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Ehm Zos, what did you do? Can't see any new items in inventory.

  • Dragonnord
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    ZOS has nothing to do with this. If one simple word, symbol or value in a code helps fixing something in the game and break addons then so be it. I prefer the game fixed than addons working or breaking.

    Addons creators should go and update their addons, instead of ZOS coding around addons.
     
  • Elsonso
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    Dragonnord wrote: »
    ZOS has nothing to do with this. If one simple word, symbol or value in a code helps fixing something in the game and break addons then so be it. I prefer the game fixed than addons working or breaking.

    Addons creators should go and update their addons, instead of ZOS coding around addons.
     

    This broke addons that were updated for Wrathstone. This is not lazy addon writer syndrome.
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  • Giobonello
    Dragonnord wrote: »
    ZOS has nothing to do with this. If one simple word, symbol or value in a code helps fixing something in the game and break addons then so be it. I prefer the game fixed than addons working or breaking.

    Addons creators should go and update their addons, instead of ZOS coding around addons.
     

    This broke addons that were updated for Wrathstone. This is not lazy addon writer syndrome.

    Agreed and don't forget the earlier point that add ons wouldn't even be necessary if the UI wasn't crap. Other major MMOs that don't allow add ons have very good UIs, not perfect, but good enough that add ons are not necessary.
  • sirinsidiator
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    They removed an API method, but also added a replacement function for addons. Unfortunately they made a small mistake in that replacement, which is why we see this error.
    I've made an update for Medic which includes a fix for this problem and uploaded it to dropbox (as it is untested). Let me know if it works and I'll upload it to ESOUI later.
    https://www.imperialtradingcompany.eu/ - My Addons - The Vault (Early updates and experimental projects) - My patreon - My blog
  • Dragonnord
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    Dragonnord wrote: »
    ZOS has nothing to do with this. If one simple word, symbol or value in a code helps fixing something in the game and break addons then so be it. I prefer the game fixed than addons working or breaking.

    Addons creators should go and update their addons, instead of ZOS coding around addons.
     

    This broke addons that were updated for Wrathstone. This is not lazy addon writer syndrome.

    What? I didn't say ANYTHING about lazy addon syndrome. I said ZOS can't work around addons, they work around the game, and if addons get broken then addons creators should update them (as they always do).
     
  • code65536
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    Dragonnord wrote: »
    Dragonnord wrote: »
    ZOS has nothing to do with this. If one simple word, symbol or value in a code helps fixing something in the game and break addons then so be it. I prefer the game fixed than addons working or breaking.

    Addons creators should go and update their addons, instead of ZOS coding around addons.
     

    This broke addons that were updated for Wrathstone. This is not lazy addon writer syndrome.

    What? I didn't say ANYTHING about lazy addon syndrome. I said ZOS can't work around addons, they work around the game, and if addons get broken then addons creators should update them (as they always do).
     

    Except, in this case, it literally is a mistake/bug on ZOS's end.
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  • Dragonnord
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    code65536 wrote: »
    Dragonnord wrote: »
    Dragonnord wrote: »
    ZOS has nothing to do with this. If one simple word, symbol or value in a code helps fixing something in the game and break addons then so be it. I prefer the game fixed than addons working or breaking.

    Addons creators should go and update their addons, instead of ZOS coding around addons.
     

    This broke addons that were updated for Wrathstone. This is not lazy addon writer syndrome.

    What? I didn't say ANYTHING about lazy addon syndrome. I said ZOS can't work around addons, they work around the game, and if addons get broken then addons creators should update them (as they always do).
     

    Except, in this case, it literally is a mistake/bug on ZOS's end.

    What do you mean?

    Patch notes say:

    UI
    Guild Stores

    • Fixed issue where crafting-related item categories would not appear in the guild store UI after experiencing a long load screen.
    • Fixed issue where the search results screen would jump to the top of the list after purchasing items.

    Those are now indeed fixed. Therefore, I don't see any issues but two UI problems resolved.

    So now, even if they fix game issues, ZOS should care and code in a way they don't break addons. They should mind for the game and also addons now?
     
