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About the High Elf sustain Passive

  • Arato
    Arato
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    Kadoin wrote: »
    It's a passive that's completely useless for me in PvE and it's also useless on my hybrid templar in PvP. The effect simply is not noticeable with it on or off for me. That's true for my hybrid templar and tank one as well (both Altmer). Meanwhile, my Dunmer characters...

    ...

    These changes just SCREAM Dev bias in favor of Dunmer don't they? "Hey let's make Dunmer best at both stam and magicka dps, I'm sure nobody will notice"
  • karpok
    karpok
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    This whole thing really ends up in funny things.
    I had a look at my stats after the update and with no food or pots buffs my Magicka and stamina recovery are almost the same while I play full Magicka. Actually if we factor the new passive buff in, my stamina recovery would even be higher.
    Is there any logic here ?
    --
    Soumar, Aldmeri Sorcer
  • Lord-Otto
    Lord-Otto
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    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    And it's always you coming to defend the changes. Blindly ignoring the Orc stam meta that everyone predicted. And downplaying the lore- and rpg-shattering racials. With the most absurd arguments.
  • twing1_
    twing1_
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    Hotdog_23 wrote: »
    It's still completely useless in PvE.

    I've never run into stamina issues in PvE. And even if I do (because I screw up mechanically), 215 stamina regen (that's with 100% proc uptime) won't save me. It might be slightly useful for a new player, but once you learn the mechanics in dungeons/trials, stamina management becomes an afterthought.

    This is still 100% a PvP passive.

    I don't know. Thinking about Using high elf on a magical Templar tank for something different. The extra stam would be great for that.

    As a tank, stamina ought to be higher than magicka so that shards/orbs return stamina. Spell recharge would then return magicka.
  • Jeremy
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    twing1_ wrote: »
    Hotdog_23 wrote: »
    It's still completely useless in PvE.

    I've never run into stamina issues in PvE. And even if I do (because I screw up mechanically), 215 stamina regen (that's with 100% proc uptime) won't save me. It might be slightly useful for a new player, but once you learn the mechanics in dungeons/trials, stamina management becomes an afterthought.

    This is still 100% a PvP passive.

    I don't know. Thinking about Using high elf on a magical Templar tank for something different. The extra stam would be great for that.

    As a tank, stamina ought to be higher than magicka so that shards/orbs return stamina. Spell recharge would then return magicka.

    He was talking about Magicka Templar Tanks - likely ones who rely more on self heals to stay alive rather than focusing on damage and stamina-based abilities. And he's not wrong. The new passive is fairly useful for those kind of builds. I find myself having to heavy attack with my sword a little less than I used to. So it's not a worthless passive for those kind of builds.
    Edited by Jeremy on March 3, 2019 2:52PM
  • Silver_Strider
    Silver_Strider
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    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    The only thing absurb here is how ignorant people are to these adjustments and try to brush off people that do speak out as petty and obsessive. PTS 4.3.0 was better balanced than the live version we got, so of course we are going to call ZOS out for them because those changes were the problem that started this mess in the 1st place.

    As for why there's less complainers on the thread, let's consider everything about the patch. Breton and Orc players got buffed so no reason to complain. Redguard didn't really change, apart from a minor buff to Magic Redguard, so again no reason to complain. Dunmer and Khajiit got hybrid options but haven't changed in terms of what they were previously capable of, at least not enough to really complain about. Imperials are low key OP now for anyone that can actually put 2+2 together so no complaints. Nords have only ever been seen as Tanks and are now BiS for the role so that stems the tide of complaints by people that wanted DPS related buffs with the counter argument that Nords are BiS Tanks now, limiting the potential for complaining. This leaves only Bosmer, Altmer and Argonians as the chief people to complain about so while the overwhelming majority of the changes haven't had an impact in terms of what races were capable of prior to Wrathstone, the races that are complaining are those that have been negatively affected by it so of course the same people are going to complain about them when they're the ones playing those races.

    People like you that fail to grasp that just prove the old saying "Ignorance is bliss".
    Argonian forever
  • Seraphayel
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    Lord-Otto wrote: »
    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    And it's always you coming to defend the changes. Blindly ignoring the Orc stam meta that everyone predicted. And downplaying the lore- and rpg-shattering racials. With the most absurd arguments.

    There are zero lore-shattering arguments. And as I said on the last page, Bosmer losing Stealth was a mistake. The Altmer passive is NOT lore-breaking.

    Orc stam meta? lol, please go and check the race poll I started after the changes went live, 5% of the players chose Orc in that, I hardly call that a meta shift (because people simply don't care).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    The only thing absurb here is how ignorant people are to these adjustments and try to brush off people that do speak out as petty and obsessive. PTS 4.3.0 was better balanced than the live version we got, so of course we are going to call ZOS out for them because those changes were the problem that started this mess in the 1st place.

    As for why there's less complainers on the thread, let's consider everything about the patch. Breton and Orc players got buffed so no reason to complain. Redguard didn't really change, apart from a minor buff to Magic Redguard, so again no reason to complain. Dunmer and Khajiit got hybrid options but haven't changed in terms of what they were previously capable of, at least not enough to really complain about. Imperials are low key OP now for anyone that can actually put 2+2 together so no complaints. Nords have only ever been seen as Tanks and are now BiS for the role so that stems the tide of complaints by people that wanted DPS related buffs with the counter argument that Nords are BiS Tanks now, limiting the potential for complaining. This leaves only Bosmer, Altmer and Argonians as the chief people to complain about so while the overwhelming majority of the changes haven't had an impact in terms of what races were capable of prior to Wrathstone, the races that are complaining are those that have been negatively affected by it so of course the same people are going to complain about them when they're the ones playing those races.

