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It's Official. No Champion Point increase next Update. Thank you Rich for listening!

  • VanyelMohr
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    pieratsos wrote: »
    Except that you don't play the game in the depth required to actually understand these issues. I'm sorry but not everyone plays the game as casually as you.

    You seem to be confused on the subject. Your ability to solo world bosses is entirely irrelevant with the subject. No one said that u should become weaker with the new system. The difference is where ur power should come from. I thought this was clear by now.

    Oh, and please keep the "I want the game to be financially strong" out of the discussion. Like seriously? If a few perks given to players were enough to financially hurt the company, then the company would be bankrupt by now.

    I play the game almost daily. Not casual in my definition. Again, I play the game differently than you.

    Some people have argued doing away with all power progression in the game. They have stated they want people brand new to the game to be able to do end game content. This would require that all content be the same difficulty, which means that world bosses would un-soloable. You have said you support a power progression system. I still don't think "perks" are the same thing as progression but, to the extent that I've confused your arguments with other people's, I apologize.

    I'll put forward whatever argument I want to. If you don't agree with it, provide a compelling counterpoint. Comments that are basically, "you're stupid", are not a compelling argument.
    Edited by VanyelMohr on January 21, 2019 7:36AM
  • Tigerseye
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    VanyelMohr wrote: »
    Tigerseye wrote: »
    VanyelMohr wrote: »

    What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.

    This quote is mis-attributed to me. With all the nesting that happens, it's easy to do. I just wanted to make it clear that those aren't my words. :)

    Oh, sorry about that. ><

    I'll change it.
  • pieratsos
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    VanyelMohr wrote: »
    pieratsos wrote: »
    Except that you don't play the game in the depth required to actually understand these issues. I'm sorry but not everyone plays the game as casually as you.

    You seem to be confused on the subject. Your ability to solo world bosses is entirely irrelevant with the subject. No one said that u should become weaker with the new system. The difference is where ur power should come from. I thought this was clear by now.

    Oh, and please keep the "I want the game to be financially strong" out of the discussion. Like seriously? If a few perks given to players were enough to financially hurt the company, then the company would be bankrupt by now.

    I play the game almost daily. Not casual in my definition. Again, I play the game differently than you.

    Some people have argued doing away with all power progression in the game. They have stated they want people brand new to the game to be able to do end game content. This would require that all content to be the same difficulty, which means that world bosses would un-soloable. You have said you support a power progression system. I still don't think "perks" are the same thing as progression but, to the extent that I've confused your arguments with other people's, I apologize.

    I'll put forward whatever argument I want to. If you don't agree with it, provide a compelling counterpoint. Comments that are basically, "you're stupid", are not a compelling argument.

    At which point did I call you stupid? Putting words in my mouth now. You are the one who said that you don't PVP, you don't min max, don't care about numbers, only played 2 classes. That's casual and there isn't anything wrong with that. You are the one who asked me before what kind of issues the CP system created, I explained and you seemingly ignored everything because "u didn't notice any issues". If you want more compelling arguments I'd be happy to give you more. Hell the racial changes coming are an example. Half of the races getting nerfed to compensate for power creep yet again. If there is anyone who needs to provide compelling arguments on why the system hasn't created issues its u and no, "but I didn't notice those issues" its not a compelling argument.

    As far as those perks are concerned, again they are just ideas. Feel free to post ur ideas and what you may wanted that would make ur character progress. And btw more gold alone is actually big progression for combat as well. Buying new/stronger gear, using expensive potions etc will make night and day difference in combat and can most certainly be a reason for you to finally kill a world boss that is giving you problems.
  • mairwen85
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    Tigerseye wrote: »
    pieratsos wrote: »

    What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.

    It's always like that, in every game, though.

    Some choices are always "more equal than others"...

    So, if you want to min/max, you are forced to choose certain things.

    Most people end up following the cookie cutter build, even if they have 100 potential choices, in theory.

    More choices, normally, just mean more red herrings and (if anyone catches a herring, or two) more imbalance.

    Obviously, I'm excluding parts of games that only offer you choices between, very minor, QoL options, here.

    Or options which all offer exactly the same kind of dps boost (for example), just in slightly different ways.

    Which might (if designed well) make for, genuinely, more flexible choices of build and may (dependent on indvididual playstyle) be considered fairly equal in value.

    Only problem with them (especially the former), is that they can be very situational.

    Meaning people feel forced to change them, in various different scenarios (e.g. for different bosses); which is not, generally, too much fun.