    Edited by Dragonnord on March 11, 2019 2:31PM
  • ChuckyPayne
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    IIISYNIII wrote: »
    have you tried turning off your computer and turning it back on again?

    The IT Crowd XD
  • Dominoid
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    They removed an API method, but also added a replacement function for addons. Unfortunately they made a small mistake in that replacement, which is why we see this error.
    I've made an update for Medic which includes a fix for this problem and uploaded it to dropbox (as it is untested). Let me know if it works and I'll upload it to ESOUI later.

    What is the exact fix you made to possibly duplicate across add-ons?

    Edited by Dominoid on March 11, 2019 2:39PM
  • psteg55
    psteg55
    Not only are my add ons messed up but every time I open a box or crate the game freezes. I don't give a rat's ass whoe's fault it is, FIX IT!!!!!!!
  • ChuckyPayne
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    Without addons is it still a problem?
  • code65536
    code65536
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    Dragonnord wrote: »
    code65536 wrote: »
    Dragonnord wrote: »
    Dragonnord wrote: »
    ZOS has nothing to do with this. If one simple word, symbol or value in a code helps fixing something in the game and break addons then so be it. I prefer the game fixed than addons working or breaking.

    Addons creators should go and update their addons, instead of ZOS coding around addons.
     

    This broke addons that were updated for Wrathstone. This is not lazy addon writer syndrome.

    What? I didn't say ANYTHING about lazy addon syndrome. I said ZOS can't work around addons, they work around the game, and if addons get broken then addons creators should update them (as they always do).
     

    Except, in this case, it literally is a mistake/bug on ZOS's end.

    What do you mean? 

    Nothing to do with those changes. You can read the details in the ESOUI forums.

    It is a literally a coding error on their end.
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  • anitajoneb17_ESO
    anitajoneb17_ESO
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    They removed an API method, but also added a replacement function for addons. Unfortunately they made a small mistake in that replacement, which is why we see this error.
    I've made an update for Medic which includes a fix for this problem and uploaded it to dropbox (as it is untested). Let me know if it works and I'll upload it to ESOUI later.

    THANK YOU !!! This post should be pinned somewhere ! :-)

    Works like a charm for me so far (fixed Dolgubon and Craftstore, haven't tried everything yet).

    Edit : USPF still broken (looks like a keybind issue but what do I know... )
    Edited by anitajoneb17_ESO on March 11, 2019 3:02PM
  • Dragonnord
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    Without addons is it still a problem?

    Not at all. Absolutely NO problems without addons.

    And they say ZOS is the problem, haha!

    Update addons. It has ALWAYS been that way!!! Creators update the addons after patches.

    I don't know why this time it has to be different. Only because a tiny patch broke them?

    Update addons.
     
    Edited by Dragonnord on March 11, 2019 2:48PM
  • Gythral
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    If the UI was not Useless Interference and ZOS gave advanced warning of the changes (as they usually do with chapter/DLC releases) this would not be an issue

    but because the UI is so useless people like the ease of using addons and some advanced warning that there may be issues!
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    Shakes not its top for any blast that blows!”
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  • anitajoneb17_ESO
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    Dragonnord wrote: »
    Without addons is it still a problem?

    Not at all. Absolutely NO problems without addons.

    And they say ZOS is the problem, haha!

    Update addons. It has ALWAYS been that way!!! Creators update the addons after patches.

    I don't know why this time it has to be different. Only because a tiny patch broke them?

    Update addons.
     

    Yes, it is ZOS' fault if they break addons. Addons are a nice, customizable addition to the game which costs NOTHING to ZOS and enhances the game exprience of many of us, bringing ZOS money. I would have quit ESO for years if I had had to play without addons, and I'm surely not the only one.
    You're being very unfair. Fortunately, ZOS is quite fair. With the exception of today's incident, ZOS takes quite good care of addon authors, and they even have a developer mostly dedicated to the API, the add-on compatibility, and managing the community of addon coders. His name is Chips_something ( I don't remember ;-) )
  • code65536
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    Dragonnord wrote: »
    Without addons is it still a problem?

    Not at all. Absolutely NO problems without addons.

    And they say ZOS is the problem, haha!

