With so many heavy armor sets with pure damage bonuses, it’s pretty clear that this is what zeni wants.
I thought that too, but the more I think about it I'm not so sure HA is the problem. When you see these turtle DPS builds, what do they all have in common? Heroic Slash/Puncture.
I'm starting to think if we remove SnB from their offense, things might get better. It won't be perfect by any means, but it'll be a hell of a lot better than what we have now.
So bascially you met somebody that killed you in pvp and you ran to the forums to cry for a nerf..that's pathetic lmao..nerfing snb doesn't matter for people like you because when you get killed by somebody using a bow,dw, or destro staff you'll be right back here crying how you shouldn't of died to the better player and how their skills should be nerfed. Go learn the game and get better instead of trying to take away other players tools because they outplay you.
I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%
Ragnaroek93 wrote: »I'd much rather see other things buffed than SnB nerfed. 2h, bow and dual wield need a proper spammable instant cast which can compete with heroic slash (more damage but less utility) and med armor would need a bit more defense. Nb is the only class which has nice build diversity the other classes do all feel locked into SnB.
Ragnaroek93 wrote: »I'd much rather see other things buffed than SnB nerfed. 2h, bow and dual wield need a proper spammable instant cast which can compete with heroic slash (more damage but less utility) and med armor would need a bit more defense. Nb is the only class which has nice build diversity the other classes do all feel locked into SnB.
Crixus8000 wrote: »I don't think snb needs to be nerfed and I don't think heavy armor sets like seventh and fury need nerfing either, and nerfing the sets would make all spammable options worse, not just snb. People run heavy because it's a good option, medium is too squishy in this crazy high dmg proc meta and has really bad set options. Snb is good because there is little other choice. stamdens, dks and stamsorcs basically have the option of snb or dizzy swing for spammable, and dizzy swing is clunky, unreliable, works bad in lag and is the most easily countered skill in the game.
I have fought snb builds and used them, I never thought it was overpowered, or overperforming, in fact I have more success in 1vx with using dizzy swing, the huge burst and better range works more for me, while I found snb much better 1v1. And rending is good yeah, I just don't think it's close to other options imo.Crixus8000 wrote: »I don't think snb needs to be nerfed and I don't think heavy armor sets like seventh and fury need nerfing either, and nerfing the sets would make all spammable options worse, not just snb. People run heavy because it's a good option, medium is too squishy in this crazy high dmg proc meta and has really bad set options. Snb is good because there is little other choice. stamdens, dks and stamsorcs basically have the option of snb or dizzy swing for spammable, and dizzy swing is clunky, unreliable, works bad in lag and is the most easily countered skill in the game.
"These are not overperforming"
why ?
"Because they are the best option"
edit : also why is everybody ignoring rending slashes as a spammable ?
I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%
I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%
. But as for the damage, it's completely fine imo
I think rather than nerfing SnB any further we should look towards buffing/adding other weapon spammables.
- Cleave could receive a small buff to make it a more viable spammable but not too much as it could become broken with master 2h. (master 2h could also receive a nerf to accommodate such a change)
- Wrecking Blow could become instant cast with less overall damage and no CC to allow for more reliable use and better weaving while Dizzying Swing remains the more clunky CC option.
- Snipe should have an instant cast morph that deals less overall damage for the same reasons stated above and also to help deal with the annoying snipe spam playstyles that are so prevalent in Cyrodiil.
- Rapid Strikes should be scrapped and replaced with something else because its useless (change my mind).
Or... just give every class a god damn spammable.
El_Borracho wrote: »S&B isn't even the hardest-hitting build. And someone wants to nerf it. Unreal.
I'm guessing this tale of woe began with a loaded up snipe from stealth going awry...
El_Borracho wrote: »S&B isn't even the hardest-hitting build. And someone wants to nerf it. Unreal.
I'm guessing this tale of woe began with a loaded up snipe from stealth going awry...
Comments like this is why I donate regularly to BDS; a society that helps children who have brain cell deterioration caused by too much gaming.
We'll find a cure someday. Hang in there buddy.
Toc de Malsvi wrote: »Half of Cyrodiil is running S&B. Vast majority of "good" players have at least one bar S&B. Tells you a lot about how well it performs.
I don't know if anyone has noticed, but the number of "DPS Tanks" in PvP is getting out of control. It should not be possible to hit a 10k heroic slash tooltip with above capped resistances, especially considering all the other utility it provides. Quite frankly, HS is overloaded.
My suggestion is simple: Remove, or significantly reduce the damage portion of this skill, as well as puncture. They were made to be utility abilities for tanks, not to outdamage a medium armor build smashing you with dizzying swing.
Tanks do not need to be dealing the amount of damage they do while also having the gift of immortality. I'd go further to also reduce the damage of bash (interrupt, not the SnB skill).
Please note, I'm just asking for the damage part to be taken away. So this should not affect PvE as the utility of these skills are completely left in place. In fact, with the damage part completely nerfed you could make up for it by reducing the cost of the skill by 3-5%
Toc de Malsvi wrote: »Half of Cyrodiil is running S&B. Vast majority of "good" players have at least one bar S&B. Tells you a lot about how well it performs.
Toc de Malsvi wrote: »Half of Cyrodiil is running S&B. Vast majority of "good" players have at least one bar S&B. Tells you a lot about how well it performs.
Chilly-McFreeze wrote: ». But as for the damage, it's completely fine imo
I didn't want to dive into this conversation but it seems like I have to swipe in here. I wanted to see if this holds true on my no CP build. I simply changed my offhand weapon from DW to Shield. Same sets etc. According to UESP:
DW: 30.8k stam, 5.7k weapon dmg. Flying Blade (ST morph) 8598 dmg (2.1k stam cost)
1h&S: 31.8k stam (shield enchant), 5.4k weapon dmg. Heroic: 8700 dmg (2.23k stam), Ransack 7955 dmg (1.3k stam)
Make from that information whatever you want.
E: forgot to swap Dawnbreaker from SnB bar to Shield Ulti (lower weapon dmg). Heroic hits still for 8588 dmg.