    People like you that fail to grasp that just prove the old saying "Ignorance is bliss".

    Ignorance is bliss, true to that. That's why you insist on the racial changes brought nothing "good" to the game - that's what I call ignorance when even your last post is full of positive things that the changes achieved.

    Out of the three races you listed one has a reason to complain: Bosmer.

    Argonians were overperforming and needed a nerf. There's no debate about this. They got nerfed. Nobody likes nerfs, so much for the complaints.

    Altmer are still one of the top picks for Magicka. Their excellent in every regard and can compensate the sustain loss due to their higher damage output. You're all acting like Altmer is bottom now when it's the exact opposite. So even if you might dislike the latest version of Spell Recharge, it ***** doesn't matter. Altmer is fine in every regard and please stop with the lore-breaking nonsense.

    Bosmer losing Stealth was a mistake. They are still way more competitive now. It's a flavour loss and a power gain. I can understand when your thief isn't as capable as before the changes when it comes to stealth but he's in every other regard better now.

    If there was a wide range of support for your efforts and a massive amount of complaints in the forums I'd maybe care or even help you (because when it comes to criticism towards ZOS I'm not shy). But you're half a dozen guys complaining (again, not talking about the Bosmer crowd). Is it so unlikely or unbelievable that a lot of players just like and enjoy the changes? Maybe just settle with the changes? Don't get me wrong, you seem to be very passionate about it. But I doubt ZOS even cares, they didn't during the PTS and they don't seem to care now. Not that I support their ignorance, but in this case I could understand them brushing the complaints off like they don't exist.
    Edited by Seraphayel on March 3, 2019 4:17PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Rikumaru
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    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    The only thing absurb here is how ignorant people are to these adjustments and try to brush off people that do speak out as petty and obsessive. PTS 4.3.0 was better balanced than the live version we got, so of course we are going to call ZOS out for them because those changes were the problem that started this mess in the 1st place.

    As for why there's less complainers on the thread, let's consider everything about the patch. Breton and Orc players got buffed so no reason to complain. Redguard didn't really change, apart from a minor buff to Magic Redguard, so again no reason to complain. Dunmer and Khajiit got hybrid options but haven't changed in terms of what they were previously capable of, at least not enough to really complain about. Imperials are low key OP now for anyone that can actually put 2+2 together so no complaints. Nords have only ever been seen as Tanks and are now BiS for the role so that stems the tide of complaints by people that wanted DPS related buffs with the counter argument that Nords are BiS Tanks now, limiting the potential for complaining. This leaves only Bosmer, Altmer and Argonians as the chief people to complain about so while the overwhelming majority of the changes haven't had an impact in terms of what races were capable of prior to Wrathstone, the races that are complaining are those that have been negatively affected by it so of course the same people are going to complain about them when they're the ones playing those races.

    People like you that fail to grasp that just prove the old saying "Ignorance is bliss".

    While I can't speak for the roleplay side of things, wood elf is kinda strong right now on medium builds. As for high elf, it looks great on certain magicka builds which want to stack damage but already have enough sustain of which I plan to use. As for all the other races you said, they are fine as you said right? These racial changes are amazing and I actually consider about using pretty much every race now.
    Edited by Rikumaru on March 3, 2019 3:31PM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • twing1_
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    Jeremy wrote: »
    twing1_ wrote: »
    Hotdog_23 wrote: »
    It's still completely useless in PvE.

    I've never run into stamina issues in PvE. And even if I do (because I screw up mechanically), 215 stamina regen (that's with 100% proc uptime) won't save me. It might be slightly useful for a new player, but once you learn the mechanics in dungeons/trials, stamina management becomes an afterthought.

    This is still 100% a PvP passive.

    I don't know. Thinking about Using high elf on a magical Templar tank for something different. The extra stam would be great for that.

    As a tank, stamina ought to be higher than magicka so that shards/orbs return stamina. Spell recharge would then return magicka.

    He was talking about Magicka Templar Tanks - likely ones who rely more on self heals to stay alive rather than focusing on damage and stamina-based abilities. And he's not wrong. The new passive is fairly useful for those kind of builds. I find myself having to heavy attack with my sword a little less than I used to. So it's not a worthless passive for those kind of builds.

    Blocking is still heavily reliant on stamina, and stamina recovery is halted while you are blocking.

    Shards/orbs are a necessity in endgame content to restore the resource you use to block, which is stamina in almost all cases (unless you are double slotting a frost staff, in which case you are not using puncture, in which case you are not doing end game content).

    Every tank uses magicka skills for self heals and buffs and utility spells, and no tank specs into stamina to focus on damage and stamina based abilities. They spec into stamina to increase the number of attacks they can block and so that shards and orbs can restore this resource, because they are unable to spec into stamina recovery as effectively as they are magicka recovery.
    Edited by twing1_ on March 3, 2019 3:48PM
  • Jeremy
    Jeremy
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    twing1_ wrote: »
    Jeremy wrote: »
    twing1_ wrote: »
    Hotdog_23 wrote: »
    It's still completely useless in PvE.

    I've never run into stamina issues in PvE. And even if I do (because I screw up mechanically), 215 stamina regen (that's with 100% proc uptime) won't save me. It might be slightly useful for a new player, but once you learn the mechanics in dungeons/trials, stamina management becomes an afterthought.

    This is still 100% a PvP passive.

    I don't know. Thinking about Using high elf on a magical Templar tank for something different. The extra stam would be great for that.

    As a tank, stamina ought to be higher than magicka so that shards/orbs return stamina. Spell recharge would then return magicka.

