LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
My non-CP ranged magplar build:
Breton, atronach mundus,, tri-food, 5-1-1 light, protective jewelry. Torug's and Valkyn Skoria Armor, Spinner's Jewelry and Inferno staff, Willpower resto staff.
13.5k penetration with ele drain active, over 3k spell damage buffed (minor sorc and weapon damage glyph proc missing from screen shot), 24k health, 28k magicka, 14k stamina, 1400 mag recovery, 34k spell resist and 23k phys resist in rune. Flame Glyph tooltip of 4624 weaved with crushing shock for main dps after PL and dots/buffs applied.
Will sometimes replace Meteor on front bar (which is only used for mage guild passives) with Crescent Sweep which can act almost as an execute for players that get in melee range.
Edit: Stats are from murkmire, I think I have slightly less magicka now, and slightly more recovery. Spell resist is a little less too.
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LeifErickson wrote: »Mrsinister2 wrote: »I tired the new solar barrage out this morning I'm still not totally sure if it's worth running since I was mostly avoiding massive siege damage.
Any one have any luck with it?
Been looking into going full range build and honestly I think this skill is a must slot for something like that as well as most dueling builds. Put a few points in staff expert and your fire staff lights will do spammable damage. I don't really have room for it on my current build but might try to fit it but I can't see it not being insane on a single target style range build. Make sure to use a good enchant as well.
Bar space has been my number one challenge every time I've tried to put together a PVP rangeplar. Of course for any build there are going to be skills it would be nice to have if I could fit them. But I've always felt a PVP rangeplar really needs 12 or so skills.
Mrsinister2 wrote: »I tired the new solar barrage out this morning I'm still not totally sure if it's worth running since I was mostly avoiding massive siege damage.
Any one have any luck with it?
I am in the same spot where I like it on paper. Its a DOT that is not going to get purged and seems to synergize well with having it and crescent sweep pulsing while you keep puncturing sweeps going. Its like having an extra PS hit every other PS channel, and boosting the light attack weave also adds some pressure.
The thing is, like you said with siege, you are avoiding that but even when I find fights its a little extra zergy right now. I did go in first on an outpost take the other night and having that and sweeps going and making sure I hit ER as soon as I got dotted, I seemed to be doing some great cleave but I also have been getting bugged where I cannot bar swap including at one point there so I have not had many good samples.
Hmm, I could run spell power pots and get rid of Reflective Light and Degeneration, run Total dark back bar, swap Crushing shock for Flame reach for a proper cc, slot Elemental weapon and Jesus Beam and probably be most of the way there. But I lose the mage guild buffs in the process and two of my dots so idk. It is rough, as you say. My build is pretty solid though in small scale, not quite as good solo.My non-CP ranged magplar build:
Breton, atronach mundus,, tri-food, 5-1-1 light, protective jewelry. Torug's and Valkyn Skoria Armor, Spinner's Jewelry and Inferno staff, Willpower resto staff.
13.5k penetration with ele drain active, over 3k spell damage buffed (minor sorc and weapon damage glyph proc missing from screen shot), 24k health, 28k magicka, 14k stamina, 1400 mag recovery, 34k spell resist and 23k phys resist in rune. Flame Glyph tooltip of 4624 weaved with crushing shock for main dps after PL and dots/buffs applied.
Will sometimes replace Meteor on front bar (which is only used for mage guild passives) with Crescent Sweep which can act almost as an execute for players that get in melee range.
Edit: Stats are from murkmire, I think I have slightly less magicka now, and slightly more recovery. Spell resist is a little less too.
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This is an example of what I mean. It just hurts to make a rangeplar build without the best light attack buff in the game and the best ranged execute in the game. Those skills have rangeplar written all over them, yet they just...don't fit.
LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
I could add it. I will have to put the caveat that:
1) its a PVE dungeon farmed set
2) 5pc is used to replace degeneration/spell power pots so you lose out on something like spinners/clever/julianos/etc.
3) its a heavy armor set so you need to transmute the jewels.
I wouldn't recommend it to new players for those reasons, even though I know some templars are using it.
LeifErickson wrote: »LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
I could add it. I will have to put the caveat that:
1) its a PVE dungeon farmed set
2) 5pc is used to replace degeneration/spell power pots so you lose out on something like spinners/clever/julianos/etc.
