maxed that build is.

    And if its not more efficient at gathering aggro than the current method, why do we need it? Because you are struggling to get aggro on ranged mobs?

    I never said we "need" it. I said it would be a great option to have.

    I never said I was "struggling" to get aggro on ranged mobs. I said it can be clunky and annoying.
  • Taleof2Cities
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    idk wrote: »
    Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.

    @idk is right.

    If there are tanks clearing the hardest content in the game (with single-target taunts) ... there’s really no need to water down their accomplishments with an AOE taunt.
  • GrumpyDuckling
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    idk wrote: »
    Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.

    Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.

    Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.

    No one is arguing that it is "needed." I said it would be a great option to have.

    I don't agree with your statement that a cone AOE taunt would be "nothing more than a crutch." I think it could prove to be more of a risk/reward option. Cones don't have auto-targeting like other skills, which means that despite being AOE and having the ability to cover ground, they also require unassisted aim on behalf of the user. A cone AOE taunt would also have to cost much more than a single target taunt because the user has the ability to taunt more enemies at once. Aim difficulty + cost efficiency would likely determine its effectiveness.
    Edited by GrumpyDuckling on March 15, 2019 11:13PM
  • Zatox
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    We need 480 degrees taunt. This ability should pull mobs from all current activities on the server and every third player from Cyrodiil, summon random enemy from another game, converting a living creature form alternate realities into ingame monster.
  • idk
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    idk wrote: »
    Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.

    Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.

    Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.

    No one is arguing that it is "needed." I said it would be a great option to have.

    I don't agree with your statement that a cone AOE taunt would be "nothing more than a crutch." I think it could prove to be more of a risk/reward option. Cones don't have auto-targeting like other skills, which means that despite being AOE and having the ability to cover ground, they also require unassisted aim on behalf of the user. A cone AOE taunt would also have to cost much more than a single target taunt because the user has the ability to taunt more enemies at once. Aim difficulty + cost efficiency would likely determine its effectiveness.

    It is not a great option to have. It would merely be a crutch and nothing more.

    Inexperienced tanks would remain inexperienced tanks would not gain the experience they need to be able handle challenging content.

    Your only actual reasoning for this is because you are having problems with the simple targeting system this game has. I suggest you work on improving in that area because Zos is not added an AoE taunt for the reasons I already mentioned.
  • VaranisArano
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    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.

    Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.

    Uh...how are you going to prevent me from spamming this CONE AOE?

    By making it more costly to spam than a single target taunt.

    Yeah...if its at all more efficient at gathering aggro than the current method of taunting priority adds and crowd controlling the rest, the meta is going to a min-max build that can spam that taunt and then hunker down with perma-block, as the healer keeps the tank alive. Extra cost just changes how min-maxed that build is.

    And if its not more efficient at gathering aggro than the current method, why do we need it? Because you are struggling to get aggro on ranged mobs?

    I never said we "need" it. I said it would be a great option to have.

    I never said I was "struggling" to get aggro on ranged mobs. I said it can be clunky and annoying.

    Yeah, we're going to have to agree to disagree about this.

    I'm not a fan of adding an AOE taunt to the game, cone or otherwise, and especially not for this stated reason. Its a major addition that changes the fundamentals of ESO tanking in order to address an issue that ZOS could change with clearer targeting and that most tanks already address by practicing their ranged taunting. Its not needed. Its not within the intended design ZOS has for dungeons, trials, or the group content roles. It would take significant rebalancing, primarily for group content difficulty, but also PVP. Lots of people have cleared all levels of content without it.

    Now, I'd certainly be in favor of ZOS fixing their targeting issues, which impact far more than just tanks taunting ranged adds in chaotic fights.

    But since we're just going back and forth on this matter, I'll let it be.
    Have a great day!
  • Pulque
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    How will you design this skill? Tank slots are pretty tight. You will and will only slot two taunt. OK now, if this cone taunt has major fracture and major breach, this is a replacement of puncture in four man content. In trial no, don’t ever use cone taunt you will steal taunt from your partner. See this cone taunt is quite limited already.

