Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

About the High Elf sustain Passive

  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Being complacent and just accepting bad changes will just cause these bad decisions to branch into other areas of the game. So you can go ahead and quit arguing if you want, those of us that actually care about these changes will continue to argue.

    You realize that this is a subjective opinion and not objective reasoning? Your claim bad changes is not universal, that's the biggest problem of your argumentation. Sure you can go on about those bad changes but there will be others for whom those changes are good, not bad. That's why I mentioned the "back-and-forth" kind of nature of this discussion.
    Edited by Seraphayel on March 5, 2019 2:14PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Seraphayel wrote: »
    Being complacent and just accepting bad changes will just cause these bad decisions to branch into other areas of the game. So you can go ahead and quit arguing if you want, those of us that actually care about these changes will continue to argue.

    You realize that this is a subjective opinion and not objective reasoning? Your claim bad changes is not universal, that's the biggest problem of your argumentation. Sure you can go on about those bad changes but there will be others for whom those changes are good, not bad. That's why I mentioned the "back-and-forth" kind of nature of this discussion.

    So Altmer Healers having worse sustain is NOT objectively true and cannot be seen as a bad change for them? Is it not objectively true that off spec Altmer builds, like Stamina build, would have benefitted more from Spell Recharge restoring their Stamina over magic, especially considering they already have 2k extra magic by default? Sure, for PvP the off resource return might be objectively helpful for some builds but then again the same could be said if it was a main resource return so the argument is self defeating. The only instance this passive might have a positive effect is for Altmer Tanks that struggle to sustain their magic but that's either a player skill issue or a party issue more than anything else.

    It's not about subjective opinion vs objective fact here. It's a subjective opinion to say, "Argonian is OP" it's an objective fact to say "Lack of sustain hurts Altmer healers".
    Argonian forever
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    MikaHR wrote: »
    Wrong, health doesnt improve performance....or does anything really.

    Stamina regen >>>>>>>>>> health, completely dogding 7-8k damage attack = 7-8x orc "uber utiltiy passive"

    No. You can dodge mechanics just fine. The health is to survive the heavy blows that go through. You're not going into vet trials with 12k hp, are you?
  • Valkysas154
    Valkysas154
    ✭✭✭✭✭
    I think all the skills should be looked at and re-evaulated in the since of there magic or stamina costs and what they do

    Example
    Radiant Aura over 3k to cast puts Magickasteal on all mobs and give 10% regen why slotted

    Elemental Drain Cost FREE gives magicasteal and reduces spell resistance on mob for a bit over 5k


    Now keep in mind that Magickasteal only procs every 1 sec and i am pretty sure it don't proc at the same time on multi mobs so that aoe on Radiant aura is kinda useless and not hard to just spam Elemental drain since it free cast instead

    But as always thats just my opinion

    Edited by Valkysas154 on March 5, 2019 8:31PM
  • Arato
    Arato
    ✭✭✭✭✭
    Seraphayel wrote: »
    Sanguinor2 wrote: »
    Altmer had mag regen in 4.3.0 and was neither op nor the bis pve dps race. A much better approach would´ve been to simply look at the value of the mag restore and adjust it as necessary.

    Additional Spell/Weapon damage AND sustain is something that is not going to happen as it clearly is against ZOS stated damage vs. sustain races goal. You can have either damage or sustain, not both. Altmer has Spell damage so no sustain for Magicka.

    Instead they make Dunmer clearly better by allowing them to have the same damage ouput as orcs in stamina and altmer in magicka, in the same race.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    MikaHR wrote: »
    Wrong, health doesnt improve performance....or does anything really.

    Stamina regen >>>>>>>>>> health, completely dogding 7-8k damage attack = 7-8x orc "uber utiltiy passive"

    Health is one of the most useful PvE stats. It lets you use sustain food with no penalty.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    MikaHR wrote: »
    Striking the dummy is not PvE.

    You don't need stamina regen in 99% of PvE encounters. Boss mechanics are specifically designed to not require more than base stamina regen. Any mechanics that require dodging or breaking free are spread out enough that everyone will have enough stamina when the mechanic arises again.
    Edited by MLGProPlayer on March 5, 2019 11:56PM
  • DoobZ69
    DoobZ69
    ✭✭✭✭
    ZOS is milking you for money by making races be a mathematical/role choice instead of "I want to play that race" choice and you people are bashing each other over the head as to which mathematical decision is better. Quite embarrassing really.
  • MikaHR
    MikaHR
    ✭✭✭✭✭
    MikaHR wrote: »
    Striking the dummy is not PvE.