    He was talking about Magicka Templar Tanks - likely ones who rely more on self heals to stay alive rather than focusing on damage and stamina-based abilities. And he's not wrong. The new passive is fairly useful for those kind of builds. I find myself having to heavy attack with my sword a little less than I used to. So it's not a worthless passive for those kind of builds.

    Blocking is still heavily reliant on stamina, and stamina recovery is halted while you are blocking.

    Shards/orbs are a necessity in endgame content to restore the resource you use to block, which is stamina in almost all cases (unless you are double slotting a frost staff, in which case you are not using puncture, in which case you are not doing end game content).

    Every tank uses magicka skills for self heals and buffs and utility spells, and no tank specs into stamina to focus on damage and stamina based abilities. They spec into stamina to increase the number of attacks they can block and so that shards and orbs can restore this resource, because they are unable to spec into stamina recovery as effectively as they are magicka recovery.

    Of course there are tanks out there who lean more into damage and use stamina-based abilities. What a ridiculous comment. It's sole purpose isn't just for "blocking" for every tank out there that exist.

    But anyway... and back to my original point: regardless of your disbelief in their existence - the Spell Charge passive is actually useful for Magicka Templar tanks who invest more into magicka than staminia for greater self-healing. I know because I am one - and have successfully tanked all manner of content including veteran DLC. So believe me when I tell you they do indeed exist. Not everyone plays the same exact "meta build" tank. That's a misnomer that gets thrown around on these forums way too much.
    Edited by Jeremy on March 3, 2019 4:20PM
  • Arato
    Arato
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    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    There were tons of threads bashing the changes, ZOS deleted, locked or moved many of them.
  • Sanguinor2
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    Well here we go again. First I agree with many others already stating that that calling people stupid because they dont like a passive is not a good way to convince someone.
    Second:
    Seraphayel wrote: »
    Out of the three races you listed one has a reason to complain: Bosmer.
    I believe we´ve been over this already but no dear Seraphayel you still dont have the authority to tell everyone what they are allowed to like, dislike, complain about or accept so please stop doing that.
    And now to the main Topic: It is true that the new spell recharge isnt universally useless, it has some use in pvp if you are fighting long, extended fights or if you are a templar tank regardless of which resource you restore since a tank can and will use both. It is also true that that passive being next to useless in pve doesnt make altmer a bad pve race (for dps).
    However I still havent seen a convincing Argument why Altmer had to loose the highest resource restore completely instead of just adjusting the value if it was deemed as overpowered (quick fyi: Altmer wasnt overperforming on 4.3.0 they were pretty much even with Breton and behind Khajit).
    And that is exactly where my Frustration with this new passive comes from. The old Iteration of spell recharge would have been useful for everyone, no matter what Content you do that requires you to use abilities you will use your main stat, so having a main stat restore is universally useful.
    The offstat resource return on the other Hand has limited uses, sure there may be Scenarios where it helps in pve, but lets be honest, getting enough stam for an additional dodge or break free over the Course of 30+ seconds wont really save you if you need to break free right now. In Addition there is very little pve Content in the first place where you need an excess amount of Stamina as a magicka dd.

    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • MLGProPlayer
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    Lord-Otto wrote: »
    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    And it's always you coming to defend the changes. Blindly ignoring the Orc stam meta that everyone predicted. And downplaying the lore- and rpg-shattering racials. With the most absurd arguments.

    The best part is they haven't even tried the changes yet. They're on console.
  • GiantFruitFly
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    "Ignorance is bliss".

    Another factor in the less than expected number of complaints, especially for Altmer, is how in the live patch the tooltip description was changed to be more ambiguous.

    On pts, it was:
    "Restore 645 Magicka or Stamina, based on whichever is your lowest maximum resource, after activating a Class Ability. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage"

    On live, it was changed to:
    When you activate a class ability, you restore 640 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage.

    The spellcharge passive was changed in pts and carried through as is to live. I think most people aren't even aware of this fact. Even more puzzling is why the pts description would need to be changed in the first place, as it more accurately reflected the passive. Just the phrase "whichever is lowest" is misleading and ambiguous, as it may even possibly be interpreted as restoring what is percentage lowest at the moment, or no change at all from 4.3.0.

    In game, on reddit, and even on these very forums I saw people under the impression that the pts 4.3.2 change to restoring lowest maximum resource was unchanged from or reverted to the 4.3.0 version. They then don't bother to investigate further or test and verify the passive for themselves. Not to mention, the 20% cp point bonus changes were mixed in and could be covering up some of the effects of passive changes.

    And so people who may disagree with certain racial changes may not even know and to complain about it.
    Edited by GiantFruitFly on March 3, 2019 5:36PM
  • twing1_
    twing1_
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    Jeremy wrote: »
    twing1_ wrote: »
    Jeremy wrote: »
    twing1_ wrote: »
    Hotdog_23 wrote: »
    It's still completely useless in PvE.

    I've never run into stamina issues in PvE. And even if I do (because I screw up mechanically), 215 stamina regen (that's with 100% proc uptime) won't save me. It might be slightly useful for a new player, but once you learn the mechanics in dungeons/trials, stamina management becomes an afterthought.

    This is still 100% a PvP passive.

    I don't know. Thinking about Using high elf on a magical Templar tank for something different. The extra stam would be great for that.

    As a tank, stamina ought to be higher than magicka so that shards/orbs return stamina. Spell recharge would then return magicka.

    He was talking about Magicka Templar Tanks - likely ones who rely more on self heals to stay alive rather than focusing on damage and stamina-based abilities. And he's not wrong. The new passive is fairly useful for those kind of builds. I find myself having to heavy attack with my sword a little less than I used to. So it's not a worthless passive for those kind of builds.