    Update addons. It has ALWAYS been that way!!! Creators update the addons after patches.

    I don't know why this time it has to be different. Only because a tiny patch broke them?

    Update addons.
     

    You really like riding that high horse. Yes, it works without addons because the code that ZOS broke is code that is used by addons. But that doesn't change the fact that this is, quite literally, a coding error in ZOS's code. Not a design change. Not a new approach to doing things. But an actual technical coding error.
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  • StytchFingal
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    They removed an API method, but also added a replacement function for addons. Unfortunately they made a small mistake in that replacement, which is why we see this error.
    I've made an update for Medic which includes a fix for this problem and uploaded it to dropbox (as it is untested). Let me know if it works and I'll upload it to ESOUI later.

    With this Craftstore and Dolgubon's worked well enough to do writs, thanks! Their interfaces and and my character inventory were still screwed up though; bank inventory was fine.
  • Suddwrath
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    Dragonnord wrote: »
    And they say ZOS is the problem, haha!
     

    It actually was ZOS' fault. They made a mistake on their end. See @code65536's posts above.

    This could have been prevented had ZOS designed a modern UI which didn't require add-ons for functionality. But here we are. Add-on creators work around ZOS' decisions, but this time ZOS dropped the ball and made a mistake on their end.
  • Dragonnord
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    Dragonnord wrote: »
    Without addons is it still a problem?

    Not at all. Absolutely NO problems without addons.

    And they say ZOS is the problem, haha!

    Update addons. It has ALWAYS been that way!!! Creators update the addons after patches.

    I don't know why this time it has to be different. Only because a tiny patch broke them?

    Update addons.
     

    Yes, it is ZOS' fault if they break addons. Addons are a nice, customizable addition to the game which costs NOTHING to ZOS and enhances the game exprience of many of us, bringing ZOS money. I would have quit ESO for years if I had had to play without addons, and I'm surely not the only one.
    You're being very unfair. Fortunately, ZOS is quite fair. With the exception of today's incident, ZOS takes quite good care of addon authors, and they even have a developer mostly dedicated to the API, the add-on compatibility, and managing the community of addon coders. His name is Chips_something ( I don't remember ;-) )

    I didn't say anything about or against addons creators, at all, I just say the game goes first, and if a change fixes something in the game and breaks an addon, I take it anyways.

    And I DO NOT agree that is ZOS fault if addons get broken.

    Game first, addons after.
     
    Edited by Dragonnord on March 11, 2019 2:56PM
  • anitajoneb17_ESO
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    Dragonnord wrote: »
    Game first, addons after.
     

    What's happening today is NOT a decision of priorities. It's a mistake. Happens.

  • code65536
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    Dragonnord wrote: »
    Dragonnord wrote: »
    Without addons is it still a problem?

    Not at all. Absolutely NO problems without addons.

    And they say ZOS is the problem, haha!

    Update addons. It has ALWAYS been that way!!! Creators update the addons after patches.

    I don't know why this time it has to be different. Only because a tiny patch broke them?

    Update addons.
     

    Yes, it is ZOS' fault if they break addons. Addons are a nice, customizable addition to the game which costs NOTHING to ZOS and enhances the game exprience of many of us, bringing ZOS money. I would have quit ESO for years if I had had to play without addons, and I'm surely not the only one.
    You're being very unfair. Fortunately, ZOS is quite fair. With the exception of today's incident, ZOS takes quite good care of addon authors, and they even have a developer mostly dedicated to the API, the add-on compatibility, and managing the community of addon coders. His name is Chips_something ( I don't remember ;-) )

    I didn't say anything about or against addons creators, at all, I just say the game goes first, and if a change fixes something in the game and breaks an addon, I take it anyways.

    And I DO NOT agree that is ZOS fault if addons get broken.

    Game first, addons after.
     

    If addons were broken if ZOS decides to do things differently, yes, I would not fault ZOS.

    If addons were broken if the code that ZOS provides for addons to use contain an error--not a design change, but an actual error like the kind that would cost you points on your homework if this were school--then the fault is completely ZOS's.