3) its a heavy armor set so you need to transmute the jewels.
I wouldn't recommend it to new players for those reasons, even though I know some templars are using it.
Good point but I'm pretty sure you don't need to trait change the jewelry as I don't think I ever did and I'm running jewelry right now. I'm pretty sure there are ones that drop in arcane but they might be named drops which makes it even easier to farm.
Aurorans. Simply Lovely.
LeifErickson wrote: »Mrsinister2 wrote: »I tired the new solar barrage out this morning I'm still not totally sure if it's worth running since I was mostly avoiding massive siege damage.
Any one have any luck with it?
Been looking into going full range build and honestly I think this skill is a must slot for something like that as well as most dueling builds. Put a few points in staff expert and your fire staff lights will do spammable damage. I don't really have room for it on my current build but might try to fit it but I can't see it not being insane on a single target style range build. Make sure to use a good enchant as well.
Aurorans. Simply Lovely.
Yup, I added it .
Organized the sets so you can pick a base, and pair it with a secondary set. Got theidea from trikk and @CyrusArya on the Templar discord for beginner stamplar sets for new players.
I'm also changing my feedback on dark flare. Harder to pull off in 1vx but decently rewarding if you can pull apart 1v1/1v2 fights. Vamps+light attack+total dark+dark flare with immobilze/Stam cost poisons; brutal synergy.
Mrsinister2 wrote: »LeifErickson wrote: »Mrsinister2 wrote: »I tired the new solar barrage out this morning I'm still not totally sure if it's worth running since I was mostly avoiding massive siege damage.
Any one have any luck with it?
Been looking into going full range build and honestly I think this skill is a must slot for something like that as well as most dueling builds. Put a few points in staff expert and your fire staff lights will do spammable damage. I don't really have room for it on my current build but might try to fit it but I can't see it not being insane on a single target style range build. Make sure to use a good enchant as well.
That's pretty much what I was thinking I just could not find a fight this morning even open field where siege wasn't being spammed on me constantly so I can't really gauge any effectiveness while I'm desperatly trying to cleanse 18k dotsAurorans. Simply Lovely.
Yup, I added it .
Organized the sets so you can pick a base, and pair it with a secondary set. Got theidea from trikk and @CyrusArya on the Templar discord for beginner stamplar sets for new players.
I'm also changing my feedback on dark flare. Harder to pull off in 1vx but decently rewarding if you can pull apart 1v1/1v2 fights. Vamps+light attack+total dark+dark flare with immobilze/Stam cost poisons; brutal synergy.
I had really good luck with casting dark flare then immediately casting shock reach it seems to hit together or shock reach hitting first then the big dark flare hit caught alot of people off guard. Worked really well with cryo lights but I kept getting stuck in the dark flare channel to much during lag.
Mrsinister2 wrote: »LeifErickson wrote: »Mrsinister2 wrote: »I tired the new solar barrage out this morning I'm still not totally sure if it's worth running since I was mostly avoiding massive siege damage.
Any one have any luck with it?
Been looking into going full range build and honestly I think this skill is a must slot for something like that as well as most dueling builds. Put a few points in staff expert and your fire staff lights will do spammable damage. I don't really have room for it on my current build but might try to fit it but I can't see it not being insane on a single target style range build. Make sure to use a good enchant as well.
That's pretty much what I was thinking I just could not find a fight this morning even open field where siege wasn't being spammed on me constantly so I can't really gauge any effectiveness while I'm desperatly trying to cleanse 18k dotsAurorans. Simply Lovely.
Yup, I added it .
Organized the sets so you can pick a base, and pair it with a secondary set. Got theidea from trikk and @CyrusArya on the Templar discord for beginner stamplar sets for new players.
I'm also changing my feedback on dark flare. Harder to pull off in 1vx but decently rewarding if you can pull apart 1v1/1v2 fights. Vamps+light attack+total dark+dark flare with immobilze/Stam cost poisons; brutal synergy.
I had really good luck with casting dark flare then immediately casting shock reach it seems to hit together or shock reach hitting first then the big dark flare hit caught alot of people off guard. Worked really well with cryo lights but I kept getting stuck in the dark flare channel to much during lag.
Mrsinister2 wrote: »LeifErickson wrote: »Mrsinister2 wrote: »I tired the new solar barrage out this morning I'm still not totally sure if it's worth running since I was mostly avoiding massive siege damage.