    Unless you are one of the very few people who enjoy, constantly, fiddling around with their build.
    mairwen85 wrote: »
    • slow rate of earning beyond the current cap (i.e. decrease enlightenment and increase value to next point) or disable
    • add soft caps to stats, making investment in certain stars for certain configurations useless whilst remaining usable for others
    • add new stars that add non-combat/QoL player perks (like inventory, mount, crafting, trait research time, housing, vendor pricing, etc.)
    • give CP investment negative effects, e.g. passed a certain point in one star has detrimental effects on certain stats like damage beyond x = -y in resistance or y% greater cost of skills
    • allow CP to be assigned into passive stars once unlocked
    • allow CP to unlock out of class, champion or prestige skills within class skill lines

    @Tigerseye Exactly that, cookie cutter, min/max will happen no matter what. As will grinding the best possible gear, and slotting the best possible skill combinations -- and executing the best possible rotation. All this will happen, no matter what -- CP isn't a crutch by design, but can be used as one, which is actually a good thing as not every player is of the same skill level. Balance (as per my suggestions quoted from a previous post) is achieved when you have both positive and negative effects interact with one another. I strongly believe that soft caps on player stats will force better interaction between gear and CP where players can overload certain stats to detriment, or focus on other areas once the best possible outcome has been reached between gear + cp for a certain stat. This won't stop min/maxing, or cookie cutter builds (nor should it), but at least it allows players to look beyond the 'best possible' and customize more diversely to actual playstyle/QoL.

    @pieratsos you already have that system. The game gives you many options in gear, and skills, mundus -- and allows you to back-fill and prop up with CP (actually the whole point of CP). The thing is knowing what those stars do and what you can use them to improve/alter on your build. Reading tools tips is a good place to start, and this tidbit is also quite useful. You don't have to cut your cookie from the same dough as everyone else -- you don't have to follow the meta -- you can define your build how you want, gear, skills and CP to smooth the hard edges. Just having top gear, top skill loadout, CP as prescribed by content creators means nothing if you don't understand the why of those configurations. When you do, you actually realise that Alcast's (or whoever) builds may not actually suit you or your playstyle -- you might realize that those builds are designed for specific content and group configurations you rarely encounter; either way, knowing the why of it means you can get the gear, slot the skills, assign your CP how you want/need to benefit your playstyle.
  • VanyelMohr
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    pieratsos wrote: »
    At which point did I call you stupid? Putting words in my mouth now. You are the one who said that you don't PVP, you don't min max, don't care about numbers, only played 2 classes. That's casual and there isn't anything wrong with that. You are the one who asked me before what kind of issues the CP system created, I explained and you seemingly ignored everything because "u didn't notice any issues". If you want more compelling arguments I'd be happy to give you more. Hell the racial changes coming are an example. Half of the races getting nerfed to compensate for power creep yet again. If there is anyone who needs to provide compelling arguments on why the system hasn't created issues its u and no, "but I didn't notice those issues" its not a compelling argument.

    As far as those perks are concerned, again they are just ideas. Feel free to post ur ideas and what you may wanted that would make ur character progress. And btw more gold alone is actually big progression for combat as well. Buying new/stronger gear, using expensive potions etc will make night and day difference in combat and can most certainly be a reason for you to finally kill a world boss that is giving you problems.

    Some of your comments seem to me to be purposefully insulting.

    I'm satisfied with the CP system as it is so I'm not going to spend time coming up with ideas of how to change it. I'm here to say I want it to stay the same or to at least have a say in what a new system would look like. Your arguments don't make sense to me. Maybe I don't understand what you're saying. Others have done a better job than I could explaining how CP doesn't create all the problems you say it does.

    Regardless, I think we've significantly annoyed each other. I don't believe that further discussion with each other will satisfy either one of us. I hope the changes to come, whatever they are, will be fun for both of us.
  • munster1404
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    pieratsos wrote: »
    VanyelMohr wrote: »
    pieratsos wrote: »
    VanyelMohr wrote: »
    pieratsos wrote: »
    VanyelMohr wrote: »
    pieratsos wrote: »
    There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.

    That does not sound like a fun system to me. That's okay. We can find different things fun. ;)

    Also, wouldn't some of those things mean less money for ZOS?

    So let me get this straight. Customising ur character the way you like it is not fun but some arbitrary points in a system that you dont even see is fun?

    *rollseyes*

    We indeed find different things fun.

    CP points ARE customizing the character the way I want. I can already purchase things in the crown store that make me look different and there are already systems in the game to make my mount go faster.

    Umm, no its not. The character customisation options in the current iteration are very limited. The power the system offers is so great to the point where spending ur points in specific stars is actually required unless you want to gimp urself. What the current iteration of the system offers is character optimisation, not customisation. They are absolutely not the same thing.

