VaranisArano wrote: »We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.
Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."
Personally, I think that sounds boring.
No thank you. I liked games with mass taunt, don’t get me wrong, but I don’t think eso is one of those games. They’ve gone too far down this track already to add something like that.
I understand the compulsion to tank all the things, like if I’m dancing with the Abomination and I see dds running around kiting hoarvors out of their own AOE, my first instinct is to try and taunt the add from afar. Alas, that isn’t how combat was envisioned.
I don’t have the video queued up but they specifically said they want dds to be able to handle adds while the boss is distracted. They also want us to figure out the worst mob in a group focus on it rather than chasing down every last chicken.
Keeping up multiple taunts is a challenge, and although I get annoyed, an AOE taunt wouldn’t help. I tanked the Axes without the Untaunted mod the first time I tried and it was bonkers. Absolutely the most engaging fight I’ve been in. Had I the time to commit to progression, you bet I’d go back and perfect it. If I had a cone taunt, yes it would have been easier, but I would have been bored. I already don’t get to do the “bigbadaboom” with my negative dps lol don’t take this away from me too bro.
Oreyn_Bearclaw wrote: »Most tanks I know will never be on the side of an AOE taunt, and I tend to agree. It would make things really boring. The take away from your complaint is that ESO has some serious work to do on their targeting system. If I had a nickle for everytime I watched a meteor go straight sideways to some BS non-priority target when the boss or enemy player was highlighted with a cursor on their forehead, well, I would have a lot of nickles.
GrumpyDuckling wrote: »VaranisArano wrote: »We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.
Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."
Personally, I think that sounds boring.
It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.
Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.
VaranisArano wrote: »GrumpyDuckling wrote: »VaranisArano wrote: »We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.
Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."
Personally, I think that sounds boring.
It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.
Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.
Uh...how are you going to prevent me from spamming this CONE AOE?
GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »Most tanks I know will never be on the side of an AOE taunt, and I tend to agree. It would make things really boring. The take away from your complaint is that ESO has some serious work to do on their targeting system. If I had a nickle for everytime I watched a meteor go straight sideways to some BS non-priority target when the boss or enemy player was highlighted with a cursor on their forehead, well, I would have a lot of nickles.
The comment that "it would make things really boring" seems like a problem for the person who is deciding to make the game boring for themselves. If choosing a cone AOE taunt would "make things really boring," then simply use the single target taunts instead.
GrumpyDuckling wrote: »VaranisArano wrote: »GrumpyDuckling wrote: »VaranisArano wrote: »We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.
Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."
Personally, I think that sounds boring.
It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.
Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.
Uh...how are you going to prevent me from spamming this CONE AOE?
By making it more costly to spam than a single target taunt.
VaranisArano wrote: »GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »Most tanks I know will never be on the side of an AOE taunt, and I tend to agree. It would make things really boring. The take away from your complaint is that ESO has some serious work to do on their targeting system. If I had a nickle for everytime I watched a meteor go straight sideways to some BS non-priority target when the boss or enemy player was highlighted with a cursor on their forehead, well, I would have a lot of nickles.
The comment that "it would make things really boring" seems like a problem for the person who is deciding to make the game boring for themselves. If choosing a cone AOE taunt would "make things really boring," then simply use the single target taunts instead.
The problem with that is that if I as a tank have an ability that allows me to efficiently gain aggro from all the enemies on myself and keep it off my teammates, why wouldn't I use that ability?
No, scratch that.
VaranisArano wrote: »GrumpyDuckling wrote: »VaranisArano wrote: »GrumpyDuckling wrote: »VaranisArano wrote: »We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.
Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."
Personally, I think that sounds boring.
It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.
Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.
Uh...how are you going to prevent me from spamming this CONE AOE?
By making it more costly to spam than a single target taunt.
Yeah...if its at all more efficient at gathering aggro than the current method of taunting priority adds and crowd controlling the rest, the meta is going to a min-max build that can spam that taunt and then hunker down with perma-block, as the healer keeps the tank alive. Extra cost just changes how min-maxed that build is.
And if its not more efficient at gathering aggro than the current method, why do we need it? Because you are struggling to get aggro on ranged mobs?
Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.
Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.
Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.
Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.
GrumpyDuckling wrote: »Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.
Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.
Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.
No one is arguing that it is "needed." I said it would be a great option to have.