Any one have any luck with it?
Been looking into going full range build and honestly I think this skill is a must slot for something like that as well as most dueling builds. Put a few points in staff expert and your fire staff lights will do spammable damage. I don't really have room for it on my current build but might try to fit it but I can't see it not being insane on a single target style range build. Make sure to use a good enchant as well.
That's pretty much what I was thinking I just could not find a fight this morning even open field where siege wasn't being spammed on me constantly so I can't really gauge any effectiveness while I'm desperatly trying to cleanse 18k dotsAurorans. Simply Lovely.
Yup, I added it .
Organized the sets so you can pick a base, and pair it with a secondary set. Got theidea from trikk and @CyrusArya on the Templar discord for beginner stamplar sets for new players.
I'm also changing my feedback on dark flare. Harder to pull off in 1vx but decently rewarding if you can pull apart 1v1/1v2 fights. Vamps+light attack+total dark+dark flare with immobilze/Stam cost poisons; brutal synergy.
I had really good luck with casting dark flare then immediately casting shock reach it seems to hit together or shock reach hitting first then the big dark flare hit caught alot of people off guard. Worked really well with cryo lights but I kept getting stuck in the dark flare channel to much during lag.
Why use shock staff though? If you are going ranged wouldn't fire staff be the best choice?
LeifErickson wrote: »LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
I could add it. I will have to put the caveat that:
1) its a PVE dungeon farmed set
2) 5pc is used to replace degeneration/spell power pots so you lose out on something like spinners/clever/julianos/etc.
3) its a heavy armor set so you need to transmute the jewels.
I wouldn't recommend it to new players for those reasons, even though I know some templars are using it.
Good point but I'm pretty sure you don't need to trait change the jewelry as I don't think I ever did and I'm running jewelry right now. I'm pretty sure there are ones that drop in arcane but they might be named drops which makes it even easier to farm.
That's right, there are arcane named drops. Still, as a new player do I want to farm a couple of hours for rattlecage or craft shacklebreaker and then farm for things like overwhelming surge/bright throat?
Telannocturne wrote: »LeifErickson wrote: »LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
I could add it. I will have to put the caveat that:
1) its a PVE dungeon farmed set
2) 5pc is used to replace degeneration/spell power pots so you lose out on something like spinners/clever/julianos/etc.
3) its a heavy armor set so you need to transmute the jewels.
I wouldn't recommend it to new players for those reasons, even though I know some templars are using it.
Good point but I'm pretty sure you don't need to trait change the jewelry as I don't think I ever did and I'm running jewelry right now. I'm pretty sure there are ones that drop in arcane but they might be named drops which makes it even easier to farm.
That's right, there are arcane named drops. Still, as a new player do I want to farm a couple of hours for rattlecage or craft shacklebreaker and then farm for things like overwhelming surge/bright throat?
Do you not feel for say no CP pvp having that freed up slot is worth it? I mean comparing it to something like innate axiom, you're losing almost no spell damage, just like 3.5% crit and 1k mag and Stam and getting 1k hp instead.. so basically that's the price you're paying for freeing up a slot. Seems to me it's not a big price to pay considering how jammed up magplars slots are already for space.. thoughts??
Also in no CP running say shackle with bright throat or overwhelming, wouldn't that leave you pretty gimped damage wise? Or is it better in no cp to run shackle and a sustain/proc set like that compared to say, axiom/rattlecage + lich/brightthroat/amberplasm?
Telannocturne wrote: »LeifErickson wrote: »LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
I could add it. I will have to put the caveat that:
1) its a PVE dungeon farmed set
2) 5pc is used to replace degeneration/spell power pots so you lose out on something like spinners/clever/julianos/etc.
3) its a heavy armor set so you need to transmute the jewels.
I wouldn't recommend it to new players for those reasons, even though I know some templars are using it.
Good point but I'm pretty sure you don't need to trait change the jewelry as I don't think I ever did and I'm running jewelry right now. I'm pretty sure there are ones that drop in arcane but they might be named drops which makes it even easier to farm.
That's right, there are arcane named drops. Still, as a new player do I want to farm a couple of hours for rattlecage or craft shacklebreaker and then farm for things like overwhelming surge/bright throat?