    You say po-tay-tow, I say po-tah-tow.

    What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.

    What's forcing nerfs is partially attributed to new DPS sets, people shaving seconds off their rotations (and demonstrating it). CPs benefits perpetually weak players. A 1% boost no matter how minuscule due to diminishing returns is still a motivation factor to play.
  • pieratsos
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    mairwen85 wrote: »

    @pieratsos you already have that system. The game gives you many options in gear, and skills, mundus -- and allows you to back-fill and prop up with CP (actually the whole point of CP). The thing is knowing what those stars do and what you can use them to improve/alter on your build. Reading tools tips is a good place to start, and this tidbit is also quite useful. You don't have to cut your cookie from the same dough as everyone else -- you don't have to follow the meta -- you can define your build how you want, gear, skills and CP to smooth the hard edges. Just having top gear, top skill loadout, CP as prescribed by content creators means nothing if you don't understand the why of those configurations. When you do, you actually realise that Alcast's (or whoever) builds may not actually suit you or your playstyle -- you might realize that those builds are designed for specific content and group configurations you rarely encounter; either way, knowing the why of it means you can get the gear, slot the skills, assign your CP how you want/need to benefit your playstyle.

    Sure you can choose to spread ur CP points in any way u like. But its still a system giving too much power and you have to spread at least the vast majority of ur points in a specific way unless you want to gimp urself. You are optimising ur build. Not customising it. I make a stamina DPS character then i have to put my points in specific stars, otherwise im just going to gimp myself. That is exactly my point. What i and many others are proposing, is a system that actually offers character customisation. Making choices that you like without gimping urself because you didnt choose something else while at the same time trasfering all that power u currently get through CP to the classes. Making class abilities and passives stronger.
  • pieratsos
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    VanyelMohr wrote: »
    pieratsos wrote: »
    At which point did I call you stupid? Putting words in my mouth now. You are the one who said that you don't PVP, you don't min max, don't care about numbers, only played 2 classes. That's casual and there isn't anything wrong with that. You are the one who asked me before what kind of issues the CP system created, I explained and you seemingly ignored everything because "u didn't notice any issues". If you want more compelling arguments I'd be happy to give you more. Hell the racial changes coming are an example. Half of the races getting nerfed to compensate for power creep yet again. If there is anyone who needs to provide compelling arguments on why the system hasn't created issues its u and no, "but I didn't notice those issues" its not a compelling argument.

    As far as those perks are concerned, again they are just ideas. Feel free to post ur ideas and what you may wanted that would make ur character progress. And btw more gold alone is actually big progression for combat as well. Buying new/stronger gear, using expensive potions etc will make night and day difference in combat and can most certainly be a reason for you to finally kill a world boss that is giving you problems.

    Some of your comments seem to me to be purposefully insulting.

    I'm satisfied with the CP system as it is so I'm not going to spend time coming up with ideas of how to change it. I'm here to say I want it to stay the same or to at least have a say in what a new system would look like. Your arguments don't make sense to me. Maybe I don't understand what you're saying. Others have done a better job than I could explaining how CP doesn't create all the problems you say it does.

    Regardless, I think we've significantly annoyed each other. I don't believe that further discussion with each other will satisfy either one of us. I hope the changes to come, whatever they are, will be fun for both of us.

    Im sorry if you took them as insults. That wasnt my intention. Playing a game casually isnt an insult. At least not in my book. Everyone play the game differently.

    I did explain how CP creates issues giving u many examples. Im not sure about which part of class sustain abilities/passives getting nerfed because of CP and gear giving too much sustain you did not understand. Its prety straightforward. Players have too much sustain. ZOS has to nerf something just to keep some semblance of balance. So they nerf class abilities to reduce sustain. Those iconic, unique, strong abilities that were once the backbone of the class are relegated to just random abilities that are essentially insignificant compared to what CP and gear give. If you just put down the benefits u get from CP now, it becomes blatantly obvious that its too much power and something would have to get nerfed to compensate for all that power.
    Edited by pieratsos on January 21, 2019 11:03PM
  • pieratsos
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    pieratsos wrote: »
    VanyelMohr wrote: »
    pieratsos wrote: »
    VanyelMohr wrote: »
    pieratsos wrote: »
    VanyelMohr wrote: »
    pieratsos wrote: »
    There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.

    That does not sound like a fun system to me. That's okay. We can find different things fun. ;)

    Also, wouldn't some of those things mean less money for ZOS?

    So let me get this straight. Customising ur character the way you like it is not fun but some arbitrary points in a system that you dont even see is fun?

    *rollseyes*

    We indeed find different things fun.