    You don't need stamina regen in 99% of PvE encounters. Boss mechanics are specifically designed to not require more than base stamina regen. Any mechanics that require dodging or breaking free are spread out enough that everyone will have enough stamina when the mechanic arises again.

    Then go do some actually challenging PvE.
    MikaHR wrote: »
    Wrong, health doesnt improve performance....or does anything really.

    Stamina regen >>>>>>>>>> health, completely dogding 7-8k damage attack = 7-8x orc "uber utiltiy passive"

    Health is one of the most useful PvE stats. It lets you use sustain food with no penalty.

    If that was so, everyone would be putting 64 points into health as well as all health glyphs and health sets.
    Edited by MikaHR on March 6, 2019 1:14AM
  • twing1_
    twing1_
    ✭✭✭✭
    MikaHR wrote: »

    If that was so, everyone would be putting 64 points into health as well as all health glyphs and health sets.

    The thing about health is that it is a mandatory investment until you hit the 17k mark (to protect against one shot mechanics). Then, after the 17k benchmark, it becomes utterly useless.

    You will find that every endgame build specs into health in some way (typically with food, although racial bonuses to health open up the ability to put some attribute points into health and instead run only stam or mag food), but no build (except for some very niche tank builds) spec everything they have into health.

    It is by no means useless in PvE.
    Edited by twing1_ on March 6, 2019 2:42AM
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    MikaHR wrote: »
    Then go do some actually challenging PvE.

    If that was so, everyone would be putting 64 points into health as well as all health glyphs and health sets.

    I dont know if you are trying to troll or if you are really as ignorant as you let on in this comment.
    To your first Point, I cleared every vet hardmode Trial and every vet Arena+flawless conq on a mag character without needing extra stam beyond the base regen. Something challenging done.
    To your second Point, you only want to reach a certain Health amount and not go over it, 16k without ebon/toughness is a decent amount to aim for, so for that the orc Health or a set like skoria Comes in Handy.

    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    MikaHR wrote: »
    Then go do some actually challenging PvE.

    Is flawless vMA "challenging" enough for you? DLC skin runs? Vet trial hm's, maybe? MLG is right: on a mag toon, stam regen is useless in 99% of PvE encounters, period. The only people who might theoretically benefit (in the rare instances that the numbers line up juuuust right) are potatoes who indiscriminately panic-roll every time something reddish-colored pops up on the screen. They might luck out and get that extra roll when they need it, once every 3-4 months.
    MikaHR wrote: »
    If that was so, everyone would be putting 64 points into health as well as all health glyphs and health sets.

    Oh wow. Your self-assured cockiness and hostility toward others is completely unwarranted, given such an obviously limited understanding of the subject. A racial health bonus is useful and powerful because it allows a toon to run Witchmothers/Dubious/etc without sacrificing or reallocating other resources. Otherwise, these foods usually leave health too low for high end content. Racial health can be "converted" into regen with these foods. That's part of why Orc is so stupidly over-tuned right now.
    Edited by Gnortranermara on March 6, 2019 3:26AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    MikaHR wrote: »
    MikaHR wrote: »
    Striking the dummy is not PvE.

    You don't need stamina regen in 99% of PvE encounters. Boss mechanics are specifically designed to not require more than base stamina regen. Any mechanics that require dodging or breaking free are spread out enough that everyone will have enough stamina when the mechanic arises again.

    Then go do some actually challenging PvE.
    MikaHR wrote: »
    Wrong, health doesnt improve performance....or does anything really.

    Stamina regen >>>>>>>>>> health, completely dogding 7-8k damage attack = 7-8x orc "uber utiltiy passive"

    Health is one of the most useful PvE stats. It lets you use sustain food with no penalty.

    If that was so, everyone would be putting 64 points into health as well as all health glyphs and health sets.

    If you are struggling with stamina in endgame content, it's a L2P issue. Stop holding down sprint and stop spamming dodge roll to get out of damage you can simply walk out of.

    As for your second comment... lol.
    Edited by MLGProPlayer on March 6, 2019 3:53AM
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.
  • twing1_
    twing1_
    ✭✭✭✭
    BattleAxe wrote: »
    Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.

    ZOS in the past has changed a great number of things that have made it to live servers, and continues to do so even today.

    Just look at the recent changes to certain item sets, the changes to the way food and 5 pc set bonus resources interact with cp % modifiers, and the constant tweaking to class skills as examples.
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    BattleAxe wrote: »
    Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.