Do you not feel for say no CP pvp having that freed up slot is worth it? I mean comparing it to something like innate axiom, you're losing almost no spell damage, just like 3.5% crit and 1k mag and Stam and getting 1k hp instead.. so basically that's the price you're paying for freeing up a slot. Seems to me it's not a big price to pay considering how jammed up magplars slots are already for space.. thoughts??
Also in no CP running say shackle with bright throat or overwhelming, wouldn't that leave you pretty gimped damage wise? Or is it better in no cp to run shackle and a sustain/proc set like that compared to say, axiom/rattlecage + lich/brightthroat/amberplasm?
Depends on your skill on a templar really. All the dmg in the world won't protect you if you can't learn to swap away from defensive windows. And dropping rattle can let you use a defensive set with 2x offense, which might be better in staying offensive.
Honestly, spell power pots are the meta this patch for templar. Various races are giving stamina sustain now to the point where you can give up tri-pots and use buff pots. Frees up 2 skills and also gives you 100% uptime on crit/major sorcery, both requiring targest to constantly hit, forcing you to apply buffs when you should be block casting bol or apply dmg.
Bright+axiom+willpower/black rose backbar and then go bloodspawn for extra cresent uptime > rattle+axiom. But that is my opinion.
Telannocturne wrote: »Telannocturne wrote: »LeifErickson wrote: »LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
I could add it. I will have to put the caveat that:
1) its a PVE dungeon farmed set
2) 5pc is used to replace degeneration/spell power pots so you lose out on something like spinners/clever/julianos/etc.
3) its a heavy armor set so you need to transmute the jewels.
I wouldn't recommend it to new players for those reasons, even though I know some templars are using it.
Good point but I'm pretty sure you don't need to trait change the jewelry as I don't think I ever did and I'm running jewelry right now. I'm pretty sure there are ones that drop in arcane but they might be named drops which makes it even easier to farm.
That's right, there are arcane named drops. Still, as a new player do I want to farm a couple of hours for rattlecage or craft shacklebreaker and then farm for things like overwhelming surge/bright throat?
Do you not feel for say no CP pvp having that freed up slot is worth it? I mean comparing it to something like innate axiom, you're losing almost no spell damage, just like 3.5% crit and 1k mag and Stam and getting 1k hp instead.. so basically that's the price you're paying for freeing up a slot. Seems to me it's not a big price to pay considering how jammed up magplars slots are already for space.. thoughts??
Also in no CP running say shackle with bright throat or overwhelming, wouldn't that leave you pretty gimped damage wise? Or is it better in no cp to run shackle and a sustain/proc set like that compared to say, axiom/rattlecage + lich/brightthroat/amberplasm?
Depends on your skill on a templar really. All the dmg in the world won't protect you if you can't learn to swap away from defensive windows. And dropping rattle can let you use a defensive set with 2x offense, which might be better in staying offensive.
Honestly, spell power pots are the meta this patch for templar. Various races are giving stamina sustain now to the point where you can give up tri-pots and use buff pots. Frees up 2 skills and also gives you 100% uptime on crit/major sorcery, both requiring targest to constantly hit, forcing you to apply buffs when you should be block casting bol or apply dmg.
Bright+axiom+willpower/black rose backbar and then go bloodspawn for extra cresent uptime > rattle+axiom. But that is my opinion.
So that would be your ideal setup in no CP? How exactly would that work running all those sets at the same time? Which pieces would be where?
Telannocturne wrote: »Telannocturne wrote: »LeifErickson wrote: »LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
I could add it. I will have to put the caveat that:
1) its a PVE dungeon farmed set
2) 5pc is used to replace degeneration/spell power pots so you lose out on something like spinners/clever/julianos/etc.
3) its a heavy armor set so you need to transmute the jewels.
I wouldn't recommend it to new players for those reasons, even though I know some templars are using it.
Good point but I'm pretty sure you don't need to trait change the jewelry as I don't think I ever did and I'm running jewelry right now. I'm pretty sure there are ones that drop in arcane but they might be named drops which makes it even easier to farm.
That's right, there are arcane named drops. Still, as a new player do I want to farm a couple of hours for rattlecage or craft shacklebreaker and then farm for things like overwhelming surge/bright throat?