    CP points ARE customizing the character the way I want. I can already purchase things in the crown store that make me look different and there are already systems in the game to make my mount go faster.

    Umm, no its not. The character customisation options in the current iteration are very limited. The power the system offers is so great to the point where spending ur points in specific stars is actually required unless you want to gimp urself. What the current iteration of the system offers is character optimisation, not customisation. They are absolutely not the same thing.

    You say po-tay-tow, I say po-tah-tow.

    What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.

    What's forcing nerfs is partially attributed to new DPS sets, people shaving seconds off their rotations (and demonstrating it). CPs benefits perpetually weak players. A 1% boost no matter how minuscule due to diminishing returns is still a motivation factor to play.

    I said that power creep is created by both itemisation and the CP system. I was actually calling it that itemisation is getting out of control over a year ago. Everything started with 1T and its getting worse every patch with more powerful sets. That doesnt excuse the power u get from CP. CP also gives too much power. Just put down the numbers it gives you and it become s obvious.

    I disagree on the part that CP helps weak players more than better players. This is because the system gives % amplifications meaning that it gets more powerful the better you do. 20% of 10k dmg isnt the same with 20% of 40k dmg.

    i really do not understand how that 1% is a motivation to play the game. I understand the need to have some sort of progression but getting to a point where u play for the 1% instead for actually doing new content that is getting released seems kind of weird to me. But if that 1% is all u need well by all means, just put a few combat related passives giving something like 5% in 100 increments and call it a day. There you go, now you have ur motivation without too much power creep.
  • ruikkarikun
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    It's good and bad at the same time. Some people spent time to lvl cps. They must worth something.
  • Karivaa
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    I have over 1100 champion points I worked hard for. I was against this system when it first began. Are you saying all my hard work was for nothing.
  • Icarus42
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    I always thought it would have been cool to use CP to augment our existing class and or weapon skills. For example changing the morphs into something more personalized like extending durations, range, or changing elemental damage into poison etc.

    Using CP to truly make something unique and more personalized instead of generic percentage numbers of the current system would be way more interesting. They have already done this with master weapons like decrease cost and increase power etc. etc.. Instead of streak doing lightning damage it can now do cold damage and add the chilled status effect..

    I am sure someone has already mentioned these ideas, but that's my 2 cents from the peanut gallery. Thank you and have a good one!
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • TheBonesXXX
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    Hopefully this is the beginning of the end for a system that has introduced so much powercreep, meaningless vertical progression, and has been the true root cause of most of the class skill nerfs in the game - sucking the fun and uniqueness out of each class. Powerful class skills are much more fun than just bigger damage numbers. But you cant have powerful skills and super high damage. Something had to give. Thankfully they chose wisely this time.

    Here is a clip from the Twitch Stream:
    https://clips.twitch.tv/SmilingKnottyNarwhalRlyTho

    Notice that Rich ALMOST says the words "Power Creep." I almost cried. Half done is well begun Rich. Thanks for realizing the champion system road is a dead end. Lets hope its revamped to provide non-combat, non-stat based advantages that are fun to unlock for the people that like that sort of thing. Maybe removed entirely in PvP. That would be the best. I look forward to participating in "revamp the champ system" threads.

    As long as hybrids stay viable, woo.
  • kmcaj
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    So no gains? What's the point.
  • MikaHR
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    Yup CP AND gear need throrough NERF (CP giving only non combat perks preferably) as power creep has spiraled out of control.

    Dungeon and raid gear (proc ones INCLUDING momster sets) should work ONLY on dungeon and raid monsters (5 set bonus should be similar to 3 set bonus and say "When in dungeon or trial...blah...blah blah).

    In addition to that monster sets should have ALL bonuses on 2 pieces equipped, so out of dungeons/trials you would need to have BOTH pieces equipped and you would get bonus like wearing any 2 pieces of a set like "+129 stamina regen" or "1000 health (and proc or any other effect disabled outside of dungeons/tralsl naturally, as said above).

    Also, proc effecst should be reduced SIGNIFICANTLY (by 80% on most later sets) and "proc sets" be designed as dual 5 set piece bonus with static bonus just like 2-4 and small proc (in the budget of other base game sates) on top of that. Night Mother's Embrace as an example.
    Edited by MikaHR on February 26, 2019 9:23AM
  • Jeremy
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    JinMori wrote: »
    It's a lazy fix, not impressed.

    What they should have done is make new difficulties accounting for cp, but i guess it's too much to ask to actually follow up to the systems you make.

    And people are glad about this, Jesus Christ, talk about low standards.

    That would have been the better fix, for sure.
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