    Think about sth that introduces variety, new thinking and combinations. Not sth makes game easier and sometimes completely useless. Mass control is realized through chain+immobile, this is much reliable and generalized than your cone taunt. Tbh it’s not hard at all once you’re familiar with the fight.
    Edited by Pulque on March 15, 2019 11:42PM
  • Mojmir
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    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    90% percent of its use would be for trash pulls. You enjoy trash pulls? Lol
  • VaranisArano
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    Mojmir wrote: »
    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    90% percent of its use would be for trash pulls. You enjoy trash pulls? Lol

    I think the current method of dealing with trash mobs, i.e."taunt priority adds and minibosses, then crowd control the rest, while buffing, debuffing, and possibly DPSing" is more interesting than the method of "spam AOE taunt until I have aggro on everything, then hunker down while the healer keeps me alive and the DDs burn everything."

    Not everyone thinks so, but I do.

    That's why I think ZOS would have to rebalance everything. An AOE taunt changes how trash mobs are dealt with. So if ZOS didn't want trash mobs to become an even easier stack n' burn, they'd have to redesign the dungeons and change their intentions for healers and DDs to have to deal with some aggro from the trash mobs.
  • Mojmir
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    Mojmir wrote: »
    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    90% percent of its use would be for trash pulls. You enjoy trash pulls? Lol

    I think the current method of dealing with trash mobs, i.e."taunt priority adds and minibosses, then crowd control the rest, while buffing, debuffing, and possibly DPSing" is more interesting than the method of "spam AOE taunt until I have aggro on everything, then hunker down while the healer keeps me alive and the DDs burn everything."

    Not everyone thinks so, but I do.

    That's why I think ZOS would have to rebalance everything. An AOE taunt changes how trash mobs are dealt with. So if ZOS didn't want trash mobs to become an even easier stack n' burn, they'd have to redesign the dungeons and change their intentions for healers and DDs to have to deal with some aggro from the trash mobs.

    by the time everyone went through the motions the mobs are dead, the whole idea behind tanking is to group up the mobs and aoe them down, its a staple to the run. an aoe taunt would save resources(i.e useless stamina/magicka drop from taunting every single mob during the pull when you could just easily drop one skill to gather them all up) dps and healer use a fraction of this dropping a couple of aoes to kill them. btw the way zos is "rebalancing" is just nerfing what little tanks have left in their kit,first it was stamina recovery during blocking,then cost reduction,now crusher enchants on Single weps. time to give back.
  • AcadianPaladin
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    A couple random thoughts come to mind.

    Though I tend to move a bit to improve my ability to chain in or taunt a foe hidden behind other foes, some have said that jumping up to cast over the heads of intervening foes helps them.

    I get that the OP is recommending a cone not a 360 degree taunt and wonder if the cone was fairly narrow if the idea might be helpful indeed for cutting through intervening foes and ensuring that you taunt your intended target as long as they are in range. The fact that you may taunt a few others in direct line doesn't seem to be that big of a deal/problem perhaps?

    I've often longed for my chains or Silver Leash pulling skill to include a taunt. I hate chaining in a mage and having him instantly run out of my talons range before I can lock him down. Though it doesn't directly address the OPs concern, does that idea have any merit?
    PC NA(no Steam), PvE, mostly solo
  • Joxer61
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    No...just no. Not needed, period.
  • Oreyn_Bearclaw
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    Most tanks I know will never be on the side of an AOE taunt, and I tend to agree. It would make things really boring. The take away from your complaint is that ESO has some serious work to do on their targeting system. If I had a nickle for everytime I watched a meteor go straight sideways to some BS non-priority target when the boss or enemy player was highlighted with a cursor on their forehead, well, I would have a lot of nickles.