Do you not feel for say no CP pvp having that freed up slot is worth it? I mean comparing it to something like innate axiom, you're losing almost no spell damage, just like 3.5% crit and 1k mag and Stam and getting 1k hp instead.. so basically that's the price you're paying for freeing up a slot. Seems to me it's not a big price to pay considering how jammed up magplars slots are already for space.. thoughts??
Also in no CP running say shackle with bright throat or overwhelming, wouldn't that leave you pretty gimped damage wise? Or is it better in no cp to run shackle and a sustain/proc set like that compared to say, axiom/rattlecage + lich/brightthroat/amberplasm?
Depends on your skill on a templar really. All the dmg in the world won't protect you if you can't learn to swap away from defensive windows. And dropping rattle can let you use a defensive set with 2x offense, which might be better in staying offensive.
Honestly, spell power pots are the meta this patch for templar. Various races are giving stamina sustain now to the point where you can give up tri-pots and use buff pots. Frees up 2 skills and also gives you 100% uptime on crit/major sorcery, both requiring targest to constantly hit, forcing you to apply buffs when you should be block casting bol or apply dmg.
Bright+axiom+willpower/black rose backbar and then go bloodspawn for extra cresent uptime > rattle+axiom. But that is my opinion.
So that would be your ideal setup in no CP? How exactly would that work running all those sets at the same time? Which pieces would be where?
That is up to you to decide for yourself, really. nCP has different criteria than CP:
- you need to give your group support either through utility or raw DMG. This means resto ultimate/rememberance casts or dark flare+Jesus beam spam
- you are the only class that can reliably proc transmutation. Slot it, your team will love you
- don't worry about your max mag. If it's 30k you'll be fine. Use whatever set you want after that and play around with the editor to see what you can get.
- you will be fighting bleed/sload spammers and bowtards. Which means youll be hitting purge ALOT harder than in CP because you don't have the stam cost reductions to dodge. 1600 recovery with ele drain and channeled focus should be fine, but you might want a tiny bit more pending how you play.
For skills, avoid low dmg but high cost. Youll go OOM before you get your first rotation out and that sucks. So things like solar barrage, total dark in offense rotations, BOL spam, CC spam, etc. For example, use destro reach over total dark/javelin if your sustain is bad because you don't need to spam the cc to get some benefit out of it.
If you come up with a build on the editor, I will look at it and give my suggestions!
Telannocturne wrote: »Telannocturne wrote: »Telannocturne wrote: »LeifErickson wrote: »LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
I could add it. I will have to put the caveat that:
1) its a PVE dungeon farmed set
2) 5pc is used to replace degeneration/spell power pots so you lose out on something like spinners/clever/julianos/etc.
3) its a heavy armor set so you need to transmute the jewels.
I wouldn't recommend it to new players for those reasons, even though I know some templars are using it.
Good point but I'm pretty sure you don't need to trait change the jewelry as I don't think I ever did and I'm running jewelry right now. I'm pretty sure there are ones that drop in arcane but they might be named drops which makes it even easier to farm.
That's right, there are arcane named drops. Still, as a new player do I want to farm a couple of hours for rattlecage or craft shacklebreaker and then farm for things like overwhelming surge/bright throat?
Do you not feel for say no CP pvp having that freed up slot is worth it? I mean comparing it to something like innate axiom, you're losing almost no spell damage, just like 3.5% crit and 1k mag and Stam and getting 1k hp instead.. so basically that's the price you're paying for freeing up a slot. Seems to me it's not a big price to pay considering how jammed up magplars slots are already for space.. thoughts??
Also in no CP running say shackle with bright throat or overwhelming, wouldn't that leave you pretty gimped damage wise? Or is it better in no cp to run shackle and a sustain/proc set like that compared to say, axiom/rattlecage + lich/brightthroat/amberplasm?
Depends on your skill on a templar really. All the dmg in the world won't protect you if you can't learn to swap away from defensive windows. And dropping rattle can let you use a defensive set with 2x offense, which might be better in staying offensive.
Honestly, spell power pots are the meta this patch for templar. Various races are giving stamina sustain now to the point where you can give up tri-pots and use buff pots. Frees up 2 skills and also gives you 100% uptime on crit/major sorcery, both requiring targest to constantly hit, forcing you to apply buffs when you should be block casting bol or apply dmg.
