Silver_Strider wrote: »Being complacent and just accepting bad changes will just cause these bad decisions to branch into other areas of the game. So you can go ahead and quit arguing if you want, those of us that actually care about these changes will continue to argue.
Seraphayel wrote: »Silver_Strider wrote: »Being complacent and just accepting bad changes will just cause these bad decisions to branch into other areas of the game. So you can go ahead and quit arguing if you want, those of us that actually care about these changes will continue to argue.
You realize that this is a subjective opinion and not objective reasoning? Your claim bad changes is not universal, that's the biggest problem of your argumentation. Sure you can go on about those bad changes but there will be others for whom those changes are good, not bad. That's why I mentioned the "back-and-forth" kind of nature of this discussion.
Wrong, health doesnt improve performance....or does anything really.
Stamina regen >>>>>>>>>> health, completely dogding 7-8k damage attack = 7-8x orc "uber utiltiy passive"
Seraphayel wrote: »Sanguinor2 wrote: »Altmer had mag regen in 4.3.0 and was neither op nor the bis pve dps race. A much better approach would´ve been to simply look at the value of the mag restore and adjust it as necessary.
Additional Spell/Weapon damage AND sustain is something that is not going to happen as it clearly is against ZOS stated damage vs. sustain races goal. You can have either damage or sustain, not both. Altmer has Spell damage so no sustain for Magicka.
Striking the dummy is not PvE.
MLGProPlayer wrote: »Striking the dummy is not PvE.
You don't need stamina regen in 99% of PvE encounters. Boss mechanics are specifically designed to not require more than base stamina regen. Any mechanics that require dodging or breaking free are spread out enough that everyone will have enough stamina when the mechanic arises again.
MLGProPlayer wrote: »
If that was so, everyone would be putting 64 points into health as well as all health glyphs and health sets.
Then go do some actually challenging PvE.
If that was so, everyone would be putting 64 points into health as well as all health glyphs and health sets.
Then go do some actually challenging PvE.
If that was so, everyone would be putting 64 points into health as well as all health glyphs and health sets.
MLGProPlayer wrote: »Striking the dummy is not PvE.
You don't need stamina regen in 99% of PvE encounters. Boss mechanics are specifically designed to not require more than base stamina regen. Any mechanics that require dodging or breaking free are spread out enough that everyone will have enough stamina when the mechanic arises again.
Then go do some actually challenging PvE.MLGProPlayer wrote: »
If that was so, everyone would be putting 64 points into health as well as all health glyphs and health sets.
Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.
Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.
Sanguinor2 wrote: »Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.
Talking About class suggestions seems more useless to me to be honest since tons of suggestions and over 2 years of time havent changed the pve meta of nightblade being the surpreme Overlord be it stam or mag, so yeah, rather talk About race changes that got just shipped out and might get adjusted. Also races might get further tweaked in those 3 Major update, maybe there might even be small changes instead of smashing everything in with a hammer (ok who am i kidding but still one may hope)
Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.
SidewalkChalk5 wrote: »Why are we still discussing this the changes made it live. If your unhappy with altmer switch to Breton it’s that simple now. Now for future reference remember meta today doesn’t mean meta in a year or two. We will not know for sure but it is a strong and safe assumption ZoS based on feedback and testing done and numbers ZoS were able to pull up themselves allowed the passives to go as they are. 3 more major updates this yr so perhaps invest more time in oh idk maybe class suggestions or perhaps play the game.
No random internet troll tells me what to talk about. If you don't like other people discussing issues with the product and giving feedback to the company, you should reconsider spending your time on a forum that exists solely for that purpose. Despite all of your best efforts, not you or anybody else has expressed a single sensible or valid argument defending the major design flaws in these changes (Altmer stam regen, Bosmer stealth loss, Argonian deletion, or stupidly OP Orc). The only thing you have accomplished is to prolong and lengthen these threads with a bunch of pointless back-and-forth. Those who actually understand the impacts of these changes and oppose them don't need your approval to discuss it however long we want to, or however long it takes for someone at ZOS to realize they absolutely failed at meeting their own publicly stated dev goals and fix it.