    Blocking is still heavily reliant on stamina, and stamina recovery is halted while you are blocking.

    Shards/orbs are a necessity in endgame content to restore the resource you use to block, which is stamina in almost all cases (unless you are double slotting a frost staff, in which case you are not using puncture, in which case you are not doing end game content).

    Every tank uses magicka skills for self heals and buffs and utility spells, and no tank specs into stamina to focus on damage and stamina based abilities. They spec into stamina to increase the number of attacks they can block and so that shards and orbs can restore this resource, because they are unable to spec into stamina recovery as effectively as they are magicka recovery.

    Of course there are tanks out there who lean more into damage and use stamina-based abilities. What a ridiculous comment. It's sole purpose isn't just for "blocking" for every tank out there that exist.

    But anyway... and back to my original point: regardless of your disbelief in their existence - the Spell Charge passive is actually useful for Magicka Templar tanks who invest more into magicka than staminia for greater self-healing. I know because I am one - and have successfully tanked all manner of content including veteran DLC. So believe me when I tell you they do indeed exist. Not everyone plays the same exact "meta build" tank. That's a misnomer that gets thrown around on these forums way too much.

    I apologize for offending you. I did make a broad generalization that I should have phrased better into "typically, every tank..."

    I am surprised to hear that rune focus and repentence provide enough stamina to make up for the lack of shards and orbs restoring stamina. In this particular very niche build, spell recharge could conceivably benefit altmer magicka templar tanks, as long as they need help sustaining their stamina pool without shards/orbs granting stamina return.

    And of course some tanks spec into stamina for damage dealing capabilities. I actually even have a tank that does this, albeit only during solo content when I don't have damage dealers to drain the mobs health for me. I was foolish to suggest otherwise.

    What I meant to say was that in most group content scenarios, the reason why tanks spec into stamina is so that orbs/shards restore stamina and provide them with more blocks/break frees. Most group content tanks choose not to focus on their own damage potential and instead focus on providing more utility for the group, as focusing on their own damage dealing capabilities would boost their own dps by a fair amount, but boost the entire group's dps by a very marginal amount. Oftentimes focusing more on group support would boost each of the group's damage dealer's dps by a greater amount than the tank's dps would be boosted by focusing on their own dps, resulting in greater overall group dps.

    Forgive my incompetence.
    Edited by twing1_ on March 3, 2019 6:01PM
  • Seraphayel
    Seraphayel
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    Arato wrote: »
    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    There were tons of threads bashing the changes, ZOS deleted, locked or moved many of them.

    "Bashing the changes" - you see the problem here? And they didn't lock threads because they didn't want to hear complaints, they locked them because there were multiple copies of each thread (like a dozen threads complaining about Spell Recharge or Altmer in general which boiled down to complaints about Spell Recharge) - a ton of copy & paste thread so to say, created by the same guy(s).

    By the way congrats for turning this positive thread about Spell Recharge in yet another whining thread (not like we already had several of them on this topic).
    Edited by Seraphayel on March 3, 2019 6:31PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
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    Sanguinor2 wrote: »
    Seraphayel wrote: »
    Out of the three races you listed one has a reason to complain: Bosmer.
    I believe we´ve been over this already but no dear Seraphayel you still dont have the authority to tell everyone what they are allowed to like, dislike, complain about or accept so please stop doing that.

    Yeah it's not on me to judge or to say who's allowed to complain or not but when a millionaire complains about having just millions and not billions the topic becomes a bit silly/ridiculous.
    Edited by Seraphayel on March 3, 2019 6:34PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Iskiab
    Iskiab
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    Yea, changing the races wasn’t a bad idea. Ended up okay even if altmer got screwed.

    Problem is whether intended or not people chose altmer for sustain pre-patch. Now it’s Breton. Then they got a useless passive reducing channeled time damage no one likes unless you’re a templar.

    Either way - move on. I don’t see the issue. Altmer looked funny anyways so I don’t mind changing. Are there really Altmer lovers who only made Altmers pre-patch? They were annoying in Skyrim, especially the guy from the mage guild quest, so don’t mind not being associated with them anymore.
    Edited by Iskiab on March 3, 2019 7:03PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Silver_Strider
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    The only thing absurb here is how ignorant people are to these adjustments and try to brush off people that do speak out as petty and obsessive. PTS 4.3.0 was better balanced than the live version we got, so of course we are going to call ZOS out for them because those changes were the problem that started this mess in the 1st place.

    As for why there's less complainers on the thread, let's consider everything about the patch. Breton and Orc players got buffed so no reason to complain. Redguard didn't really change, apart from a minor buff to Magic Redguard, so again no reason to complain. Dunmer and Khajiit got hybrid options but haven't changed in terms of what they were previously capable of, at least not enough to really complain about. Imperials are low key OP now for anyone that can actually put 2+2 together so no complaints. Nords have only ever been seen as Tanks and are now BiS for the role so that stems the tide of complaints by people that wanted DPS related buffs with the counter argument that Nords are BiS Tanks now, limiting the potential for complaining. This leaves only Bosmer, Altmer and Argonians as the chief people to complain about so while the overwhelming majority of the changes haven't had an impact in terms of what races were capable of prior to Wrathstone, the races that are complaining are those that have been negatively affected by it so of course the same people are going to complain about them when they're the ones playing those races.

    People like you that fail to grasp that just prove the old saying "Ignorance is bliss".

    Ignorance is bliss, true to that. That's why you insist on the racial changes brought nothing "good" to the game - that's what I call ignorance when even your last post is full of positive things that the changes achieved.

