T3hasiangod wrote: »The Halls bug in particular is pretty grating. I already know of at least three guilds that were planning on progressing through Halls or going for achievements in Halls that can't go this week because it's broken.
There's a common joke in a few Discords whenever a patch drops. Which trial is going to be closed first? I still remember when they managed to break Asylum in a patch where they didn't change anything about the trial at all.
Please ZOS, do some internal testing for your fixes. It's becoming a meme to expect at least half the trials in the game to be broken by the release of a new patch. In this case, you outdid yourselves by screwing up pretty much all the trials in the game in some way.
forumsmurf wrote: »It is just mind-boggling that for some reason, content that is completely unrelated to changes made in the patch can somehow get broken. Some serious spaghetti code right here. Please stop releasing new content until the bugs get fixed.
lassitershawn wrote: »Regarding testing some players have suggested that there be some kind of reward for testing and finding bugs (crowns?). The amount of raid groups with the time, ability, and desire to test these things is limited especially considering you actually get a reward for doing them on live (anything from plunder to potential scores/titles or an item worth 3m gold) and not PTS. I know a lot of groups would put in testing on PTS though if there was a reward for finding bugs especially considering that finding them is a near-certainty.
lassitershawn wrote: »Regarding testing some players have suggested that there be some kind of reward for testing and finding bugs (crowns?). The amount of raid groups with the time, ability, and desire to test these things is limited especially considering you actually get a reward for doing them on live (anything from plunder to potential scores/titles or an item worth 3m gold) and not PTS. I know a lot of groups would put in testing on PTS though if there was a reward for finding bugs especially considering that finding them is a near-certainty.
There are plenty of people who are eager to test new content. The PTS is a kinda of early access for new content, so there is a sense of excitement, and there's a lot at stake with respect to the balance of the new content. Plus, if you're going to spend hours learning new content, it's better to do it on the PTS where the potions are free.
The problem is with older content. None of the incentives that exist for new content is there for older content. And, frankly, the testing of older content should be the job of the QA department. You know, the people whose paid job is to test things to make sure that whatever fixes and adjustments that are made don't have unintended side effects. If ZOS is going to ask players to do the work of paid employees, then it's not unreasonable to expect that players be compensated or otherwise incentivized. After all, it's a game to us, not a job.
Princess_Ciri wrote: »Do we not get told because nobody at ZOS knows that these changes happened (in which case, big yikes) or because nobody can be bothered to tell us (again, big yikes).
Princess_Ciri wrote: »It's not fun to discover new bugs on the first or second day of patch release and then have to struggle through raids not knowing what is a bug and what is intended. It's frustrating, impedes on group progress and just in general makes people feel like they'd rather go play other games.
lassitershawn wrote: »This is also essentially proof that the fix wasn't tested at all because you'd actually have to be able to get to the 2nd boss to test it.
NupidStoob wrote: »I agree with most of what has been said. We were too in the middle of vHoF progression and now swapped to vCR.
I wonder how many people actually work on these fixes. Seems like they are understaffed.lassitershawn wrote: »This is also essentially proof that the fix wasn't tested at all because you'd actually have to be able to get to the 2nd boss to test it.
This isn't necessarily true. Devs might just have options to simply skip the first boss encounter. Running an entire trial just to see if something you fixed that happens later during it sounds like a waste of resources so I doubt ZoS would do it.
@code65536 Can you elaborate how exactly they changed targeting for baneful mark? I haven't really run that trial since Summerset.
NupidStoob wrote: »Can you elaborate how exactly they changed targeting for baneful mark? I haven't really run that trial since Summerset.
NupidStoob wrote: »I agree with most of what has been said. We were too in the middle of vHoF progression and now swapped to vCR.
I wonder how many people actually work on these fixes. Seems like they are understaffed.lassitershawn wrote: »This is also essentially proof that the fix wasn't tested at all because you'd actually have to be able to get to the 2nd boss to test it.
This isn't necessarily true. Devs might just have options to simply skip the first boss encounter. Running an entire trial just to see if something you fixed that happens later during it sounds like a waste of resources so I doubt ZoS would do it.
@code65536 Can you elaborate how exactly they changed targeting for baneful mark? I haven't really run that trial since Summerset.
NupidStoob wrote: »Can you elaborate how exactly they changed targeting for baneful mark? I haven't really run that trial since Summerset.
@NupidStoob During the execute phase of the Z'Maja fight, the Baneful Mark will always affect the tank that has taunt on Z'Maja, and it is no longer possible for the tank to avoid the Mark.
To add to all that, it is very disappointing to see the number of substantial changes that don't make it to the patch notes.
For example:
- The change to the targeting of the baneful mark in Cloudrest happened in Update 21 but was not mentioned in the patch notes.
- The reduction of the Felms teleport cooldown from 20000ms to 14000ms in Update 21 was not mentioned in the patch notes. (Update: ZOS says this is not an intended change)
- At some point in time, the hard mode of the final boss of March of Sacrifices received substantial difficulty adjustments (e.g., it is now possible to break free from the stranglers), but such a change was never noted in any of the patch notes.
And these are just the three most recent examples that I can think of off the top of my head. This is something that's happened a number of times before too.
In all of these cases, changes were made that substantially changed the feel and difficulty of the fight, and players had to discover them the hard way. What is the point of patch notes when you use them to detail minor changes of little consequence (e.g., you noted that you fixed the visual/cosmetic bug of the centurions not collapsing after being defeated) while leaving out the important things that players actually care about?
I don't know whether this is a problem on @ZOS_Finn's side of things or on @ZOS_GinaBruno's side of things, but it's particularly frustrating to be blindsided by major changes that "missed the notes".