Sure, that'll work.Two opposing players would never get together to take turns killing each other and exponentially increasing their amount of Tel Var.
Kuningatar wrote: »Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!
Kuningatar wrote: »Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!
IC is a PvP zone.
Kuningatar wrote: »Sure, that'll work.Two opposing players would never get together to take turns killing each other and exponentially increasing their amount of Tel Var.
So? Opposing players get together and take turns killing each other to sell Tel Var stones already. People are going to exploit anything if they can figure out a way to do it. Unfortunately that is an inevitability of MMOs.
Starting with 100 Tel Var each, two players would end up with 332525.67301 Tel Var after 20 rounds of killing each other at a 50% increase each kill (with no loss on the other end).
Sure, that'll work.Two opposing players would never get together to take turns killing each other and exponentially increasing their amount of Tel Var.
Was curious so I mathed it out. Starting with 100 Tel Var each, two players would end up with 332525.67301 Tel Var after 20 rounds of killing each other at a 50% increase each kill (with no loss on the other end).
Ectheliontnacil wrote: »Sure, that'll work.Two opposing players would never get together to take turns killing each other and exponentially increasing their amount of Tel Var.
Was curious so I mathed it out. Starting with 100 Tel Var each, two players would end up with 332525.67301 Tel Var after 20 rounds of killing each other at a 50% increase each kill (with no loss on the other end).
You can just get a flat amount of tel var per player. Also on a cool down like ap to prevent such exploiting.
People were doing this in Cyrodiil thus is why every time a player dies and/or killed/damaged players/keeps is based on the amount of AP you get from them. It's to keep people from farming one another like that. They also added a cool down on resource flipping so friends can't flip resources for AP.Kuningatar wrote: »Sure, that'll work.Two opposing players would never get together to take turns killing each other and exponentially increasing their amount of Tel Var.
So? Opposing players get together and take turns killing each other to sell Tel Var stones already. People are going to exploit anything if they can figure out a way to do it. Unfortunately that is an inevitability of MMOs.
ArchangelIsraphel wrote: »There's just...no real reason for the system to be like this.
Kuningatar wrote: »Hear this one out.
Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.
You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.
WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.
This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!
@ZOS_GinaBruno @ZOS_JessicaFolsom
One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.