    The comment that "it would make things really boring" seems like a problem for the person who is deciding to make the game boring for themselves. If choosing a cone AOE taunt would "make things really boring," then simply use the single target taunts instead.

    Well, I am not really the one you need to convince as I just dont tank that often. When I do, however, it seems the challenge for a lot of content is knowing what merits your taunt and what doesnt, and then, juggling taunts on what you can while trying to also buff your group and stay alive. Seems like an AOE taunt would just kind of be easy mode for lack of a better term.

    Ultimately, I think it would not be terribly useful in a lot of the newer trials, as most now call for two tanks, and there is no way it wouldn't cause aggro issues between the two. I think it four man content, it would just push us further down the path of ignore mechanics and stack and burn everything. They game doesn't need any more help in that direction if you ask me.
  • zyk
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    I don't like taunts at all in ESO. I preferred older games in which entire groups and raids had to work together to manage agro with tools to assist. Forced taunts are zzzz.

    The biggest newbie mistake in MMOs used to be over-damaging or over-healing and getting terminally agro'd.
    Edited by zyk on March 16, 2019 5:18AM
  • max_only
    max_only
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    max_only wrote: »
    No thank you. I liked games with mass taunt, don’t get me wrong, but I don’t think eso is one of those games. They’ve gone too far down this track already to add something like that.

    I understand the compulsion to tank all the things, like if I’m dancing with the Abomination and I see dds running around kiting hoarvors out of their own AOE, my first instinct is to try and taunt the add from afar. Alas, that isn’t how combat was envisioned.

    I don’t have the video queued up but they specifically said they want dds to be able to handle adds while the boss is distracted. They also want us to figure out the worst mob in a group focus on it rather than chasing down every last chicken.

    Keeping up multiple taunts is a challenge, and although I get annoyed, an AOE taunt wouldn’t help. I tanked the Axes without the Untaunted mod the first time I tried and it was bonkers. Absolutely the most engaging fight I’ve been in. Had I the time to commit to progression, you bet I’d go back and perfect it. If I had a cone taunt, yes it would have been easier, but I would have been bored. I already don’t get to do the “bigbadaboom” with my negative dps lol don’t take this away from me too bro.

    Not sure what you're talking about with some of your comments.

    "Compulsion to tank everything." Where is that comment coming from? I'm talking about being able to get a taunt through a large group of enemies who eat up the taunt intended for a different target.

    "Don't take this away from me." Who is taking anything away?

    1.Why do you need to get that one add? Trust your dps to kill it. That’s the compulsion to tank all the things. Compulsion as in, you feel a need to grab that add. You don’t need to grab that add. If it’s a bad room pull and a bunch of trash is blocking me from the boss I roll through them and drag them with me to the boss.

    2. That was a joke, do you see the “lol” and the “bro”

    I hit a nerve I think.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • GrumpyDuckling
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    idk wrote: »
    idk wrote: »
    Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.

    Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.

    Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.

    No one is arguing that it is "needed." I said it would be a great option to have.

    I don't agree with your statement that a cone AOE taunt would be "nothing more than a crutch." I think it could prove to be more of a risk/reward option. Cones don't have auto-targeting like other skills, which means that despite being AOE and having the ability to cover ground, they also require unassisted aim on behalf of the user. A cone AOE taunt would also have to cost much more than a single target taunt because the user has the ability to taunt more enemies at once. Aim difficulty + cost efficiency would likely determine its effectiveness.

    It is not a great option to have. It would merely be a crutch and nothing more.

    Inexperienced tanks would remain inexperienced tanks would not gain the experience they need to be able handle challenging content.

    Your only actual reasoning for this is because you are having problems with the simple targeting system this game has. I suggest you work on improving in that area because Zos is not added an AoE taunt for the reasons I already mentioned.

    This is news to me. I was unaware that I was having "problems with the simple targeting system." I called it clunky and annoying to taunt a ranged enemy, but my post was never about my capability of performing that action effectively -- and that was clear in the first post. If it was having problems taunting ranged enemies or needed practice then I would have asked for advice or help. I garner little from a suggestion to "work on improving in that area."