    Talking About class suggestions seems more useless to me to be honest since tons of suggestions and over 2 years of time havent changed the pve meta of nightblade being the surpreme Overlord be it stam or mag, so yeah, rather talk About race changes that got just shipped out and might get adjusted. Also races might get further tweaked in those 3 Major update, maybe there might even be small changes instead of smashing everything in with a hammer (ok who am i kidding but still one may hope)
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sanguinor2 wrote: »
    BattleAxe wrote: »
    Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.

    Talking About class suggestions seems more useless to me to be honest since tons of suggestions and over 2 years of time havent changed the pve meta of nightblade being the surpreme Overlord be it stam or mag, so yeah, rather talk About race changes that got just shipped out and might get adjusted. Also races might get further tweaked in those 3 Major update, maybe there might even be small changes instead of smashing everything in with a hammer (ok who am i kidding but still one may hope)

    The CP changes will require another racial balance pass.

    Let's assume the new CP passives nerf sustain. Breton suddenly becomes mandatory for magicka DPS. But what if they buff sustain passives? Then they just as quickly become useless.

    The races were balanced around the current CP system. A new system will require ZOS to rework things again (assuming the CP changes are radical).
    Edited by MLGProPlayer on March 6, 2019 4:58AM
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    BattleAxe wrote: »
    Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.

    No random internet troll tells me what to talk about. If you don't like other people discussing issues with the product and giving feedback to the company, you should reconsider spending your time on a forum that exists solely for that purpose. Despite all of your best efforts, not you or anybody else has expressed a single sensible or valid argument defending the major design flaws in these changes (Altmer stam regen, Bosmer stealth loss, Argonian deletion, or stupidly OP Orc). The only thing you have accomplished is to prolong and lengthen these threads with a bunch of pointless back-and-forth. Those who actually understand the impacts of these changes and oppose them don't need your approval to discuss it however long we want to, or however long it takes for someone at ZOS to realize they absolutely failed at meeting their own publicly stated dev goals and fix it.

  • twing1_
    twing1_
    ✭✭✭✭
    BattleAxe wrote: »
    Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.

    No random internet troll tells me what to talk about. If you don't like other people discussing issues with the product and giving feedback to the company, you should reconsider spending your time on a forum that exists solely for that purpose. Despite all of your best efforts, not you or anybody else has expressed a single sensible or valid argument defending the major design flaws in these changes (Altmer stam regen, Bosmer stealth loss, Argonian deletion, or stupidly OP Orc). The only thing you have accomplished is to prolong and lengthen these threads with a bunch of pointless back-and-forth. Those who actually understand the impacts of these changes and oppose them don't need your approval to discuss it however long we want to, or however long it takes for someone at ZOS to realize they absolutely failed at meeting their own publicly stated dev goals and fix it.

    I think you are over exaggerating some of these problems.

    All in all, the races are admittedly the closest they have been to balanced in the games entire existence.

    The problems I have with the race changes are various lore problems and the fact that this is what appears to be just a band aid fix, and another pass will be required later on down the road.

    A more permanent solution would require standardization between the races, and no roughly ~6.5 item set bonuses doesn't count as this. It is far too variable, especially when you take into account certain item sets have more practical value than others (max resources vs resistances, for example). ZOS should have kept specific guidelines in mind while designing each of the races.

    If I were to do it, I'd have stuck to these principles:
    1. Each race is allotted 3000 maximum resources distributed between stamina magicka or health, with health receiving a 10% increase consistent with all other sources of health in the game.
    2. Each race will be granted a small defensive bonus of relatively equal value (races already have this)
    3. Each race will be granted a sustain tool for at least one of their resources, with higher offensive races receiving lower sustain and vice versa.
    4. Each race will be granted exactly two 2-4 pc item set bonuses copy pasted from existing item sets or derived from mundus/5 pc bonuses consistent with the current balancing (decreasing the number of item set bonuses each race gets and sticking to the bonuses already established in game inherently reduced the room for negotiation in this area)
    5. Each race will reflect proper TES lore
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    twing1_ wrote: »
    I think you are over exaggerating some of these problems.

