GallantGuardian wrote: »If dps want crusher they can put it on their back bar... they don’t need both weapons to be damage enchants
Sorry but dps are allowed to do some of their own debuffin there is nothing wrong with it
GallantGuardian wrote: »If dps want crusher they can put it on their back bar... they don’t need both weapons to be damage enchants
Sorry but dps are allowed to do some of their own debuffin there is nothing wrong with it
ATreeGnome wrote: »GallantGuardian wrote: »If dps want crusher they can put it on their back bar... they don’t need both weapons to be damage enchants
Sorry but dps are allowed to do some of their own debuffin there is nothing wrong with it
Yeah, as long as you don't mind making fights take longer and be more difficult for everyone involved, there's nothing wrong with it.
GallantGuardian wrote: »ATreeGnome wrote: »GallantGuardian wrote: »If dps want crusher they can put it on their back bar... they don’t need both weapons to be damage enchants
Sorry but dps are allowed to do some of their own debuffin there is nothing wrong with it
Yeah, as long as you don't mind making fights take longer and be more difficult for everyone involved, there's nothing wrong with it.
Fights won’t take longer if dps replace one of their enchantments with crusher
GallantGuardian wrote: »If dps want crusher they can put it on their back bar... they don’t need both weapons to be damage enchants
Sorry but dps are allowed to do some of their own debuffin there is nothing wrong with it
GallantGuardian wrote: »If dps want crusher they can put it on their back bar... they don’t need both weapons to be damage enchants
Sorry but dps are allowed to do some of their own debuffin there is nothing wrong with it
This.
I play tank. I love tank. But this game is absolutely insane in its 'optimization' and how support sets are dumped on healer and tank so dps can relax and parse like spoiled and preened hollywood actors.
Alkosh for example, its medium armor, it gives weapon crit, it was designed for dps. But we make tanks wear it cuz 'moar dps' so we can skip mechanics that are too hard to learn. We pile dps sets on tanks, lock them into using warhorn instead of the actual tank ultimates, then expect them to never die without any of the actual tank sets, hold all aggro all the time and be responsible for everyone and everything.
Then wonder why no one tanks in this game and dps queue is sooooooo long. How much would a raid really suffer if one dps used alkosh/war machine/morag tong/torags and infused crusher? Would allow a dps without perfect rotation to still be helpful and let tank breath and wear that lunar bastion set zos designed for them.
GallantGuardian wrote: »If dps want crusher they can put it on their back bar... they don’t need both weapons to be damage enchants
Sorry but dps are allowed to do some of their own debuffin there is nothing wrong with it
If I'm not mistaken crusher from blockade can only proc on 1 enemy. ZOS really needs to rethink their approach to this.
WhyMustItBe wrote: »If I'm not mistaken crusher from blockade can only proc on 1 enemy. ZOS really needs to rethink their approach to this.
Can someone explain to me how the 1h/s enchant changes impact playstyle? What is the downside of just leaving crusher on the main hand and putting something else on the back bar?
Is crusher on 1h now only half as strong? Because a shield isn't a weapon, so to treat it like dual wield seems like an oversight on ZOS' part.
WhyMustItBe wrote: »If I'm not mistaken crusher from blockade can only proc on 1 enemy. ZOS really needs to rethink their approach to this.
Can someone explain to me how the 1h/s enchant changes impact playstyle? What is the downside of just leaving crusher on the main hand and putting something else on the back bar?
Is crusher on 1h now only half as strong? Because a shield isn't a weapon, so to treat it like dual wield seems like an oversight on ZOS' part.
Yes it will give only 1054 on 1H+shield
SidewalkChalk5 wrote: »It is the tank's job to strip armor, nobody else's. Don't trust anyone who tells you otherwise. Unless you run with an oddball group where everyone chooses to optimize differently, any tank who fails to strip armor is gimping the entire raid and very likely has no idea what he's doing. It is not the DPS' job to provide this debuff, because they don't stack, and which DPS to run it would have to be decided before each raid, and people would have to swap enchants all the time and would never know in advance how much penetration to expect in the raid. That's why tanks do it as a near-universally accepted norm, and DPS allocate their CP around this expected norm. After Puncture, the second-most important penetration debuff raiders expect from every PvE tank is Infused crusher. Optionally, add Torug's or Alkosh, depending on circumstances and personal choice and raid needs.
In the current PTS, if you run it on your sword, you'll lose half the power, so it's better to run it on Destro if you have one. Blockade might proc it on the wrong target, but that's just the way things are right now. In your rotation, when you go to your backbar, try to squeeze in a light attack (to proc the debuff) on the intended target before dropping blockade. If your group has decent DPS, the adds won't stay around to soak up your Crushers for very long, anyway, so don't worry too much about that. As soon as they're gone it'll go back to the boss.
usmcjdking wrote: »SidewalkChalk5 wrote: »It is the tank's job to strip armor, nobody else's. Don't trust anyone who tells you otherwise. Unless you run with an oddball group where everyone chooses to optimize differently, any tank who fails to strip armor is gimping the entire raid and very likely has no idea what he's doing. It is not the DPS' job to provide this debuff, because they don't stack, and which DPS to run it would have to be decided before each raid, and people would have to swap enchants all the time and would never know in advance how much penetration to expect in the raid. That's why tanks do it as a near-universally accepted norm, and DPS allocate their CP around this expected norm. After Puncture, the second-most important penetration debuff raiders expect from every PvE tank is Infused crusher. Optionally, add Torug's or Alkosh, depending on circumstances and personal choice and raid needs.
