Well as I main both vet tanks and dps I can see both sides of the coin. Having to slot either a bow or a frost staff is ok in theory but that will mean losing resistances block mitigation and stats so for vet trials, time dps did their bit and use sharpened to make up for the loss of 800 odd pen from crusher.
I can see two fanged snake making a come back, and after I deconstructed all my tfs gold jewels and weapons as well xd.
I have run vet craglorn trials and hof without issue, leader board nonsense I leave to players without a life. Never gonna get me running a staff as the damage shield is pathetic, would be viable if light attacks taunted but they don't. Not the fricking tanks job to concuss with a shock staff, that is the healers. Dps in most vet trial guilds are just bad players expecting the tank to debuff everything. Greedy for dps so yea I have done them with no real sustain issues, sounds like you run with another idiot trial guild period. Dont call me out when sounds more like you haven't run vets yourself as a tank. I don't run with meta like most sheep in this game and still get it all done, without issue.
WhyMustItBe wrote: »If I'm not mistaken crusher from blockade can only proc on 1 enemy. ZOS really needs to rethink their approach to this.
Can someone explain to me how the 1h/s enchant changes impact playstyle? What is the downside of just leaving crusher on the main hand and putting something else on the back bar?
Is crusher on 1h now only half as strong? Because a shield isn't a weapon, so to treat it like dual wield seems like an oversight on ZOS' part.
Yes it will give only 1054 on 1H+shield
This can't be going live, can it?
That can't be a thing
Well as I main both vet tanks and dps I can see both sides of the coin. Having to slot either a bow or a frost staff is ok in theory but that will mean losing resistances block mitigation and stats so for vet trials, time dps did their bit and use sharpened to make up for the loss of 800 odd pen from crusher.
I can see two fanged snake making a come back, and after I deconstructed all my tfs gold jewels and weapons as well xd.
I don't want to be rude, but if you have not been slotting an ice staff (and in most cases even lightning staff) on your tank for about a year already - you were not maining a vet tank.
LioraValkyrie wrote: »The irony is, many of the targets that need to die ASAP to prevent major problems for the group never get touched by these debuffs. Orbs in CR, Conduits on HoF, the hoards of ads in Blackrose, and many other such targets throughout the game will never see Major Fracture, much less crusher and Alkosh.
The tank meta is a score-runner's meta which I strongly believe almost never makes the difference between a successful clear or group wipe. A tank can provide group support by being tough enough and having enough resources to hold bosses and ads without a healer's constant attention, and by providing additional health, resistances and shields for the group.
I can actually think of more cases where having a restore stamina or magicka glyph ticking on a frost staff could have prevented a wipe than having a crusher would have. If you want to run with score runners, you have to do things their way, but if you want to clear content and make progress, there are more than one way to skin the cat.
DocFrost72 wrote: »LioraValkyrie wrote: »The irony is, many of the targets that need to die ASAP to prevent major problems for the group never get touched by these debuffs. Orbs in CR, Conduits on HoF, the hoards of ads in Blackrose, and many other such targets throughout the game will never see Major Fracture, much less crusher and Alkosh.
The tank meta is a score-runner's meta which I strongly believe almost never makes the difference between a successful clear or group wipe. A tank can provide group support by being tough enough and having enough resources to hold bosses and ads without a healer's constant attention, and by providing additional health, resistances and shields for the group.
I can actually think of more cases where having a restore stamina or magicka glyph ticking on a frost staff could have prevented a wipe than having a crusher would have. If you want to run with score runners, you have to do things their way, but if you want to clear content and make progress, there are more than one way to skin the cat.
^
Nailed it.
WhyMustItBe wrote: »If I'm not mistaken crusher from blockade can only proc on 1 enemy. ZOS really needs to rethink their approach to this.
Can someone explain to me how the 1h/s enchant changes impact playstyle? What is the downside of just leaving crusher on the main hand and putting something else on the back bar?
Is crusher on 1h now only half as strong? Because a shield isn't a weapon, so to treat it like dual wield seems like an oversight on ZOS' part.
Yes it will give only 1054 on 1H+shield
This can't be going live, can it?
That can't be a thing
MartiniDaniels wrote: »DocFrost72 wrote: »LioraValkyrie wrote: »The irony is, many of the targets that need to die ASAP to prevent major problems for the group never get touched by these debuffs. Orbs in CR, Conduits on HoF, the hoards of ads in Blackrose, and many other such targets throughout the game will never see Major Fracture, much less crusher and Alkosh.
The tank meta is a score-runner's meta which I strongly believe almost never makes the difference between a successful clear or group wipe. A tank can provide group support by being tough enough and having enough resources to hold bosses and ads without a healer's constant attention, and by providing additional health, resistances and shields for the group.
I can actually think of more cases where having a restore stamina or magicka glyph ticking on a frost staff could have prevented a wipe than having a crusher would have. If you want to run with score runners, you have to do things their way, but if you want to clear content and make progress, there are more than one way to skin the cat.
^
Nailed it.
But in practice when you sign up for trial as tank you "report" your sets to group leader, while on dps nobody cares what sets you are running, at maximum you'll be asked of parse screenshot from combat metrics.
soynegroyque wrote: »WhyMustItBe wrote: »If I'm not mistaken crusher from blockade can only proc on 1 enemy. ZOS really needs to rethink their approach to this.