    These are the stated dev goals and whether or not they were met for each race:

    4EungTd.png

    It is no exaggeration to say that if this were a test, ZOS failed with an abysmal 60% score. This is pathetic, because it is an absurdly simple task. Not only is that demonstrated by your suggestion (which seems to be based off my earlier one), but it is literally true that elementary school children could do a better job than this. I've been coding for over 25 years and I've raised my children coding since they were old enough to sit at a computer. My fifth grader has achieved significantly more complex tasks than this in his Scratch and RPGMaker games. It's truly pathetic that a triple-A gaming company produced such shoddy work.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    twing1_ wrote: »
    I think you are over exaggerating some of these problems.

    These are the stated dev goals and whether or not they were met for each race:

    4EungTd.png

    It is no exaggeration to say that if this were a test, ZOS failed with an abysmal 60% score. This is pathetic, because it is an absurdly simple task. Not only is that demonstrated by your suggestion (which seems to be based off my earlier one), but it is literally true that elementary school children could do a better job than this. I've been coding for over 25 years and I've raised my children coding since they were old enough to sit at a computer. My fifth grader has achieved significantly more complex tasks than this in his Scratch and RPGMaker games. It's truly pathetic that a triple-A gaming company produced such shoddy work.

    I both laughed and cried at the Argonian bar.
    It hurts my soul.
    Argonian forever
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    I both laughed and cried at the Argonian bar.
    It hurts my soul.

    I know, man. I've got one of each class on console. Most are getting deleted next week.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arato wrote: »
    Seraphayel wrote: »
    Sanguinor2 wrote: »
    Altmer had mag regen in 4.3.0 and was neither op nor the bis pve dps race. A much better approach would´ve been to simply look at the value of the mag restore and adjust it as necessary.

    Additional Spell/Weapon damage AND sustain is something that is not going to happen as it clearly is against ZOS stated damage vs. sustain races goal. You can have either damage or sustain, not both. Altmer has Spell damage so no sustain for Magicka.

    Instead they make Dunmer clearly better by allowing them to have the same damage ouput as orcs in stamina and altmer in magicka, in the same race.

    But never at the same time so what's the point? Unless you're going hybrid you'll never benefit by it at the same time. And if you chose Altmer you don't expect them to be excellent Stamina DPS, do you? So again, what's the point? If you think Dunmer is better then play Dunmer. Easy as that.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    twing1_ wrote: »
    ZOS in the past has changed a great number of things that have made it to live servers, and continues to do so even today.

    Just look at the recent changes to certain item sets, the changes to the way food and 5 pc set bonus resources interact with cp % modifiers, and the constant tweaking to class skills as examples.

    They won't change Altmer racials because five guys in the forum are complaining. Please get real. This topic has barely any support, I'm not sure if ZOS even cares at all.

    (before it's brought up again: not talking about Bosmer)
    Edited by Seraphayel on March 6, 2019 6:13AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    I both laughed and cried at the Argonian bar.
    It hurts my soul.

    I know, man. I've got one of each class on console. Most are getting deleted next week.

    Why did you even play Argonians then? Clearly not because of their DPS as Magicka or Stamina because that didn't change at all.

    So for their resistances and the Resourceful passive that was nerfed a bit? There we have the problem then I guess.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    Seraphayel wrote: »
    Why did you even play Argonians then? Clearly not because of their DPS as Magicka or Stamina because that didn't change at all.

    So for their resistances and the Resourceful passive that was nerfed a bit? There we have the problem then I guess.

    Hang on, brb, I'm looking for the post where I asked you what you think about my characters.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    twing1_ wrote: »
    I think you are over exaggerating some of these problems.

    These are the stated dev goals and whether or not they were met for each race:

    4EungTd.png

    It is no exaggeration to say that if this were a test, ZOS failed with an abysmal 60% score. This is pathetic, because it is an absurdly simple task. Not only is that demonstrated by your suggestion (which seems to be based off my earlier one), but it is literally true that elementary school children could do a better job than this. I've been coding for over 25 years and I've raised my children coding since they were old enough to sit at a computer. My fifth grader has achieved significantly more complex tasks than this in his Scratch and RPGMaker games. It's truly pathetic that a triple-A gaming company produced such shoddy work.

    At first I thought there was gonna be some logic here seeing a chart but looking closer just a chart of complaints. Races are as of now fairly balanced dps parsing within 1-2k depending if the race has no passives toward the dps whether mag or stam.

    What I have yet to see is a good replacement passive since altmer aren’t gonna get main resource sustain back at least for the foreseeable future.

    Few suggests I’ve seen were related to damage shields I suggest something similar but after consideration this would make altmer the go to mag dps race reguardless how close in parses races are.

    Increase damage shield strength.
    Why choose Breton at all then cuz shields are just effectively an increase of health.(also takes ur resistance into account on shields.)