    You really should take a moment to understand what's going on before making further silly statements.
    Edited by code65536 on March 11, 2019 3:04PM
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  • Reverb
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    This small, incremental patch contained undocumented UI changes which broke many commonly used addons. GG Zeni, well done.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • leeux
    leeux
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    Is there any intent behind the code changes at all? It was changed due to some underlying reason, like fixing or tweaking some existing interaction? I haven't seen any official comments on this yet...

    I cannot understand that something like this that is used by so many addons and for so long, could be changed just randomly in a minor patch and not properly tested :/
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  • anitajoneb17_ESO
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    With this Craftstore and Dolgubon's worked well enough to do writs, thanks!

    Oh yes ! Thank the Eight !
    I had forgotten how tedious it was to do writs the non-lazy way :-)



  • Dragonnord
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    code65536 wrote: »
    Dragonnord wrote: »
    Dragonnord wrote: »
    Without addons is it still a problem?

    Not at all. Absolutely NO problems without addons.

    And they say ZOS is the problem, haha!

    Update addons. It has ALWAYS been that way!!! Creators update the addons after patches.

    I don't know why this time it has to be different. Only because a tiny patch broke them?

    Update addons.
     

    Yes, it is ZOS' fault if they break addons. Addons are a nice, customizable addition to the game which costs NOTHING to ZOS and enhances the game exprience of many of us, bringing ZOS money. I would have quit ESO for years if I had had to play without addons, and I'm surely not the only one.
    You're being very unfair. Fortunately, ZOS is quite fair. With the exception of today's incident, ZOS takes quite good care of addon authors, and they even have a developer mostly dedicated to the API, the add-on compatibility, and managing the community of addon coders. His name is Chips_something ( I don't remember ;-) )

    I didn't say anything about or against addons creators, at all, I just say the game goes first, and if a change fixes something in the game and breaks an addon, I take it anyways.

    And I DO NOT agree that is ZOS fault if addons get broken.

    Game first, addons after.
     

    If addons were broken if ZOS decides to do things differently, yes, I would not fault ZOS.

    If addons were broken if the code that ZOS provides for addons to use contain an error--not a design change, but an actual error like the kind that would cost you points on your homework if this were school--then the fault is completely ZOS's.

    You really should take a moment to understand what's going on before making further silly statements.

    And so the nerd of coding speaks. No need to attack my opinion saying it's silly just because you don't agree with it.

    Repair your addons. Period. ZOS will not re-roll because of you.
     
  • Sanctuary_Reaper
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    Yeps same, add ons affected, but thats not zos's fault, however when you get a boat load of errors for simply buying a horse upgrade, they have messed something up.

    And dont be surprised at there special brand of communication on any of this, "SILENCE"
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Dragonnord wrote: »
    Repair your addons. Period. ZOS will not re-roll because of you.
     

    ZOS WILL re-roll.
    For at least two reasons :
    1/ Because it's a mistake
    2/ Because addon authors don't work for their own sake but for the community as a whole, of which ZOS benefits

    [removed comment]





    Edited by ZOS_JesC on March 11, 2019 5:35PM
  • MissBizz
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    Yeps same, add ons affected, but thats not zos's fault, however when you get a boat load of errors for simply buying a horse upgrade, they have messed something up.

    And dont be surprised at there special brand of communication on any of this, "SILENCE"

    @Sanctuary_Reaper There has not been silence, zos has been in communication with the addon authors. Zos made an error.
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  • Merlight
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    Dragonnord wrote: »
    Not at all. Absolutely NO problems without addons.

    And they say ZOS is the problem, haha!

    Well, yes. ZOS removed a function from the API, which is rare outside major updates. Being nice people, someone at ZOS wrote a compatibility replacement in order to not break addons that use said function. This newly added replacement function was not tested and is bugged. We know ZOS won't be testing patches against 500 addons, nobody expects them to do that. But all it takes to find out that the replacement doesn't work is call it ingame:
    /script d(GetCraftingSkillLineIndices(CRAFTING_TYPE_BLACKSMITHING))
    
    ZOS code doesn't call this function, that's why you don't see any errors without addons, unless you invoke the /script command. The sole purpose of compatibility replacement is to not break addons using removed API. It failed to deliver.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
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