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If you could change one Sorc skill then..

  • Browiseth
    Browiseth
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    I'd change dark exchange. Make it instant cast again, buff the extra stamina restore over time a bit and additionally, for 10 seconds after using, gain minor berserk.

    Is it balanced? I dunno, I don't really care. Stam sorc needs something, though, and dark exchange needs to be more reliable; I need a reason to slot it over say, caltrops. I don't really care for having a class spammable, never understood the stamsorc playerbase's obsession with that...Weapon abilities are perfectly servicable, we just need more utility or unique perks to make the build more interesting.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Pyatra
    Pyatra
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    Trash the Daedric Mines skill and the morphs entirely. Replace with something else.... anything else. It is not ran effectively in PVP or PVE. It's time to put ol' yellar down. It's got the skill rabies, we've done what we could for it.... it's time to just let go.
  • Thraben
    Thraben
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    I would change the unused Matriarch morph, so that it summons a class Dev who listens to our feedback, and acts on it, instead of trying to placate us with minimal PvE dps gains no one has asked for.


    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • NordSwordnBoard
    NordSwordnBoard
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    If streak is to remain unreliable, the cost and cost stack should be re-examined.
    Fear is the Mindkiller
  • Lord_Sando
    Lord_Sando
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    Just change a morph of Curse, Frags or Fury to physical damage, so I can finally use a class skill that is more than fire-and-forget on my stam sorc.

    E: how would it affect balance? Well, it would certanly buff stam sorcs a bit since they can make use of some class passives (curse gives daedric protection, frags proc blood magic) and gives greater build freedom.
    And sure it would make more fun than to not use them.

    P.S. talking from pvp pov

    ^^^^^^this 100%
  • WuffyCerulei
    WuffyCerulei
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    I’d change Rebate due to the fact that sorc pets rarely die nowadays.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Lord-Otto
    Lord-Otto
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    Streak stun through block.
  • Urvoth
    Urvoth
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    Sorc needs a lot more than 1 skill rework.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Urvoth wrote: »
    Sorc needs a lot more than 1 skill rework.


    I want the old streak. As that wont happen, I want a snare removal tied to boundless storm.

    Also, overload needs reworked from the ground up and so do pets. My list is a lot bigger, but these would be a start.
    Edited by Oreyn_Bearclaw on March 7, 2019 5:37PM
  • Illuvatarr
    Illuvatarr
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    Pyatra wrote: »
    Trash the Daedric Mines skill and the morphs entirely. Replace with something else.... anything else. It is not ran effectively in PVP or PVE. It's time to put ol' yellar down. It's got the skill rabies, we've done what we could for it.... it's time to just let go.

    Daedric Tomb is an integral part of sorc burst, especially against melee classes. Concept is good but needs more damage and needs to cost less.

  • sharquez
    sharquez
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    Bring back Summerset's runecage. That's all. Pretty happy with everything else. I just shamelessly want to dumpster people with the unstoppable meteor combo.
  • PhoenixGrey
    PhoenixGrey
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    Revert streak back to how it was before stacking cost.

    Frees up one bar space, eliminates sustain issues, eliminates the need to use pets, allows to slot cc, allows to slot heal, eliminates shield stacking etc ....

  • Colecovision
    Colecovision
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    Make one of the execute choices a stam morph like killer blade. Stam sorc is so close to being ridiculously fun, but then it just falls short.
  • ToRelax
    ToRelax
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    Make Surge scale with damage dealt and remove the cooldown.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Tasear
    Tasear
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    Thraben wrote: »
    I would change the unused Matriarch morph, so that it summons a class Dev who listens to our feedback, and acts on it, instead of trying to placate us with minimal PvE dps gains no one has asked for.


    Hasn't this improved with wrathstone patch now that pets scale better?
  • Tasear
    Tasear
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    I’d change Rebate due to the fact that sorc pets rarely die nowadays.

    Would would you change it to?
  • SilverIce58
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    Obviously I'd change Charged Atronach into an Air Atronach for the stamsorcs. Itd give them a good ult that gives a buff that increases their damage done, and change a rather useless skill into a better one. Every class has an ult that does a stamina varient damage (be it physical, poison, or disease) except sorc.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Strider__Roshin
    Strider__Roshin
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    Completely change Mage's Fury so that it no longer auto-kills.
  • Minalan
    Minalan
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    So many bad ideas here.
    Daus wrote: »
    Completely change Mage's Fury so that it no longer auto-kills.