I don't agree with your statement that a cone AOE taunt would be "nothing more than a crutch." I think it could prove to be more of a risk/reward option. Cones don't have auto-targeting like other skills, which means that despite being AOE and having the ability to cover ground, they also require unassisted aim on behalf of the user. A cone AOE taunt would also have to cost much more than a single target taunt because the user has the ability to taunt more enemies at once. Aim difficulty + cost efficiency would likely determine its effectiveness.
GrumpyDuckling wrote: »VaranisArano wrote: »GrumpyDuckling wrote: »VaranisArano wrote: »GrumpyDuckling wrote: »VaranisArano wrote: »We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.
Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."
Personally, I think that sounds boring.
It's not an "AOE taunt," it's a CONE AOE taunt. The different being huge. An AOE taunt would taunt every enemy, whereas a cone AOE taunt would only taunt enemies within the cone.
Not much, if anything would have to be re-balanced. The cone doesn't even have to be that big.
Uh...how are you going to prevent me from spamming this CONE AOE?
By making it more costly to spam than a single target taunt.
Yeah...if its at all more efficient at gathering aggro than the current method of taunting priority adds and crowd controlling the rest, the meta is going to a min-max build that can spam that taunt and then hunker down with perma-block, as the healer keeps the tank alive. Extra cost just changes how min-maxed that build is.
And if its not more efficient at gathering aggro than the current method, why do we need it? Because you are struggling to get aggro on ranged mobs?
I never said we "need" it. I said it would be a great option to have.
I never said I was "struggling" to get aggro on ranged mobs. I said it can be clunky and annoying.
VaranisArano wrote: »We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.
Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."
Personally, I think that sounds boring.
VaranisArano wrote: »We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.
Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."
Personally, I think that sounds boring.
90% percent of its use would be for trash pulls. You enjoy trash pulls? Lol
VaranisArano wrote: »VaranisArano wrote: »We can have that when ZOS rebalances all the PVE content to account for tanks having an AOE taunt.
Seeing as how the tank meta would become "taunt all the things, then hold block while the healer heals me and the DDs burn everything."
Personally, I think that sounds boring.
90% percent of its use would be for trash pulls. You enjoy trash pulls? Lol
I think the current method of dealing with trash mobs, i.e."taunt priority adds and minibosses, then crowd control the rest, while buffing, debuffing, and possibly DPSing" is more interesting than the method of "spam AOE taunt until I have aggro on everything, then hunker down while the healer keeps me alive and the DDs burn everything."
Not everyone thinks so, but I do.
That's why I think ZOS would have to rebalance everything. An AOE taunt changes how trash mobs are dealt with. So if ZOS didn't want trash mobs to become an even easier stack n' burn, they'd have to redesign the dungeons and change their intentions for healers and DDs to have to deal with some aggro from the trash mobs.
GrumpyDuckling wrote: »Oreyn_Bearclaw wrote: »Most tanks I know will never be on the side of an AOE taunt, and I tend to agree. It would make things really boring. The take away from your complaint is that ESO has some serious work to do on their targeting system. If I had a nickle for everytime I watched a meteor go straight sideways to some BS non-priority target when the boss or enemy player was highlighted with a cursor on their forehead, well, I would have a lot of nickles.
The comment that "it would make things really boring" seems like a problem for the person who is deciding to make the game boring for themselves. If choosing a cone AOE taunt would "make things really boring," then simply use the single target taunts instead.
GrumpyDuckling wrote: »No thank you. I liked games with mass taunt, don’t get me wrong, but I don’t think eso is one of those games. They’ve gone too far down this track already to add something like that.
I understand the compulsion to tank all the things, like if I’m dancing with the Abomination and I see dds running around kiting hoarvors out of their own AOE, my first instinct is to try and taunt the add from afar. Alas, that isn’t how combat was envisioned.
I don’t have the video queued up but they specifically said they want dds to be able to handle adds while the boss is distracted. They also want us to figure out the worst mob in a group focus on it rather than chasing down every last chicken.
Keeping up multiple taunts is a challenge, and although I get annoyed, an AOE taunt wouldn’t help. I tanked the Axes without the Untaunted mod the first time I tried and it was bonkers. Absolutely the most engaging fight I’ve been in. Had I the time to commit to progression, you bet I’d go back and perfect it. If I had a cone taunt, yes it would have been easier, but I would have been bored. I already don’t get to do the “bigbadaboom” with my negative dps lol don’t take this away from me too bro.
