I can almost guarantee that it's Fury+7 you should be mad at, not SnB
Totally agree, let’s nerf OH&S and escalate the nerf arms race. Then 2H, then DW, then everything else...until ultimately we are all playing with wooden swords running around barely giving each other splinters. Sounds like fun.
John_Falstaff wrote: »Observing people's opinions about state of things in Cyrodiil is tremendously amusing.
Some say half of Cyrodiil is cloaking, snipe-spamming nightblades. Some say half of Cyrodiil is overpowered S&B builds. Some say half of Cyrodiil is bleed DW builds (and we had to nerf DW because of that). Some say half of Cyrodiil are ice wardens, pet sorcs, mag DKs with their vicious flame lash (also half of Cyrodiil), underline as required, and it's probably not even a complete list. Sounds like Cyrodiil is some fancy mathematical abstraction that has more than two halves.
Or maybe I should listen to those who say that Cyrodiil is empty because of lag. Sounds legit. ^^
El_Borracho wrote: »S&B isn't even the hardest-hitting build. And someone wants to nerf it. Unreal.
I'm guessing this tale of woe began with a loaded up snipe from stealth going awry...
Comments like this is why I donate regularly to BDS; a society that helps children who have brain cell deterioration caused by too much gaming.
We'll find a cure someday. Hang in there buddy.
I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%
IlCanis_LupuslI wrote: »I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%
Let's make a deal yes? You give stamsorc & Stam dk a instant cast spammable not as clunky as uppercut & crushing weapons and this one will immideatly toss away this Khajiits shield and slot dw yes?
may bright moons shine on your path.
sincerely a stamsorc khajiit
Moonsorrow wrote: »No.
No. More. Nerfs.
Just no.
Enough with these already. When people learn to not ask things nerfed? Because they always then nerf pretty much everything, in this case all weapon types would get nerfs..
..with some Developer comment like: "We wanted you to use more class abilities so we adjusted (nerfed hard) weapon abilities damage numbers significantly."
So, please, do not ask nerfs, they will destroy even the things you like. Learn from the past already people. Please.
Moonsorrow wrote: »No.
No. More. Nerfs.
Just no.
Enough with these already. When people learn to not ask things nerfed? Because they always then nerf pretty much everything, in this case all weapon types would get nerfs..
..with some Developer comment like: "We wanted you to use more class abilities so we adjusted (nerfed hard) weapon abilities damage numbers significantly."
So, please, do not ask nerfs, they will destroy even the things you like. Learn from the past already people. Please.
but I spent what I had on golding out my swift jewellery, and then bam, nerf hammer. Took a long hiatus after that to lick my wounds xD
Perhaps. I suppose if people still ran fury+seventh with updated weapon skill lines it would be just as bad. Why ZOS gave heavy armor the highest damaging sets in the game along with the best mitigation, healing and resource return I will never understand.
The more it's discussed the further away from a solution I feel it becomes
BrokenGameMechanics wrote: »This. And it continues to deteriorate in PvP.
We have Tanks now that are literally immortal dancing on Alessia bridge. I mean literally unkillable with less than 7-8 DPS opponents and even then it takes a coordinated effort. It takes 10+ randos.
We have Tanks that out DPS, DPS builds. We have Tanks running around at high speed. From a game design perspective, right now, today, it is the worst it has ever been.
usmcjdking wrote: »The damage isn't the problem. I can pretty much just endlessly smash someone in the face on my stam DK with the ever-so-often heavy attack being thrown in with 1.1k regen and no other source of incoming resources outside of constitution.
This lends to S&B skills being a) too cheap or b) constitution too strong. I'm going to put my money on the former.
What are those "Tank" and "Medium armor playstyle" you are talking about ?
Playing SnB front-Bar with capped Resists in Medium armor is entirely possible.
Is SnB the most important skill line for a lot of stamina dueling builds thanks to Fracture, Maim and Defile ? Yes probably.
Is SnB the highest damaging front-bar, in a 1v1 scenario, outside of execute range, if you spend the stam to bash each GCD ? Yes, maybe.
Would stamina build diversity increase if we were to nerf SnB damage ? I'm not convinced.
Like someone else here said. SnB with basicly macroweaving snb skills with bashcancel is hugely op and more and more ppl are playing it now. With how much dps u get with it while staying at mitigation cap its quite ubderstandable why..
I fail to see how OP has explain how S&B, and more specifically how heroic slash is the problem. It is certainly not a great damage skill on it's own.
I have never been hit by SnB skills for over 5K and my CP distribution is crap AND I have light armor + chudan on (only around 18K resistances). With all the stuff on the f orums I read, I must have some serious luck in the game...
I fail to see how OP has explain how S&B, and more specifically how heroic slash is the problem. It is certainly not a great damage skill on it's own.
On its own? No. If someone is just spamming HS they aren't going to get very far. If you weave it with LA, HS and Bash, then you've got yourself some pretty fast paced DPS. While you've finished a full rotation, I'm still winding up my Dizzying Swing that you've already walked through and cancelled.
Let's not forget about those other sweet bonuses:
- 60% snare
- Minor Heroism (1 ulti every 1.5 sec)
- Minor Maim (reduce damage done by 15%)
To top that off, like others have said, in specific heavy armor sets you can get the tooltip on HS very high. In combination with the light attack and bash you're doing some serious damage, and getting the other benefits this skill has to offer.
To anyone who tries to say this ability isn't overperforming, I'd really like you to convince me otherwise.