    Out of the three races you listed one has a reason to complain: Bosmer.

    Argonians were overperforming and needed a nerf. There's no debate about this. They got nerfed. Nobody likes nerfs, so much for the complaints.

    Altmer are still one of the top picks for Magicka. Their excellent in every regard and can compensate the sustain loss due to their higher damage output. You're all acting like Altmer is bottom now when it's the exact opposite. So even if you might dislike the latest version of Spell Recharge, it ***** doesn't matter. Altmer is fine in every regard and please stop with the lore-breaking nonsense.

    Bosmer losing Stealth was a mistake. They are still way more competitive now. It's a flavour loss and a power gain. I can understand when your thief isn't as capable as before the changes when it comes to stealth but he's in every other regard better now.

    If there was a wide range of support for your efforts and a massive amount of complaints in the forums I'd maybe care or even help you (because when it comes to criticism towards ZOS I'm not shy). But you're half a dozen guys complaining (again, not talking about the Bosmer crowd). Is it so unlikely or unbelievable that a lot of players just like and enjoy the changes? Maybe just settle with the changes? Don't get me wrong, you seem to be very passionate about it. But I doubt ZOS even cares, they didn't during the PTS and they don't seem to care now. Not that I support their ignorance, but in this case I could understand them brushing the complaints off like they don't exist.

    I won't lie, I did over exaggerated my statement due to being a bit jaded by the changes. I'm happy for Redguard, Dunmer and Khajiit getting more options open to them and felt those changes were more or less fine, except Khajiit losing its Crit Chance which was a negative in my eyes. However, I do take issue with Nords being shoehorned into Tanks, Altmer healers losing their sustain as well as the insignificant differences between itself and Dunmer, Argonian and Bosmer losing lore related passives, Imperial overshadowing so many races as well as Orc being such an overwhelming presence in Stamina DPS.

    I don't mind the Breton sustain buff at all but it came at the same time as Altmer losing its sustain and Dunmer falling behind Altmer that sort of twisted the balance between the 3 in an awkward way. Before, Dunmer was more damaging than Altmer or Breton, Altmer had a nice balance of damage and sustain but Breton didn't have the sustain to make it worthwhile. It does now but Dunmer is no longer outdoing Altmer in terms of Damage and Altmer is just on par with Breton. ZOS removed the middle ground from Altmer, which negatively effected them as Healers while also making Dunmer just weaker than Altmer. They gave Dunmer more utility to try and offset this only to over do it and created 2 elves that have miniscule DPS differences but 1 offers better utility. It just looked like the changes were very poorly thought out (which is the norm with ZOS honestly).

    It's these balance issues that will continue to plague ESO if people just stop commenting on them and I'll continue to beat that dead horse til I get a pulse than just accept that it's truly dead because at that point, I'll have given up on ESO and moved on to greener pastures
    Edited by Silver_Strider on March 3, 2019 7:07PM
    Argonian forever
  • LegacyDM
    LegacyDM
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    ezio45 wrote: »
    LegacyDM wrote: »
    You want sustain? Go Breton. Problem solved. High elves who wNt their cake and eat it too.

    i dont give af about sustain, the sustain we had before u21 wasnt impressive.

    i want highelf to have something that makes it worth running over a darkelf besides a pathetic 150 mag

    that is a *** poor trade for darkelfs better damage mit and stam

    Ok. But balance is not just between 2 races. The original OP complains that stamina is being restored over magicka because it takes the lower of the two values. Your argument premise is that’s worthless and makes it unfair compared to dark elf. If you reverse it, now it gives altmer an unfair advantage with no trade off over Breton... altmer already get 258 spell damage. As a Breton I don’t get that... if Zos flips altmer sustain to the higher of the two values I want a buff to my Breton.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • MLGProPlayer
    MLGProPlayer
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    "Ignorance is bliss".

    Another factor in the less than expected number of complaints, especially for Altmer, is how in the live patch the tooltip description was changed to be more ambiguous.

    On pts, it was:
    "Restore 645 Magicka or Stamina, based on whichever is your lowest maximum resource, after activating a Class Ability. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage"

    On live, it was changed to:
    When you activate a class ability, you restore 640 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage.

    The spellcharge passive was changed in pts and carried through as is to live. I think most people aren't even aware of this fact. Even more puzzling is why the pts description would need to be changed in the first place, as it more accurately reflected the passive. Just the phrase "whichever is lowest" is misleading and ambiguous, as it may even possibly be interpreted as restoring what is percentage lowest at the moment, or no change at all from 4.3.0.

    In game, on reddit, and even on these very forums I saw people under the impression that the pts 4.3.2 change to restoring lowest maximum resource was unchanged from or reverted to the 4.3.0 version. They then don't bother to investigate further or test and verify the passive for themselves. Not to mention, the 20% cp point bonus changes were mixed in and could be covering up some of the effects of passive changes.

    And so people who may disagree with certain racial changes may not even know and to complain about it.

    Almost everyone I talk to thinks it restores their lowest current resource (because that's what the tooltip says). I've had to explain this to countless people on Reddit/Discord/in-game. ZOS did this with the specific intent of reducing backlash.
    Edited by MLGProPlayer on March 3, 2019 7:09PM
  • Silver_Strider
    Silver_Strider
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    LegacyDM wrote: »
    ezio45 wrote: »
    LegacyDM wrote: »
    You want sustain? Go Breton. Problem solved. High elves who wNt their cake and eat it too.

    i dont give af about sustain, the sustain we had before u21 wasnt impressive.

    i want highelf to have something that makes it worth running over a darkelf besides a pathetic 150 mag

    that is a *** poor trade for darkelfs better damage mit and stam

    Ok. But balance is not just between 2 races. The original OP complains that stamina is being restored over magicka because it takes the lower of the two values. Your argument premise is that’s worthless and makes it unfair compared to dark elf. If you reverse it, now it gives altmer an unfair advantage with no trade off over Breton... altmer already get 258 spell damage. As a Breton I don’t get that... if Zos flips altmer sustain to the higher of the two values I want a buff to my Breton.