I think you are over exaggerating some of these problems.

SidewalkChalk5 wrote: »I think you are over exaggerating some of these problems.
These are the stated dev goals and whether or not they were met for each race:
It is no exaggeration to say that if this were a test, ZOS failed with an abysmal 60% score. This is pathetic, because it is an absurdly simple task. Not only is that demonstrated by your suggestion (which seems to be based off my earlier one), but it is literally true that elementary school children could do a better job than this. I've been coding for over 25 years and I've raised my children coding since they were old enough to sit at a computer. My fifth grader has achieved significantly more complex tasks than this in his Scratch and RPGMaker games. It's truly pathetic that a triple-A gaming company produced such shoddy work.
Silver_Strider wrote: »I both laughed and cried at the Argonian bar.
It hurts my soul.
Seraphayel wrote: »Sanguinor2 wrote: »Altmer had mag regen in 4.3.0 and was neither op nor the bis pve dps race. A much better approach would´ve been to simply look at the value of the mag restore and adjust it as necessary.
Additional Spell/Weapon damage AND sustain is something that is not going to happen as it clearly is against ZOS stated damage vs. sustain races goal. You can have either damage or sustain, not both. Altmer has Spell damage so no sustain for Magicka.
Instead they make Dunmer clearly better by allowing them to have the same damage ouput as orcs in stamina and altmer in magicka, in the same race.
ZOS in the past has changed a great number of things that have made it to live servers, and continues to do so even today.
Just look at the recent changes to certain item sets, the changes to the way food and 5 pc set bonus resources interact with cp % modifiers, and the constant tweaking to class skills as examples.
SidewalkChalk5 wrote: »Silver_Strider wrote: »I both laughed and cried at the Argonian bar.
It hurts my soul.
I know, man. I've got one of each class on console. Most are getting deleted next week.
Seraphayel wrote: »Why did you even play Argonians then? Clearly not because of their DPS as Magicka or Stamina because that didn't change at all.
So for their resistances and the Resourceful passive that was nerfed a bit? There we have the problem then I guess.
SidewalkChalk5 wrote: »I think you are over exaggerating some of these problems.
These are the stated dev goals and whether or not they were met for each race:
It is no exaggeration to say that if this were a test, ZOS failed with an abysmal 60% score. This is pathetic, because it is an absurdly simple task. Not only is that demonstrated by your suggestion (which seems to be based off my earlier one), but it is literally true that elementary school children could do a better job than this. I've been coding for over 25 years and I've raised my children coding since they were old enough to sit at a computer. My fifth grader has achieved significantly more complex tasks than this in his Scratch and RPGMaker games. It's truly pathetic that a triple-A gaming company produced such shoddy work.
SidewalkChalk5 wrote: »I think you are over exaggerating some of these problems.
These are the stated dev goals and whether or not they were met for each race:
It is no exaggeration to say that if this were a test, ZOS failed with an abysmal 60% score. This is pathetic, because it is an absurdly simple task. Not only is that demonstrated by your suggestion (which seems to be based off my earlier one), but it is literally true that elementary school children could do a better job than this. I've been coding for over 25 years and I've raised my children coding since they were old enough to sit at a computer. My fifth grader has achieved significantly more complex tasks than this in his Scratch and RPGMaker games. It's truly pathetic that a triple-A gaming company produced such shoddy work.
Seraphayel wrote: »ZOS in the past has changed a great number of things that have made it to live servers, and continues to do so even today.
Just look at the recent changes to certain item sets, the changes to the way food and 5 pc set bonus resources interact with cp % modifiers, and the constant tweaking to class skills as examples.
They won't change Altmer racials because five guys in the forum are complaining. Please get real. This topic has barely any support, I'm not sure if ZOS even cares at all.
(before it's brought up again: not talking about Bosmer)
What I have yet to see is a good replacement passive since altmer aren’t gonna get main resource sustain back at least for the foreseeable future.