    Yeah, let's make the sorcerers execute actually heal your opponent. Or better yet, apply the damage to the caster instead.

    It's not like you can dodge the strike and the execute damage from it now.
  • Pyatra
    Pyatra
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    Illuvatarr wrote: »
    Pyatra wrote: »
    Trash the Daedric Mines skill and the morphs entirely. Replace with something else.... anything else. It is not ran effectively in PVP or PVE. It's time to put ol' yellar down. It's got the skill rabies, we've done what we could for it.... it's time to just let go.

    Daedric Tomb is an integral part of sorc burst, especially against melee classes. Concept is good but needs more damage and needs to cost less.

    There are better options, but perhaps changing the Daedric Mines to more of a larger ground based sigil, like mage lines fire rune would fix it. So throw it down, it pops once immediately and then once every 3 seconds. So it would fit 3 pops in a 6 second skill. You would have burst potential area denial, and give cause to reduce the magicka cost. A viable skill in PVE and PVP? Of course, this could just be limited to one morph. Thoughts?
  • Illuvatarr
    Illuvatarr
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    Pyatra wrote: »
    Illuvatarr wrote: »
    Pyatra wrote: »
    Trash the Daedric Mines skill and the morphs entirely. Replace with something else.... anything else. It is not ran effectively in PVP or PVE. It's time to put ol' yellar down. It's got the skill rabies, we've done what we could for it.... it's time to just let go.

    Daedric Tomb is an integral part of sorc burst, especially against melee classes. Concept is good but needs more damage and needs to cost less.

    There are better options, but perhaps changing the Daedric Mines to more of a larger ground based sigil, like mage lines fire rune would fix it. So throw it down, it pops once immediately and then once every 3 seconds. So it would fit 3 pops in a 6 second skill. You would have burst potential area denial, and give cause to reduce the magicka cost. A viable skill in PVE and PVP? Of course, this could just be limited to one morph. Thoughts?

    It has a semi permanent spot on my bar. Rune cage follow by ani cancelled tomb on top of the target. 1.5 frags and a root. If timed with curse is crazy good and cannot be dodged like frags.
  • Illuvatarr
    Illuvatarr
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    Pyatra wrote: »
    Illuvatarr wrote: »
    Pyatra wrote: »
    Trash the Daedric Mines skill and the morphs entirely. Replace with something else.... anything else. It is not ran effectively in PVP or PVE. It's time to put ol' yellar down. It's got the skill rabies, we've done what we could for it.... it's time to just let go.

    Daedric Tomb is an integral part of sorc burst, especially against melee classes. Concept is good but needs more damage and needs to cost less.

    There are better options, but perhaps changing the Daedric Mines to more of a larger ground based sigil, like mage lines fire rune would fix it. So throw it down, it pops once immediately and then once every 3 seconds. So it would fit 3 pops in a 6 second skill. You would have burst potential area denial, and give cause to reduce the magicka cost. A viable skill in PVE and PVP? Of course, this could just be limited to one morph. Thoughts?

    I think it is a good idea but a big part of the spell is the ability to have 25-30k damage instantly armed at a point of your choosing. The cost is not justified given how much skill it takes (I am just now getting good at using it) to place it correctly and to learn how to dodge/roll ground target with it so can work in tandem with other skills. A larger mine explosion detection radius, stopping gap closers in their tracks and forcing them to dodge roll towards you with it and reduced cost would go a long way. The learning curve with the spell to get good with it is very high due to how hard it is to place to be effective and causes people to not use it.

    As someone pointed out, there are several skills and passives that need to be changed on sorcs. Encase should be as good as other aoe spells, rebate is worthless as is, tomb needs work, bound aegis should apply its passive effects to both bars and the block timing should be 5 seconds or so to make it easier to use in pvp and pets should be one barred (and balanced if need be so it can be justified having them on one bar).
  • Solariken
    Solariken
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    I would like to remove the stun from Ball of Lightning and replace it with a snare/root purge (no immunity).

    Now for a nerf request...

    I would like pets to be untargetable in PvP. No more abusive behavior with 4 pets as meat shields and preventing people from targeting you.