    Or, you know, you could reduce Altmer's Spell Damage buff.
    Argonian forever
  • Sanguinor2
    Sanguinor2
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    Seraphayel wrote: »

    Yeah it's not on me to judge or to say who's allowed to complain or not but when a millionaire complains about having just millions and not billions the topic becomes a bit silly/ridiculous.

    But that is exactly what you are doing in about every thread about Altmer I´ve seen you in. Dismiss Altmer concerns as ridicilous and not worth talking about while saying that only Bosmers have reasons for concern, if we go by your logic bosmer have no reason to complain because they got massive buffs compared to pre wrathstone.
    LegacyDM wrote: »
    Ok. But balance is not just between 2 races. The original OP complains that stamina is being restored over magicka because it takes the lower of the two values. Your argument premise is that’s worthless and makes it unfair compared to dark elf. If you reverse it, now it gives altmer an unfair advantage with no trade off over Breton... altmer already get 258 spell damage. As a Breton I don’t get that... if Zos flips altmer sustain to the higher of the two values I want a buff to my Breton.

    I can understand your concern, however giving back Altmer Primary resource Sustain would not give Altmers better Sustain than Breton because Bretons recovery scales with % modifiers and they also have the 7% cost reduction. In Addition to that the value we have currently has been increased to compensate for it restoring the mostly useless offstat. What should´ve been done imo is to Change spell recharge to give the equivalent of 100 or 110 mag recovery to match Bretons 1st passive just as they match 1 Altmer Damage passive with their 2k mag increase. What would be your opinion on that?
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • BattleAxe
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    The only thing absurb here is how ignorant people are to these adjustments and try to brush off people that do speak out as petty and obsessive. PTS 4.3.0 was better balanced than the live version we got, so of course we are going to call ZOS out for them because those changes were the problem that started this mess in the 1st place.

    As for why there's less complainers on the thread, let's consider everything about the patch. Breton and Orc players got buffed so no reason to complain. Redguard didn't really change, apart from a minor buff to Magic Redguard, so again no reason to complain. Dunmer and Khajiit got hybrid options but haven't changed in terms of what they were previously capable of, at least not enough to really complain about. Imperials are low key OP now for anyone that can actually put 2+2 together so no complaints. Nords have only ever been seen as Tanks and are now BiS for the role so that stems the tide of complaints by people that wanted DPS related buffs with the counter argument that Nords are BiS Tanks now, limiting the potential for complaining. This leaves only Bosmer, Altmer and Argonians as the chief people to complain about so while the overwhelming majority of the changes haven't had an impact in terms of what races were capable of prior to Wrathstone, the races that are complaining are those that have been negatively affected by it so of course the same people are going to complain about them when they're the ones playing those races.

    People like you that fail to grasp that just prove the old saying "Ignorance is bliss".

    Ignorance is bliss, true to that. That's why you insist on the racial changes brought nothing "good" to the game - that's what I call ignorance when even your last post is full of positive things that the changes achieved.

    Out of the three races you listed one has a reason to complain: Bosmer.

    Argonians were overperforming and needed a nerf. There's no debate about this. They got nerfed. Nobody likes nerfs, so much for the complaints.

    Altmer are still one of the top picks for Magicka. Their excellent in every regard and can compensate the sustain loss due to their higher damage output. You're all acting like Altmer is bottom now when it's the exact opposite. So even if you might dislike the latest version of Spell Recharge, it ***** doesn't matter. Altmer is fine in every regard and please stop with the lore-breaking nonsense.

    Bosmer losing Stealth was a mistake. They are still way more competitive now. It's a flavour loss and a power gain. I can understand when your thief isn't as capable as before the changes when it comes to stealth but he's in every other regard better now.

    If there was a wide range of support for your efforts and a massive amount of complaints in the forums I'd maybe care or even help you (because when it comes to criticism towards ZOS I'm not shy). But you're half a dozen guys complaining (again, not talking about the Bosmer crowd). Is it so unlikely or unbelievable that a lot of players just like and enjoy the changes? Maybe just settle with the changes? Don't get me wrong, you seem to be very passionate about it. But I doubt ZOS even cares, they didn't during the PTS and they don't seem to care now. Not that I support their ignorance, but in this case I could understand them brushing the complaints off like they don't exist.

    I won't lie, I did over exaggerated my statement due to being a bit jaded by the changes. I'm happy for Redguard, Dunmer and Khajiit getting more options open to them and felt those changes were more or less fine, except Khajiit losing its Crit Chance which was a negative in my eyes. However, I do take issue with Nords being shoehorned into Tanks, Altmer healers losing their sustain as well as the insignificant differences between itself and Dunmer, Argonian and Bosmer losing lore related passives, Imperial overshadowing so many races as well as Orc being such an overwhelming presence in Stamina DPS.

    I don't mind the Breton sustain buff at all but it came at the same time as Altmer losing its sustain and Dunmer falling behind Altmer that sort of twisted the balance between the 3 in an awkward way. Before, Dunmer was more damaging than Altmer or Breton, Altmer had a nice balance of damage and sustain but Breton didn't have the sustain to make it worthwhile. It does now but Dunmer is no longer outdoing Altmer in terms of Damage and Altmer is just on par with Breton. ZOS removed the middle ground from Altmer, which negatively effected them as Healers while also making Dunmer just weaker than Altmer. They gave Dunmer more utility to try and offset this only to over do it and created 2 elves that have miniscule DPS differences but 1 offers better utility. It just looked like the changes were very poorly thought out (which is the norm with ZOS honestly).