Can someone explain to me how the 1h/s enchant changes impact playstyle? What is the downside of just leaving crusher on the main hand and putting something else on the back bar?
Is crusher on 1h now only half as strong? Because a shield isn't a weapon, so to treat it like dual wield seems like an oversight on ZOS' part.
Yes it will give only 1054 on 1H+shield
This can't be going live, can it?
That can't be a thing
It can, and it is...
As stupid as it sounds.
GallantGuardian wrote: »If dps want crusher they can put it on their back bar... they don’t need both weapons to be damage enchants
Sorry but dps are allowed to do some of their own debuffin there is nothing wrong with it
This.
I play tank. I love tank. But this game is absolutely insane in its 'optimization' and how support sets are dumped on healer and tank so dps can relax and parse like spoiled and preened hollywood actors.
Alkosh for example, its medium armor, it gives weapon crit, it was designed for dps. But we make tanks wear it cuz 'moar dps' so we can skip mechanics that are too hard to learn. We pile dps sets on tanks, lock them into using warhorn instead of the actual tank ultimates, then expect them to never die without any of the actual tank sets, hold all aggro all the time and be responsible for everyone and everything.
Then wonder why no one tanks in this game and dps queue is sooooooo long. How much would a raid really suffer if one dps used alkosh/war machine/morag tong/torags and infused crusher? Would allow a dps without perfect rotation to still be helpful and let tank breath and wear that lunar bastion set zos designed for them.
Well as I main both vet tanks and dps I can see both sides of the coin. Having to slot either a bow or a frost staff is ok in theory but that will mean losing resistances block mitigation and stats so for vet trials, time dps did their bit and use sharpened to make up for the loss of 800 odd pen from crusher.
I can see two fanged snake making a come back, and after I deconstructed all my tfs gold jewels and weapons as well xd.
I don't want to be rude, but if you have not been slotting an ice staff (and in most cases even lightning staff) on your tank for about a year already - you were not maining a vet tank.
LioraValkyrie wrote: »The irony is, many of the targets that need to die ASAP to prevent major problems for the group never get touched by these debuffs. Orbs in CR, Conduits on HoF, the hoards of ads in Blackrose, and many other such targets throughout the game will never see Major Fracture, much less crusher and Alkosh.
The tank meta is a score-runner's meta which I strongly believe almost never makes the difference between a successful clear or group wipe. A tank can provide group support by being tough enough and having enough resources to hold bosses and ads without a healer's constant attention, and by providing additional health, resistances and shields for the group.
I can actually think of more cases where having a restore stamina or magicka glyph ticking on a frost staff could have prevented a wipe than having a crusher would have. If you want to run with score runners, you have to do things their way, but if you want to clear content and make progress, there are more than one way to skin the cat.
usmcjdking wrote: »SidewalkChalk5 wrote: »usmcjdking wrote: »Armor shredding has neve been a tank-relegated role. Can't say I saw too many tanks running around proccing sunder heavies and wearing NMG.
What a joke. My comment was that it IS the tank's role. Yours was that it "has never been" the tank role.
What are the facts?
1. It is the tank's role.
2. It has been the tank's role for quite a while.
I never claimed it was "always" the tank's role, just that it IS. And indeed, it still is.
But it still isn't as of now. The only tank capable of supplying every armor debuff is templar tank - which is dead as dirt anyways. Minor frac/breach is provided by other roles which are, incidentally, not tanks. Which means that there are other roles which provide armor debuffs other than tank.
Which means this statement:
It is the tank's job to strip armor, nobody else's.
Is simply untrue.
I play tank. I love tank. But this game is absolutely insane in its 'optimization' and how support sets are dumped on healer and tank
Alkosh for example, its medium armor, it gives weapon crit, it was designed for dps. But we make tanks wear it cuz 'moar dps' so we can skip mechanics that are too hard to learn.
How much would a raid really suffer if one dps used alkosh/war machine/morag tong/torags and infused crusher? Would allow a dps without perfect rotation to still be helpful and let tank breath and wear that lunar bastion set zos designed for them.
I suppose the guys who started this discussion in Feb 2019 have been sitting around patiently waiting for 18 months for these recent comments.
LOL.
GallantGuardian wrote: »ATreeGnome wrote: »GallantGuardian wrote: »If dps want crusher they can put it on their back bar... they don’t need both weapons to be damage enchants
Sorry but dps are allowed to do some of their own debuffin there is nothing wrong with it
Yeah, as long as you don't mind making fights take longer and be more difficult for everyone involved, there's nothing wrong with it.
Fights won’t take longer if dps replace one of their enchantments with crusher
LioraValkyrie wrote: »The irony is, many of the targets that need to die ASAP to prevent major problems for the group never get touched by these debuffs. Orbs in CR, Conduits on HoF, the hoards of ads in Blackrose, and many other such targets throughout the game will never see Major Fracture, much less crusher and Alkosh.
The tank meta is a score-runner's meta which I strongly believe almost never makes the difference between a successful clear or group wipe. A tank can provide group support by being tough enough and having enough resources to hold bosses and ads without a healer's constant attention, and by providing additional health, resistances and shields for the group.
I can actually think of more cases where having a restore stamina or magika glyph ticking on a frost staff could have prevented a wipe than having a crusher would have. If you want to run with score runners, you have to do things their way, but if you want to clear content and make progress, there are more than one way to skin the cat.