Not sure what you're talking about with some of your comments.
"Compulsion to tank everything." Where is that comment coming from? I'm talking about being able to get a taunt through a large group of enemies who eat up the taunt intended for a different target.
"Don't take this away from me." Who is taking anything away?
GrumpyDuckling wrote: »Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.
Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.
Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.
No one is arguing that it is "needed." I said it would be a great option to have.
I don't agree with your statement that a cone AOE taunt would be "nothing more than a crutch." I think it could prove to be more of a risk/reward option. Cones don't have auto-targeting like other skills, which means that despite being AOE and having the ability to cover ground, they also require unassisted aim on behalf of the user. A cone AOE taunt would also have to cost much more than a single target taunt because the user has the ability to taunt more enemies at once. Aim difficulty + cost efficiency would likely determine its effectiveness.
It is not a great option to have. It would merely be a crutch and nothing more.
Inexperienced tanks would remain inexperienced tanks would not gain the experience they need to be able handle challenging content.
Your only actual reasoning for this is because you are having problems with the simple targeting system this game has. I suggest you work on improving in that area because Zos is not added an AoE taunt for the reasons I already mentioned.
GrumpyDuckling wrote: »No thank you. I liked games with mass taunt, don’t get me wrong, but I don’t think eso is one of those games. They’ve gone too far down this track already to add something like that.
I understand the compulsion to tank all the things, like if I’m dancing with the Abomination and I see dds running around kiting hoarvors out of their own AOE, my first instinct is to try and taunt the add from afar. Alas, that isn’t how combat was envisioned.
I don’t have the video queued up but they specifically said they want dds to be able to handle adds while the boss is distracted. They also want us to figure out the worst mob in a group focus on it rather than chasing down every last chicken.
Keeping up multiple taunts is a challenge, and although I get annoyed, an AOE taunt wouldn’t help. I tanked the Axes without the Untaunted mod the first time I tried and it was bonkers. Absolutely the most engaging fight I’ve been in. Had I the time to commit to progression, you bet I’d go back and perfect it. If I had a cone taunt, yes it would have been easier, but I would have been bored. I already don’t get to do the “bigbadaboom” with my negative dps lol don’t take this away from me too bro.
Not sure what you're talking about with some of your comments.
"Compulsion to tank everything." Where is that comment coming from? I'm talking about being able to get a taunt through a large group of enemies who eat up the taunt intended for a different target.
"Don't take this away from me." Who is taking anything away?
1.Why do you need to get that one add? Trust your dps to kill it. That’s the compulsion to tank all the things. Compulsion as in, you feel a need to grab that add. You don’t need to grab that add. If it’s a bad room pull and a bunch of trash is blocking me from the boss I roll through them and drag them with me to the boss.
2. That was a joke, do you see the “lol” and the “bro”
I hit a nerve I think.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Targeting with the single target ranged taunt is pretty easy. It is just as easy as range dps have it for targeting with their skills.
Regardless, no form of an AoE taunt is needed in the game. Every content in this game has been tanked very well a great many times without an AoE taunt. That alone clearly demonstrates an AoE taunt is not needed.
Yes, I understand some are still learning and hence face challenges at times. It is best to keep the resistance they are facing for them to improve and overcome as many have vs providing a crutch and an AoE taunt in this game is nothing more than a crutch.
No one is arguing that it is "needed." I said it would be a great option to have.
I don't agree with your statement that a cone AOE taunt would be "nothing more than a crutch." I think it could prove to be more of a risk/reward option. Cones don't have auto-targeting like other skills, which means that despite being AOE and having the ability to cover ground, they also require unassisted aim on behalf of the user. A cone AOE taunt would also have to cost much more than a single target taunt because the user has the ability to taunt more enemies at once. Aim difficulty + cost efficiency would likely determine its effectiveness.
It is not a great option to have. It would merely be a crutch and nothing more.
Inexperienced tanks would remain inexperienced tanks would not gain the experience they need to be able handle challenging content.
Your only actual reasoning for this is because you are having problems with the simple targeting system this game has. I suggest you work on improving in that area because Zos is not added an AoE taunt for the reasons I already mentioned.
This is news to me. I was unaware that I was having "problems with the simple targeting system." I called it clunky and annoying to taunt a ranged enemy, but my post was never about my capability of performing that action effectively