Bright+axiom+willpower/black rose backbar and then go bloodspawn for extra cresent uptime > rattle+axiom. But that is my opinion.
So that would be your ideal setup in no CP? How exactly would that work running all those sets at the same time? Which pieces would be where?
That is up to you to decide for yourself, really. nCP has different criteria than CP:
- you need to give your group support either through utility or raw DMG. This means resto ultimate/rememberance casts or dark flare+Jesus beam spam
- you are the only class that can reliably proc transmutation. Slot it, your team will love you
- don't worry about your max mag. If it's 30k you'll be fine. Use whatever set you want after that and play around with the editor to see what you can get.
- you will be fighting bleed/sload spammers and bowtards. Which means youll be hitting purge ALOT harder than in CP because you don't have the stam cost reductions to dodge. 1600 recovery with ele drain and channeled focus should be fine, but you might want a tiny bit more pending how you play.
For skills, avoid low dmg but high cost. Youll go OOM before you get your first rotation out and that sucks. So things like solar barrage, total dark in offense rotations, BOL spam, CC spam, etc. For example, use destro reach over total dark/javelin if your sustain is bad because you don't need to spam the cc to get some benefit out of it.
If you come up with a build on the editor, I will look at it and give my suggestions!
Thanks for the points. Right now I'm wearing axiom and Amber plasm with skoria, 5 light 2 heavy. But I feel a little squishy so might swap skoria for pirate. I know lots of people run like shackle + Amber/briggthroat but id be concerned about damage if I went that route... I'm new to the class and play mostly solo in no cp. So I'm really just wondering what's a good starting point set wise. Is Amber + axiom a good starting point? If I get more resists from pirate skelly and have 1 regen protective and 2 spell damage arcane I'm thinking it will be pretty solid imo in solo small group. Guess I'm just looking for some thoughts as to that setup and if other options are way better from more experienced magplars. As I am very new to them.
Breton, why don't I add you on discord or something so I we can chat a little easier? I'd like to toss some ideas around and hear from youTelannocturne wrote: »Telannocturne wrote: »Telannocturne wrote: »LeifErickson wrote: »LeifErickson wrote: »@Minno I know some people think it's trash but I think it's worth adding rattlecage to your recommended sets (it's what I use hehe) and also armor master in light can be pretty good too.
I could add it. I will have to put the caveat that:
1) its a PVE dungeon farmed set
2) 5pc is used to replace degeneration/spell power pots so you lose out on something like spinners/clever/julianos/etc.
3) its a heavy armor set so you need to transmute the jewels.
I wouldn't recommend it to new players for those reasons, even though I know some templars are using it.
Good point but I'm pretty sure you don't need to trait change the jewelry as I don't think I ever did and I'm running jewelry right now. I'm pretty sure there are ones that drop in arcane but they might be named drops which makes it even easier to farm.
That's right, there are arcane named drops. Still, as a new player do I want to farm a couple of hours for rattlecage or craft shacklebreaker and then farm for things like overwhelming surge/bright throat?
Do you not feel for say no CP pvp having that freed up slot is worth it? I mean comparing it to something like innate axiom, you're losing almost no spell damage, just like 3.5% crit and 1k mag and Stam and getting 1k hp instead.. so basically that's the price you're paying for freeing up a slot. Seems to me it's not a big price to pay considering how jammed up magplars slots are already for space.. thoughts??
Also in no CP running say shackle with bright throat or overwhelming, wouldn't that leave you pretty gimped damage wise? Or is it better in no cp to run shackle and a sustain/proc set like that compared to say, axiom/rattlecage + lich/brightthroat/amberplasm?
Depends on your skill on a templar really. All the dmg in the world won't protect you if you can't learn to swap away from defensive windows. And dropping rattle can let you use a defensive set with 2x offense, which might be better in staying offensive.
Honestly, spell power pots are the meta this patch for templar. Various races are giving stamina sustain now to the point where you can give up tri-pots and use buff pots. Frees up 2 skills and also gives you 100% uptime on crit/major sorcery, both requiring targest to constantly hit, forcing you to apply buffs when you should be block casting bol or apply dmg.
Bright+axiom+willpower/black rose backbar and then go bloodspawn for extra cresent uptime > rattle+axiom. But that is my opinion.
So that would be your ideal setup in no CP? How exactly would that work running all those sets at the same time? Which pieces would be where?