    Increase shield duration or reduce cost. Both are essentially sustain boosts.

    More max magicka. This would boost damage even more

    Effectively there isn’t much your gonna suggest for an altmer that won’t put it ahead of other races.

    Also it was said races were balanced around the current cp system interesting notion when they may completely get rid of cp and set up a new progression system which may very well be based around these current racial passives.

    ZoS doesn’t always get it right but they have a plan this yr to be a yr long story does it not occur to anyone perhaps the updates and changes will follow this idea and perhaps next up date changes will be made around racial passives.

    But I’m an internet troll becuz I simply asked why keep this argument going when it was already stated by another this just gets argued in circles.

  • twing1_
    twing1_
    ✭✭✭✭
    twing1_ wrote: »
    I think you are over exaggerating some of these problems.

    These are the stated dev goals and whether or not they were met for each race:

    4EungTd.png

    It is no exaggeration to say that if this were a test, ZOS failed with an abysmal 60% score. This is pathetic, because it is an absurdly simple task. Not only is that demonstrated by your suggestion (which seems to be based off my earlier one), but it is literally true that elementary school children could do a better job than this. I've been coding for over 25 years and I've raised my children coding since they were old enough to sit at a computer. My fifth grader has achieved significantly more complex tasks than this in his Scratch and RPGMaker games. It's truly pathetic that a triple-A gaming company produced such shoddy work.

    What I meant was that, objectively, looking at each of the races average dps parses, they are within ~2k dps of each other, top dps vs no racial passives at all. 2k dps is close to nothing when people are parsing 60k+, and human error and critical rng often account for a greater difference than this between individual parses.

    While it's true that some races are outclassed by others in almost all regards, the tangible difference is so negligible that all provide viable options for all content in any role. No race is barred from any class or any role, strictly in terms of viability.

    Some are more competitive than others, this is true. And this is where more standardization in the rebalance would have benefited ZOS.

    Still though, the difference is so small that it really only impacts very hardcore score runners competing for the top spot on leader boards, which as you can imagine is a very small portion of the community. Even in this scenario, however, the combination of critical rng and human error often makes up larger differences in overall score than the differences in racial passives does.
  • twing1_
    twing1_
    ✭✭✭✭
    Seraphayel wrote: »
    twing1_ wrote: »
    ZOS in the past has changed a great number of things that have made it to live servers, and continues to do so even today.

    Just look at the recent changes to certain item sets, the changes to the way food and 5 pc set bonus resources interact with cp % modifiers, and the constant tweaking to class skills as examples.

    They won't change Altmer racials because five guys in the forum are complaining. Please get real. This topic has barely any support, I'm not sure if ZOS even cares at all.

    (before it's brought up again: not talking about Bosmer)

    You are right, ZOS has a history of ignoring the community in this regard. But when multiple threads on the same topic keep being brought up over, and over, and over again (as I've seen at least a dozen posts regarding the altmer stam sustain between the general, pts, and combat metrics forum boards), it is more likely to catch the attention of ZOS than if nobody is providing feedback at all.

    Its pretty similar to how if enough people report the same bug, it's got a greater chance to be fixed, whereas if nobody reports it, it is likely to go un-noticed.

    Again, I want to reiterate that as they currently stand, I think the races are fairly well balanced. My concern with this particular passive is that it is cutting into Dunmer's identity as the hybrid elf race.

    This passive effectively grants altmer ~2000 max mag, very limited stam utility (+stam sustain), and 258 spell damage.

    Dunmer, when specced for magicka, have ~2000 max mag, very limited stam utility (+max stam), and 258 spell damage.

    The similarities are apparent.
    Edited by twing1_ on March 6, 2019 6:42AM
  • twing1_
    twing1_
    ✭✭✭✭
    BattleAxe wrote: »
    What I have yet to see is a good replacement passive since altmer aren’t gonna get main resource sustain back at least for the foreseeable future.

    @BattleAxe

    Allowing high elves to gain restore more resources on heavy attacks would help out altmers in healing roles (by giving them some sustain to help keep up with Breton) while leaving their dps parses largely untouched (because serious dps parses strictly light weave to maximize damage).

    Increasing their chance to apply status effects would very very slightly increase their dps if they choose to use a fire staff, but also provide great group support and incentive to run a lightning staff to provide better uptime on minor vulnerability, which all group members can take advantage of.
    Edited by twing1_ on March 6, 2019 6:54AM
Sign In or Register to comment.