    It's these balance issues that will continue to plague ESO if people just stop commenting on them and I'll continue to beat that dead horse til I get a pulse than just accept that it's truly dead because at that point, I'll have given up on ESO and moved on to greener pastures

    I will not be discussing altmer I’ve made my opinion clear on other posts. Argonians are in a situation that pretty much requires that race to be entirely reworked idk which thread but I did my own take on new argonian changes I’ll do my best at bottoms of this to remember them. Nords are a race that needed a buff and they got it and honestly the potential isn’t being seen. Nords may not be near top of mountain for damage numbers but with their survivability and the ultimate generation nords would make very strong choices for dps as you need not worry as much about building for resistance. Nords now have the luxury of being built as a glass canon that isn’t entirely made of glass just saying.

    Now as I stated I will do my best to remember my proposal for an argonian rework

    Argonian
    Increases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming Speed
    Resourceful: reduced potion cooldown by x seconds(to be tested) Increase healing done by 6%
    Connection to the hist: increases max health and magicka by 1000 increase your poison and Disease Resistance by 2310. You are immune to the Diseased and Poisoned status effect.
    Shadowscales: While in combat gain x% weapon and spell crit chance(to be tested)

    Edit/Disclaimer
    These argonian passives are just my suggestion taking argonian lore into account and values x I didn’t give a number as this would need tested to find a balance so to keep this race within current racial balance of update 21
    Edited by BattleAxe on March 3, 2019 7:32PM
  • Lord-Otto
    Lord-Otto
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    Seraphayel wrote: »
    Lord-Otto wrote: »
    Seraphayel wrote: »
    Rikumaru wrote: »
    Seraphayel wrote: »
    Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.

    An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.

    There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.

    It's just become so absurd. I mean many of them predicted a huge outrage in the forums after the changes are live... guess what, nothing, absolutely nothing happened.

    It's the same handful of people that complains about the same two or three racials. It's hilarious how obsessed they are with it (and I am not talking about Bosmer players criticizing the loss of the Stealth passive) while the majority already moved on or is embracing the changes. Even I am surprised how content players seem to be with it and how few threads are there in the forums about it after U21 went live.

    And it's always you coming to defend the changes. Blindly ignoring the Orc stam meta that everyone predicted. And downplaying the lore- and rpg-shattering racials. With the most absurd arguments.

    There are zero lore-shattering arguments. And as I said on the last page, Bosmer losing Stealth was a mistake. The Altmer passive is NOT lore-breaking.

    Orc stam meta? lol, please go and check the race poll I started after the changes went live, 5% of the players chose Orc in that, I hardly call that a meta shift (because people simply don't care).

    You're simply hearing zero arguments. Because you're blatantly ignorant. People have explained this again and again to you. But when your logic is "there's no proof speaking against ancient Greek having had nuclear weapons, so it could have been possible", nothing will ever get through to you.

    Your polls are poorly worded pieces of *** and have an informative value like my waste.
    But you know what?
    @Alcast - You wanna chime in, buddy? Talk about stam dps race? Saw your video, but maybe you can explain it better than me.
  • zaria
    zaria
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    Iskiab wrote: »
    Yea, changing the races wasn’t a bad idea. Ended up okay even if altmer got screwed.

    Problem is whether intended or not people chose altmer for sustain pre-patch. Now it’s Breton. Then they got a useless passive reducing channeled time damage no one likes unless you’re a templar.

    Either way - move on. I don’t see the issue. Altmer looked funny anyways so I don’t mind changing. Are there really Altmer lovers who only made Altmers pre-patch? They were annoying in Skyrim, especially the guy from the mage guild quest, so don’t mind not being associated with them anymore.
    Altmer did not get screwed, yes they should get an more usable passive like shield strength like some suggested.
    Keeping the magic regen would make them OP and required nerfs in other stats so an better survival passive would be nice.
    Bosmer loss of stealth was pointless, stealth is like the 2K resources most have.
    Khajiit need an small buff to make them more in line with Dunmer,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sanguinor2
    Sanguinor2
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    zaria wrote: »
    Altmer did not get screwed, yes they should get an more usable passive like shield strength like some suggested.
    Keeping the magic regen would make them OP and required nerfs in other stats so an better survival passive would be nice.
    Bosmer loss of stealth was pointless, stealth is like the 2K resources most have.
    Khajiit need an small buff to make them more in line with Dunmer,
    Bosmer has 2k resources already, but giving them Stealth back wouldnt have done anything to upset balance.
    Altmer had mag regen in 4.3.0 and was neither op nor the bis pve dps race. A much better approach would´ve been to simply look at the value of the mag restore and adjust it as necessary.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Jeremy
    Jeremy
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    twing1_ wrote: »
    Jeremy wrote: »
    twing1_ wrote: »
    Jeremy wrote: »
    twing1_ wrote: »
    Hotdog_23 wrote: »
    It's still completely useless in PvE.

    I've never run into stamina issues in PvE. And even if I do (because I screw up mechanically), 215 stamina regen (that's with 100% proc uptime) won't save me. It might be slightly useful for a new player, but once you learn the mechanics in dungeons/trials, stamina management becomes an afterthought.

    This is still 100% a PvP passive.

    I don't know. Thinking about Using high elf on a magical Templar tank for something different. The extra stam would be great for that.