  • darkblue5
    darkblue5
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    PVE stamsorc dps needs some identity. It feels so much like the most basic stamina dps rotation without anything to spice it up. Stamina dps already run the risk of feeling identity-less. The extra survivability skills at early to midgame or in solo instances lead to some fun facets but are not efficient enough to be worthwhile at endgame and would be bad to buff as it would hurt healers. Most things like giving a class spammable or air atronach ulti give the class a visual identity while not necessarily giving it an identity in the actual act of doing your rotation.

    A stamina daedric tomb that acted like an AOE that gave decreasing damage per tick could offer some interest. Most likely would end up being recast at the exact same time every time, but maybe sustain would play some factor.
    A stamina crystal frags dot/spammable/aoe that dealt damage based on the amount of self healing received would be interesting to build around but likely too good for pvp if PVE competitive. Maybe if it was a stationary sort of affair?
    Or finally a stamina atronach that gave some synergy to travel to its location.Therefore sort of upping stamina mobility in some content while who knows how alkosh uptimes would be effected. The more I look at it the more this particular implementation seems fatally flawed.

    All I know is that stamina sorcerers are, sadly, in end game PVE pretty boring and need a lot more help there than magsorcs need in either PVE or PVP.
  • Lord-Otto
    Lord-Otto
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    Daus wrote: »
    Completely change Mage's Fury so that it no longer auto-kills.

    Have you tried dodging lately? Or is that also too edgy for your non-Cloak medium armor stamblade?
  • Neloth
    Neloth
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    Minalan wrote: »
    So many bad ideas here.
    Daus wrote: »
    Completely change Mage's Fury so that it no longer auto-kills.

    Yeah, let's make the sorcerers execute actually heal your opponent. Or better yet, apply the damage to the caster instead.

    It's not like you can dodge the strike and the execute damage from it now.

    It’s actually so bad that I have dropped it completely from my build. Better replace it with ele drain/crushing shock/pet/surge, literally anything

    Only good for securing kills in BG deathmatch, that’s it
  • Strider__Roshin
    Strider__Roshin
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    Lord-Otto wrote: »
    Daus wrote: »
    Completely change Mage's Fury so that it no longer auto-kills.

    Have you tried dodging lately? Or is that also too edgy for your non-Cloak medium armor stamblade?

    Nah I use Cloak now since they've ruined Shadow Image. Pretty OP ability btw, not sure if anyone has told ZOS yet.
  • Lord-Otto
    Lord-Otto
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    Daus wrote: »
    Lord-Otto wrote: »
    Daus wrote: »
    Completely change Mage's Fury so that it no longer auto-kills.

    Have you tried dodging lately? Or is that also too edgy for your non-Cloak medium armor stamblade?

    Nah I use Cloak now since they've ruined Shadow Image. Pretty OP ability btw, not sure if anyone has told ZOS yet.

    Cloak? Nah, I don't think anyone ever mentioned it.
    (^_^)
    But maybe that helps you understand why people generally belittle nightblades asking for nerfs.
  • bardx86
    bardx86
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    Minalan wrote: »
    So many bad ideas here.
    Daus wrote: »
    Completely change Mage's Fury so that it no longer auto-kills.

    Yeah, let's make the sorcerers execute actually heal your opponent. Or better yet, apply the damage to the caster instead.

    It's not like you can dodge the strike and the execute damage from it now.

    God this guy. The is skill is so broken right now its silly and on top of that you get 2 chances to dodge it. what other excuse has that?
  • Strider__Roshin
    Strider__Roshin
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    Lord-Otto wrote: »
    Daus wrote: »
    Lord-Otto wrote: »
    Daus wrote: »
    Completely change Mage's Fury so that it no longer auto-kills.

    Have you tried dodging lately? Or is that also too edgy for your non-Cloak medium armor stamblade?

    Nah I use Cloak now since they've ruined Shadow Image. Pretty OP ability btw, not sure if anyone has told ZOS yet.

    Cloak? Nah, I don't think anyone ever mentioned it.
    (^_^)
    But maybe that helps you understand why people generally belittle nightblades asking for nerfs.

    Oh I totally get it. I find Cloak spammers to be incredibly annoying. Like why even bother PvPing if you're just going to hide the whole time? Hopefully they'll address Cloak in the future.
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