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Cone AOE Taunt

  • MartiniDaniels
    MartiniDaniels
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    It's good for tanks that there in no AOE taunt. It's bad for some dps who don't want to do anything other then standing and pressing sequence of buttons over and over.
  • Joxer61
    Joxer61
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    Again....No. And quit trying to call people out for telling you why it would suck. Its just not needed and as a tank you don't need to grab the whole room, or even those few mobs "in a cone" in front of you. What should be in front of you is the boss and the game provides ways to pull in some adds if you feel the urge.
    Now, do some classes need better tanking tools, like cc, yes.
    But a AOE/coned/airborne/invisible/chocolate/vanilla/strawberry flavoured taunt...nope. Unless you want to be a one button lazy tank.
    Edited by Joxer61 on March 16, 2019 9:51AM
  • witchdoctor
    witchdoctor
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    We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.

    Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."

    Personally, I think that sounds boring.

    It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.

    Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.

    The cone will hit them all when DPS learn to let the tank use LOS to pull mobs around a corner.

    Otherwise, others have already said my thoughts.
  • Digiman
    Digiman
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.

    Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.

    Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.

    No one is arguing that it is "needed." I said it would be a great option to have.

    I don't agree with your statement that a cone AOE taunt would be "nothing more than a crutch." I think it could prove to be more of a risk/reward option. Cones don't have auto-targeting like other skills, which means that despite being AOE and having the ability to cover ground, they also require unassisted aim on behalf of the user. A cone AOE taunt would also have to cost much more than a single target taunt because the user has the ability to taunt more enemies at once. Aim difficulty + cost efficiency would likely determine its effectiveness.

    It is not a great option to have. It would merely be a crutch and nothing more.

    Inexperienced tanks would remain inexperienced tanks would not gain the experience they need to be able handle challenging content.

    Your only actual reasoning for this is because you are having problems with the simple targeting system this game has. I suggest you work on improving in that area because Zos is not added an AoE taunt for the reasons I already mentioned.

    This is news to me. I was unaware that I was having "problems with the simple targeting system." I called it clunky and annoying to taunt a ranged enemy, but my post was never about my capability of performing that action effectively

    Interesting. As I stated earlier, the undaunted taunt uses the same targeting mechanics every skill uses, so at ranged it feels exactly as doing DPS at range. So it is not clunky.

    That is why when you said you found it clunky it did seemed you were challenged with it, even if it was a minor challenge.

    Regardless, even if one found it challenging, it is still a very insufficient reason for Zos to consider an AoE taunt since every single group content that needs a tank has been tanked many times, and many times very well, without an AoE taunt. That alone indicates, without a doubt, that an AoE taunt is not needed.

    thats because they will never design an encounter around needing an ability not in the game.... I don't count out ZoS actually adding an ability like this in the game either as its unique and can be like a DLC faction skill thingy.
  • zvavi
    zvavi
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    That's actually simple, change all your jewelry traits to swift, and run first while using wall of elements huge AoE to "taunt" them all. Seriously though, as a tank that tanks most games content, I don't feel like the AoE cone taunt is needed. And I also think it would make the game worse for dds. dds should be able to deal with adds while you take care of priorities.
    Edited by zvavi on March 16, 2019 11:57AM
  • macsmooth
    macsmooth
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    I thought we already have an aoe taunts they called DDs that run ahead
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