    As a tank, stamina ought to be higher than magicka so that shards/orbs return stamina. Spell recharge would then return magicka.

    He was talking about Magicka Templar Tanks - likely ones who rely more on self heals to stay alive rather than focusing on damage and stamina-based abilities. And he's not wrong. The new passive is fairly useful for those kind of builds. I find myself having to heavy attack with my sword a little less than I used to. So it's not a worthless passive for those kind of builds.

    Blocking is still heavily reliant on stamina, and stamina recovery is halted while you are blocking.

    Shards/orbs are a necessity in endgame content to restore the resource you use to block, which is stamina in almost all cases (unless you are double slotting a frost staff, in which case you are not using puncture, in which case you are not doing end game content).

    Every tank uses magicka skills for self heals and buffs and utility spells, and no tank specs into stamina to focus on damage and stamina based abilities. They spec into stamina to increase the number of attacks they can block and so that shards and orbs can restore this resource, because they are unable to spec into stamina recovery as effectively as they are magicka recovery.

    Of course there are tanks out there who lean more into damage and use stamina-based abilities. What a ridiculous comment. It's sole purpose isn't just for "blocking" for every tank out there that exist.

    But anyway... and back to my original point: regardless of your disbelief in their existence - the Spell Charge passive is actually useful for Magicka Templar tanks who invest more into magicka than staminia for greater self-healing. I know because I am one - and have successfully tanked all manner of content including veteran DLC. So believe me when I tell you they do indeed exist. Not everyone plays the same exact "meta build" tank. That's a misnomer that gets thrown around on these forums way too much.

    I apologize for offending you. I did make a broad generalization that I should have phrased better into "typically, every tank..."

    I am surprised to hear that rune focus and repentence provide enough stamina to make up for the lack of shards and orbs restoring stamina. In this particular very niche build, spell recharge could conceivably benefit altmer magicka templar tanks, as long as they need help sustaining their stamina pool without shards/orbs granting stamina return.

    And of course some tanks spec into stamina for damage dealing capabilities. I actually even have a tank that does this, albeit only during solo content when I don't have damage dealers to drain the mobs health for me. I was foolish to suggest otherwise.

    What I meant to say was that in most group content scenarios, the reason why tanks spec into stamina is so that orbs/shards restore stamina and provide them with more blocks/break frees. Most group content tanks choose not to focus on their own damage potential and instead focus on providing more utility for the group, as focusing on their own damage dealing capabilities would boost their own dps by a fair amount, but boost the entire group's dps by a very marginal amount. Oftentimes focusing more on group support would boost each of the group's damage dealer's dps by a greater amount than the tank's dps would be boosted by focusing on their own dps, resulting in greater overall group dps.

    Forgive my incompetence.

    I'm not sure if this response was serious or not. But I'll treat it like it was and risk looking like a fool if for no other reason than forum camaraderie.

    You didn't offend me. In the least. So don't worry about that. If I came off as offended it was likely just due to the fact I"m frustrated with the way video game forums are typically folded around the current "meta build" used in a couple of endgame trials and how that must become the context for which every discussion operates in.

    Sustaining stamina is admittedly an issue for tanks - and certainly for those who invest more into magicka than stamina. I wasn't trying to disagree with that part of your comment. Sustaining block is a real issue - especially since they were kind enough to strip tanks of their stamina regen. And I wasn't trying to suggest otherwise. My only point was that the new Altimer Passive Spell Recharge does aid certain niche builds as you describe them who invest more heavily into magicka than stamina. It doesn't help them to the point that sustaining stamina while having to frequently block is no longer an issue of course. But it does modestly help.

    I'm of the belief if you are going to play as a Templar Tank you may as well go all out on your self-healing capabilities and invest heavily in your healing potential. Otherwise I can't really think of a good reason not to just roll as a dragon knight instead.
    Edited by Jeremy on March 4, 2019 1:35PM
  • Jeremy
    Jeremy
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    zaria wrote: »
    Iskiab wrote: »
    Yea, changing the races wasn’t a bad idea. Ended up okay even if altmer got screwed.

    Problem is whether intended or not people chose altmer for sustain pre-patch. Now it’s Breton. Then they got a useless passive reducing channeled time damage no one likes unless you’re a templar.

    Either way - move on. I don’t see the issue. Altmer looked funny anyways so I don’t mind changing. Are there really Altmer lovers who only made Altmers pre-patch? They were annoying in Skyrim, especially the guy from the mage guild quest, so don’t mind not being associated with them anymore.
    Altmer did not get screwed, yes they should get an more usable passive like shield strength like some suggested.
    Keeping the magic regen would make them OP and required nerfs in other stats so an better survival passive would be nice.
    Bosmer loss of stealth was pointless, stealth is like the 2K resources most have.
    Khajiit need an small buff to make them more in line with Dunmer,

    Keeping the magicka regen would not have made them OP. Being slightly better at something does not = OP.

    So if there was a good reason to strip high elves of their magicka regen bonuses I can't think of one. Players who obsess over small numerical advantages are always going to find a reason to be dissatisfied. The only solution to this would be to give everyone the exact same abilities and stats which would be boring.

    What people who keep calling for "balance" don't seem to realize is that imbalance is actually what makes MMORPGs interesting to begin with. That's always been the whole point behind MMO gameplay - that certain races and classes have certain strengths and weaknesses. To try and balance that makes the whole concept behind MMO gameplay pointless. This is a RPG game. It's not a DPS parse generator. And the more the developers cater to the 1% of players on the forums who demand perfect balance the more they are going to homogenize the game play.
    Edited by Jeremy on March 4, 2019 1:55PM
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