    As it reads, you made up your own incorrect assumption and then argued against yourself. I enjoy reading strong counter arguments that force me to think about and improve upon an idea or suggestion, but to be told that my "actual reasoning" is something that it isn't, and is instead something that you made up... I just don't know what I am supposed to do with that or how you expect me to respond. Thanks for posting, though. I appreciate the attempt.
  • GrumpyDuckling
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    max_only wrote: »
    max_only wrote: »
    No thank you. I liked games with mass taunt, don’t get me wrong, but I don’t think eso is one of those games. They’ve gone too far down this track already to add something like that.

    I understand the compulsion to tank all the things, like if I’m dancing with the Abomination and I see dds running around kiting hoarvors out of their own AOE, my first instinct is to try and taunt the add from afar. Alas, that isn’t how combat was envisioned.

    I don’t have the video queued up but they specifically said they want dds to be able to handle adds while the boss is distracted. They also want us to figure out the worst mob in a group focus on it rather than chasing down every last chicken.

    Keeping up multiple taunts is a challenge, and although I get annoyed, an AOE taunt wouldn’t help. I tanked the Axes without the Untaunted mod the first time I tried and it was bonkers. Absolutely the most engaging fight I’ve been in. Had I the time to commit to progression, you bet I’d go back and perfect it. If I had a cone taunt, yes it would have been easier, but I would have been bored. I already don’t get to do the “bigbadaboom” with my negative dps lol don’t take this away from me too bro.

    Not sure what you're talking about with some of your comments.

    "Compulsion to tank everything." Where is that comment coming from? I'm talking about being able to get a taunt through a large group of enemies who eat up the taunt intended for a different target.

    "Don't take this away from me." Who is taking anything away?

    1.Why do you need to get that one add? Trust your dps to kill it. That’s the compulsion to tank all the things. Compulsion as in, you feel a need to grab that add. You don’t need to grab that add. If it’s a bad room pull and a bunch of trash is blocking me from the boss I roll through them and drag them with me to the boss.

    2. That was a joke, do you see the “lol” and the “bro”

    I hit a nerve I think.

    Nope, I just wasn't sure about a couple of your comments. Thanks for providing more clarity.
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.

    Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.

    Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.

    No one is arguing that it is "needed." I said it would be a great option to have.

    I don't agree with your statement that a cone AOE taunt would be "nothing more than a crutch." I think it could prove to be more of a risk/reward option. Cones don't have auto-targeting like other skills, which means that despite being AOE and having the ability to cover ground, they also require unassisted aim on behalf of the user. A cone AOE taunt would also have to cost much more than a single target taunt because the user has the ability to taunt more enemies at once. Aim difficulty + cost efficiency would likely determine its effectiveness.

    It is not a great option to have. It would merely be a crutch and nothing more.

    Inexperienced tanks would remain inexperienced tanks would not gain the experience they need to be able handle challenging content.

    Your only actual reasoning for this is because you are having problems with the simple targeting system this game has. I suggest you work on improving in that area because Zos is not added an AoE taunt for the reasons I already mentioned.

    This is news to me. I was unaware that I was having "problems with the simple targeting system." I called it clunky and annoying to taunt a ranged enemy, but my post was never about my capability of performing that action effectively

    Interesting. As I stated earlier, the undaunted taunt uses the same targeting mechanics every skill uses, so at ranged it feels exactly as doing DPS at range. So it is not clunky.

    That is why when you said you found it clunky it did seemed you were challenged with it, even if it was a minor challenge.

    Regardless, even if one found it challenging, it is still a very insufficient reason for Zos to consider an AoE taunt since every single group content that needs a tank has been tanked many times, and many times very well, without an AoE taunt. That alone indicates, without a doubt, that an AoE taunt is not needed.
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