That is up to you to decide for yourself, really. nCP has different criteria than CP:
- you need to give your group support either through utility or raw DMG. This means resto ultimate/rememberance casts or dark flare+Jesus beam spam
- you are the only class that can reliably proc transmutation. Slot it, your team will love you
- don't worry about your max mag. If it's 30k you'll be fine. Use whatever set you want after that and play around with the editor to see what you can get.
- you will be fighting bleed/sload spammers and bowtards. Which means youll be hitting purge ALOT harder than in CP because you don't have the stam cost reductions to dodge. 1600 recovery with ele drain and channeled focus should be fine, but you might want a tiny bit more pending how you play.
For skills, avoid low dmg but high cost. Youll go OOM before you get your first rotation out and that sucks. So things like solar barrage, total dark in offense rotations, BOL spam, CC spam, etc. For example, use destro reach over total dark/javelin if your sustain is bad because you don't need to spam the cc to get some benefit out of it.
If you come up with a build on the editor, I will look at it and give my suggestions!
Thanks for the points. Right now I'm wearing axiom and Amber plasm with skoria, 5 light 2 heavy. But I feel a little squishy so might swap skoria for pirate. I know lots of people run like shackle + Amber/briggthroat but id be concerned about damage if I went that route... I'm new to the class and play mostly solo in no cp. So I'm really just wondering what's a good starting point set wise. Is Amber + axiom a good starting point? If I get more resists from pirate skelly and have 1 regen protective and 2 spell damage arcane I'm thinking it will be pretty solid imo in solo small group. Guess I'm just looking for some thoughts as to that setup and if other options are way better from more experienced magplars. As I am very new to them.
what race are you?
5 Light is really nice for magplar, whether you go 5-2 or 5-1-1, but at least 2 protective jewelry will go a long way towards keeping you alive in light armor. I'm using 3 protective in two of my builds.
Telannocturne wrote: »
With that many protective, aren't you pretty much forced to run like shackle and bright throat and no damage set? Otherwise aren't you pretty gimped max mag wise in no cp? I have only 1 prot and 27k max mag in BG's with full magicka enchant and spell damage mundus
My build is pretty solid though in small scale, not quite as good solo.
Honestly, I might need to change my feedback on dark flare since I think of it now as another pseudo cc. You cast it, forces a Target to dodge roll but still takes defile.
cazlonb16_ESO wrote: »My build is pretty solid though in small scale, not quite as good solo.
I think that applies to pretty much every rangeplar build.Honestly, I might need to change my feedback on dark flare since I think of it now as another pseudo cc. You cast it, forces a Target to dodge roll but still takes defile.
Wasn't that fixed in one of the recent patches ? In EU PC Cyro it is just really difficult to actually land DF in general and even using an optimized setup for it, the damage on competent players even if it lands is just laughable after the nerfs. In BGs it is somewhat more reliable, allegedly the US PC server works better, no idea about other platforms.
Server responsiveness is pretty much what makes rangeplar problematic in EU PC Cyro in general. People just walking out of DF, Jezuz Beam taking several seconds to actually start doing damage, and so on. Against the stam troll builds that are absolutely everywhere in Vivec rangeplar just doesn't work and it is little surprise that there are pretty much none at all around, certainly not outside of zerg surfers.
I agree on Axiom + Deep Throat as probably the best combination currently btw, but it is still an extremely niche build.
Telannocturne wrote: »
With that many protective, aren't you pretty much forced to run like shackle and bright throat and no damage set? Otherwise aren't you pretty gimped max mag wise in no cp? I have only 1 prot and 27k max mag in BG's with full magicka enchant and spell damage mundus
I run grothdarr and try to utilize as much of my class pressure/burst as much as possible. With that said, I get 37k max mag in CP with 3x protective (38k with 2x protective). Sure I can stretch it to 40k max mag with the same build, but then im at 16k physical resistance which puts me in a dangerous position when trying to fight outnumbered. 20\21k physical, paired with trans, is more than enough defense to reposition and force 1v1 fights.
All this lets you pick offense on monster and we still have almost 5k penetration with light armor passives. So in a way I am running 2x offense sets lol.
@Telannocturne Have you unlocked your undaunted passives? That will give an extra 4-6% magicka, 1500 magicka or so.