In the current PTS, if you run it on your sword, you'll lose half the power, so it's better to run it on Destro if you have one. Blockade might proc it on the wrong target, but that's just the way things are right now. In your rotation, when you go to your backbar, try to squeeze in a light attack (to proc the debuff) on the intended target before dropping blockade. If your group has decent DPS, the adds won't stay around to soak up your Crushers for very long, anyway, so don't worry too much about that. As soon as they're gone it'll go back to the boss.
Errrrrrrrrrrr; this statement is false.
Armor shredding has neve been a tank-relegated role. Can't say I saw too many tanks running around proccing sunder heavies and wearing NMG.
usmcjdking wrote: »SidewalkChalk5 wrote: »It is the tank's job to strip armor, nobody else's. Don't trust anyone who tells you otherwise. Unless you run with an oddball group where everyone chooses to optimize differently, any tank who fails to strip armor is gimping the entire raid and very likely has no idea what he's doing. It is not the DPS' job to provide this debuff, because they don't stack, and which DPS to run it would have to be decided before each raid, and people would have to swap enchants all the time and would never know in advance how much penetration to expect in the raid. That's why tanks do it as a near-universally accepted norm, and DPS allocate their CP around this expected norm. After Puncture, the second-most important penetration debuff raiders expect from every PvE tank is Infused crusher. Optionally, add Torug's or Alkosh, depending on circumstances and personal choice and raid needs.
In the current PTS, if you run it on your sword, you'll lose half the power, so it's better to run it on Destro if you have one. Blockade might proc it on the wrong target, but that's just the way things are right now. In your rotation, when you go to your backbar, try to squeeze in a light attack (to proc the debuff) on the intended target before dropping blockade. If your group has decent DPS, the adds won't stay around to soak up your Crushers for very long, anyway, so don't worry too much about that. As soon as they're gone it'll go back to the boss.
Errrrrrrrrrrr; this statement is false.
Armor shredding has neve been a tank-relegated role. Can't say I saw too many tanks running around proccing sunder heavies and wearing NMG.
We can start at Pierce Armor (you know, THE taunt) having stripping armor both in its name and function, keep on going through tank meta sets like Alkosh and Torug's and end up on NMG actually being BiS set for tanks for some specific situations (like score runs in vDSA) before it was made irrelevant for majority of the game.
SammyFable wrote: »Well, that is true for any enchant.
usmcjdking wrote: »usmcjdking wrote: »SidewalkChalk5 wrote: »It is the tank's job to strip armor, nobody else's. Don't trust anyone who tells you otherwise. Unless you run with an oddball group where everyone chooses to optimize differently, any tank who fails to strip armor is gimping the entire raid and very likely has no idea what he's doing. It is not the DPS' job to provide this debuff, because they don't stack, and which DPS to run it would have to be decided before each raid, and people would have to swap enchants all the time and would never know in advance how much penetration to expect in the raid. That's why tanks do it as a near-universally accepted norm, and DPS allocate their CP around this expected norm. After Puncture, the second-most important penetration debuff raiders expect from every PvE tank is Infused crusher. Optionally, add Torug's or Alkosh, depending on circumstances and personal choice and raid needs.
In the current PTS, if you run it on your sword, you'll lose half the power, so it's better to run it on Destro if you have one. Blockade might proc it on the wrong target, but that's just the way things are right now. In your rotation, when you go to your backbar, try to squeeze in a light attack (to proc the debuff) on the intended target before dropping blockade. If your group has decent DPS, the adds won't stay around to soak up your Crushers for very long, anyway, so don't worry too much about that. As soon as they're gone it'll go back to the boss.
Errrrrrrrrrrr; this statement is false.
Armor shredding has neve been a tank-relegated role. Can't say I saw too many tanks running around proccing sunder heavies and wearing NMG.
We can start at Pierce Armor (you know, THE taunt) having stripping armor both in its name and function, keep on going through tank meta sets like Alkosh and Torug's and end up on NMG actually being BiS set for tanks for some specific situations (like score runs in vDSA) before it was made irrelevant for majority of the game.
Sure.
Doesn't change the fact that the statement clearly said It is the tank's job to strip armor, nobody else's. This is simply untrue for the majority of this game's life.
usmcjdking wrote: »Armor shredding has neve been a tank-relegated role. Can't say I saw too many tanks running around proccing sunder heavies and wearing NMG.
SidewalkChalk5 wrote: »usmcjdking wrote: »Armor shredding has neve been a tank-relegated role. Can't say I saw too many tanks running around proccing sunder heavies and wearing NMG.
What a joke. My comment was that it IS the tank's role. Yours was that it "has never been" the tank role.
What are the facts?
1. It is the tank's role.
2. It has been the tank's role for quite a while.
I never claimed it was "always" the tank's role, just that it IS. And indeed, it still is.